Photoshop :: Textured Text
Nov 15, 2005make text with a texture(like rope or material for example)that curves and beb
nds with the letters giving the impression that the letters are made of the texture.
make text with a texture(like rope or material for example)that curves and beb
nds with the letters giving the impression that the letters are made of the texture.
I have spent the last 2 days trying to take a portrait taken between 1950 and 1970 and printed on "Kodak extra life" photo paper made to resemble a canvas painting. I took several photos of this portrait using a Canon 60D EOS. Unfortunately, the portrait looks like it was literally printed on flattened bubble wrap. The Gausian blur can't do enough. Even when combined with ALL of the noise filters AND the sharpen, unsharpen masks. Curves and levels, hues and saturations, radius, inverting, working the image in RAW...
I have tried all available forms posted on the web and I have even tried a few other things just to see what would happen. Gimp with fft failed right along with other programs claiming to be able to do this task. I spent the entire night recoloring pixels in an attempt to get this portrait to lose the bubble wrap and not be so blurred you could go cross eyed looking at it. Unfortunately, when you zoom in on the pixels you can see what could be random brush marks in the "Kodak extra life" paper printed portrait. I am stumped with this one and the web does not have a lot of info regarding this type of image.
The portrait belongs to a friend whose mom died. As they were going through her things they found this photo of her when she was younger than they can recall her being. It is the only one they found. It is stained and color faded, no problem to fix that part of it... I am not sure it can be transformed from "bubble wrap" but I will keep trying until something can change it. I have ADOBE Photoshop CS5 running on windows 7.
I'd like to make realistic textured wings on photoshop.
View 7 Replies View RelatedHow do they produce a rough textured background like it this image...
Background Image
Am I right in assuming some noise filters need be applied?
I would like to make a leather textured background. I know there is a way of doing this in Photoshop incorporating seamless Tiles. Is there anyone that might be able to walk me through the process or have any suggestions on how to develop a texture from scratch in Photoshop.
View 1 Replies View RelatedI want to make my text and pictures
knew of a method, filter, etc.
I could use to make my images appear as authentically destroyed.
I saw this image. how i could make an effect like this for my own website.
View 2 Replies View Related[CS4 bridge and PS] Is there some way to get a textured bkground when using the tools availabe in bridge at: Windows/workspace/output ? I see an area where I can set a color bkground (Document/background) but seem only possible to set solid colors.
View 3 Replies View RelatedWhenever making long strokes with ANY textured brushes (where the "Textures" feature is in use via Brush Presets), I get a horrible, horrible lag when making long brush strokes...Any other brush is fine, as long as its not textured. I have turned off OpenGL, have updated PS to 12.1, using two scratch disks, etc etc.
My computer is pretty beastly as I built it for high performance gaming (8 gigs RAM, Win7 Ultimate, SSD/HDD combo, Nvidia Geforce 560 TI, etc) so I am at a loss as to why I am experiencing this issue... I even tried rolling back my Wacom driver, but then I realized this doesn't matter since the lag still occurs when using a mouse as well. I could obviously un-tick the Textured feature, but that's not what I'm going for.
Strangely enough, I never experienced this problem when I was working on CS5 on a Vista computer with much less fancy parts in it. Could it be an issue with Windows 7 or CS5.1...?
I was pretty much expecting to see a Ground Plane object in the scene explorer, but no such beast exists. My spirits were briefly lifted by finding a Ground Plane section in the Environments palette, but that does not allow you to attach texture maps to the ground plane, only a solid color.
If such a thing doesn't exist (for shame, Adobe), any quickest way to create a textured, infinite ground plane (imagine, for example, a tiled floor or a wooden floor that extends all the way off into the horizon)?
I am just facing a challenge — I need to convert black T-shirt into whithe, but the fabric is textured. See the attached IMGs:
I tried several things, but the best result I got looks somehow close to this disaster:
Despite strong Curves Adjustment layer, there seems to be not a chance to get some contrast.
See how looks similar shirt from a slightly different material — just to get a brief idea:
Inversion will not work because of shadows, Shadows/Highlights does not work much. Converting from White to black is much more easier & almost perfect — because of this, there should be a reverse way…
I'm seeing a lot of poster art these days online, and many of them have a really nice textured effect to the color fills. It's not your typical Photoshop filter, however.[URL]...
How is this done, do you think? A custom brush of some kind? Or load a selection and mask the color?I can't find the exact poster right now (that figures!) but sometime this texture looks almost like poor ink coverage, or a bad Zerox copy (low toner.)
Today I downloaded a trial version of PSE. This means of course that I'm new to the game. I can follow a step-by-step guide though. Here's what I'd like to do: I've taken a dozen photos of an actor with a green screen as a background. Is there a way that I can chroma-key out the green and put in another color, like gray or perhaps a textured off-white?
View 3 Replies View RelatedWhen I apply a material like brick to an object, it renders grey. Other materials like glass and metal work fine. For some reason materials with textures/bitmaps just render grey.
View 4 Replies View RelatedI have a character that's textured, and I'd like to make adjustments to the mesh. I would like to select a Vertex on the right half of the mesh, and the Vertex on the left side would also get selected. So when I move it, the opposite moves in the "mirrored" direction.
In Softimage it's simple; I apply a Symmetry Map to the model, choose the Symmetry Mode, and it works. How do you set that up?
I am trying to blend certain portions of an image where I have done some cut and paste work. I have tried many effects and plugins, but have yet to find a fairly seamless solution (yes I have tried Seamless Texture maker).
I have attached a part of the pic where you can see my copy and paste issues. A
I want to modify a photo of an embroidered patch of my club's logo to make the texture appear simply smooth, not embroidered. Unfortunately, we have lost the original artwork that was used to make the embroidered patch, but we have nice sharp photos of the patch itself. The photos are in both GIF and JPEG format.
I've found info on how to add texture, but I want to do opposite -- smooth out the texture of the embroidered patch, so I can use it as a logo in print (in a newsletter, stationery, etc.) and on the web and in e-mails.
Is there a way to "de-texturize" an object in a photo? And is it possible to de-texturize the entire patch, or would it be necessary to do each color separately?
I have been using Maya 2011 for a while now with relatively few real problems.
Recently I followed a modeling tutorial and everything was going great until it came to the application of materials and rendering. I applied materials of my own design and when I click on the Textured view icon in the perspective window, Maya freezes and nothing works...I have to open the task manager and terminate the process and re-start Maya.
It does not happen with other models or animations that I work on, just this one. I have looked at all my settings and there is nothing unusual happening as far as I can see!
If I render the model, it works fine in: Maya Software (No problem - looks great!), Maxwell Render (fine but very slow) and Maya Vector (Fine but obviously not what I want!).
If I try to render using Maya Hardware or VRAY it freezes up Maya and I have to terminate the program as before.
Once again other models and projects render fine in Maya Harware or VRAY
Is it better to texture multiple meshes of a same object as opposed to unwapping and texturing just one mesh and then duplicating the object over and over?
Fox example, I'm working in Maya and I'm modeling a grocery store. And let's say I'm about to texture an isle with bagged snack chips. Do I unwrap every UV from every bag of chips and texture them individually or is it better to unwrap and texture just one bag (mesh) of chips and then duplicate object multuple times to get the whole isle of chips.
When I turn on textures in the viewport, the display of some objects becomes really weird. Most times not even the whole model is affected but only parts of it. My first guess was that the noramls were corrupted, but turning on One-sided lighting and displaying the normals showed that they were absolutely okay.
It doesn't matter which render engine is used (Viewport 2.0, Default or High Quality) or whether the material is a Maya or MentalRay shader.
In the screenshot, only the head of the character is showing the artifacts. The used material is a Blinn with only the Diffuse (32-bit EXR; painted in Mudbox) plugged in for now.
How do I get rid of these artifacts?
Intel Core i7 920 @ 3.63 Ghz
nVidia GTX 560Ti
Windows 7 Professional x64
I want to modify a photo of an embroidered patch of my club's logo to make the texture appear simply smooth, not embroidered. Unfortunately, we have lost the original artwork that was used to make the embroidered patch, but we have nice sharp photos of the patch itself. The photos are in both GIF and JPEG format.
I found Ofnuts' reply about how to [undefined=undefined]add texture, but I want to do opposite.
Is there a way to do that? And is it possible to "de-texturize" the entire patch, or would it be necessary to do each color separately?
Where can I find a bamboo brush stroke for illustrator cs6? Free or for purchase. I'm looking to wrap bamboo around the rim of a ceramic dinner plate. Essentially creating a circle in Illustrator using a bamboo-textured stroke...
View 1 Replies View RelatedI am trying to create a textured Mask from a photo of a floor & am having problems. I am following this tutorial: [URL] ...
I have performed the following steps but am unable to select&delete any of the white areas in the Live Trace and am thus unable to create my Mask:
Live Traced > Default
Select > Same > Fill Color
I'm selecting faces to be textured in the UV editor. The red faces in the pic. The more faces I select (ctrl + click) the more the yellow box grows. Is this normal? I don't recall seeing that behaviour before. I thought it was just supposed to select the extents of the faces..?
View 1 Replies View Relatedtrying to copy txt from an outside text editor and pasting them into an open, editable text layer in my workspace. The problem is that I can COPY the text fine, but when I click over to PS to paste it into the open editable text layer it either pastes the previous text from my clipboard OR it won't paste anything at all. I can then go into any other text field on a browser, spreadsheet document, a different text editor, notepad, etc and successfully paste the proper batch of text I wanted to paste into PS. Sometimes I have some rather large files open 50+megs when I notice this happen. I have to save my work and close out entirely of PS and then open it again before I can begin editing my original document again and successfully paste the text into the open editable text layer. This may last for a few COPY/PASTE sessions of additional text in additional text layers, but then begins displaying the symptoms I described above.
I am on Win7 on an AlienWare M17XR3 laptop with 16G RAM and AMD Radeon HD 6900M Series display adapter.I assume it's either in my PS performance settings which I have PS using 10413MB RAM and has over 350G scratch disk space. If it's not that I guess my laptop system performance settings which I've never tinkered with since I purchased it.
Using CS 2 on Win XP
Simple question:
am trying to edit a text layer but i am unable to open the text box to change text.
It creates a new text layer everytime i click on the layer.
Text is allowed only on the outside of a rectangle shape. The text cursor disappears when I try to enter it into the rectangle and when I place it on the edge of the rectangle, it rurns into a slanted "A" and allows texting on the border of the rectangle. Corel Paint Shop Photo Pro X3 (build date Sept 7, 2010). This software came with my new HP Pavilion dv7.
View 1 Replies View RelatedWhen you centrally allign text horizontally and vertically in a text box, the text sits slightly high of the centre. Is there any way of setting an action or setting to deal with this rather than adjusting by eye every time?
View 4 Replies View RelatedI have designed a C# application to To Print I Cards Of School. Here I am sending data from my application to a CDR FILE (Already Created ) Which Contains ADDRESS Text Field..Now I Need to Print Address(which contains 60 characters or more) on this Text field .
I Have Used The following c# Code.. To Replace Address text field that contains text 'Address '.....
s.Text.Replace('Address',"Text To be replaced .......")...here s is Active shape...
This Works Fine But How can i WRAP TEXT....of Address field.
When I insert text with either the TEXT command or MTEXT command, the text is displayed mirrored. This doesn't seem to have anything to do with the MIRRTEXT variable because that is used when I'm actually mirroring the text. In my case, the text is mirrored as soon as I insert it. How can I get it back to normal? Is there a variable I'm missing?
I'm using AutoCAD LT 2012 .
i switched gimp 2.6 to 2.8 and new text tool behaves strangely, as i remember in gimp 2.6 when i try to change text content with selecting old text and pasting new text i could use same text size and same font with my old text without doing anything but now in the gim 2.8 whenever i try to change content of a text layer i need to choose again font and text size from toolbox options, but why do i have to do this, i have a text placed on my image with a certain font and certain font size and i just want to alter my text conten not the size of text or font , it changes automatically to back text size and font whatever i used last time in another work.
summary: i want to change my text content without setting my font and font size properties, i want to use my text layers old properties