Photoshop :: Destroyed/Textured Font And Images
Oct 31, 2003I want to make my text and pictures
knew of a method, filter, etc.
I could use to make my images appear as authentically destroyed.
I want to make my text and pictures
knew of a method, filter, etc.
I could use to make my images appear as authentically destroyed.
I have spent the last 2 days trying to take a portrait taken between 1950 and 1970 and printed on "Kodak extra life" photo paper made to resemble a canvas painting. I took several photos of this portrait using a Canon 60D EOS. Unfortunately, the portrait looks like it was literally printed on flattened bubble wrap. The Gausian blur can't do enough. Even when combined with ALL of the noise filters AND the sharpen, unsharpen masks. Curves and levels, hues and saturations, radius, inverting, working the image in RAW...
I have tried all available forms posted on the web and I have even tried a few other things just to see what would happen. Gimp with fft failed right along with other programs claiming to be able to do this task. I spent the entire night recoloring pixels in an attempt to get this portrait to lose the bubble wrap and not be so blurred you could go cross eyed looking at it. Unfortunately, when you zoom in on the pixels you can see what could be random brush marks in the "Kodak extra life" paper printed portrait. I am stumped with this one and the web does not have a lot of info regarding this type of image.
The portrait belongs to a friend whose mom died. As they were going through her things they found this photo of her when she was younger than they can recall her being. It is the only one they found. It is stained and color faded, no problem to fix that part of it... I am not sure it can be transformed from "bubble wrap" but I will keep trying until something can change it. I have ADOBE Photoshop CS5 running on windows 7.
i saw some photo manipulations that in the original is a normal stock of a city and after the City looks destroyed.
View 5 Replies View RelatedHow to fix broken / destroyed layer masks (or the reason for that phenomenon)?
After clicking Alt+Click the whole picture transformed into rectangular fields and all masks are broken. I save the file 5min before that accident and it still works - only this file is dead
1st picture: accident
2nd picture: how it was before
last 3 pictures: layer masks right now... yes they are changing
Photoshop CS6 (student version) Version 13.1.2 x64 MacBook Pro: Mountain Lion 10.8.42.7 GHz Intel Core i716 GB 1600 MHz DDR3 NVIDIA GeForce GT 650M 1024 MB
This is the second time I've had this issue with Lightroom 5. This is particularly upsetting because it lost all the photos from a 3 day event!Here's how it happens:
1. I insert my card in the card reader and put it in the computer (card write protected)
2. Lightroom 5 opens automatically and goes to import screen
3. Lightroom starts loading previews for the files. Lightroom detects the correct number of images.
4. Click import
5. I receive this error: [URL] .........
What is devasting here is that all the photos are now gone from the card! I put the card back in the camera to see if it was the reader, but nope, camera also cant see the files. There is one new file on the card though. It's called "USBC `1 ."
The file is apparently 0 bytes, but windows explorer says that card has 7.6GB of used space. The USBC `1 . file is the only file on the card except for the 500b NIKON001.DSC.
The USBC `1 . file cannot be copied or deleted. If I attempt to do so, windows gives an error : "The file name you specified is not valid or is too long". The only way I've managed to get rid of the file off the card is to format the card. I haven't formated this time though because I really want to see if the photos can be salvaged. I tried a recovery program however it only found previously deleted photos... not photos from this issue.
When I received the error in Lightroom, I used the "save as" option, which allowed me to save a text file. The text file contains a list of the files.
I use a Nikon D3200, all shot in raw.
how I can get the photos back? There were some absolutely amazing pictures on the card and I'm gutted to think that they are all gone!
I performed a backup of my Lightoom 4.2 catalog upon exiting an editing session. No errors were reported. The next time I opened Lightroom it said the catalog was invalid. Upon checking I found both the catalog and it's backup totally empty -- 0 bytes. It must have erased the catalog during the integrity checking/optimization process prior to doing the backup. Is there any way to recover this catalog? If not, I will have lost a lot of work since the previous backup a week earlier. Obviously the catalog was fine just prior to the backup process as I had just been successfully using it.
View 5 Replies View RelatedWhen I copy a dynamic block, and then adjust one of the copies or the original, the other copies often get messed up/destroyed--odd shifts in the handles, lines moving out of kilter, etc.
Perhaps the following is the cause of the problem: when I copy a dynamic block, Autocad does not give the copy an original Anonymous Name. So I am left with a bunch of blocks with the same Anonymous Name. Perhaps this confuses Autocad.
make text with a texture(like rope or material for example)that curves and beb
nds with the letters giving the impression that the letters are made of the texture.
I'd like to make realistic textured wings on photoshop.
View 7 Replies View RelatedHow do they produce a rough textured background like it this image...
Background Image
Am I right in assuming some noise filters need be applied?
I would like to make a leather textured background. I know there is a way of doing this in Photoshop incorporating seamless Tiles. Is there anyone that might be able to walk me through the process or have any suggestions on how to develop a texture from scratch in Photoshop.
View 1 Replies View RelatedI saw this image. how i could make an effect like this for my own website.
View 2 Replies View Related[CS4 bridge and PS] Is there some way to get a textured bkground when using the tools availabe in bridge at: Windows/workspace/output ? I see an area where I can set a color bkground (Document/background) but seem only possible to set solid colors.
View 3 Replies View Relatedis there an ideal font for showing copyright stamp on images in cs5
View 5 Replies View RelatedWhenever making long strokes with ANY textured brushes (where the "Textures" feature is in use via Brush Presets), I get a horrible, horrible lag when making long brush strokes...Any other brush is fine, as long as its not textured. I have turned off OpenGL, have updated PS to 12.1, using two scratch disks, etc etc.
My computer is pretty beastly as I built it for high performance gaming (8 gigs RAM, Win7 Ultimate, SSD/HDD combo, Nvidia Geforce 560 TI, etc) so I am at a loss as to why I am experiencing this issue... I even tried rolling back my Wacom driver, but then I realized this doesn't matter since the lag still occurs when using a mouse as well. I could obviously un-tick the Textured feature, but that's not what I'm going for.
Strangely enough, I never experienced this problem when I was working on CS5 on a Vista computer with much less fancy parts in it. Could it be an issue with Windows 7 or CS5.1...?
I was pretty much expecting to see a Ground Plane object in the scene explorer, but no such beast exists. My spirits were briefly lifted by finding a Ground Plane section in the Environments palette, but that does not allow you to attach texture maps to the ground plane, only a solid color.
If such a thing doesn't exist (for shame, Adobe), any quickest way to create a textured, infinite ground plane (imagine, for example, a tiled floor or a wooden floor that extends all the way off into the horizon)?
I am just facing a challenge — I need to convert black T-shirt into whithe, but the fabric is textured. See the attached IMGs:
I tried several things, but the best result I got looks somehow close to this disaster:
Despite strong Curves Adjustment layer, there seems to be not a chance to get some contrast.
See how looks similar shirt from a slightly different material — just to get a brief idea:
Inversion will not work because of shadows, Shadows/Highlights does not work much. Converting from White to black is much more easier & almost perfect — because of this, there should be a reverse way…
I'm seeing a lot of poster art these days online, and many of them have a really nice textured effect to the color fills. It's not your typical Photoshop filter, however.[URL]...
How is this done, do you think? A custom brush of some kind? Or load a selection and mask the color?I can't find the exact poster right now (that figures!) but sometime this texture looks almost like poor ink coverage, or a bad Zerox copy (low toner.)
I tried Nexus font (finally) and don't see why people have mentioned it. I don't like it and uninstalled it quickly.Which font manager do you think is better than Font Nav?
View 13 Replies View RelatedToday I downloaded a trial version of PSE. This means of course that I'm new to the game. I can follow a step-by-step guide though. Here's what I'd like to do: I've taken a dozen photos of an actor with a green screen as a background. Is there a way that I can chroma-key out the green and put in another color, like gray or perhaps a textured off-white?
View 3 Replies View RelatedWhen I apply a material like brick to an object, it renders grey. Other materials like glass and metal work fine. For some reason materials with textures/bitmaps just render grey.
View 4 Replies View RelatedI have a character that's textured, and I'd like to make adjustments to the mesh. I would like to select a Vertex on the right half of the mesh, and the Vertex on the left side would also get selected. So when I move it, the opposite moves in the "mirrored" direction.
In Softimage it's simple; I apply a Symmetry Map to the model, choose the Symmetry Mode, and it works. How do you set that up?
I am trying to blend certain portions of an image where I have done some cut and paste work. I have tried many effects and plugins, but have yet to find a fairly seamless solution (yes I have tried Seamless Texture maker).
I have attached a part of the pic where you can see my copy and paste issues. A
I want to modify a photo of an embroidered patch of my club's logo to make the texture appear simply smooth, not embroidered. Unfortunately, we have lost the original artwork that was used to make the embroidered patch, but we have nice sharp photos of the patch itself. The photos are in both GIF and JPEG format.
I've found info on how to add texture, but I want to do opposite -- smooth out the texture of the embroidered patch, so I can use it as a logo in print (in a newsletter, stationery, etc.) and on the web and in e-mails.
Is there a way to "de-texturize" an object in a photo? And is it possible to de-texturize the entire patch, or would it be necessary to do each color separately?
I have been using Maya 2011 for a while now with relatively few real problems.
Recently I followed a modeling tutorial and everything was going great until it came to the application of materials and rendering. I applied materials of my own design and when I click on the Textured view icon in the perspective window, Maya freezes and nothing works...I have to open the task manager and terminate the process and re-start Maya.
It does not happen with other models or animations that I work on, just this one. I have looked at all my settings and there is nothing unusual happening as far as I can see!
If I render the model, it works fine in: Maya Software (No problem - looks great!), Maxwell Render (fine but very slow) and Maya Vector (Fine but obviously not what I want!).
If I try to render using Maya Hardware or VRAY it freezes up Maya and I have to terminate the program as before.
Once again other models and projects render fine in Maya Harware or VRAY
Is it better to texture multiple meshes of a same object as opposed to unwapping and texturing just one mesh and then duplicating the object over and over?
Fox example, I'm working in Maya and I'm modeling a grocery store. And let's say I'm about to texture an isle with bagged snack chips. Do I unwrap every UV from every bag of chips and texture them individually or is it better to unwrap and texture just one bag (mesh) of chips and then duplicate object multuple times to get the whole isle of chips.
When I turn on textures in the viewport, the display of some objects becomes really weird. Most times not even the whole model is affected but only parts of it. My first guess was that the noramls were corrupted, but turning on One-sided lighting and displaying the normals showed that they were absolutely okay.
It doesn't matter which render engine is used (Viewport 2.0, Default or High Quality) or whether the material is a Maya or MentalRay shader.
In the screenshot, only the head of the character is showing the artifacts. The used material is a Blinn with only the Diffuse (32-bit EXR; painted in Mudbox) plugged in for now.
How do I get rid of these artifacts?
Intel Core i7 920 @ 3.63 Ghz
nVidia GTX 560Ti
Windows 7 Professional x64
I want to modify a photo of an embroidered patch of my club's logo to make the texture appear simply smooth, not embroidered. Unfortunately, we have lost the original artwork that was used to make the embroidered patch, but we have nice sharp photos of the patch itself. The photos are in both GIF and JPEG format.
I found Ofnuts' reply about how to [undefined=undefined]add texture, but I want to do opposite.
Is there a way to do that? And is it possible to "de-texturize" the entire patch, or would it be necessary to do each color separately?
Where can I find a bamboo brush stroke for illustrator cs6? Free or for purchase. I'm looking to wrap bamboo around the rim of a ceramic dinner plate. Essentially creating a circle in Illustrator using a bamboo-textured stroke...
View 1 Replies View RelatedI am trying to create a textured Mask from a photo of a floor & am having problems. I am following this tutorial: [URL] ...
I have performed the following steps but am unable to select&delete any of the white areas in the Live Trace and am thus unable to create my Mask:
Live Traced > Default
Select > Same > Fill Color
I'm selecting faces to be textured in the UV editor. The red faces in the pic. The more faces I select (ctrl + click) the more the yellow box grows. Is this normal? I don't recall seeing that behaviour before. I thought it was just supposed to select the extents of the faces..?
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