GIMP :: How To Get Images To Print Out Based On Real Life Inches
Oct 14, 2013
I am completely new to gimp I have an image that is 8in x 6in. It was previously edited in Photoshop on another computer thats how I know the actual size. When I load it into gimp, the image size is in real life the same, I can take a ruler to the screen and it measures 8in x 6in at 100% zoom. However, according to gimps rulers, the image is over 11in x 7in. So I measured what is one inch on gimps ruler and it is actually 3/8in in real life. When I create a grid to overlay the image, through Filters-Render-Patterns-Grid and I make the settings to be 1in x 1in, it too shows up based on gimps ruler measurements. I have the ruler set up in inches but a gimp inch is not a real life inch, and this shows up when I scale the image to 8in x 6in it actually makes the image 5 1/2in x 3 3/4in in real life when printed out. How can I get gimp to display a real life inch and how can I get my images to print out based on real life inches.
Is there a way to make a real life image into a cartoon? That is, some technique that draws a black outline around the sharp edges, and colors regions of like color into completely homogenous color, and maybe adds shading to grades from light to dark?
Here's an example of what I mean. I did this in Photoshop but painstakingly. I want to know if there's an automatic way to do it.
im trying to make a simple rectangle thats 9" long and 1/2 " high. and when i set it up in autocad it will not print out that size not sure if im doing something wrong in the units settings or in the plot. farly new to the auto cad program
I have a problem when I insert blocks who were originally saved as dxf.
For years I've been recieving dxf-drawings from our suppliers, and for years I've opened them, saved them as .dwg and then inserted them into my drawings. Lately, when I insert these blocks, they're scaled up by 25.4... It appears that AutoCAD converts them to inches instead of in mm.
When I check the scale of the block in "Properties", the insertionscale is always 1.
I've checked the "UNITS" in the dxf and the dwg, both are mm. I've checked "INSUNITS", "INSUNITSDEFSOURCE" and "INSUNITSDEFTARGET", all of them have value "4", which is "mm"...
The screenshot above is taken in the dxf-file. I've used the "DIST" command on the dimension which states "326", and as you can see, the distance measured is also 326...
The screenshot below is taken after I've saved the dxf as a dwg, and then inserted the dwg-file as block into a new drawing. The same dimension is measured, and then I get this:
I have been using Gimp for a lot of "tile based" images, which feature layers composed of several "tiles" pasted into those layers. However, I just recently started creating transparent tiles, and pasting them.
One of the strangest things I have run into here is that I don't seem to be able to move my selection ( Floating Layer? ) if the opacity on the source pixels is 0.25 or less. Specifically, I do not get the usual "drag box" when I hover over the transparent pixels. Instead, I get the "anchor box" ( which seems to crop the pasted area before anchoring ). I tried this on a composite image with some more transparent pixels ( 0.25 ) and some more opaque pixels ( 0.26 ), and the "drag box" appears only over the more opaque pixels.
Why this might be happening? It could be that this is just context-sensitive cursor behavior which varies on transparency, and if so, is there another way to move the pasted selection?
I want to scan something and place it in a book without scaling the original up or down. I have not found a way to do this – Lightroom only tells me what percentage of the image is showing and it can be at any scale.
I want to re size them based on document sized in 'inches' to be set by resolution say for example: If the width or height is less than 4.72 inch the image resolution should be 150dpi; if the width or height is less than 1.33 inch the image resolution should be 300dpi; and the last one if the width or height is greater than 4.72 inch the image resolution should be 75dpi.
I am trying to visualize a print candidate (without printing) in real size (e.g. print jpeg to file). For that I think need to define the ppi for my screen, which is nowhere to be seen.
I have managed to reset the print size for smaller images (7,5 by 5 centimetres) and they have worked fine. But now I need a print 90 mm (9cm) by 150mm (15 cm) and even after unlocking the chain the print comes out at 150 by 115 mm...I've tried it about 50 times now and it's always the same.
As it is possible to import 3D objects in PS... And display it in outline in an orthographic view, I'm wondering how to print this view at scale 1:1 of the model size...
and not the size of the image file defined in pixels. AS a workaround is it possible to export that view in vector format to edit and print in Illustrator or Acrobat.
I am using an r1900 Epson a3 printer. I am trying to print my images on A3 paper however no matter what settings i change they always appear as a4. I have change the scale, fit to canvas and page set up all with no effect.
i am using autocad 2014 when i am try to print the image in big page such as 24 X 24 inches my image will scatter, the curve lines are look like zig zag lines and texts are faded, how to increase the resolution of the image so that i can print it in large paper.my printer is not connected to my computer that's why i have to convert the drawing to jpeg image, and my resolution become very low to print in big size paper.
Can LR 4 display the image (document) size in inches? The only metadate I can locate provides this in pixels, My current solution is to open in Photoshop then to Image-Image size-document size. .
I mainly use MyPaint, Gimp and Inkscape, but I also made a quick tour ofother painting softwares. If all of them take into account the color (asis, without any characteristic like viscosity, nature of a paint - oily oraqueous) and the toools to apply the color (with a stiking inventivenessregarding the brushes !), I have not found any that directly simulate thebehavior of the media on which the color is applied. However, to take justthe example of the watercolor, the paper has a fundamental importance onthe effects that can be applied and on the final rendering.
Of course, with a good expertise - and dexterity - in a particularsoftware, one can, by manipulating the image, achieve a very close if notidentical result. But this is akin to a Grand Chef cooking, with secretrecipes, tricks and tips, subtle dosages...
why the medias are not implemented in the paintingsoftwares ? There is some few basic parameters as the substrate porosity,surface roughness, anisotropy of the porosity and/or roughness, inclinationof the surface of work, and if this is coupled to some parameters of theink, like viscosity, attractive or repulsive power of the ink, you can workreally more intuitively.
I'm using Gimp 2.8 to change print size to 6 x 4. Original image is 1600 x 1200. So I go to „Print Size“ and change size in inches to 6 x 4 (naturally unlinking „chain“ symbol). I then save the image but when I reopen its at 6 x 4.5 and of course it prints this size.
Is there a plugin that allows real-time rotate/scale of a selection (like in photoshop) ? The way it works stock is the only annoying thing in gimp that makes my work unnecessarily harder.
I created a new image with the dimensions 11x8.5 inches and now when I scale ANYTHING it uses inches and I want it pixels, I CANNOT figure out how to convert the units into pixels!! it is NOT under 'units' in the menu!
Out of nowhere my AutoCAD commands such as line, offset, circle, etc will only work if i type in the amount in inches. I use feet / inches when i use these commands. It says specify second point... Not sure what this means. For example I want to offset a line 15'-8". It won't let me do that. If i offset a line at 146" it lets me do it.
As a pixel artist, I could not find the following:
1) I have been searching for a way to edit my color pallette indexes in real time (preferrably through a RGB/HSV slider). Is this currently possible through any means?
2) Is there a way to cause a pixelated effect with the gradient tool (or any tool)? This can be used for quick background effects, speeding up a process for a piece.
3) Turn off the dimming from the navigator window when I zoom in.
4) (See attachment) Adjust the status bar to be more useful than just simple tips. I also don't need a scaling indicator if the navigator window forces me to have one. It would be nice to turn this off for the navigator window as well. Being able to maximize the space for that window would be ideal for more detailed previews.
I already use GIMP for stilled pixel art, and would like to maximize my speed and efficiency doing so.
The new cage tool is fantastic to solve the following problem.
I take a photo with the smartphone of a book page. I need two hands for this. The page does not lies flat (see [URL].... because no more hands available to keep the page flat (and no glass sheet at hand...). Using the cage tool with 3 nodes above and 3 below the text produces an acceptable result see [URL]....
Question: Is there any better method? Any GIMP plugin or even Android app to solve this problem?
I can trace the deformed rectangle that enclose the page text, but then I don't know how to pass this info to the cage tool and ask to make it a real rectangle.
I have a picture that is approximate 5 inches, by 10 inches. I want to blow the picture up to approx. 19x7 inches. But my question is, after I blow it up, and place it on a new image template, how will I know the "final" product will be proportioned correctly (with exact correct proportions as original pic) when I print it out.
Does GIMP "automatically" proportion the image correctly, or is there some mathematical equation/something to figure out the correct equation.
I enlarged a photochrom image (which gimp converted to rgb) to twice its original size, but when I wanted to see its dimensions in inches the image scale showed 6.667 x 4.887, which is half the original size. This can’t be possible, the enlarged image is quite big. I set the resolution at 300, if that makes a difference…
I was just wondering, would it be possible to make 6 images of an environment I made in 3Ds max that would represent front, back, top, bottom, left and right sides of where my camera is positioned?
I would need the lens angle to be 90 degrees so that every image would connect with each other.
I'm pretty sure I could do this, but I never really adjusted the lens angle and I can't access my own computer at the moment. So I'm asking here!
The whole purpose for it is to make an area I can look around in, as my dad is doing this with photo's, using a little program to convert 6 images to one spherical environment. We were discussing it and came to the idea of making something similar to what he does with photo's, but instead of using photo's using a scene made in 3Ds max.
I would need a function to sort images based on GPS position, north to south or vest to east. Is that possible or an function that will come in the future.