I saw a globe designed in half, turning around. You could see the interior with the continents visible on the in- and outside.
So it looks like a boll cut vertically in half and made hollow with the continent projected on the inside and outside.
I'm writing a coursework about banks and need to insert a picture, which shows the globe in unrealistic greenish color. Someone told me about Photoshop, that it has eyedropper and fill tools. But I really feel missing with all those complicated tools and get tired of trying to understand what is what. replace the greenish color of the globe with blue one, so it looks more like of the same color as the bottom book from the stack. The rest of the things on the pic should remain the same with their colors. URL....
You know those fish eye lenses which can make completly 360 degress images. How can i make a 360 effect of a normal image.
For Example:
Take this image for example - i would like to make the 360 degrees fisheye lense effect on it.
Like so - but using all the elements of the image (here i just used a fisheye lense image)
Yes i know about the liquify lense enlarge mode - but that wont do it. In my mind i think youd atleast have to layer copy the image 4 times, rotate them facing opposite directions - then merge them cleanly and then may just maybe lense zoom them.
I've searched the forums but unable to find exactly what I'm looking for there. I'm designing an invitation to a winter themed event. I'd like to put my nonprofit's logo or the name of the event inside a snow globe. I've played with various tutorials on creating custom globes, but I think perhaps it would look best with an actual photo. There are a few nice images on istockphoto.com but prefer I waste credits, I'd like any advice on how to make my image look realistic (so the logo or text looks like it is INSIDE the globe and not on top).
I need to animate a series of images circling a globe. I know that I can use fx to move a single image across the screen, but can I create multiple images moving behind it on the same path?
I'm completely new to Photoshop and am having a lot of trouble just figuring out how to do simple things. It's been frustrating, to say the least.
All I want to do is make hollow text over a transparent background so I can place the text over any color and I'll have the hollow text show.
So if I have some text, I just want it to be hollow and have the center be whatever the color of the background is. Maybe this isn't as easy as I thought, but I know I can make the background layer transparent of a new project... if I add some text and make it hollow, won't it adapt to the background color?
way to make hollow circles (donut-like) without using "subtract from path area" and using the ellipse tool twice? Using that method I can't get an even edge all the way around.
I'm writing a coursework about banks and need to insert a picture, which shows the globe in unrealistic greenish color. Someone told me about Corel, that it has eyedropper and fill tools. But I really feel missing with all those complicated tools and get tired of trying to understand what is what. How to replace the greenish color of the globe with blue one, so it looks more like of the same color as the bottom book from the stack. The rest of the things on the pic should remain their colors.
Here is the original picture that I need to edit [URL] ...
I'm attempting to create a spherical globe with continents uniformily protruding from the surface (say 1 or 2 millimeters). I've given it a few tries, but every method I've used either fell short or resulted in huge distortion. There are really two signifcant hurdles, the first being etching the continents onto the globe, and the second being giving them a greater diameter than the globe.[URL]
Now I am very limited in my use of Xara Xtreme but I am currently needing to create an image of a world globe and around it (maybe even spewing out of it) I would require like something that conveys technology.
How do I make a work path of a character that consists of a loop (letters O, O, and P in LOOP for example) so that i get the inner and outer walls of a character, take O for example, instead of a solid O?
O (the black area of the O should be filled with smaller text, if it were a work path) When I create a work path of the letter O, it outlines both the inner and outer lines of the letter, but once the work path is created, all I get is a giant SOLID circle, not a work path that has inner and outer walls of the letter O.
i just would like to write inside a hollow selection (or path).to make the issue unambiguous in order to eliminate useless answers, enclosed more details.
i make a square selection using the marquee tool, then i subtract from the selection a small square within the first selection (i.e., the small square does not intersect the edges of the bigger square). this gives me a square doughnut.from the selection i make a new path. using the text tool, i would like to write (have text) within the selected area (i.e. on the doughnut itself).
apparently, it is applicable to write within a long a path, or within a (not hollow) polygon.
I'm working with a font that has hollow sections that I'd like to fill with a solid white. More specifically, say I had an "O". It's in outline so there is the outer black circle and the inner black circle. I'd like to fill the empty letter space with white, while leaving the center of the "o" transparent. Any suggestions on how to do this?
I want to draw with my tablet using the paint brush, pencil, or pen, but I want the stroke to be hollow or another color down the middle. Like it has a fill...
I thought I might be able to do this with the blob brush at least, but it doesn't seem to let me draw with a stroke and fill set.
Bellow is a visual of what I'd like to achieve:
I did this by first drawing a line, then outlining the stroke, but the point is I want to be able to draw lines like this as I go, not constantly convert to outlines...
Is there a way to create a hollow circle (or ring) that has a fill, but does not actually fill the circle with the color, just makes the outline?
Here is an image of what I need:
I am having the above laser cut out of acrylic. The laser needs to have everything that is black use a Fill and no Outline. The way it is in the file now, there is no Fill on the circle, but there is a black Outline. If I tell it to have a black Fill and no Outline (like the laser needs) I end up with a solid black circle which the laser will engrave as a solid circle instead of the "ring".
This is part of a project to 3D print models of cities using data extracted from public sources. I have extracted the model data for cities, but cannot get models that will print correctly. From the attached file, you will see that I created a simple standard primitive rectangular base, but there are also sorts of holes in the meshes of the cities. Do you 3DS wizards know any way to :
1) combine the solid rectangular primitive so that it will be solid through the meshes that it intersects; and/or
2) fill the sometimes hollow 3d building models so that I can print them (regardless of the interiors).
i tried to search the problem but nothing exactly the same...im sure the answer is here somewhere but im running out of time... I literally just installed it.. then opened it to this..and yes ive restarted the program etc..
I have created the model in the picture in AutoCad, but I do not know how to create it in Inventor. In Inventor I Know how to extrude and draw 2d/3d sketches, but this simple model it is impossible to me.
It is a simple 3D part, no sheet metal or pipe. It is an structure. I have copied it sliced to make more clear the geometry that I am looking for create.
Imagine a basketball sitting on top of a pipe that is half the basketball's diameter: as a result, an inverted dome is comprised within the pipe. The intersection between the cylinder and the pipe is a circle.
How do I place a Cylinder on a Sphere?
I want to be able to move the cylinder and take a point from the sphere where I can attach it(the cylinder).
I will use the sphere as a joint for multiple cylinders so the intersection between a sphere and any cylinder must always be the circle that forms the base of the cylinder NOT another circle parallel to the base(if the cylinder enters the sphere, if you place a metal rod through a snow ball, the resulting object is a bullet, a cylinder with a dome: not what I want).