AutoCad 2D :: Joining Line And Arc With PEdit Not Working Because Of Gap - Snap Together?
Apr 18, 2012
I want to join a couple of lines with arcs. Unfortunately I have got a dxf created with CATIA. When I try to join them with pedit it does not work.
If I move the end point of the circle away and snap it back to the line, I can join them. Blending the Curves together is working (this shouldn't if the endpoints match, right?)
You can see it in this screenshot:
(On the left the circle and line are joined after I snapped them together, on the right they are connected using "Blend Curves" as you notice the tiny white connection)
So here it leads to my question:
Those lines seem not to be lying end to end together so I can join them. Is there a function to snap them together or to automatically ignore/fill such a little gap?
how a drawing was exported from another program. My problem is: the PEDIT command won't give me the option to convert a line "I" add to a pline.
PEDITACCEPT: 0 or 1, problem remains
It is a drawing from an house designer, I am adding structural members and notes over the drawing. I could xref, but I need to move/erase some of their notes as well. It becomes cumbersome to switch to the source dwg, edit & save, move to current dwg and refresh, to have the note where needed.
This is a pretty strange to me drawing file. It seems that a bunch of system variables are altered and hopefully it doesn't migrate over to files originating from my machine.
I have some lines/plines..Pedit - J, then select my line and once I select the second one the first (last) selection is deselected. I cannot find the answer to this myself on google on here, i'm starting to get paranoid at my in ability to recall any of my AutoCAD working memory.
Here's what I want: a filled rectangle in which the top and bottom line segments are straight, and the two side line segments are zigzag. I can't seem to find a good way to do that.
First thing I tried: Make a rectangle, then Effect > Distort & Transform > Zig Zag. That turns all segments of the rectangle zig zag, and I want the top and bottom to be straight.
Next: Draw four separate lines and join them to make a shape that I can fill. I can do that, right? Anyway, the problem: I draw a zigzag line, and a straight line and right angles. I select the endpoints with the pen tool (right?) to join them. When they join, either they both become straight or they both become zigzag. Which is not what I want either. Here's a picture of what I'm trying to do.
The other thing I noticed is that the Zig Zag effect doesn't give me additional anchor points (at least from what I can see), and doesn't give me anchor points where I want them. See in the above picture, where I have the left-hand line segment selected, the path is still straight so the anchor points don't line up with the zigzag line that is visible to me. Which means when I try to join the segments, they make funny shapes at the corner. Which is also annoying. This thread seemed to indicate that Zig Zag should give me additional anchor points at each corner: [URL]. Why don't I get that? Is it a CS4/CS5 issue?
I have a line based generic model family I use for wall framing and for some reason separate instances of the family will automatically join together when the ends are within a few inches of eachother. How the heck do I turn that option off? Why would it automatically join in the first place? I have tried to unjoin geometry and it wont select the families.
It is acting like the way walls will autojoin but there are no options to disable this. It makes something that should be simple very tedious and annoying.
I am drawing a simple diamond shape made with one rectanlge shape and multiple line segments. As I drew the design, I made sure to connect all the segments at the anchors. When I select all of the segments and try to join the paths, the end points or corners are not smooth. In other words, some of the line segment ends hang over the edges...
The image below shows the left side of the diamond, where the top portion meets the bottom...
How can I draw a line from the endpoint of an existing line (snap to grid is on), without the lines being joined? Joining causes two problems for me:
1. The arrowhead at the end of the existing line moves to the end of the joined line, whereas I want the arrowhead in the middle of the combined line. 2. Even without entering isolation mode the new line gets joined to a line which belong to a group, thus becoming part of that group as well. This defies the use of grouping to create logically connected units.
My snap to extension feature is not working, and I'm looking to see why. In my object snap menu the extension is selected, and aside from that I'm not sure what else it could be other than bugging out.
The extention line (green dashed) will usually (but not always) show up in the vertical direction but almost never in the horizontal axis.
After I drawn a Polyline or rectangle, I wasn't able to Snap the Object. So measuring was a hard thing to do.I found a solution to this bug: Disable the Linetype Generation. After that snapping will work again.
This problem occurred out of nowhere. It always worked without changing the linetype generation.
I love the feature of Object Snap Tracking but for some reason or another it has stopped working. I normally use F11 to turn it on or go through the drafting settings menu to turn it on. The Object Snap Tracking box is checked and should work, but it doesn't. Is there a magic variable that needs to be set?
I need to snap to guide lines but the only snap I can get is to the endpoint, which results in some very diagonal lines. I actually have ortho turned on because I need only 90 degree angles. Sometimes I need to move an entire line and I would like it perfectly lined up to the guideline. The line being moved is part of a polyline.
I sometimes do need to start or end at an endpoint but how do I do that then also snap to just anywhere on the guideline while maintinaing a 90 degree angle?
i want to snap this line to where it would be at a tangent to the arc (as right), but as you see (left) when i hover with TAN snap it picks a tangent from the pick point, not from object's orientation.
at the moment i construct a tangent by rotating a copy of my line by 90°, and snapping it to centre of the arc. then extend out past arc, where the intersection is now the point i originally wanted to pick. make sense? gotta be a better way!
Currently there are a total of 3 viewports in an L formation. The fourth viewport, will go in the upper right. But first, I have to get these aligned.
I think the viewports themselves are fine enough. The problems arise because the model is in Model space so, construction line (as far as I can tell) didn't want to snap to a line, (on the model,) in Paper space.(vertical or horizontal) So, I can only see the construction line, in one viewport at a time. Which means, the construction line is not visible in the viewport immediately to the left. So, I can't extend the construction line across both viewports, to to snap them to the construction line.
When trying to place a construction line through an intersection the line offsets depending on where the cursor is placed. When the on screen prompt ask to specify through point. It defaults to 0 and I enter in 45'. It comes back invalid. believe this is a snap setting somewhere but I cant seem to find it.
I have autocad 2011.I am trying to get my autocad to snap to the closest line.
I draw a pline at a 45 degree angle. I press enter and I click the starting point again (in this instance the bottom point) and I draw another line near the other one, the nearest snap indicator shows up, but when I type "2" (units in Meters) and press "enter" the line is drawn where the cursor is and not along the 45 degree angle.
My goal is to get the second line to follow the first line with a different length.
How do I snap my new line to the edge of another object? A workaround is drawing the line over the object, and snap the point back using intersection snapping. I hope you understand.
I must not be the only one required to produce 2d dwg's for work.
I'm using INV 2009 and our vendor swears up and down in 2012 every thing is fixed, which somehow I doubt since they failed to fix the conversion from idw to dwg in the previous 12-13 releases.
Anyways, my problem today is that the dimiension lines I spent so much time making them meet our industry and company standards in my idw are all wrong in the dwg's I saved.
I'm not sure what i changed but when im trying to sketch a line usually the little cursor turns from yellow to green when it snaps to an edge or a center. but its not snapping, how to get my line snap back.
Is there a setting I can change so if I am drawing an object (line, polyline, etc.) if I am snapping to a contour line, the objects will NOT take on the elevation of the contour line?
I can't get snap to grid to work or I don't know how it is supposed to work. Here is where I am at:
In Preferences, I have the grid set to 1" and subdivision set to 4 (every 1/4")in View-Snap To, I have Grid, Layers and Document Bounds checkedView-Snap is checkedRulers are visible
When I draw a rectangle shap it does not snap. When I use the selection tool it does not snap.
I can't get anything to snap.to the gridlines. I am using CS3
The snap to grid functionality in the UV editor doesn't work for me in 3ds Max 2012. In the UV editor (accessed via the Unwrap UVW modifier), I've checked "Show Grid" in the View menu, set the snap strength to its maximum value (0.5) in the UV editor preferences window, and clicked the "snap to grid" button on the bottom right of the UV editor window (the one that depicts a magnet over a grid), but when I translate a UV polygon its pivot point isn't snapped to the grid intersections (or to anything else, for that matter).
From a book, there is a shape shown as below. autocad_problem.jpg
It is shown for showing how to use "pedit" but not mention how to draw it. It should be drawn using polyline command.
Is there any easy method to draw it accurately.
The inner shape is at center position of outer shape.
The inner shape should be draw using "rectangle" > "chamber" command. However, don't know how much to chamber. There should be a easy way to do it instead of any calculation.
We recently had a draftsman that drew with snap on (he no longer works here), and now all the drawings he worked on have this setting turned on. I thought it would be as simple as opening up the drawings and either hitting F9 or clicking on the toggle to turn off snap. That doesn't seem to be the case. Snap mode seems to be tied to individual sheets, and every viewport. I have multiple sheets in a drawing and each sheet has multiple viewports. The last thing I want to do is open every drawing, click in every viewport on every sheet to turn off snap.
I have snapmode set to 0, but it will only turn it of in whatever sheet or viewport is active. I have to write a lisp routine that will go through every viewport on every sheet to set snapmode to 0?
Just like the headline says I get this bug alot and the only way to fix this is closing max and reopening the file and the snap will work. It seems to center the snap after the mirror modifier is added and collpased.
Object Snap.jpg I want to pick the point where the circle hits the edge of the box but there seems to be no Intersection there. But they are on the same plane!
I am joining plines on the same layer, etc. I was taught to use PEDIT-Join but noticed that I can do the same function with just the JOIN command. Is there any difference? Is one better/safer to use?