Photoshop :: 3D Cube Mesh Preset Missing In CS6 Extended?
Jul 9, 2012
I only see the Cube Wrap, which puts the same texture on all faces. I want to have a different image on each face, and the Cube Preset in CS5 lets me do that.
I'm attempting to create a sphere by using the "mesh preset" under the "new mesh from layer" menu item. When I do this, the sphere appears jagged or faceted -- even after rendering. If, however, I make the same sphere using "depth map to", it is smooth. I do not have this issue in CS5.
I just installed a student version of Inventor Pro on my comptuer. I have used this and several other similar software packages before. My problem: when I open a new part file, it takes me to a gray screen. No coordinate axes, view cube, nothing. When I click "Create 2D Sketch," still nothing. Same gray screen. If I draw a line, it doesn't show anything.
I've gone to View -> Object Visibility, and everything seems to be checked off as it should be. I've also clicked User Interface, and it shows the View Cube among other things as being selected.
The software didn't prompt me for an activation key, not sure if that may be relevant to the problem?
I need to create a cube with the bottom of the cube being flat and then the top being at a slope with all 4 top corners being at different heights, basically I am looking to see if there is a command that let's me drag the corners to where I want it but for the life of me I can't find it
I just upgraded my CS6 Design Premium (OS X 10.8.2), and I can't for the life of me find the 'Copy CSS' option? I have Photoshop CS6 Extended 13.0.3, and everything else works great, but no matter what I try, there's no Copy CSS option.
just upgraded to Photoshop cs6 extended and seem to be missing the "3D" button across the top toolbar. when the application loads up it says c36 extended, so maybe i did something wrong during install?
I just installed the upgrade to CS6 Design and Web Premium yesterday. Received my email for the free upgrade yesterday morning and all went fine for the download and install as far as I can tell.
Both the flash screen as well as the about Photoshop screen show CS6 extended, yet I have no 3D tools at all, either in the menu or toolbar. This is the case both with my laptop and desktop.
I have the latest drivers for my video cards and "use graphic processor" is checked in preferences.
desktop system specs: Windows XPpro 32bit service pack 3 graphics card: ATI Radeon HD 5450 4 gigs RAM 425 gigs free on scratch disk
When opening my Photoshop CS6 extended, I found out that the application bar, that should be on top with the symbols of three colour rounds in beginning, is missing. Is there something wrong with my photoshop or should I do something to make it show???
Why is there a 'lightroom video preset' under the preset tabs. yet when i open a video file in lightroom and go to the develop modue it says video is not supported in the develop module?
I have an assembly that has somewhere a hole with a round bar that exactly fits in this hole. But when meshing the assembly, the mesh of the hole and the mesh of the bar are different.
The result is that the different parts do only seem to touch each other at the edges of the mesh, resulting in high stresses.
See picture.
I tried to made a derived part from the assembly, but that one does not finish meshing. After 48 hours, the progress bar is still half way. While the one above did finish in about 15 minutes. What can I do to make the meshes match?
I thought they were supposed to appear when the Polygon shelf is selected? I don't see them. In fact, when I select different shelves the menu items on the right half of the task bar don't change at all. Is this normal?
Currently I am running PhotoShop extended CS5, 64bit. in which i have my fovorite plugins (Topaz, Nik and OneOne) running perfectly.
I have upgraded to Adobe Creative Cloud and installed PhotoShop extended CS6 using Adobe Application Manager as recommended. It didn't ask me if I wanted to upgrade or do a new install for PhotoShop. So now I CS6 running with no Plug-ins. I need my plugins! LOL.
I tried pointing to additional plugins in the CS6 preference to the CS5 plugin folder. Upon Launch it gave me a whole slew of error messages saying something cant load or launch C+ runtime error or what not. It does open up, but it only gives access to Nik and Topaz. OnOne doesn't show up under filters or extensions.
So, what are my options?
Just copy the plugins from CS5 to CS6?
I dont't want to reinstall all the plugins to CS6 if I don't have to as I've auto updated them over time to current versions online, so only have installation files for my original purchases.
I'm happy with the NX version, but if I want to upgrade to XT, how do I do it? I looked on the upgrade options for XT and upgrading from NX, is not there.
how you can make a cube in Photoshop that looks sketched? My reason is that I try to make a picture for a banner where there will be a box and a dot outside the box,
I made a little profile image for myself to put on my site for when I redesign it. It looks fine. But the problem is, I have these 2 items of text proportioned so they look to be the sides of an invisible 3D rectangle... Problem is, I'm having trouble figuring out a way to make this 3d rectangle rotate so it will show one side (first text item) and then rotate to the next side (smaller item of text)...
The other 2 sides arent visible in this image, but they are the same as the 2 shown as to be a repeating animation. how I can achieve this either with Photoshop/ImageReady or 3D CG program?
How to create a 3d box in CS6 with custom texture. Before explaining my problem, i saw couple of good 3d onject videos already and i am close to my target but yet not finished
Problem:
I would like to create a 3d product box with custom textures, reflection and shadows. I have my top, front, back and side images in high quality.
My Solution:
1- With my box TOP image, i create the 3d layer. 2- Because it creates the box with the top image looking front, i position it as the top image comes to the top of the box. 3- I resize the box to the dimensions i would like to. 4- Side, front and back textures are missing. As its a custom made box, i can only add all of them in one image so i merge them vertically in a file and add the texture in 3d section 5- With UV scaling, i fit the image perfectly 6- Adding light and reflections 7- Render
Now the main problem is, my images have the exact measures of the real product box and i would like to create a box with these dimensions.
1- How can i play with the dimensions of the 3d box with numbers, such as pixel or cm ? As i can see, its only with %. Or is there an option so when i add the second image (side, front and back, merged), box's length dimension changes accordingly?
2- How can i create 3d box and add different textures to different part of the box? I found CUBE MESH PRESET in the forums but no download link, EVEN IN THE DISCCUSION itself
3- I have a i5-3570 , 8GB Ram, 1GB Radeon HD7750 at work, newly built. I work with high resolution files, and when i create my box and render it, some parts come out blur, why this is happening? At home i have a older PC, and it doesnt happen that much. Where i can modify the render quality or such a thing if it exists?
1) How do I color the top and sides of a 3D object, made by extrusion a rectangle, with a gradient color? In what I am doing.... I don't really care about the "texture" of the 3D rectangle, I want the top and sides to match the gradient I made on the face of the rectangle. I see the in properties of the extruded material the diffuse, specular, illumination and ambient settings.....but none of these lets you pick a gradient color.
I "guess" I can make separate layers to build a 3D rectangle box, and warp/distort the visible top and side after coloring it with a gradient..........but it seems like this is the idea, or part of the idea of a 3D object.
2) Why is there no true 3D rectangle objects, only cubes (spheres, pyramids, etc.)? Can you scale the cube into a 3D rectangle, if so how?
Just noticed that the Nav Cube is being displayed (I usually keep it turned off as its a bit annoying) but its pointing in an odd way as I'm using the world UCS with no TWISTS or anything.
At work one of our computers is running Acad 2009. For some reason the nav. cube only shows if I use a visual style other than 2D Wireframe. With the latter it's gone, and seeing how 2D Wireframe is what I use 90% of the time I really miss the cube! I can't find a solution to this in the nav. cube options.
I was just wondering, would it be possible to make 6 images of an environment I made in 3Ds max that would represent front, back, top, bottom, left and right sides of where my camera is positioned?
I would need the lens angle to be 90 degrees so that every image would connect with each other.
I'm pretty sure I could do this, but I never really adjusted the lens angle and I can't access my own computer at the moment. So I'm asking here!
The whole purpose for it is to make an area I can look around in, as my dad is doing this with photo's, using a little program to convert 6 images to one spherical environment. We were discussing it and came to the idea of making something similar to what he does with photo's, but instead of using photo's using a scene made in 3Ds max.