I'm completely new to Photoshop and am having a lot of trouble just figuring out how to do simple things. It's been frustrating, to say the least.
All I want to do is make hollow text over a transparent background so I can place the text over any color and I'll have the hollow text show.
So if I have some text, I just want it to be hollow and have the center be whatever the color of the background is. Maybe this isn't as easy as I thought, but I know I can make the background layer transparent of a new project... if I add some text and make it hollow, won't it adapt to the background color?
i just would like to write inside a hollow selection (or path).to make the issue unambiguous in order to eliminate useless answers, enclosed more details.
i make a square selection using the marquee tool, then i subtract from the selection a small square within the first selection (i.e., the small square does not intersect the edges of the bigger square). this gives me a square doughnut.from the selection i make a new path. using the text tool, i would like to write (have text) within the selected area (i.e. on the doughnut itself).
apparently, it is applicable to write within a long a path, or within a (not hollow) polygon.
I'm working with a font that has hollow sections that I'd like to fill with a solid white. More specifically, say I had an "O". It's in outline so there is the outer black circle and the inner black circle. I'd like to fill the empty letter space with white, while leaving the center of the "o" transparent. Any suggestions on how to do this?
I saw a globe designed in half, turning around. You could see the interior with the continents visible on the in- and outside. So it looks like a boll cut vertically in half and made hollow with the continent projected on the inside and outside.
way to make hollow circles (donut-like) without using "subtract from path area" and using the ellipse tool twice? Using that method I can't get an even edge all the way around.
How do I make a work path of a character that consists of a loop (letters O, O, and P in LOOP for example) so that i get the inner and outer walls of a character, take O for example, instead of a solid O?
O (the black area of the O should be filled with smaller text, if it were a work path) When I create a work path of the letter O, it outlines both the inner and outer lines of the letter, but once the work path is created, all I get is a giant SOLID circle, not a work path that has inner and outer walls of the letter O.
I want to draw with my tablet using the paint brush, pencil, or pen, but I want the stroke to be hollow or another color down the middle. Like it has a fill...
I thought I might be able to do this with the blob brush at least, but it doesn't seem to let me draw with a stroke and fill set.
Bellow is a visual of what I'd like to achieve:
I did this by first drawing a line, then outlining the stroke, but the point is I want to be able to draw lines like this as I go, not constantly convert to outlines...
Is there a way to create a hollow circle (or ring) that has a fill, but does not actually fill the circle with the color, just makes the outline?
Here is an image of what I need:
I am having the above laser cut out of acrylic. The laser needs to have everything that is black use a Fill and no Outline. The way it is in the file now, there is no Fill on the circle, but there is a black Outline. If I tell it to have a black Fill and no Outline (like the laser needs) I end up with a solid black circle which the laser will engrave as a solid circle instead of the "ring".
This is part of a project to 3D print models of cities using data extracted from public sources. I have extracted the model data for cities, but cannot get models that will print correctly. From the attached file, you will see that I created a simple standard primitive rectangular base, but there are also sorts of holes in the meshes of the cities. Do you 3DS wizards know any way to :
1) combine the solid rectangular primitive so that it will be solid through the meshes that it intersects; and/or
2) fill the sometimes hollow 3d building models so that I can print them (regardless of the interiors).
i tried to search the problem but nothing exactly the same...im sure the answer is here somewhere but im running out of time... I literally just installed it.. then opened it to this..and yes ive restarted the program etc..
I have created the model in the picture in AutoCad, but I do not know how to create it in Inventor. In Inventor I Know how to extrude and draw 2d/3d sketches, but this simple model it is impossible to me.
It is a simple 3D part, no sheet metal or pipe. It is an structure. I have copied it sliced to make more clear the geometry that I am looking for create.
Imagine a basketball sitting on top of a pipe that is half the basketball's diameter: as a result, an inverted dome is comprised within the pipe. The intersection between the cylinder and the pipe is a circle.
How do I place a Cylinder on a Sphere?
I want to be able to move the cylinder and take a point from the sphere where I can attach it(the cylinder).
I will use the sphere as a joint for multiple cylinders so the intersection between a sphere and any cylinder must always be the circle that forms the base of the cylinder NOT another circle parallel to the base(if the cylinder enters the sphere, if you place a metal rod through a snow ball, the resulting object is a bullet, a cylinder with a dome: not what I want).
I have turbine rotor blade designed as per the aerodynamic considerations. The profile i obtained from the company is completely solid, I would like to make it hollow with a wall thickess of 5 mm. I tried if with the Shell feature of Inventor, and Since the profile of the blade is in different planes twisted in different angles, the Shell is not working very well. I have tried it with loft with different cross sections, but i am not getting a completely accurate profile. Is there any tool which automatically recognises the outside profile and will make the Inside hollow also in Inventor?
I do a lot of CNC milling of molds for foundries. Lately I get a lot of models that need cores and they are made without regard to the inside dimensions. Usually I explode them and break them down as far as I can then delete all but the inside surface then reloft the geometry as a solid. More and more models are coming with very intricate cores.
Any easier method of creating the solid core. Attached is a simple model of a simple part. How would the inside hollow area be created as a solid?
I have a small section of hollow tube as an IV part which I need to cut to at one end to produce a tapered effect. Attached is a mark up of what I am trying to achieve with the hollow tube.
Inventor 2013 Product Design Suite Ultimate Windows 7 Professional-64Bit 12GB RAM Intel Xeon W3550 3.07GHz
Autodesk Inventor Professional 2013 SP2 64-Bit Edition Windows 7 HP Z400, Intel Xeon W3550 3.07GHz 12.0GB RAM, ATI FirePro V4800 (FireGL)
I have a solid bar which has a diameter equal to the nternal dimensions of a SHS. I am trying to create a weld, basically to fill the gap with a weld. I tried a similar arrangement with a Circular Hollow Section and it worked perfectly. I have tried fillet and groove for the SHS but it will not accept it.
I'm trying to create a model of a Golf club head. I need it to be hollow but I am unable to do this using the shell operation or by creating a surface and thickening the faces. I created the geometry by lofting a series of sketches. I think the nature of the geometry may be causing the problem.
I am trying to create a tube by sweeping a circle along a spline. I read many of the previous discussion threads on the topic but I still have some issues.
I first created my spline and transformed it in a polyline (some people recommended to do it). Then I created the circle. Finally I sweep the circle along the path.
The issues are the following:
1) when I look at the tube using the 2D wireframe mode, I can see that the primitives are not completely regular. In some points there are weird intersections and I don't know how I can fix them. 2) I hoped the tube was solid. However, when I exported (as .IGS) it and see in another program, I realized that it has only two circular caps at the extremities of the tube, but inside it is hollow.
I tried to transform it in solid or mesh or whatever, but it always gives me an error, saying that the object cannot be converted.
So i draw a body (or assembly) and i would like to invert what i draw ( tubing for fluid flow) to be hollow and make the hollow part solid, is there any way that i could do that?
I have to use concrete hollow core slab in my project, but I was wondering, if it is possible that the hollow core slab automatically adjust itself to the width of the room. I have attached a screen-shot of the problem, where the the last hollow core slab overlap the beam. I can manually change the width of the last beam, but it would take a lot time, moreover if I change the dimension of the overlapped beam, then i have to readjust the last hollow core slab.
Currently I am using 2010 Map 3d, for water main base plans.
I use Micro Survey to process my field work. From there I open in Cad, import layers from our GIS data base for property, buildings, addresses, etc.
The only thing I have done different is from another project was copy and paste some utility layers.
Now my drawing turns any plines with width into hollow lines, and if align something my drawing will zoom to extents, also text mask does not work and i tried turning text to Mtext and it will not let me select yes for background mask.