How can I bend a Living Hinge at 90deg angles for assembly? Also, is there any tool in either autocad or SW that I can get that final dimension with tolerances? My concern is the hinge might break after printing!
I'm experimenting with 3d printing and wish to create a tube system based on this vase. Im completely new with 3ds max. What's the easiest way to simply bend the entire model 90 degrees? URL...
I received a drawing from a client, which has all the features on a coordinate system, But the drawing is rotated for some reason. Even after rotating the drawing the coordinates are the same as it was prior to rotation. I believe there may be some variables that has been changed for this. If a line is drawn A@100<0 it is drawn vertical instead of horizontal and like wise @100<90 is drawn horizontal instead of vertical.
arc was defined with line's end points and radius, so I'm positive that this drawing is continuous.
Steps I take: pedit click do you wish to turn into polyline y j Select objects: 1 found Select objects: 1 found, 2 total [enter] Select objects: 0 segments added to polyline [enter]
I had no problem turning other arcs into polyline...
The command to JOIN two overlapping anchor points as a SMOOTH join is not working (at least, on Mac).
"The join option only results in a corner join regardless of whether you select anchor points to join or the entire path. However, for overlapping anchor points, if you want the option to select a smooth or corner join, then use Ctrl+Shift+Alt+J (Windows) or Cmd+Shift+Option+J (Mac OS)."
Haven't used AC in a while and hoping this is a simple question, trying to take a polyline (in this case a coil shape) and add a diameter to the line. This 3D object will then be imported to COMSOL for some thermal expansion modeling.
I am working on a project that involves a screw conveyer(auger) with a 3" od, 1.5"/flight and a 0.800" ctr shaft. I modeled it without any difficulty using the "helix" function in a 3-d sketch & then swept a rectal around that path. The problem is, I need paper templates to layout the pattern on the steel. In the past I have made use of the "flat pattern" feature to print paper templates for tube notching and such, but that function prompts me with an error message "no surface to flatten" Attached is the full screw(augShaft9in.ipt), a single flight and 2/3 of a flight(i dont think a full flight will flatten & not overlap). Need to getting these patterns printed.
what ive been trying to do is make a helix that sweeps around a rectangular prism i was able to make it in solid works but i cant find a way to do it in inventor.
I am trying to loft a triangle around the path of a helix. I want the top point of the triangle to be facing in such that the ouside surface is flat (in the veritcal direction) for the entire helix and I have the two triangle cross sections oriented to do as much. Whenever I try loft it, autocad associates sides of the triangle that aren't supposed to connect causing the triangle to twist along the path. Is there a way that I can easily tell autocad which sides I want to connect?
I have a helix I've made, and I want to turn it into a thread in a hole I've already made.
I'd also like to make a matching bolt to fit the said thread. Keep in mind my thread speficics are not importan this is all merely for a proof of concept.
I do know know if auto cad offer a say to make a bolt and so on w/o too much work -but I've attached the said file and the helix I'm concerned with is in the "threads" layer.
When you sweep a profile along a helical path, use the plane normal sweep (instead of perpendicular sweep) to orient profiles suitable for coil or spring. In the example below, the sweep path is a constant radius, variable pitch helix.
I am working on Sweeping three helix profiles around a cylinder to create a screw thread. When I sweep the profile, Inventor gives me the error messages:
"The attempted operation would create a self-intersecting surfaces. Try with different inputs".
or
"The attempted operation did not produce meaningful intersection edges from the face-face intersection. Try with different inputs".
However, this is exactly what I need to create the helix profile I require and eventually increase the size of the Extrusion Sweep profile to 80mm. When I increase the sweep profile to 80mm I get the same error message about the self intersecting surfaces.
I am working with Autodesk Inventor Professional 2011, 64bit, 8gb RAM, Windows 7, Intel Core i7-2860QM.
Trick to keeping objects aligned with a helix when using an associative path array? The animation below demonstrates the problem where I can't seem to keep the "treads" on a spiral stairs aligned with the center of the helix. (fewer objects accentuate the problem)
I have generated a gear set using inventor. Now I would like to 3d print the gears. I have uesd the export tooth shape to get the true tooth profile. now I am attempting to use the coil feature to generate the helical tooth. The problem im running into is in the coil tool I can only give it a Revolution and height dimension. The hight is the width of the gear, but I am having a problem converting the helix angle to the "Revolution" perameter. I have read other posts and they say that it is Helix angle / 360. I have tried that and then compared it to the original gear generated by inventor and it is not even close. I need to do this on in internal gear and match it to an external gear.
Is there a way to draw a helix in X3? It is not evident to me and a search does not turn it up. Alternatively, I could draw a helix in MatLab (or such) and import it, but what file format would make it manipulable in X3?
I have a helix spline that is pretty large. The larger I make it the more evident it is that it is made of segments. I can't find any place to adjust the interpolation. Is there any way to add more segments to smooth it out a bit?
I've got a Mesh which consists of several Helixes with regular Tubes in between. They are all welded together, so it is one long Mix of Helix and tubes. In Animation, the amount of Turns in each Helix needs to be changed (from 0 Turns, up to 50 e.g.).
First I attached bones to each helix, but strechting the bones only leads to stretch the Helix - not reducing the Turns. In another attempt, I took a regular Tube with a Path-Deform-Modifier and a helix-spline, so I had good control of the Mesh, by changing the splines-parameters. But since my Mesh consists of several individual helixes, I cant use it cuz i can only select 1 spline in the deformation-modifier.
I'm using AutoCAD 2012 and I'm having a problem with 3D orbit. For some reason I can only rotate the view 180° along the X axis. Y and Z are fine, I can rotate a full 360°, but the X axis "bottoms out" if I try to rotate the view more than 180°. Is there something toggled that's causing this?
I have a simple solid channel of 260 m length (shape of rectangular drain), The bottom slab I wanted to tapered outward say by 1 degree. I used solid edit > face> taper> choose the bottom face, choose the axis (longer) and give the angle, then error shows
"No loop through new edges and vertices." sometimes "Modelling Operation Error: Change in topology detected."