3ds Max :: How To Merge Selectionsets From Other Scene?
Sep 29, 2011how do I merge nodes from other .max files and get the selectiosets as well?
View 7 Replieshow do I merge nodes from other .max files and get the selectiosets as well?
View 7 RepliesI am trying to merge a unit of furniture into my scene. The unit of furniture is a MAX file.
When the MAX is imported the object is read only. Why is this? Surely only XREFs and File Linked entities should be read only?
I want to modify the imported 'Merged' MAX entity.
System information: Win7 x64 / 3DSMax Design 2014 SP3 / AutoCad 2014 SP1 Lenovo E30 ThinkStation Xeon E31225 Quadcore @3.10Ghz PNY GTX760 XLR8 2GB (334.89 Driver) 24Gb Ram Corsair 650w PSU
When I merge geometry into a scene that is already using the same materials, it prompts me what I want to do. I always select "Use scene materials"...however, whenever I look at the slate, it shows duplicates all over the place. To keep mat library optimized becomes a task when you are dealing with a lot of materials.
Why does MAX not listen to me when I tell it to use the scene materials that have matching names?
Max 2014 (SP2)
Win 7 64-bit; Dual Xeon E5-2687W @ 3.10 GHz; 64 GB Ram
NVIDIA GeForce GTX 570; Quadro 4000
I have a modell that is made with the system scale set to mm, and try to merge the modell in to a scene with the system scale set to m. The merged modell appear 100 times bigger than it should.
Is there a little trick for this?
What is a good way to merge references back into a scene to upload to render farm?
View 2 Replies View RelatedA while ago I thought I saw in a tutorial the ability to merger materials from another scene without merging the geometry. I have dug around a bit but can't figure out how to do this, or if it's even possible.
Max 2014 (SP2)
Win 7 64-bit; Dual Xeon E5-2687W @ 3.10 GHz; 64 GB Ram
NVIDIA GeForce GTX 570; Quadro 4000
Why cant I save a cdr job with all the merge fields setup so that next time I open the file I can go straight to 'merge to new document'.
So Ive set up a 10 to view raffle tickets job. Inserted 20 numerical merge fields, positioned, resized, applied font size color alignment etc etc etc.. Takes ages..... So then merge to a new document, works nice and I can save it fine.
There are a hundred reasons why i may have to close the 'master' merge file before the job has been successfully printed. It may be a repeat print job.
Any which way I really dont get why the live merge data fields are lost on closing the file.
For what I need Photoshop for, I use CMD-E all the time to create raster graphics from vector shapes. I often use this feature to combine shape layers to create buttons. So, this completely destroys my work flow. The only work around I've found is to create an additional raster layer to merge with the vector layers.
View 7 Replies View RelatedWhen I render a 3D scene in Photoshop CS6, is the GPU of my system of any use? Whenever I render any 3D scene in PS, I have noticed that the GPU stays idle, it does nothing, everything seems to be done by the CPU. Is it supposed to be this way?
OpenGL _is_ correctly enabled in PS and I have just one video card in my system (GTX660 Ti 3GB).
Changing day scene into night?
View 3 Replies View RelatedI have been using VS for quite some time, along with my Panasonic GS500. When capturing my video, VS would create a file for every start /stop of the video. I shoot high school football. This is extremely convenient for cataloging plays, because each play is its own file. I know that "Split by Scene" is available, but it does not create a file for each play.I recently purchased a Canon XH-A1s and wanted to move to HD. will the new Canon camera and VS Pro X4 provide for the same type of capture, when optioned for HD.
View 4 Replies View RelatedI am using VS Pro X4 on a Windows XP Pro PC. When I 'capture' video from by vidcam (DV tapes) using 'split by scene' all the resulting clips all contain the first frame of the following clip.
I had this problem a year ago using my laptop on a VIsta Business platform and though that perhaps the 'problem' had something to do with Vista (well Vista isn't everyone's ideal platform) but now I am experiencing it on an XP PC so I am thinking that it is caused by VS Pro X4.
Is there a fix for this and/or a setting to stop this annoying problem. I am thinking that if No then I should reinstall VS 9, which I never had this problem with, just to allow me to capture video by scene correctly.
I'm new to 3ds max (and 3d modelling) so am possibly just superimposing my 2D graphics skills onto the 3D realm, but, here's a shot.
I've got a very complex scene, a room with walls, a floor any many objects inside. I want to simply select half of the visible room from a top viewport and simply cut it out (crop). The problem is some of the objects span across the whole room and they get removed completely rendering me with less than half of the room. Is there some function which simply removes the object wholly if it is completely in the selected area, otherwise just partially cut out the section that is selected if the only part of the objects area is selected?
i have massive problems converting a scene which is actually in M system units, and that i want to convert to MM as system units.
What would be the correct workflow ? (i tried the rescale world units but that didn't work that well, and just scale up 1000x neither)
Ive been searching for a tutorial to get the same effect as the picture I have attached.
Half Sea and Half land.
I found this in an australian company portfolio called constructive media.
how i can set up a scene and achieve the same kind of effect?
where I can get a scene with lights to use for the purpose of developing and testing arch and design materials?
View 6 Replies View RelatedI have a model with jpg textures.
I renamed all the textures to tif textures and now 3ds Max tells me that there are still missing jpeg textures.
I followed the tutorials on the web to fix these issues : I mean by using the material/map browser but I can't find the "root Only" checkbox that is in 3ds Max 2009.
How can I display all the maps used in the scene ?
I cannot get any lights to appear in my 3d scenes until I begin rendering. I have installed all updates. In fact, this started when I installed the Creative Cloud update back in December. Also, how do I get rid of the annoying IBL preset?
View 3 Replies View RelatedI have 2 or more extruded shapes in a 3D scene, the trash can is grayed out and each object has what looks like a small padlock on it and I can't delete anything .
View 2 Replies View RelatedI have about 13 different 3D objects, each on their own layer, and I want them to be able to cast shadows from lights all on the same ground plane. I know the setup for an individual object but when I go to set it up for each one they keep generating their own ground plane and the end result is no where close to where I want them. It's vital for this project I'm working on and I can't find any guide for the 3D features in the extended edition that is free.
View 1 Replies View RelatedI recently bought Photoshop CS6. Previously, I used Photoshop Elements 10. One nice feature of PSE was the Photo merge Scene Cleaner that Photoshop CS6 doesn't seem to offer.
What is the best or simplest way of achieving the same (i.e. blending two images and removing an object from one of the images) in Photoshop CS6?
My first try was to load the photos into a stack and let Photoshop arrange the layers and then use layer masks to hide the unwanted object from the image. However, I found the result less convincing (without investing more time in fine-tuning the result) than with the easy-to-use Photo merge Scene Clear assistant in PSE 10. Maybe it was just this particular set of images (one issue I noticed is that the stacking script did not compensate for vignetting in the images leading to hard transitions between the two photos).
it is possible to select a part of a video scene and apply brightness/contrast just to that part of the scene. I have a scene with a sign in the foreground which is in shade whereas the rest of the scene is well lit.
it is possible to select part of an image using the 'magic wand' feature of Paint Shop Pro and wondering if this can be done within VSX4.
I guess it could be done the hard way of splitting the clip into separate frames and then brighten the sign in each frame using Paintshop Pro and then 'reassemble' the frames back into a video clip but this would be very time consuming.
Ok, just got and installed the box version of VS X4. Uninstalled the TBYB ver and then installed the boxed full version. It retained all the custom instant projects I downloaded for the TBYB ver and all other downloads. I went through it all to see what content was added and saw a lot of new content.
But when I went to the Disc authoring program I saw only 6 basic and boring menu templates under AVCHD and Blu-ray and only 3 templates under BD-J while all the smart scene menus were found only under DVD?!?
Why are the smart scene menus missing from AVCHD and Blu-ray?
I also find it sad to see the 3D menus in the really bad DVD Factory Pro 2010 not available in X4 but interesting to find the templates in instant projects.... any way of making these DVD menus for AVCHD or Blu-ray?
I have used my Video Studio Pro X3 to creat a few videos. When I now try to creat a video the split by scene buttion is greyed out. I dont think I have done anything with the settings on my Camera a Sony HDR CX7EK. I record in standard definition and the file created has an extension .mpg with 720x576, 25 frames per second. The only difference this time around is that I took the memory card from the camera and transfered it to the computer with a reader instead of using the sony transfer and charging docking station. Strange is that I can also not split by second when using old projects where I could split scnenes some 6 months ago.
I also did read in a few other posts the button is greyed out if you record in analog cameras, which is understandable, but to my dissmay it seems like splitting by scene does not work on HD recorded files, is that true as i have used the HD function in the camera and created AVCHD files with file extension .MTS and plan to creat a few movies later on?
I have made six slideshows and saved them as mpg files. I have not made any chapters. I now want to do a DVD menu. What I would like to try is a first menu screen with two options "Play All" and "Scene Selection". Play-all will play all and then return to this first menu page. Scene-selection will go to a second menu page. Any scene selected will play and then return to this second screen which will have a link back to the first menu. I'm really at a loss to see how to do this using the menu creation in VS. Is it possible?
View 10 Replies View RelatedIs there a way to get at the Photomerge Scene Cleaner functionality that is in Photoshop Elements via full Photoshop CS4?
View 3 Replies View RelatedI have tried for three days to get my scene files for 3ds Max to open. I have completely removed and reinstalled everything pertinent to 3ds Max, including the scene files. Every time I try to open a file such as battlefield start, all I get is "open file failed".
I have tried everything possible to get the files to open. I installed two different zip files extractors, to make sure that the files were extracting correctly. 7Zip says the files are corrupted when I try to extract the, so I reloaded the files but got the same results. I also used Bitzip to extract the files, but nothing happens. Give me the exact procedure I should be following to download and extract these files?
I've been playing with Scene Referencing, and have a question about skinning. Is the ability to bind a mesh that is part of an Assembly Reference something that will be coming in a future release? I'd like to be able to bind both a high-poly and a low-poly mesh to one rig using scene assembly. That way I can swap armor parts, weapons, etc on one rig without cutting/pasting animation between rigs.
I've attached a picture of a sample of what I'm referring to. If that isn't workable, any other workflow that is comparable?
Is there a way to have a script executed when a scene is loaded? So basically, the scene is loaded and then a custom user maxscript is executed immediately?
This script should be SCENE-DEPENDENT, not a general startup-script...
In the 2010 M/MapBrowser I could save all scene materials to a .mat library with two mouse clicks. I can't see how to do this in the new M/MapBrowser except dragging them one by one into the new mat tab.
View 3 Replies View RelatedAny good way of cleaning out your scene in max, to be able to delete a texture from your scene seems to be missing..
View 3 Replies View Related