3ds Max Modeling :: Complete A Helix From Semicircles
Nov 26, 2013Because I have only a 2D logo, I was able to complete half of the helix. Is there any script that completes those semicircles?
View 2 RepliesBecause I have only a 2D logo, I was able to complete half of the helix. Is there any script that completes those semicircles?
View 2 RepliesIs there a way to draw a helix in X3? It is not evident to me and a search does not turn it up. Alternatively, I could draw a helix in MatLab (or such) and import it, but what file format would make it manipulable in X3?
View 14 Replies View RelatedThere's really no way to set the interpolation steps for the path of the Helix spline shape?
View 3 Replies View RelatedHaven't used AC in a while and hoping this is a simple question, trying to take a polyline (in this case a coil shape) and add a diameter to the line. This 3D object will then be imported to COMSOL for some thermal expansion modeling.
Is there an easy way to do this?
I have a helix spline that is pretty large. The larger I make it the more evident it is that it is made of segments. I can't find any place to adjust the interpolation. Is there any way to add more segments to smooth it out a bit?
Max 2014 (SP2)
Win 7 64-bit; Dual Xeon E5-2687W @ 3.10 GHz; 64 GB Ram
NVIDIA GeForce GTX 570; Quadro 4000
I am working on a project that involves a screw conveyer(auger) with a 3" od, 1.5"/flight and a 0.800" ctr shaft. I modeled it without any difficulty using the "helix" function in a 3-d sketch & then swept a rectal around that path. The problem is, I need paper templates to layout the pattern on the steel. In the past I have made use of the "flat pattern" feature to print paper templates for tube notching and such, but that function prompts me with an error message "no surface to flatten" Attached is the full screw(augShaft9in.ipt), a single flight and 2/3 of a flight(i dont think a full flight will flatten & not overlap). Need to getting these patterns printed.
View 1 Replies View Relatedwhat ive been trying to do is make a helix that sweeps around a rectangular prism i was able to make it in solid works but i cant find a way to do it in inventor.
View 9 Replies View RelatedI'm trying to join a helix onto a 90 degree bend but I can't get the 2 ends to marry up.
I am self taught so I don't know all the commands but I understand the concept from using Maya / 3Ds Max in the past.
Also why do I see the diagonal lines at the end of the 90 degree?
Ihelix.jpg
I am thinking to make a helix in a path that is in arc shape. I want to is it possible to made such thing in autocad 2010. if possible.
View 2 Replies View RelatedI am trying to loft a triangle around the path of a helix. I want the top point of the triangle to be facing in such that the ouside surface is flat (in the veritcal direction) for the entire helix and I have the two triangle cross sections oriented to do as much. Whenever I try loft it, autocad associates sides of the triangle that aren't supposed to connect causing the triangle to twist along the path. Is there a way that I can easily tell autocad which sides I want to connect?
View 1 Replies View RelatedI've got a Mesh which consists of several Helixes with regular Tubes in between. They are all welded together, so it is one long Mix of Helix and tubes. In Animation, the amount of Turns in each Helix needs to be changed (from 0 Turns, up to 50 e.g.).
First I attached bones to each helix, but strechting the bones only leads to stretch the Helix - not reducing the Turns.
In another attempt, I took a regular Tube with a Path-Deform-Modifier and a helix-spline, so I had good control of the Mesh, by changing the splines-parameters. But since my Mesh consists of several individual helixes, I cant use it cuz i can only select 1 spline in the deformation-modifier.
how to create an helix with variable section?. The axis diameter is constant.
View 3 Replies View RelatedI create a helix, two turns, base diameter = top diameter = 3, helix height (each turn) = 2.
Why when I look it from the top view, its shape is not a perfect circle?
Should it be a perfect circle when it looks from the top view, isn't it?
How to make it perfect circle when it looks from the top view?
why I cant sweep this region. I have tried to flip ucs move region etc.
M10x20.dwgSweep.jpg
how to bend down the start and end of the swiped helix down to the surface.
View 3 Replies View RelatedI have a helix I've made, and I want to turn it into a thread in a hole I've already made.
I'd also like to make a matching bolt to fit the said thread. Keep in mind my thread speficics are not importan this is all merely for a proof of concept.
I do know know if auto cad offer a say to make a bolt and so on w/o too much work -but I've attached the said file and the helix I'm concerned with is in the "threads" layer.
You can create a variable pitch helix by using the Equation Curve feature introduced in Inventor 2013.
Create a new 3D Sketch. Start the Equation Curve command.
Here are equations that I use to create helical curves. Many other variations exist.
Cartesian coordinates:
x(t) = radius * sin(360 * num_turns * t)
y(t) = radius * cos(360 * num_turns * t)
z(t) = height * t
[Code]....
When you sweep a profile along a helical path, use the plane normal sweep (instead of perpendicular sweep) to orient profiles suitable for coil or spring. In the example below, the sweep path is a constant radius, variable pitch helix.
I am working on Sweeping three helix profiles around a cylinder to create a screw thread. When I sweep the profile, Inventor gives me the error messages:
"The attempted operation would create a self-intersecting surfaces. Try with different inputs".
or
"The attempted operation did not produce meaningful intersection edges from the face-face intersection. Try with different inputs".
However, this is exactly what I need to create the helix profile I require and eventually increase the size of the Extrusion Sweep profile to 80mm. When I increase the sweep profile to 80mm I get the same error message about the self intersecting surfaces.
I am working with Autodesk Inventor Professional 2011, 64bit, 8gb RAM, Windows 7, Intel Core i7-2860QM.
I want to put holes on 2 sides of helix shape object. The holes are about 0.125" deep and 0.80" wide and next to each other.Encluded the shape.
View 8 Replies View RelatedTrick to keeping objects aligned with a helix when using an associative path array? The animation below demonstrates the problem where I can't seem to keep the "treads" on a spiral stairs aligned with the center of the helix. (fewer objects accentuate the problem)
View 3 Replies View RelatedI have generated a gear set using inventor. Now I would like to 3d print the gears. I have uesd the export tooth shape to get the true tooth profile. now I am attempting to use the coil feature to generate the helical tooth. The problem im running into is in the coil tool I can only give it a Revolution and height dimension. The hight is the width of the gear, but I am having a problem converting the helix angle to the "Revolution" perameter. I have read other posts and they say that it is Helix angle / 360. I have tried that and then compared it to the original gear generated by inventor and it is not even close. I need to do this on in internal gear and match it to an external gear.
View 2 Replies View RelatedAs CAD administrator at my company, which is in the process of implementing Inventor/Vault, I am quite sold on the Layout Modeling/Multi-body part modeling functionality that Inventor supports. Among other things I believe there is a large payoff in assembly stability and simplicity. However, this workflow is very different from the conventional methods of modeling individual parts and manually constraining assemblies. URLs....
View 8 Replies View RelatedHow best to make the stone facets go sideways into the main tower. As you can see though it doesn't make a whole lot of sense. How I could achieve such results?
View 1 Replies View RelatedHow can i make this chair part nurbs or poly modeling?
View 4 Replies View RelatedI am fluent in sketchup modeling but have had no success in attempting to model something similar to the crinkled wall mass in the attached image. I have d/l'ed 3dsmax for 30 trial and trying to learn on the fly, which is difficult. before i spend too much time trying to to achieve a crinkled wall mass? in my first attempt i was able to create a rectangle, add modifer of garment maker and apply cloth attributes (and ripple) to it but it's too smooth around the edges although it had amplitude to it.
View 9 Replies View RelatedI have a problem when I am modeling my character or rather the character from the animation academy. I have created an NURBS sphere and I want to adjust it to the arm, so I go to the component mode add some isosparms and then it happens!!! I can´t move any vertexes... but in the object mode I can move the hole object.
View 1 Replies View RelatedI'm an architecture student who has high interest in 3d modeling.I would like to learn how to design something in a very organic form for a change.I can model very accurately and fast what I need on Autocad most of the time, but it seems like autocad 3d modeling is not the best tool to be using for modeling something very curvy and random.
Some Examples: [URL] .....
So Basically, I want to be able to first sculpt the general exterior form I have sketched out or in my mind, and not only that, I would like to model the interior portions so I can have renders from inside the building. (Like the ons from the examples)
Although in architecture, 3D modeling comes into play after the 2d drafting, I don't think it's the same case for organic shapes. I would have a general layout sketched out on paper how the building would be formed, but not necessarily accurately measured. Then I would model the building to cut the sections through, and extract them out along with floor plans thus creating a very accurate orthographic drawings as well as gorgeous renders.or just poly edit with soft selection and other modifiers?
The best that work out was giving it a path constrain to a sphere changing to a rectangle and making some snapshot which it does not give me the specific control I need.
See image to see what I am trying to model, image is from NADAA, and am trying to do something similar to this but I can't.
How to create a quick sponge (or pores) look to an object without using materials?
Background: I am creating masonry and mortar. I need to zoom real close to the mortar so I can see the pores. Then I am going to have a blueish object pass thru the mortar to show water penetrating the mortar. Or something like that. I can't use a material to represent the look because I need to have an object pass thru it.
Every thing was just fine but at particular moment I noticed that viewports are not updating when I'm working. Sometime there is note ''inactive'' so to see changes I need to click on viewport to see them. I just can't work
p.s. In viewport configuration/rendering method/apply to: All viewports. I tried to google.
Right now I'm working on a preliminary horse model to test a number of theories I have about the best way I can model our carousel figures to show potential clients.
I am currently trying to place a saddle on the back of a horse and have the saddle sit snugly on the surface of the animal without passing through. Ideal, I would like for this to be something that could be animated as our goals are to build rigs in the models to show the different positions we can carve our carousel figures in.
I am right now trying the cloth modifier in order to drop a saddle-shaped place onto the back of the horse and then once that is against the surface, extrude the saddle from the plane. However this tends to cause wrinkling and would be great for the saddle blankets which will have lots of folds, including decorative folds in them (I already bookmark a great tutorial for pulling and arranging fabric).
Is there a way to tell the plane (or even the bottom faces of my sculpted saddle) to snap to the surface of the horse's back? Perhaps the surface or attachment constraints? I've tried both of those and so far have not had any luck. I'd like to avoid lining each individual vertex up if possible and I'd like to keep the objects detached for future swapping of various saddle designs.
What would the best way, in your experience, to do saddles on animals? If you have seen a carousel animal before, you are aware that they have decorative trappings covering their backs and heads. My eventual goal is to have one model of each animal we can do and to be able to swap out an assortment of trappings to show future clients what the company can do. Right now, everything is based on pictures of what we have done and drawings by the wood carvers.