I want to modify a photo of an embroidered patch of my club's logo to make the texture appear simply smooth, not embroidered. Unfortunately, we have lost the original artwork that was used to make the embroidered patch, but we have nice sharp photos of the patch itself. The photos are in both GIF and JPEG format.
I've found info on how to add texture, but I want to do opposite -- smooth out the texture of the embroidered patch, so I can use it as a logo in print (in a newsletter, stationery, etc.) and on the web and in e-mails.
Is there a way to "de-texturize" an object in a photo? And is it possible to de-texturize the entire patch, or would it be necessary to do each color separately?
I want to modify a photo of an embroidered patch of my club's logo to make the texture appear simply smooth, not embroidered. Unfortunately, we have lost the original artwork that was used to make the embroidered patch, but we have nice sharp photos of the patch itself. The photos are in both GIF and JPEG format.
I found Ofnuts' reply about how to [undefined=undefined]add texture, but I want to do opposite.
Is there a way to do that? And is it possible to "de-texturize" the entire patch, or would it be necessary to do each color separately?
I have spent the last 2 days trying to take a portrait taken between 1950 and 1970 and printed on "Kodak extra life" photo paper made to resemble a canvas painting. I took several photos of this portrait using a Canon 60D EOS. Unfortunately, the portrait looks like it was literally printed on flattened bubble wrap. The Gausian blur can't do enough. Even when combined with ALL of the noise filters AND the sharpen, unsharpen masks. Curves and levels, hues and saturations, radius, inverting, working the image in RAW...
I have tried all available forms posted on the web and I have even tried a few other things just to see what would happen. Gimp with fft failed right along with other programs claiming to be able to do this task. I spent the entire night recoloring pixels in an attempt to get this portrait to lose the bubble wrap and not be so blurred you could go cross eyed looking at it. Unfortunately, when you zoom in on the pixels you can see what could be random brush marks in the "Kodak extra life" paper printed portrait. I am stumped with this one and the web does not have a lot of info regarding this type of image.
The portrait belongs to a friend whose mom died. As they were going through her things they found this photo of her when she was younger than they can recall her being. It is the only one they found. It is stained and color faded, no problem to fix that part of it... I am not sure it can be transformed from "bubble wrap" but I will keep trying until something can change it. I have ADOBE Photoshop CS5 running on windows 7.
I am trying to blend certain portions of an image where I have done some cut and paste work. I have tried many effects and plugins, but have yet to find a fairly seamless solution (yes I have tried Seamless Texture maker).
I have attached a part of the pic where you can see my copy and paste issues. A
If you look in the attached PDF, I have an elliptical wall that also has changes in elevation. call it a compound radius if you will. What I have to do is to make a wall cap to go on top of the wall. I know, sounds fun.....I have the surface on the right of the PDF and i need to figure out how i can take that shape and have it lay flat so that i can cut this shape out on my CNC. i know I can use the FLATSHOT command, but this will not give me the true shape of the board.
make text with a texture(like rope or material for example)that curves and beb nds with the letters giving the impression that the letters are made of the texture.
I need to make a model of saddle surface. The surface is given by equation z = y^2 - x^2, and I must have some thickness - It will be printed on 3D printer.
I have Inventor 2014 and I dont see possibility of making the surface directly in Inventor. Is there any trick for that?
I'm afraid I cannot use solution as stated here Equation-driven surface , because saddle surface looks like this hyperbolic paraboloid .
I tried this solution: I made 3D surface in Matlab, exported it in .stl and opened in Inventor - but this only makes the surface with no thickness. Functions extrude, loft require 2D sketch.
2. What is the minimum dimension to make my part appear?
On the drawing I was working on, the part completly behind a surface was showing up until I rotated the view, then it dissapeared, this behaviour is not present in the test idw, the part doesnt appear at all behind the surface.
I've downloaded a DEM and made a surface from it creating a HUGE file. I only need about an eighth of that area. How can I crop the surface to be a smaller area? I realize I can create a boundary, but I really don't need all the data outside the boundary.... I want a smaller file so it doesn't have to create one of those *.mms files.
Surely I don't have to export the boundaried area as triangles to a regular ACAD file, then make a surface from those triangles... do I? Not that it's that big of a hassle, but seems like a roundabout way of doing things.
I'm trying to create a rather oddly shaped stair stringer. It will have several radii, and direction of curves. The screenshot below isn't exactly what its going to look like - I just drew a quick spline and extruded it into a surface to show what I'm trying to accomplish. I need to "cut" the sufrace to reflect the height of the stringer (will be 16") and to follow its pitch.
Is there a way to copy a surfacce? I want to make major changes to a surface I have created but there is the possibliy of utiltiizing the existing sruface. I want to copy the surface and then make changes.
I'm trying to make a surface cut on my part. The part is a round cylindrical shaped cap with a surface geometry going through the center. I want to make that surface geometry remove some of the cylindrical part by about half the wall thickness.
See the attachment of the picture "cap" for a picture with the surfaces I'm speaking about. The orange features are surfaces and the grey feature is just a solid cylinder that I want to cut. The vertical, cylindrical surface in orange is where I want the grey cylinder to be cut along the curved orange surface. Only on the grey area outside of the orange cylindrical surface is to be cut while leaving everything grey on the inside area of the cylindrical surface will remain.
The picture titled "ideal cap" is the look that I'm going for on the picture titled "cap" which I'm trying to perform this cut on. The picture titled "ideal cap" was made using Pro/E and I'm trying to mimic the same thing in Inventor. How I can do this?
I would like to make a leather textured background. I know there is a way of doing this in Photoshop incorporating seamless Tiles. Is there anyone that might be able to walk me through the process or have any suggestions on how to develop a texture from scratch in Photoshop.
When I apply a material like brick to an object, it renders grey. Other materials like glass and metal work fine. For some reason materials with textures/bitmaps just render grey.
I have a character that's textured, and I'd like to make adjustments to the mesh. I would like to select a Vertex on the right half of the mesh, and the Vertex on the left side would also get selected. So when I move it, the opposite moves in the "mirrored" direction.
In Softimage it's simple; I apply a Symmetry Map to the model, choose the Symmetry Mode, and it works. How do you set that up?
I have this contour lines from dwg file (see attached) and I am trying to make a surface out of it. Initially i thought it is already a surface for C3D but i cant seem to follow tutorials. While browsing for solutions from the Internet, it seems it is not even a contour file that can be added in C3D. what is this file and how i can convert it into a surface in C3D?
[CS4 bridge and PS] Is there some way to get a textured bkground when using the tools availabe in bridge at: Windows/workspace/output ? I see an area where I can set a color bkground (Document/background) but seem only possible to set solid colors.
I have been using Maya 2011 for a while now with relatively few real problems.
Recently I followed a modeling tutorial and everything was going great until it came to the application of materials and rendering. I applied materials of my own design and when I click on the Textured view icon in the perspective window, Maya freezes and nothing works...I have to open the task manager and terminate the process and re-start Maya.
It does not happen with other models or animations that I work on, just this one. I have looked at all my settings and there is nothing unusual happening as far as I can see!
If I render the model, it works fine in: Maya Software (No problem - looks great!), Maxwell Render (fine but very slow) and Maya Vector (Fine but obviously not what I want!).
If I try to render using Maya Hardware or VRAY it freezes up Maya and I have to terminate the program as before.
Once again other models and projects render fine in Maya Harware or VRAY
Is it better to texture multiple meshes of a same object as opposed to unwapping and texturing just one mesh and then duplicating the object over and over?
Fox example, I'm working in Maya and I'm modeling a grocery store. And let's say I'm about to texture an isle with bagged snack chips. Do I unwrap every UV from every bag of chips and texture them individually or is it better to unwrap and texture just one bag (mesh) of chips and then duplicate object multuple times to get the whole isle of chips.
When I turn on textures in the viewport, the display of some objects becomes really weird. Most times not even the whole model is affected but only parts of it. My first guess was that the noramls were corrupted, but turning on One-sided lighting and displaying the normals showed that they were absolutely okay.
It doesn't matter which render engine is used (Viewport 2.0, Default or High Quality) or whether the material is a Maya or MentalRay shader.
In the screenshot, only the head of the character is showing the artifacts. The used material is a Blinn with only the Diffuse (32-bit EXR; painted in Mudbox) plugged in for now.
How do I get rid of these artifacts?
Intel Core i7 920 @ 3.63 Ghz nVidia GTX 560Ti Windows 7 Professional x64
The closer I got to the same look was to create a brush with the size of 1 pixel and 500% spacing, but it's still a bit slow to get even a small area looking like it's been sprayed. Plus, in the end my pattern looks too regular, not very natural. Here is part of the image whose look I'm trying to recreate (400% and 100%).
I've to make a tunnel on my project. I get some subassembly on web but all the tunnel subassemblies have the target point on Width or Offset Target and Slop or Elevation Target. I don't know whats happens but only my region that owns the tunnel subassembly isn't recognizing on corridor, and isn't drawing on my sections too.
I was wondering if there's a way, in Xara, to make a drawing look like it's been carved or etched into a stone surface. I've been messing around, trying to discover this for myself, but no luck so far.
How can I make an actual audio shaped and animated surface? So that a second or two of an audio file is visible and moves across a plane as a wave or ripple? Something quite often seen in graphics but seemingly quite difficult to make in max.
I do not want a simple audio controlled wave / ripple modified surface as this only has evenly spaced wave lengths and is not a representation of actual waveform data.
So far I have made an audio shaped spline out of an audio controller trajectory and can lathe or extrude this into an audio shaped surface.
But how can I make an animated to real sound surface?