I'm new to 3ds max (and 3d modelling) so am possibly just superimposing my 2D graphics skills onto the 3D realm, but, here's a shot.
I've got a very complex scene, a room with walls, a floor any many objects inside. I want to simply select half of the visible room from a top viewport and simply cut it out (crop). The problem is some of the objects span across the whole room and they get removed completely rendering me with less than half of the room. Is there some function which simply removes the object wholly if it is completely in the selected area, otherwise just partially cut out the section that is selected if the only part of the objects area is selected?
When the modify dimensions box is open, the 'roundoff' menu gives me 1/16", 1/8" etc, even when DECIMAL is selected as the unit format.
This wasn't happening earlier, not sure what's going on. [in fact in a solved problem from earlier, a colleague found a drawing that had units set to millimeters, had its insertion scale set to inches! Different computer, so not related].
I am trying to edit a JPEG. It is one layer. My mode is Normal with 100% opacity, 100% fill. The layer is not locked.
I can use several tools including move, magic wand, paint bucket, crop. However, I cannot use the eraser, paintbrush, healing tool, clone stamp (which is the one I desperately need to use) or many others.
to make and image half transparent, 1/4 transparent and etc.?
Like if the image is totally blue and I make it half transparent, If I put that image in a red background in a site it would appear to be purple. Any way to make a image half transparent on photoshop 6.0?
when i open an image to work on onlyhalf of it is showing. It is as if i need to scroll down to see the whole page. I have the scroll bar visible, but it doenst move. When i try to move the image up the screen it moves out of its box, leaving a checkered background in its place.
Just realised that most of my filters have disapeared since trying to update to 14.1.2. The update has failed several times, and I now get a 'There is a problem with Generator' message every time I start Photoshop.
I upgraded to X5 specifically for m2t 1980x1080 50p rendering but when it reaches between 50%-60% it stops. No error message comes up and the program doesn't shut down, just goes back to the "Share" screen.
I am currently trying to render a 23 minute slideshow containing only JPEGS, no video. After 3 tries using slightly different rendering settings each time, I tried a 13 minute video containing 50p Full HD video and that seemed to render fine. I am using a Toshiba Satellite L500 laptop but as far as i can tell it is within the minimum requirements for X5.
The last settings I used to render mt2 were:
1980x1080 @ 50 fps PAL HDMV Quality- 70 Video Format -MPEG-2 (also have tried H.264) Video Data Rate - Variable 25000kbps
how to make a rounded rectangle selection now. But what about a rectangle with only the top-left and top-right corners rounded, and the bottom corners flat 90 degrees.?
I would like to take face pictures and split the faces in half. After that, I would like to use the left side of the face and match it to the reverse left side face together(having 2 left sides which will look like a normal face after the 2 sides will be brought together).
So:
1. picture of a human face (head)
2. slipt the face in half
3. remove the right side
4. highlight the left side and make a reverse image
5. put together the real left side and the reverse left side in one face
Divide The Tube Part in half its too big for my 8in x 8in 3d printer. The last time i used it was on a dos operating system and it has changed a lot since then. URL....
I can't seem to get the stairs to cut say half way down. The normal view range for the view doesn't cut it, and neither does a plan region. Going up is great, I don't see why cutting it down is so difficult...?
I have a weird texture issue in Softimage.When viewing my model in softimage, everything looks fine. However, when I export to FBX and re-import, half the model texture looks messed up; while the UVs look fine in the viewport:
image1
When I look closely, I notice that the UVs have somehow been rotated in such a way that they look fine, but the edges are all rotated wrongly (the seams don't match up anymore and I can't island select areas)
image2
Exporting to .obj doesn't seem to give this issue, but this is not a good solution as I may need to animate the robot in the very near future...
I'm using LR 3.x and when I export a group of files, the preview tiles (not the image itself) are sometime half grey, like they didn't fully get processed. I usually delete them and re-export the problem file.
I have a logo that seems to import at half opacity when placed. I thought maybe it was the way it was being viewed, but it prints that way too. Something obvious I am missing?
When I render a 3D scene in Photoshop CS6, is the GPU of my system of any use? Whenever I render any 3D scene in PS, I have noticed that the GPU stays idle, it does nothing, everything seems to be done by the CPU. Is it supposed to be this way?
OpenGL _is_ correctly enabled in PS and I have just one video card in my system (GTX660 Ti 3GB).
I have been using VS for quite some time, along with my Panasonic GS500. When capturing my video, VS would create a file for every start /stop of the video. I shoot high school football. This is extremely convenient for cataloging plays, because each play is its own file. I know that "Split by Scene" is available, but it does not create a file for each play.I recently purchased a Canon XH-A1s and wanted to move to HD. will the new Canon camera and VS Pro X4 provide for the same type of capture, when optioned for HD.
I am using VS Pro X4 on a Windows XP Pro PC. When I 'capture' video from by vidcam (DV tapes) using 'split by scene' all the resulting clips all contain the first frame of the following clip.
I had this problem a year ago using my laptop on a VIsta Business platform and though that perhaps the 'problem' had something to do with Vista (well Vista isn't everyone's ideal platform) but now I am experiencing it on an XP PC so I am thinking that it is caused by VS Pro X4.
Is there a fix for this and/or a setting to stop this annoying problem. I am thinking that if No then I should reinstall VS 9, which I never had this problem with, just to allow me to capture video by scene correctly.
I renamed all the textures to tif textures and now 3ds Max tells me that there are still missing jpeg textures.
I followed the tutorials on the web to fix these issues : I mean by using the material/map browser but I can't find the "root Only" checkbox that is in 3ds Max 2009.
How can I display all the maps used in the scene ?