After Effects :: Workaround For Importing 3D Files In CS6?
Apr 16, 2012
One of my favorite features in AE CS5.5 is the ability to import 3D files created in one of my 3D programs without plugins. Basically, I just import my 3D model into Photoshop and save it as a PSD, then import the PSD file into AE. This is the ONLY way to import 3D files into AE without having to buy plug-ins, etc, since AE doesn't accept the most common 3D file types. However, everything I've read is that Adobe is eliminating this. How Adobe is going to address this problem in CS6?
We have problems importing Avid Mpeg2 IMX files into Adobe After Effects CC. It's a Dell computer with Windows 7 64bits. The importing footage looks like this when imported in After Effects. We have installed AVID QuickTime CODECs Pack PE v2.3.7 but the problem continues.
I have made a short film of 6 minutes (in 6 parts on after effects) I have added all the effects and the camera work on AE, but it needs a lot of editing here and there, which I find impossible to do on AE since you can't cut and join scenes like Premier pro. I need to import all these sequences onto premier pro for editing now. The problem is once I import the files, it imports in the right order in systematic folders etc, but it doesn't show any of the camera work or the special effects like gaussian blur etc. All my hard work has gone.
There must be a way you can import the after effects file on premier the way it looks on AE.
Another problem is I read some boards and it has been suggested to edit the clips first on premier and then add effects on AE but I read this really late and I've already composited the whole film on AE. I just need premier for cutting now.
P.S: I also thought about exporting the AE sequences as TGA files but there's ZERO space left in my internal hard disk for that, and it would take forever to export them all anyway. Any other kind of export would reduce the original quality which I dont want, and which I dont have space for anyway, so that option is out as well.
I am still unable to assign a viewport color override to a 3D solid xreffed into the current drawing. Is there a fix yet? The override color shows in the vieport but when executing a "hide" or plotting the object reverts to it's original color. It would seem to be a large enough "bug" to warrant a hotfix
I've discovered I have some video effects, like "Film Express" (which happens to be a NewBlue effect) in VSX2 that I don't have in VSX4. I'd like to use it but don't know how to import it and don't know where to find it, either. how I might move it over?
I have created a 3d object in photoshop that I want to bring into after effects CC and do a very simple 360 spin.
I have read that the 3d import is no longer available from CS6 onwards so I have downloaded Cinema 4D lite plugin for affer effects. I have managed to get the photoshop 3d object into Cinema 4d as I would expect but now I am struggling to find a way to export that object and import it into After Effects?
I know you can design a button in Photoshop, but can you create one that is also interactive? Say if you wanted to do an animation in Photoshop and you wanted a button to go to the next part of the animation?
Should I be importing the gif into After Effects and add the button there? Not sure how it works.
1) After importing any video to After Effects CS5 , the SOUND is missed as well as import also. The problem arises after import.
2) While moving Current Time Indicator and selection of colours , the preview is not shown although preview is ticked. after selecting colour and clicking ok only the colour is applied. and after placing the time indicator at a any place only it shows, but video is played from preview bar on RHS.
I get Photoshop file format error -30504 45::35 when attempting to import RAW images from 5D mark III. Have tried one images and image sequences. File names such as IMGS1784.CR2
It seems After Effects CS6 suddenly stopped accepting DNG files during import.
Just the day before, I was imported DNG sequences generated by the raw2dng app (Magic Lantern RAW video, shot on a Canon 5D Mk III), but AE suddenly stopped accepting DNGs over night (they are greyed out on import).
After Effects CC will still import DNGs, and opens the ACR window immediately, as it should. I'm running OSX 10.9.2, and all of my Adobe software is fully updated.
I keep getting errors when importing Quicktime files (no matter what the codec is) and when exporting/rendering, (see attached screenshot for error on importing).
Error during rendering (after 10-15 seconds) is:
After Effects error: Rendering error while writing file "xxx". An output module failed. The file may be damaged or corrupted. (-1610153464)
The only solution I found it's to close and restart AE CC. Yesterday I also got a couple of crashes when rendering.
CS6 was working perfectly, error began to appear when I started working on CC.
I have Apple pro apps installed, quicktime is updated. I mainly export in lossless, photo-jpeg or png sequence.
I have a batch of igs and stp files that I have to import into max and on some of them I am getting this strange issue where its almost like the boolean operation has failed and where there should be a piece cut out I am getting an extra piece of geometry in the shape of the cutout.
The image will make more sense, as you can see I am getting these extra tubes rather than the groove that should be there.
easy way to import 2 sets of image sequences into AE and have them side by side, so both sets will be inside 1 frame.Example of what I'm doing is having a phone conversation, instead of switching back and forth between the actors (image sequences) I want to see them both at the same time next to each other.
I recently purchased Video Studio Express 2010 and cannot import avi files that were created using a Flip. I have tried importing them from both my hard drive and a flash drive. VSE does not recognize the avi files on either drive. I have been able to import mpg files without any problems.
I am new to using Video Studio Pro. I would like to animate my Paint Shop Pro png files or gif files with Video Studio. I figured out how to make the video work and figured out how to change the speed on individual frames. My problem is saving the project. I can only save it as a VSP file and it is too big to upload to Photo bucket. The whole animation is 15KB.
Can you change the save as file extension to include animated gifs?
Im trying to import an EPS file in my Corel X5. Im note sure why it is not working but my first question is if there is any update that can handle postscript 3.1.
Using AutoCad LT2011, import a EMF file to be used as an overlay. The WMF availability is the old version and the other software I am using exports a EMF file and AutoCad LT2011 does not recognize this extension.
i have 3dsImport.mll installed and active in the plug-in manager, but 3ds files are not importing. a transform node shows in the outliner, but there isnt actually any data/geometry to see or select or scale etc etc. i am working with Maya 2100 x64 MAC.
I am have been importing a set of igs files and one of them is not displaying in my viewport. It's the lagest file size of the bunch at 285Mb, I believe all of the files were created in Solidworks.
The process I use is: create a new blank file in Max and import the file, but when the import is completed I just get a single line displayed in the viewport(see attachment).
I have left the import running overnight and still get the same result. I also get the same result if I import in a previous version of 3DS Max 2011. I downloaded a free CAD application to see if that could open the file and it gave me a decent wire frame image of the product I was hoping for, but I could not re-save it (benefits of free software!!).
I am using 3DS Max 2013, Win 7 Pro SP1, 64-bit, 2x Intel Xeon 2.93GHz processors, 24Gb Ram with a Quadro 4000 graphics card, running Version 310.90 drivers (I have not 'manged' 3D settings though). So I am guessing this is a graphics display issue due to the size of the iges file, but any way of optimising my viewport or some free software that can convert an iges file into something more managable for Max to import?
Unfortunately I am unable to upload the iges file or an image of the wireframe model from the other free application due to the sensitivity of the content.
3DS Max 2014 x 64. Windows 7 Pro 64-Bit, 2 x Intel Xeon 2.93GHz, NVIDIA Quadro 4000, 24GB Ram.
I am trying to import DGN (Microstation) files in AutoCAD but it does not work. Initially, I had tried with ACAD version 2012 and subsequently tried versions 2011 and 2010. Neither worked.
I think I have read most of the threads relating to this topic, but none seem to address my case, which is:
I use dgnimport command, select the file and check the following options: Import in the current drawing, Ignore duplicate names, desgin model from DGN file "Default", translate references to blocks or xrefs, DGN units to convert to Master units, mapping setup "Standard". I click OK.
What happens next is... nothing. Well, not exactly. It does import layers, text styles, blocks, etc. But there is nothing (no drawing) in the model or paper spaces. And from previews and accompanying pdf files, there should be plenty of drawing objects in the file.
The only error log I can see from the text window is that four DGN line styles could not be resolved. But I am hesitant to think such a minor issue would cause the whole drawing to be missing.
I am trying to import-copy- a group of .dxf files (more than 50) using VBA. The idea is to copy the data from this files in anyway, either opening the file using copy command in the original files and the paste command in the final file, using insert or the regular import option.
I am trying to import dielines that are either dwg or dxf files into illustrator so I can add artwork and send to the vendor. How to Import them? I tried importing them as EPS files, but they were always scaled down to an 8.5" x 11" piece of paper. I need these dielines to keep their actual size.
I have a problem whem importing dxf files into cs6. All texts are aligned to the left.
I have a program that generates dxf and when importing the same file into cs2 the alignment works fine, both to the left, to the right and center.
When i'm creating a design with text in illustrator and exporting as a dxf all text rows are aligned to the left when importing the same file again? That happens in both cs2 and cs6.
I need to get this solved before I leave cs2 and buy cs6.
I am trying to create a shape layer out of a vector layer. When I import my .ai file to AE cs6, add it to a compisition, right click selecting create shape from vector layer I get a grey box. I am assuming this is a transparency issue in Illustrator, but I never use Illustrator so I cant figure out how to fix it.
I have a Canon Rebel XS 1000D that I have been recently shooting RAW images with. However, when I go to import the .cr2 files into LR, it says that it does not recognize the format.
I am shooting raw (D800), importing with import settings set as none or zeroed and when they open in LR the image is clearly processed (as if it was auto toned or something) where is the flat raw image i deserve?