Photoshop :: How To Get Cube Mesh Presets
Apr 7, 2013I am missing a cube mesh preset how can I get it
View 1 RepliesI am missing a cube mesh preset how can I get it
View 1 RepliesI only see the Cube Wrap, which puts the same texture on all faces. I want to have a different image on each face, and the Cube Preset in CS5 lets me do that.
Am I missing something in CS6?
I need to create a cube with the bottom of the cube being flat and then the top being at a slope with all 4 top corners being at different heights, basically I am looking to see if there is a command that let's me drag the corners to where I want it but for the life of me I can't find it
View 9 Replies View RelatedWhen trying to print in Elements 11, after clicking "Print/Page Setup/Presets/Show Presets", the box freezes. Clicking Cancel or OK does not work. I then have to Force Quit Elements to clear it. Apple say that it is a problem with Elements. Using the same procedure in other applications, clicking Cancel or OK does work.
View 8 Replies View RelatedI am having trouble getting my presets to show up under presets on the left hand side of the screen. They are still in develop presets but there not showing up and Ive tried deleting them and adding them again then closing out of lightroom 4 and going back in but I can not seem to get them to show up again. I must have hit something but there not showing up again
View 2 Replies View RelatedI have recenty had to reinstall all my software, and manged to find most of my old Lightroom settings in the Lightroom Presets folder (inside the Appdata folder on a PC) but I seem to have lost my custom tone curves.
Do you know which folder they should be in (indise the Lightroom Presets folder)
I STILL don't understand why there are TWO comminty forums for Lightroom;
I have an assembly that has somewhere a hole with a round bar that exactly fits in this hole. But when meshing the assembly, the mesh of the hole and the mesh of the bar are different.
The result is that the different parts do only seem to touch each other at the edges of the mesh, resulting in high stresses.
See picture.
I tried to made a derived part from the assembly, but that one does not finish meshing. After 48 hours, the progress bar is still half way. While the one above did finish in about 15 minutes. What can I do to make the meshes match?
I thought they were supposed to appear when the Polygon shelf is selected? I don't see them. In fact, when I select different shelves the menu items on the right half of the task bar don't change at all. Is this normal?
This is Maya 2011 on Mac OS X Lion.
how to make a large, realistic 3D-ice cube in photoshop?
View 3 Replies View RelatedI'd like to create a hollow cube structure. A cube shaped frame would be the best way to describe it.
View 7 Replies View RelatedI want to put a couple of pictures on a 3D cube.
View 2 Replies View Relatedhow you can make a cube in Photoshop that looks sketched? My reason is that I try to make a picture for a banner where there will be a box and a dot outside the box,
I made a little profile image for myself to put on my site for when I redesign it. It looks fine. But the problem is, I have these 2 items of text proportioned so they look to be the sides of an invisible 3D rectangle... Problem is, I'm having trouble figuring out a way to make this 3d rectangle rotate so it will show one side (first text item) and then rotate to the next side (smaller item of text)...
The other 2 sides arent visible in this image, but they are the same as the 2 shown as to be a repeating animation. how I can achieve this either with Photoshop/ImageReady or 3D CG program?
My 3D CG program is Eovia Carrara Studio 3.
How to create a 3d box in CS6 with custom texture. Before explaining my problem, i saw couple of good 3d onject videos already and i am close to my target but yet not finished
Problem:
I would like to create a 3d product box with custom textures, reflection and shadows. I have my top, front, back and side images in high quality.
My Solution:
1- With my box TOP image, i create the 3d layer.
2- Because it creates the box with the top image looking front, i position it as the top image comes to the top of the box.
3- I resize the box to the dimensions i would like to.
4- Side, front and back textures are missing. As its a custom made box, i can only add all of them in one image so i merge them vertically in a file and add the texture in 3d section
5- With UV scaling, i fit the image perfectly
6- Adding light and reflections
7- Render
Now the main problem is, my images have the exact measures of the real product box and i would like to create a box with these dimensions.
1- How can i play with the dimensions of the 3d box with numbers, such as pixel or cm ? As i can see, its only with %. Or is there an option so when i add the second image (side, front and back, merged), box's length dimension changes accordingly?
2- How can i create 3d box and add different textures to different part of the box? I found CUBE MESH PRESET in the forums but no download link, EVEN IN THE DISCCUSION itself
3- I have a i5-3570 , 8GB Ram, 1GB Radeon HD7750 at work, newly built. I work with high resolution files, and when i create my box and render it, some parts come out blur, why this is happening? At home i have a older PC, and it doesnt happen that much. Where i can modify the render quality or such a thing if it exists?
I am missing the cube preset in cs6 extended
View 1 Replies View RelatedI am using PS CS6 extended on Win 7.
Two Questions
1) How do I color the top and sides of a 3D object, made by extrusion a rectangle, with a gradient color? In what I am doing.... I don't really care about the "texture" of the 3D rectangle, I want the top and sides to match the gradient I made on the face of the rectangle. I see the in properties of the extruded material the diffuse, specular, illumination and ambient settings.....but none of these lets you pick a gradient color.
I "guess" I can make separate layers to build a 3D rectangle box, and warp/distort the visible top and side after coloring it with a gradient..........but it seems like this is the idea, or part of the idea of a 3D object.
2) Why is there no true 3D rectangle objects, only cubes (spheres, pyramids, etc.)? Can you scale the cube into a 3D rectangle, if so how?
I am trying to find a way to add both primary and secondary images to the 3d preset cube surfaces.
View 2 Replies View RelatedIt is making me queasy from rotating my model in 3d space. And I don't think my wedges are sitting right...
note: there is no purpose to the model other than to practice mirroring
Just noticed that the Nav Cube is being displayed (I usually keep it turned off as its a bit annoying) but its pointing in an odd way as I'm using the world UCS with no TWISTS or anything.
View 2 Replies View Related2d to 3d no cube appears when I click on base view diologe box appears left hand corner that it
View 2 Replies View RelatedAt work one of our computers is running Acad 2009. For some reason the nav. cube only shows if I use a visual style other than 2D Wireframe. With the latter it's gone, and seeing how 2D Wireframe is what I use 90% of the time I really miss the cube! I can't find a solution to this in the nav. cube options.
View 4 Replies View RelatedI have a problem assigning shortcuts to the view cube... the "Home" command works ok with short cuts but others like "Left" or "Right" don't..
View 3 Replies View RelatedI'm having a bit of an issue with using this software properly on an older computer.
The only rendering software the computer is capable of running is OpenGL, not DirectX, which appears to be the default.
Apparently, the View Cube will not operate when OpenGL is being used, which prevents me from navigating the scene properly...
Would there happen to be a way to have the View Cube display without the use of DirectX? Or do any alternatives to the View Cube exist?
I was just wondering, would it be possible to make 6 images of an environment I made in 3Ds max that would represent front, back, top, bottom, left and right sides of where my camera is positioned?
I would need the lens angle to be 90 degrees so that every image would connect with each other.
I'm pretty sure I could do this, but I never really adjusted the lens angle and I can't access my own computer at the moment. So I'm asking here!
The whole purpose for it is to make an area I can look around in, as my dad is doing this with photo's, using a little program to convert 6 images to one spherical environment. We were discussing it and came to the idea of making something similar to what he does with photo's, but instead of using photo's using a scene made in 3Ds max.
Im using 3ds Max 2010. Im new to the whole modeling thing and was wondering how i would make it so a cube would have a different texture/material per side. Everything i tried it always ends up doing the whole cube in 1 texture/material.
View 2 Replies View RelatedHow to round the corners on a 3d cube? I need it to resemble a piece of square tube steel.
View 4 Replies View RelatedI've been trying to create a 3D cube outline like in the image below:
[URL] ....
I want the outline to be hollow so I can place another 3D image inside of it.
I have Pro X4 ultimate. Sommes filters transition 3 D like cube floating don't work. I have reinstall many time but the result is the same. The others filters are OK.
Before I had Pro X3 et Pro X4 and it was OK.
URL....I have recently started designing a few replacement parts for a motorcycle restoration I am working on and while up to now.I have been working in the 2D space I need to convert a 2D drawing to 3D!
I think I have a list of commands and tools to be used but for the life of me I cannot turn on the VIEW CUBE...I spent about 90 minutes trying last night.I did look in options and it was not visible there?
I have a cube shape and i want to move it and rotate it. I have water inside the cube. When i animate the cube I d like the water to animate like real fluid with dynamics. Can i do that without using an external plugin?
View 3 Replies View RelatedSay I have an editable patch cube. Is there a way to accurately Fillet the edges of the cube while it's a patch?
I need to use patch modeling so I can convert to nurbs for IGES export. I really don't want to convert to an editable poly at any point in the process because it adds so many extra patches when I convert it back.