Photoshop :: CS6 3D Not Working - No Access To Z Axis?
May 18, 2012
I am having a problem with 3d in CS6. When I am working in 3d, sometimes I will create a 3d layer, and while it opens up in the 3d panel, I am restricted to moving aroung the x axis and y axis only, and cannot move around the z axis. The tools at the top of the panel are restrict to the first tool only, and it revolves around the x and y axes only.
This happens intermittently, and to correct I have to restart my computer. How do I resolve this problem.
Following on from above the programme fails to write to E:UsersUserAppDataLocalTemp..I am asked to change the environment variable "TMP" to an existed folder on C drive.
I just downloaded and installed the PSP X4 Ultimate, I'd like to try it before I buy it. When I installed the software, I tried to access"Color Working Space", because I work with Adobe1998 and I wanted to change the work space, but every time I try to access PSP crashes.
i try to make an animation. I create a cylinder and i want to rotate it by longitudinal axis. i click 'components', select the cylinder and after i click 'position' to select the axis that axis system appears in the right side of the cylinder not in the middle. If i continue whit this settings the cylinder will rotate by a circle not by his longitudinal axis. How can i move that axis sistem in the middle of the cylinder? I can drag it but can't place it exactly in the middle.
I'm rigging a shoulder pad to a biped and I'd like it to only rotate on one axis. Google hasn't been that useful, and I hope I don't need scripting for this kind of minor thing. I'm rather new to 3Ds Max Design but I'm learning fast and liking it so far!
I've attached what I want to effectively accomplish. I'm looking for a way to lock the z-axis of the object with the upper arm's z-axis.
Is there any way I can extract the rotation of a block relative to the yz axis and xy axis. I can extract the insertion point and xy rotation but not the yz and xz.
is there a way to rotate a layer in photoshop on the x and y axis like after effects? can you explain me how can i rotate the layer or an image like in AE?
I am using Adobe CS6 Extended. When I click 3D, I can't move the object along the "Z" axis. When I move around I only have the X and Y axis. How do I get the Z axis back.
Is it possible to rotate an image on its Horizontal Axis in Photoshop, just enough to get more of a side view of the image below. Or would it need another programme to do this.
I am trying to sweep a line of pixels around an axis point in Photoshop (or Illustrator) to create a circle or multiple circles from the line of pixels. I have to use the line of pixels as it is a slice of an original image to capture a color swatch. I have not used Photoshop in close to 10 years and I cannot for the life of me figure out how I used to do it or if I did for that matter? I thought I used to, whilst I had the line of Pixels selected use the Transform>Rotate option then Adjust the pivot point.
Then I manually rotated it once whilst copying (Which I can no longer work out how to do) and just continue with cmd D or whatever the "do again" shortcut was?
if there is an automatic (or near automatic) method of deskewing an image on both the X and Y axis. My image is sheared off on some angles, since it is a scanned image. I like the Ruler Tool method of rotation (i.e. drawing a line on the 'straight' axis, and going to Rotate>Arbitrary), so something like that, except being able to draw both an X and Y straight axis would be ideal. I have tried Crop and Straighten,
I have an image of a car. It is going from left to right horizontally. Is there a way to make the image of the car look as if it is coming right at you?
My 3D axis widget was showing fine( solid, clear, and visible in front of the mesh I was working on), but now It has started to switch between normal and Blurry/Fuzzy( as if it is sitting behind the mesh and the whole scene). It is very difficult to see sometimes and even more s to access it.Sys info:
Adobe Photoshop Version: 13.0.1 (13.0.1 20120808.r.519 2012/08/08:21:00:00) x64 Operating System: Windows NT Version: 6.2 System architecture: Intel CPU Family:6, Model:5, Stepping:5 with MMX, SSE Integer, SSE FP, SSE2, SSE3, SSE4.1, SSE4.2, HyperThreading Physical processor count: 2 [code]....
I have a floorplan of a building and am labeling exits of the building for evacuation routes. Each exit label is on its own layer. I need to show the floor plan from different perspectives/orientations and therefore need to rotate the exit labels in place on their own individual axis. So far I have been going in and selecting the image (label) on each layer and rotating it 90 degrees and then repeating the process for the next label. When I group the layers they all rotate on one axis and therefore are not near the exit they are supposed to be near. Is there an easier (quicker) way to rotate the labels as I have to do this for four different perspective for each of four floor plans?
After install the Orgainzer works but the Photo Editor doesn't. When I click the Photo Editor in the splash screen it tells me my trial period is up. I'm using Windows Vista Home Basic 32 bit
I have several objects in a circular array. I want them to pivot on the y axis only so the Z faces toward the camera. How do I do this without the other axis (X,Z) rotating as well. The look at constraint wants to pivot on all three axis.
I'm currently making some drawings of a piping system for an oil rigg process system I made in Inventor. I was now supposed to draw an Isometric drawing of some pipes, but i don't think i knew what isometric meant so i made it in 3D. So i made a full xyz 3d drawing instead of drawing 3d on an xy axis. Still, i don't think there will be problems because i'm only supposed to take pictures of this and add it to a repport.
The problem i have is adding dimensions to the lines on the z-axis, they keeb gluing to the xy-axis. It's probably a stupid question, but I just can't seem figure it out. I added a picture of it. Now if i made an ISOmetric drawing i would not have had this problem, hope i don't have to start again.
when you have a 3D-object, with a specific origin, i would like to know how it is positioned in space, X, Y, and Z coordinates, but also A, B, and C (like Tilt, Roll, Pitch), where A is rotation Angle around Z-axis, B around Y-axis, and C around X-axis. I am using this for a kuka robot
i can change the position of the UCS, but don't know how to only rotate the ucs about the Z-axis
'--- Set origin of UCS icon acUCSTblRec.Origin = Psource(0) acUCSTblRec.XAxis = Psource(0).GetVectorTo(Psource(1)) acUCSTblRec.YAxis = acUCSTblRec.XAxis.GetPerpendicularVector
I just got my new Mac Pro, and installed CS2. When I try and open Photoshop, I get the message " Could not initialize Photoshop because the disk is not available".
I called Apple and they told me it was an Adobe problem.
I uninstalled and re-installed CS2 three times, as suggested by Apple, but I cannot get Photoshop to work.