I was just wondering, would it be possible to make 6 images of an environment I made in 3Ds max that would represent front, back, top, bottom, left and right sides of where my camera is positioned?
I would need the lens angle to be 90 degrees so that every image would connect with each other.
I'm pretty sure I could do this, but I never really adjusted the lens angle and I can't access my own computer at the moment. So I'm asking here!
The whole purpose for it is to make an area I can look around in, as my dad is doing this with photo's, using a little program to convert 6 images to one spherical environment. We were discussing it and came to the idea of making something similar to what he does with photo's, but instead of using photo's using a scene made in 3Ds max.
I need to create a cube with the bottom of the cube being flat and then the top being at a slope with all 4 top corners being at different heights, basically I am looking to see if there is a command that let's me drag the corners to where I want it but for the life of me I can't find it
I would need a function to sort images based on GPS position, north to south or vest to east. Is that possible or an function that will come in the future.
I have been using Gimp for a lot of "tile based" images, which feature layers composed of several "tiles" pasted into those layers. However, I just recently started creating transparent tiles, and pasting them.
One of the strangest things I have run into here is that I don't seem to be able to move my selection ( Floating Layer? ) if the opacity on the source pixels is 0.25 or less. Specifically, I do not get the usual "drag box" when I hover over the transparent pixels. Instead, I get the "anchor box" ( which seems to crop the pasted area before anchoring ). I tried this on a composite image with some more transparent pixels ( 0.25 ) and some more opaque pixels ( 0.26 ), and the "drag box" appears only over the more opaque pixels.
Why this might be happening? It could be that this is just context-sensitive cursor behavior which varies on transparency, and if so, is there another way to move the pasted selection?
I am completely new to gimp I have an image that is 8in x 6in. It was previously edited in Photoshop on another computer thats how I know the actual size. When I load it into gimp, the image size is in real life the same, I can take a ruler to the screen and it measures 8in x 6in at 100% zoom. However, according to gimps rulers, the image is over 11in x 7in. So I measured what is one inch on gimps ruler and it is actually 3/8in in real life. When I create a grid to overlay the image, through Filters-Render-Patterns-Grid and I make the settings to be 1in x 1in, it too shows up based on gimps ruler measurements. I have the ruler set up in inches but a gimp inch is not a real life inch, and this shows up when I scale the image to 8in x 6in it actually makes the image 5 1/2in x 3 3/4in in real life when printed out. How can I get gimp to display a real life inch and how can I get my images to print out based on real life inches.
I have just spent several days putting a project together. Mainly still images with some digital video.
When I rendered the project (pal 16_9 frame based also tried lower first) the result is far from acceptable. It looks like a low res picture although I rendered with high quality settings (the same ones I have used many times before) Straight lines seem to have a slight saw tooth effect. If I utilize an overlay the problem is suddenly much more pronounced. Wether this is caused by the overlay itself or the fact that the images are enlarged slightly I don't know.
The video clips from my digital video camera seem to be ok, the problem being mainly with the still images.
By the way the same images created as a slide show in movie factory are perfect.
I have a fast computer with vista installed and had excellent results earlier in the year with another sinilar project.
I am trying to render some images and video of a design I've been working on. This isn't an absolute necessity, but I would like to have my companys product and logo displayed on the monitor in the design. If you look at the screenshot what I'm trying to describe should come clear.
These images were just dropped into a sketch on the face of these two monitors.
When I go to render, the sketch image does not appear. It just renders the default face color of the part.
Lightroom 4 is constantly put down as being very poor at rendering Fujifilm X Trans RAW files. Fujifilm claims to have assisted Adobe with this new sensor design yet LR falls down hard. Why is that? Will it get better or are we stuck with what LR can do now?
OK i have been running LR4 fine and upgraded when needed. I'm currently on 4.4 and all has been well until now. When viewing images they don't look sharp! Before when clicking on a thumbnail the image would pop up all fuzzy then get sharp real quick....always has done. This also happens when zooming in to the image, it just looks fuzzy, it does not click into a sharp image to work on, the images come up but don't get sharp. Also there is not always a thumbnail in the top left above the presets. Also if you add a preset the image just disappears!! Sometimes there is just no image at all. I have deleted all references that I can find to LR on my PL including the catalogs and have re loaded LR inc the upgrade plus created a new catalog but the problem still persists.!
Any way to render my 3d parts into a vector image format? I do not have access to Adobe Illustrator or Photoshop.
We are a software company that uses these models in our applications. Originally we just used .bmp rendered images. If there is no way to do this, any way I can turn .bmp into a vector image format like .ai or .eps?
I just checked whether the update to 5.2 would improve speed of rendering images in the Develop module for Nikon D800 NEF files but alas, LR is still taking its time to render images and going back and forth between two or more D800 NEF files to check focus at 100% magnification remains an excercise in meditation....
I had initially hoped that the move from LR 4.x to LR 5 would improve things but this wasn't the case - so when will Adobe finally catch up with the development in cameras with ever bigger files? The Nikon D800 came out one full year ago...
How do I move a 360 Panorama Image over to 360 so I can share the panorama? When I download the panorama it downloads as an image strip not a panorama and on the 360 Rendering page I cannot find a way to share the image.
Just as a pre-amble, I love LR and perform 90% of image processing with it (rest in PS). I use a Canon EOS 5D MKIII shooting in RAW, running LR5 on Win7. My monitor is properly calibrated.
Every so often I view a RAW image with Canon DPP mostly to display the AF point. What I am noticing is that the DPP SW renders the image very different from LR and I tried every LR Profile. In my opinion the DPP rendering is sharper, with less noise and a more natural look. My latest example of the difference in image rendering is from images taken with the Canon 200-400 1.4 zoom lens. This difference in image rendering is after RAW import with no images editing on either application. I just wish there would be a LR profile that yields a similar quality image.
why i cannot change the color of the background when rendering? It is always black, and i cannot attached or make new material, if need to attach jpeg or new texture on my drawing, cannot create new material. what should i do? im currently using autocad for mac 2012.
Just noticed that the Nav Cube is being displayed (I usually keep it turned off as its a bit annoying) but its pointing in an odd way as I'm using the world UCS with no TWISTS or anything.
how you can make a cube in Photoshop that looks sketched? My reason is that I try to make a picture for a banner where there will be a box and a dot outside the box,
I made a little profile image for myself to put on my site for when I redesign it. It looks fine. But the problem is, I have these 2 items of text proportioned so they look to be the sides of an invisible 3D rectangle... Problem is, I'm having trouble figuring out a way to make this 3d rectangle rotate so it will show one side (first text item) and then rotate to the next side (smaller item of text)...
The other 2 sides arent visible in this image, but they are the same as the 2 shown as to be a repeating animation. how I can achieve this either with Photoshop/ImageReady or 3D CG program?
At work one of our computers is running Acad 2009. For some reason the nav. cube only shows if I use a visual style other than 2D Wireframe. With the latter it's gone, and seeing how 2D Wireframe is what I use 90% of the time I really miss the cube! I can't find a solution to this in the nav. cube options.