3ds Max :: Scene Name As Render Output Automatically
Feb 9, 2012Is there a way in Max to automatically add the scene name, to your render output as in maya? I searched for a script but couldn't find it.
View 2 RepliesIs there a way in Max to automatically add the scene name, to your render output as in maya? I searched for a script but couldn't find it.
View 2 RepliesI can't figure out how to use planes with alpha masks in my scene when output z-depth element. The grey information is based on the geometry in the scene and not on texture. I think it would be possible to make a material based on the distance to the camera but my scenes have huge amount of objects and it's not realistic to texture every one.
View 2 Replies View RelatedIn MR, you can apply the camera shader to the lens slot in the render tab in render setup. I need to perform the same task in Scanline, but the dialog is different. (I am trying to render grass but occlude my building from the grass)
Is this possible in scanline?
Max 2014 (SP2)
Win 7 64-bit; Dual Xeon E5-2687W @ 3.10 GHz; 64 GB Ram
NVIDIA GeForce GTX 570; Quadro 4000
I rendered an interior scene. It took 17 hours 17 minutes and 35 seconds !!!
I used all arch and design materials. Some are used from material library. I am not really convinced with the output i made. I think there in nothing in the scene that making the render too high.
I m using
Core i7 2600 3.4 GHz 4 cores 8 threads
8 GB ram
1 GB geforce GTS 450 DDR3
win 7 64 bit
3ds max 2011 64 bit
I have a problem with the lighting in my scene.My interior is really and I don't know why.I want a smooth clay render but nothing's happened.Is there any way to upload my file?
View 3 Replies View RelatedI am trying to render a scene, but without having a grey background. I have tried the following techniques
1. Tried adding a sun and sky illumination, its renders the image perfectly but this sadly brings in a greyish background.
2. Tried creating a view in model space and then I added a white background image, but it seems to darken the render, although it does sort the white background problem
3. Finally I tried creating a viewport in paperspace, this sorts the white background problem, but I then lose all of my shadows.
All of the above are based on a perspective view/angle
How would I setup a render scene with a white background? Kind of like a photo studio? I am working on a project for a prototype vehicle that I need to do a presentation for. I want the vehicle to be the main focus.
View 9 Replies View RelatedWhenever I Render out a clip, the resultant file, when played back in quicktime is extremely bright.
I pretty much work in a standard comp for all my projects:
16bpc
HDTV (Rec.709) 16-235
Linearize working space
I have some projects that i previously rendered, and what you see in the after effects project window, is basically what you get on render - untill now that is. When I render the project, i usually use:
Render settings - Best settings
Output module Quicktime with H264 codec
I now want to render out the best possible lossless versions for more work - I am doing this so I can interpret interlaced footage into progressinve footage for my workflow. This is something found, to import the footage at 50FPS into a double frame rate comp. I then get discreet individual frames from the camera I am using. - But I say this just to explain why I want the best output for this part of the project. ( I have reset the preferences via CMD+Option+Shift on startup of AE) -
Sometime with some scenes, I have this trouble :
-when I render my beauty pass in TIF 16bits with render elements and when I leave MAX set my render-elements output files automatically, MAX use the initial name of the output beauty pass. So technically, It is suppose to make a couple of file with the same format and the same name.
-ok, I presse render to Backburner and I wait.
-Now my render is done, I go check my output files. And, sometimes, without constancy, my beauty pass is a TIF 16bits but my passes are in gray-scale or in 8bits or 16bits in random.
If I restart the job on Backburner, maybe it fix this problem, maybe not.
The unique thing I find to fix that is to set all my passes manually. but it's a pretty heavy process.
I have problem with anti aliasing when output z depth render elements. What main parameter control do I have to tweak to improve the edges?
View 2 Replies View RelatedWith After Effects CS5.5, we've been able to include custom output module templates (so, aside from the default Lossless, TIFF Sequence with Alpha, etc.). We're having trouble doing the same with CS6. Is there any way to make this work?
View 6 Replies View RelatedWhile using Irradiance map and Light cache from file, the final render is quite dull as against the single frame render, i`ve attached both images.
View 1 Replies View RelatedWe've started using State Sets to manage the output of render elements from our scenes and all was looking great UNTIL we noticed a rather nasty bug.
I hope I can describe this clearly. Here goes:
I have created 3 State Sets as follows:
Beauty
Outputting/saving a bitmap to ".eautyFrame_Beauty_.jpg" from the Render Output 'Save File' section.
No Render Elements enabled.
Reflection
No Ouput/file saved from the Render Output 'Save File' section.
Reflection Render Element enabled and outputting a bitmap to ".RefFrame_Ref_.jpg"
AO
Outputting/saving a bitmap to ".AOFrame_AO_.jpg"
AO material in Material Override section enabled.
Exposure Control deactivated.
Now when I switch between these state sets by clicking on the green arrows in the State Sets dialogue the 'output path' from the Beauty or AO state set gets transposed onto the output path in the Reflection Render Element in the Reflection state set.
It seems that Max 'recreates' the Render element each time the green arrow for that state set is clicked and any active Render Element inherits the output path from the previously active state set.
This effectively renders them unworkable for managing Render Elements.
I have isolated two issues in AE CC where I can duplicate a failed render with this message:
After Effects error: Rendering error while writing file "xxx". An output module failed. The file may be damaged or corrupted. (-1610153464)
This happens when opening an AE CS6 project and trying to render a simple comp with only one text layer and a moving mask. It also just happened after my first round trip test with Cinema 4D. I could RAM preview the c4d layer but the output to Quicktime h.264 failed.
I have even tried a full reinstall of AE CC. I have the basic FxFactory Pro plugins and MagicBullet Looks installed, but neither are being used since this is a single 1280x720 comp with a single C4D layer. Plus like I said it failed with the same error in past CS6 files.
I don't know how to force disable a plugin to test that, but I can't see how an unused plugin could cause a render to fail like this.
I'm on a new (late 2012) 27" iMac
3.4 GHz Intel Core i7
8GB RAM
NVIDIA GeForce GTX 680MX with 2GB VRAM
OS X 10.8.4
AE CC 12.0.0.404
CUDA driver 5.0.59
I'm rendering at 1920x1080HD 25fps. Used the expression found on numerous threads including this one to generate whole number pixel shifts per frame.
t = time;fr = t/thisComp.frameDuration;x = value [0];s = 4; //Speed in pixels per frame [x, fr*s]
I generated the text and images in InDesign and exported as a PDF. Imported PDF into AE. Have tried a few whole number values for s including 4 and still getting judder.
Generated to H264 and Apple Pro Res codecs doesn't seem to make much difference to judder.Here is my AE project with PDF. Here is output as H264 (40MB).
Also included a Quartz Composer file .where I created the same whole number pixel movement as AE but rendering it out in Quartz Crystal I get different judder but no better. Quartz Composer previews in real time and Quartz Crystal renders same project that took some 16min+ in AE in about 30 seconds. But no smoother output — even when applying AA and Motion Blur at render time.
Any video encoder where I can down-sample say a 75 fps render to 25 fps with frame blending? Does Apple's Compressor do frame blending? What about some other app that I can get this out smoothly from. I have FCP installed but have never done a title in it either.
Since my Dell only has 60Hz at full native res (2560x1440) I set it to 1080p and selected 50Hz to see if that effected anything but it makes absolutely no difference to playback smoothness.
AE CS6
OS X 10.7.5
AMD Radeon HD 6750M 1024 MB
Is there anyway to make 3Ds Max automaticalliy render from certain cameras i specify?
lets sasy i want to render from camera 1, 2 , then 3. And i wont be using my PC for a long time, can 3Ds Max do this alone...like some kind of a render queue??
Application: 3Ds Max 2010
GPU: ATI HD6970
RAM: 8GB
OS: Windows 7 64-bit
DX: 11
i just want to know is there any way to shut down pc after render fisnihes in after effects cs6?
i usually start the render process and leave the pc and shut down after render process finishes but it would be great if there is any built in option to do so automatically.
Dabbler using 3ds Max Design. Mapping image on to a plane - Rendering from Perspective window:
'Rendering' from Front View window:
I keep getting a dialogue box that says "Revit was unable to render the view due to an unknown error during render calculations. The rendering operation will be canceled." The only option is to click "close" and when i do so, it continues to render but only the sky and grass. My buildings are not present.
View 2 Replies View RelatedThe same scene, same settings, produce 2 very different outputs in max 2011 and 2012, render to texture for normals is currently useless in max 2012.
The blue one is a correct tangent normal map created from a sphere in max 2011, the colored one is the the one created inside max 2012 from the same objects and settings, and the last is another sample of normals generated in max 2012.
I have created a 3d model of a football stadium, but when I try to render it, it comes up with this message and it cannot render the scene. I've tried everything I can to fix it, but nothing has worked.
View 9 Replies View RelatedEach time I want to have batch render with 4 camera views. I thought it would provide me with elements along with it. But it just brings me only one file as I set .png.
I know it works with State Set by changing camera view. But Batch render should work too.
I can´t believe it. Save 50% Rendertime. Fix the Render Elements Bug with Render Optimizer V3! deactivate "contrast all Buffers" with RO V3, and you have the same speed as Vray Renderelements.2014 can comming! URL....
View 3 Replies View RelatedOkey, so I want to render a normal map directly from render production. Pretty much like the Viewport Filter "Normal map" in Mudbox. Can this be done? And I also want to make clear that I do not want to use "render to texture". I dont want to do any projection against an other mesh, I want to do it directly to the camera.
View 2 Replies View RelatedYesterday Ae was working perfectly. Today, Ae will not render compositions in the render queue or in AME? If I try to render from Ae,I get this error message:
and I can fin nothing about this error anywhere on line.
Is it possible to render an object to fit exactly into the render window. i.e If I have a plane object segmented into 512 * 512 segments and I randomly colour each polygon. If I render at 512*512 pixels, I would like to fit the plane exactly so that the rendered image shows 1 pixel per polygon.
Whilst you can select region to render its not that exact and is based on the visual window. can it be utilized with render blowup.
Basically I want to render a square object exactly ( no borders) at a large resolution, hence the need for render blowup so that I can render into smaller tiles.
When I render a 3D scene in Photoshop CS6, is the GPU of my system of any use? Whenever I render any 3D scene in PS, I have noticed that the GPU stays idle, it does nothing, everything seems to be done by the CPU. Is it supposed to be this way?
OpenGL _is_ correctly enabled in PS and I have just one video card in my system (GTX660 Ti 3GB).
Changing day scene into night?
View 3 Replies View RelatedI have been using VS for quite some time, along with my Panasonic GS500. When capturing my video, VS would create a file for every start /stop of the video. I shoot high school football. This is extremely convenient for cataloging plays, because each play is its own file. I know that "Split by Scene" is available, but it does not create a file for each play.I recently purchased a Canon XH-A1s and wanted to move to HD. will the new Canon camera and VS Pro X4 provide for the same type of capture, when optioned for HD.
View 4 Replies View RelatedI am using VS Pro X4 on a Windows XP Pro PC. When I 'capture' video from by vidcam (DV tapes) using 'split by scene' all the resulting clips all contain the first frame of the following clip.
I had this problem a year ago using my laptop on a VIsta Business platform and though that perhaps the 'problem' had something to do with Vista (well Vista isn't everyone's ideal platform) but now I am experiencing it on an XP PC so I am thinking that it is caused by VS Pro X4.
Is there a fix for this and/or a setting to stop this annoying problem. I am thinking that if No then I should reinstall VS 9, which I never had this problem with, just to allow me to capture video by scene correctly.
I'm new to 3ds max (and 3d modelling) so am possibly just superimposing my 2D graphics skills onto the 3D realm, but, here's a shot.
I've got a very complex scene, a room with walls, a floor any many objects inside. I want to simply select half of the visible room from a top viewport and simply cut it out (crop). The problem is some of the objects span across the whole room and they get removed completely rendering me with less than half of the room. Is there some function which simply removes the object wholly if it is completely in the selected area, otherwise just partially cut out the section that is selected if the only part of the objects area is selected?