Photoshop :: Hollow Cube
May 29, 2006I'd like to create a hollow cube structure. A cube shaped frame would be the best way to describe it.
View 7 RepliesI'd like to create a hollow cube structure. A cube shaped frame would be the best way to describe it.
View 7 RepliesI need to create a cube with the bottom of the cube being flat and then the top being at a slope with all 4 top corners being at different heights, basically I am looking to see if there is a command that let's me drag the corners to where I want it but for the life of me I can't find it
View 9 Replies View RelatedI saw a globe designed in half, turning around. You could see the interior with the continents visible on the in- and outside.
So it looks like a boll cut vertically in half and made hollow with the continent projected on the inside and outside.
I'm completely new to Photoshop and am having a lot of trouble just figuring out how to do simple things. It's been frustrating, to say the least.
All I want to do is make hollow text over a transparent background so I can place the text over any color and I'll have the hollow text show.
So if I have some text, I just want it to be hollow and have the center be whatever the color of the background is. Maybe this isn't as easy as I thought, but I know I can make the background layer transparent of a new project... if I add some text and make it hollow, won't it adapt to the background color?
way to make hollow circles (donut-like) without using "subtract from path area" and using the ellipse tool twice? Using that method I can't get an even edge all the way around.
View 1 Replies View RelatedHow do I make a work path of a character that consists of a loop (letters O, O, and P in LOOP for example) so that i get the inner and outer walls of a character, take O for example, instead of a solid O?
O (the black area of the O should be filled with smaller text, if it were a work path) When I create a work path of the letter O, it outlines both the inner and outer lines of the letter, but once the work path is created, all I get is a giant SOLID circle, not a work path that has inner and outer walls of the letter O.
i just would like to write inside a hollow selection (or path).to make the issue unambiguous in order to eliminate useless answers, enclosed more details.
i make a square selection using the marquee tool, then i subtract from the selection a small square within the first selection (i.e., the small square does not intersect the edges of the bigger square). this gives me a square doughnut.from the selection i make a new path. using the text tool, i would like to write (have text) within the selected area (i.e. on the doughnut itself).
apparently, it is applicable to write within a long a path, or within a (not hollow) polygon.
I'm working with a font that has hollow sections that I'd like to fill with a solid white. More specifically, say I had an "O". It's in outline so there is the outer black circle and the inner black circle. I'd like to fill the empty letter space with white, while leaving the center of the "o" transparent. Any suggestions on how to do this?
View 1 Replies View Relatedhow to make a large, realistic 3D-ice cube in photoshop?
View 3 Replies View RelatedI am missing a cube mesh preset how can I get it
View 1 Replies View RelatedI want to put a couple of pictures on a 3D cube.
View 2 Replies View Relatedhow you can make a cube in Photoshop that looks sketched? My reason is that I try to make a picture for a banner where there will be a box and a dot outside the box,
I made a little profile image for myself to put on my site for when I redesign it. It looks fine. But the problem is, I have these 2 items of text proportioned so they look to be the sides of an invisible 3D rectangle... Problem is, I'm having trouble figuring out a way to make this 3d rectangle rotate so it will show one side (first text item) and then rotate to the next side (smaller item of text)...
The other 2 sides arent visible in this image, but they are the same as the 2 shown as to be a repeating animation. how I can achieve this either with Photoshop/ImageReady or 3D CG program?
My 3D CG program is Eovia Carrara Studio 3.
How to create a 3d box in CS6 with custom texture. Before explaining my problem, i saw couple of good 3d onject videos already and i am close to my target but yet not finished
Problem:
I would like to create a 3d product box with custom textures, reflection and shadows. I have my top, front, back and side images in high quality.
My Solution:
1- With my box TOP image, i create the 3d layer.
2- Because it creates the box with the top image looking front, i position it as the top image comes to the top of the box.
3- I resize the box to the dimensions i would like to.
4- Side, front and back textures are missing. As its a custom made box, i can only add all of them in one image so i merge them vertically in a file and add the texture in 3d section
5- With UV scaling, i fit the image perfectly
6- Adding light and reflections
7- Render
Now the main problem is, my images have the exact measures of the real product box and i would like to create a box with these dimensions.
1- How can i play with the dimensions of the 3d box with numbers, such as pixel or cm ? As i can see, its only with %. Or is there an option so when i add the second image (side, front and back, merged), box's length dimension changes accordingly?
2- How can i create 3d box and add different textures to different part of the box? I found CUBE MESH PRESET in the forums but no download link, EVEN IN THE DISCCUSION itself
3- I have a i5-3570 , 8GB Ram, 1GB Radeon HD7750 at work, newly built. I work with high resolution files, and when i create my box and render it, some parts come out blur, why this is happening? At home i have a older PC, and it doesnt happen that much. Where i can modify the render quality or such a thing if it exists?
I am missing the cube preset in cs6 extended
View 1 Replies View RelatedLt 2014
I am trying to get hollow letters in a solid box.
I used a font called swiss 721 blkouI bt which is hollow.
I made a solid red box.
The letters seem to go behind the box and not in it........ I know layering might be a factor, however I am now on my 2nd week of autocad......?
How would i go about hollowing out this curved pipe. Only way i know how to hollow anything is subtract.
View 8 Replies View RelatedI mean the background can show through. With the Pathfinder, I suppose -but how?
View 6 Replies View RelatedI want to draw with my tablet using the paint brush, pencil, or pen, but I want the stroke to be hollow or another color down the middle. Like it has a fill...
I thought I might be able to do this with the blob brush at least, but it doesn't seem to let me draw with a stroke and fill set.
Bellow is a visual of what I'd like to achieve:
I did this by first drawing a line, then outlining the stroke, but the point is I want to be able to draw lines like this as I go, not constantly convert to outlines...
I am using PS CS6 extended on Win 7.
Two Questions
1) How do I color the top and sides of a 3D object, made by extrusion a rectangle, with a gradient color? In what I am doing.... I don't really care about the "texture" of the 3D rectangle, I want the top and sides to match the gradient I made on the face of the rectangle. I see the in properties of the extruded material the diffuse, specular, illumination and ambient settings.....but none of these lets you pick a gradient color.
I "guess" I can make separate layers to build a 3D rectangle box, and warp/distort the visible top and side after coloring it with a gradient..........but it seems like this is the idea, or part of the idea of a 3D object.
2) Why is there no true 3D rectangle objects, only cubes (spheres, pyramids, etc.)? Can you scale the cube into a 3D rectangle, if so how?
I am trying to find a way to add both primary and secondary images to the 3d preset cube surfaces.
View 2 Replies View RelatedI only see the Cube Wrap, which puts the same texture on all faces. I want to have a different image on each face, and the Cube Preset in CS5 lets me do that.
Am I missing something in CS6?
Is there a way to create a hollow circle (or ring) that has a fill, but does not actually fill the circle with the color, just makes the outline?
Here is an image of what I need:
I am having the above laser cut out of acrylic. The laser needs to have everything that is black use a Fill and no Outline. The way it is in the file now, there is no Fill on the circle, but there is a black Outline. If I tell it to have a black Fill and no Outline (like the laser needs) I end up with a solid black circle which the laser will engrave as a solid circle instead of the "ring".
This is part of a project to 3D print models of cities using data extracted from public sources. I have extracted the model data for cities, but cannot get models that will print correctly. From the attached file, you will see that I created a simple standard primitive rectangular base, but there are also sorts of holes in the meshes of the cities. Do you 3DS wizards know any way to :
1) combine the solid rectangular primitive so that it will be solid through the meshes that it intersects; and/or
2) fill the sometimes hollow 3d building models so that I can print them (regardless of the interiors).
I am getting hollow blocks in Vieports. When I look in modle space the blocks are filled.
View 4 Replies View Relatedi tried to search the problem but nothing exactly the same...im sure the answer is here somewhere but im running out of time... I literally just installed it.. then opened it to this..and yes ive restarted the program etc..
View 5 Replies View RelatedI have created the model in the picture in AutoCad, but I do not know how to create it in Inventor. In Inventor I Know how to extrude and draw 2d/3d sketches, but this simple model it is impossible to me.
It is a simple 3D part, no sheet metal or pipe. It is an structure. I have copied it sliced to make more clear the geometry that I am looking for create.
Imagine a basketball sitting on top of a pipe that is half the basketball's diameter: as a result, an inverted dome is comprised within the pipe. The intersection between the cylinder and the pipe is a circle.
How do I place a Cylinder on a Sphere?
I want to be able to move the cylinder and take a point from the sphere where I can attach it(the cylinder).
I will use the sphere as a joint for multiple cylinders so the intersection between a sphere and any cylinder must always be the circle that forms the base of the cylinder NOT another circle parallel to the base(if the cylinder enters the sphere, if you place a metal rod through a snow ball, the resulting object is a bullet, a cylinder with a dome: not what I want).
I have turbine rotor blade designed as per the aerodynamic considerations. The profile i obtained from the company is completely solid, I would like to make it hollow with a wall thickess of 5 mm. I tried if with the Shell feature of Inventor, and Since the profile of the blade is in different planes twisted in different angles, the Shell is not working very well. I have tried it with loft with different cross sections, but i am not getting a completely accurate profile. Is there any tool which automatically recognises the outside profile and will make the Inside hollow also in Inventor?
View 1 Replies View RelatedI do a lot of CNC milling of molds for foundries. Lately I get a lot of models that need cores and they are made without regard to the inside dimensions. Usually I explode them and break them down as far as I can then delete all but the inside surface then reloft the geometry as a solid. More and more models are coming with very intricate cores.
Any easier method of creating the solid core. Attached is a simple model of a simple part. How would the inside hollow area be created as a solid?
How do I calculate the moment of inertia for a hollow section? Do I need to use Lisp?
View 9 Replies View Related