AutoCad 2D :: Snap Not Working After Drawing Polyline
Jul 17, 2012
After I drawn a Polyline or rectangle, I wasn't able to Snap the Object. So measuring was a hard thing to do.I found a solution to this bug: Disable the Linetype Generation. After that snapping will work again.
This problem occurred out of nowhere. It always worked without changing the linetype generation.
I used the measure command to place points along a polyline. I'd like to draw a poly from the points that were created. I can't seem to snap to those points. I don't see anywhere to get the osnaps to snap.
Is there a way, when you are drawing a polyline, to have the tooltip box show the cumulative length of the polyline, rather than the length of the current segment being drawn?
My snap to extension feature is not working, and I'm looking to see why. In my object snap menu the extension is selected, and aside from that I'm not sure what else it could be other than bugging out.
The extention line (green dashed) will usually (but not always) show up in the vertical direction but almost never in the horizontal axis.
I love the feature of Object Snap Tracking but for some reason or another it has stopped working. I normally use F11 to turn it on or go through the drafting settings menu to turn it on. The Object Snap Tracking box is checked and should work, but it doesn't. Is there a magic variable that needs to be set?
I want to join a couple of lines with arcs. Unfortunately I have got a dxf created with CATIA. When I try to join them with pedit it does not work.
If I move the end point of the circle away and snap it back to the line, I can join them. Blending the Curves together is working (this shouldn't if the endpoints match, right?)
You can see it in this screenshot:
(On the left the circle and line are joined after I snapped them together, on the right they are connected using "Blend Curves" as you notice the tiny white connection)
So here it leads to my question:
Those lines seem not to be lying end to end together so I can join them. Is there a function to snap them together or to automatically ignore/fill such a little gap?
I am working on Autocad 2012, and am having a problem drawing on faces under another face, whilst working on 3d objects. I have the view set to 2d wireframe, and can select objects underneath whilst not drawing/modifying anything, however as soon as i try to draw it just selects the uppermost face to draw on.
Is there a button to allow me to snap to different layers whilst drawing?
I can't get snap to grid to work or I don't know how it is supposed to work. Here is where I am at:
In Preferences, I have the grid set to 1" and subdivision set to 4 (every 1/4")in View-Snap To, I have Grid, Layers and Document Bounds checkedView-Snap is checkedRulers are visible
When I draw a rectangle shap it does not snap. When I use the selection tool it does not snap.
I can't get anything to snap.to the gridlines. I am using CS3
The snap to grid functionality in the UV editor doesn't work for me in 3ds Max 2012. In the UV editor (accessed via the Unwrap UVW modifier), I've checked "Show Grid" in the View menu, set the snap strength to its maximum value (0.5) in the UV editor preferences window, and clicked the "snap to grid" button on the bottom right of the UV editor window (the one that depicts a magnet over a grid), but when I translate a UV polygon its pivot point isn't snapped to the grid intersections (or to anything else, for that matter).
I have a slightly unusual query that I can't seem to find a solution for elsewhere. I have an existing OS plan that is 'off grid', and would like to adjust the vertices at the ends of all the existing lines and polylines so that they all sit on a grid point. Is there a quick command or script that does this?
Is there a setting I can change so if I am drawing an object (line, polyline, etc.) if I am snapping to a contour line, the objects will NOT take on the elevation of the contour line?
When I go to draw a polyline, it feels like the snap mode is on and it takes forever to select my end point. It's almost as if it is lagging behind. I did not see this problem until I upgraded to 2012 last week. Going back to 2011, it seems to be doing the same thing.
We recently had a draftsman that drew with snap on (he no longer works here), and now all the drawings he worked on have this setting turned on. I thought it would be as simple as opening up the drawings and either hitting F9 or clicking on the toggle to turn off snap. That doesn't seem to be the case. Snap mode seems to be tied to individual sheets, and every viewport. I have multiple sheets in a drawing and each sheet has multiple viewports. The last thing I want to do is open every drawing, click in every viewport on every sheet to turn off snap.
I have snapmode set to 0, but it will only turn it of in whatever sheet or viewport is active. I have to write a lisp routine that will go through every viewport on every sheet to set snapmode to 0?
This is something I should know as a long time CAD user. I have line of points, ~200 on the screen and I want to draw a polyline through them without selecting each point. I know there was a command to select the first point and the last and ACAD would draw the line between. I am using AutoCAD 2010.
I need user to draw a closed ployline. Is it possible to use VBA to code a procedue that the effect looks like the WPolygon of select ?(2 rubber-band lines)
I've heard that you can reduce file size using polyline instead of line while drawing (or vice versa... don't remember) is it true and what exactly should be used. I think, why we would need the line tool at all if polyline more convenient.
Just like the headline says I get this bug alot and the only way to fix this is closing max and reopening the file and the snap will work. It seems to center the snap after the mirror modifier is added and collpased.
Object Snap.jpg I want to pick the point where the circle hits the edge of the box but there seems to be no Intersection there. But they are on the same plane!
I use GIMP 2.6.8 - when I switch to "path" tool or to "free select tool" mouse pointer is allowed to set vertices of the path or selection on non-integer coordinates (i.e. at x=13.5 and y=26.8 pixels)
How can I disable this feature and make mouse pointer (or vertex) snap to pixel boundary (or even to grid). I want it to be able to create paths / selections more accurately sometimes.
(or could I at least enter coordinates for each next vertex manually)
I am trying to remove a circular shape from a rectangle in illustrator, the retangles width is 10px and the diameter of the circle is 13px, I centre the circle ontop of the rectangle ( or I appear to) but when I use the Shape mode tool minus front, the circle is no longer centred ( see images).
I have tried switching off smart guides and snap to grid and am still having the same problem.
In the above image you can see once I have divided the 13px circle from the rectangle it has moved off to one side.
Also when I am trying to manually place the circle ( rather than using the centre guides ) I can only move it by a large degree it alway moves further than I move the mouse, could this be because of a pixel grid? I do not think I am using this. ( can see in the above image where I am trying to place the circle and when I let go of the mouse, the grey circle is where it lands.
From the 2 images below you can see that there is a 1px difference on either side of the extracted circle I was trying to get centered.
I should mention that the 'Align to pixel grid' in the transform menu is inactive when I am trying to do this, as I initially thought that this may be the cause of my problems, but it made no difference.
I have my grid set to 10px (with subdivisions set to 1). Snap to Grid is enabled. I had "Align New Objects To Pixel Grid" checked when I created the document.
When I draw an object, it will snap to the 10px grid as I am drawing it. However, when I go to move the object around, it will not snap to the grid at all. In Photoshop and Fireworks, this was a piece of cake, but in Illustrator I've never been able to get this to work, nor find a solution for it. The only way I can kind of get it to work is to set my grid to 1px, but I really don't want to be zooming in that far constantly when moving things around.
For what it's worth, this is happening in Illustrator CC, but I've had this same issue with older versions as well.
Due to modeling purposes, I need to convert a 3D polyline to a spline. What I have been doing is:
- change polyline fit/smooth to cubic from properties - convert polyline to spline by typing spline -> object - method -> fit from properties
You can see the original 3D polyline (green) and the resulting spline (magenta) in the attached drawing.When I zoom in and measure the distance between the two entities at different points along them, at some points the perpendicular distance exceeds 5 millimeters, and I want to ensure the deviation remains under 1 millimeter or even less.
I know I can change the knot parameterization of the spline, and this does work at some locations, but the difference increases at others.Why is there a 5.6 mm difference between the spline fit point and 3D polyline vertex, as measure in the attached drawing?
Now, I can go and manually stretch the fit point to coincide with the vertex. Also, I can add fit points between existing ones to drag the spline closer to the original 3D poly.
However, some of my polys are really long, and it is very time-consuming to do this manually while measuring points along the entities to make sure the distance stays small enough.
how to automate this process? For example a lisp that would maybe take the original vertex points, add say maybe 3 (not too many) new ones between them, and then generate a spline while making sure the deviation is less than the set value of 1mm? I am using AutoCAD 2013.
I've been working on a custom polyline object, and I've got it functioning!!Having said that, I plan to run its creation around picking a point for bounary selection.
(Other than trying to step through every vertecies) is there a technique I can thow the polyline data from a traceboundary result into my custom object? I've been trying to add the polyline from traceboundary to my object BEFORE it's added to the transaction by the way...I assume that's right, since I want to put it's data in my custom object then add my custom object to the transaction instead.