I have created a 3d object in photoshop that I want to bring into after effects CC and do a very simple 360 spin.
I have read that the 3d import is no longer available from CS6 onwards so I have downloaded Cinema 4D lite plugin for affer effects. I have managed to get the photoshop 3d object into Cinema 4d as I would expect but now I am struggling to find a way to export that object and import it into After Effects?
I have made a short film of 6 minutes (in 6 parts on after effects) I have added all the effects and the camera work on AE, but it needs a lot of editing here and there, which I find impossible to do on AE since you can't cut and join scenes like Premier pro. I need to import all these sequences onto premier pro for editing now. The problem is once I import the files, it imports in the right order in systematic folders etc, but it doesn't show any of the camera work or the special effects like gaussian blur etc. All my hard work has gone.
There must be a way you can import the after effects file on premier the way it looks on AE.
Another problem is I read some boards and it has been suggested to edit the clips first on premier and then add effects on AE but I read this really late and I've already composited the whole film on AE. I just need premier for cutting now.
P.S: I also thought about exporting the AE sequences as TGA files but there's ZERO space left in my internal hard disk for that, and it would take forever to export them all anyway. Any other kind of export would reduce the original quality which I dont want, and which I dont have space for anyway, so that option is out as well.
I've discovered I have some video effects, like "Film Express" (which happens to be a NewBlue effect) in VSX2 that I don't have in VSX4. I'd like to use it but don't know how to import it and don't know where to find it, either. how I might move it over?
One of my favorite features in AE CS5.5 is the ability to import 3D files created in one of my 3D programs without plugins. Basically, I just import my 3D model into Photoshop and save it as a PSD, then import the PSD file into AE. This is the ONLY way to import 3D files into AE without having to buy plug-ins, etc, since AE doesn't accept the most common 3D file types. However, everything I've read is that Adobe is eliminating this. How Adobe is going to address this problem in CS6?
We have problems importing Avid Mpeg2 IMX files into Adobe After Effects CC. It's a Dell computer with Windows 7 64bits. The importing footage looks like this when imported in After Effects. We have installed AVID QuickTime CODECs Pack PE v2.3.7 but the problem continues.
I know you can design a button in Photoshop, but can you create one that is also interactive? Say if you wanted to do an animation in Photoshop and you wanted a button to go to the next part of the animation?
Should I be importing the gif into After Effects and add the button there? Not sure how it works.
1) After importing any video to After Effects CS5 , the SOUND is missed as well as import also. The problem arises after import.
2) While moving Current Time Indicator and selection of colours , the preview is not shown although preview is ticked. after selecting colour and clicking ok only the colour is applied. and after placing the time indicator at a any place only it shows, but video is played from preview bar on RHS.
I get Photoshop file format error -30504 45::35 when attempting to import RAW images from 5D mark III. Have tried one images and image sequences. File names such as IMGS1784.CR2
It seems After Effects CS6 suddenly stopped accepting DNG files during import.
Just the day before, I was imported DNG sequences generated by the raw2dng app (Magic Lantern RAW video, shot on a Canon 5D Mk III), but AE suddenly stopped accepting DNGs over night (they are greyed out on import).
After Effects CC will still import DNGs, and opens the ACR window immediately, as it should. I'm running OSX 10.9.2, and all of my Adobe software is fully updated.
I keep getting errors when importing Quicktime files (no matter what the codec is) and when exporting/rendering, (see attached screenshot for error on importing).
Error during rendering (after 10-15 seconds) is:
After Effects error: Rendering error while writing file "xxx". An output module failed. The file may be damaged or corrupted. (-1610153464)
The only solution I found it's to close and restart AE CC. Yesterday I also got a couple of crashes when rendering.
CS6 was working perfectly, error began to appear when I started working on CC.
I have Apple pro apps installed, quicktime is updated. I mainly export in lossless, photo-jpeg or png sequence.
I want to notify adobe that CS6's 3d features currently have a fatal flaw in regards to obj's in that if you import an obj that had its uv's unwrapped in any other program (in my case, Maya 2012 and Headus UV Layout) then photoshop will split the model along the uv seams causing the UV seams to become unpaintable and also causing a lot of extra work when you reimport the obj into any other program because then all of the edges need to be reattached.
When obj's are your only choice, this makes photoshop CS6 unusable for any real texture editing.
i got a problem that my imported objects and after I combine them with new objects together then I saved them, later on I opened my scene, my objects are gone.
Applying an effect, such as a blur, to a blend seems to disable the "Smooth Color" option. I can use "Specified Steps" or "Specified Distance" to correct the look of the blend, but I am just curious as to why this happens with "Smooth Color."
I want to morph a picture of a camera in after effects so that it moves up very quickly turning into a black ball that rotates towards the left in a circular motion and morphs into another picture. How do I go about doing this. Both pictures are PNGs. This is my camera that I want to morph into the black ball. This is the shape that the black ball morphs into
How do I import 3D models into a 3D layer in After Effects? Previously this was done by exporting the model to Photoshop Extended where you could save the file as a 3D layer PSD file and import this 3D information into AE. But with CS6 this functionality seems to have been removed from what I read in the documents. So how is it done now?
I'd like to make multiple copies of a .jpg I've made rain down from the top of the screen, ad-infinitum. Like, imagine small cat's heads raining down from the top of the screen.
I have foggy memories of an effect where I can just replace the default object with my own, but am having no luck finding it.
i would like to make myself glitching using twixtor on one video i recorded. But how to i mark or tag? i dont wanna whole video glitching but just me on the video...Ive tried using pin tool but that marks me but delete rest of the video that is not marked...
we use Corel Draw but different versions. Some of us use the X4, some X3 and some even 12 or 11. We have huge problem with the time interval past while importing even a single simple outline drawing. We usually wait from 4 - 7 minutes.
My question is what could be the problem? Different versions of Corel Draw?, bed LAN connection?, or something else?
i have been using photoshop in the last few days creating a 3D object from scratch by fist making my 2D image and then making it into a 3D object. I have saved it as a psd ans when i try to import it to after effects cs6 it imports but then my object is still 2D!
How do i save my created object in photyoshop so that i can open it in #d in aftereffects. Already tried to import it as a composition but there was no 3D layer option
I'm starting to get into video compositing a bit and I was wondering what your opinions are on the best program to use - 3ds Max or After Effects? Basically I'm shooting some live footage, solving for the camera motion in PFTrack, and I want to composite 3D objects/effects into my scene. Of course all of my modeling and animating will have to be done in Max, but which is the better program to use for actually Compositing it all together? Is it better to import the camera track into Max, set up the whole scene with lighting and cameras and everything, set the environment background as the original footage, and render it all in one shot? Or is it better to just render the models as an image sequence in Max (with alpha channel) and actually put the layers together in After Effects?
So far I've done a few test shots in 3ds Max alone, but it seems like most people prefer to composite in After Effects. What are the advantages/ disadvantages to each? It would be great to hear from people who have actually done this before.
I outlined a bit of text, and then applied Effect > Warp > Arch. What I'd like to do is cut apart parts of the now outlined letters. I tried to use the pathfinder palette, but it applies the pathfinder to old, non-arched shape.
I was wondering if you could draw a motion path for objects to follow. I have multiple objects(12) that all need to follow on the same path. Do I have to animate all of them individually, or can I draw a path? These objects are NOT masks. They are text imported from Illustrator(CS6).
If Microsoft Powerpoint can do it, then surely Adobe can...
I have a 9 layer Illustrator file that uses multiple transparency effects. I need to combine all the elements so that I can use the pieces with a transparent background, but no matter what I do, it requires a white background to look right. File is here:
If I have a number of shapes on top of each other, with, for example, a drop shadow on the top shape, whenever I try and select the shape below it (it is peeking out from beneath the top shape, so I click on this 'peeking' section of the shape to try and select it) I cannot - it just selects the top shape as the top shape's drop shadow is 'blocking' the shape below it. Make sense?
How do I go about about remedying this? I seem to recall being able to tell Illustrator to ignore 'effects' when making selections in CS4, but cannot work out how to do this in CS5. And is there a way to refine the 'sensitivity' or selection radius when clicking to make selections?
In the image above, the blue needs to be transparent. BUT the white strokes, white space around the example top left image, and the drop shadow effects all still want to be there. (i.e. the blue areas should `punch through` everything to transparency). Whilst keeping the drop shadows rendered in these areas which will darken parts of the transparent areas. Make sense?
The purpose is to export the image as a .png with transparency where the colour should be, which is used in a seperate application which sets a background colour behind the .png image - this allows real time changing of the image colours to whatever we need rather than being stuck with the colour in the image
Attempts with the above though usually end up with me loosing the effects, or they dilute and look different when the blue is removed, or things don't layer up propperly.
I'm new to After Effects and struggling just a bit. I tried searching this forum but found no obvious reference to my question. I have figured out how 3d Tracking works for a single object, but don't know how to handle multiple tracked objects on the same video clip. How do I go about tracking more than one object or Text Object in the same clip?
I want to rotate three objects along a circular orbit, horizontally. But I want the objects always facing camera. I added the three objects to my comp, added a circle shape layer and rotated it to lay horizontally, then placed each object along the circle shape, rotating it slightly for each new object, then parenting each object to the circle once it was in the right place. From there, I added a camera and a null, parented the circle shape to the null, and set keyframes to rotate the null along the Y rotation.
The result is that the objects indeed rotate along the circular orbit, as I want, but they TURN as they rotate, which is not what I want. I've tried applying "Auto Orient...Orient Toward Camera" and "Orient Along Path", neither of which work. I've applied this to the null, the circle shape, and the objects. They all still turn.
Here's a screen for some context: Using CS5, but have a trial of CS6 if that's useful