3ds Max :: Material Testing Scene
Jan 28, 2014where I can get a scene with lights to use for the purpose of developing and testing arch and design materials?
View 6 Replieswhere I can get a scene with lights to use for the purpose of developing and testing arch and design materials?
View 6 RepliesI'm working with a procedure to render the same scene (same camera position, same light, same lens, same output size, etc) several times due material change. The number of renderings of the same object may easily reach thousands because the scene objects may receive hundreds of different materials at the same time.
Due the scale and repetition of this render process I was wondering if there is a way to pre-render what doesn't change from render to render to try to speed up the process as much as I can. The ideal solution is to do the next Render by reusing all the calculations made previously (even if I have to save a temporary render info - not sure this is even possible inside 3ds Max).
The ideal world would be having a baked max file waiting just for the material replacements and quickly generate the rendered image as fast as possible.
I know some different material properties may affect light and shadows but I think 3ds Max already separate this Render step.
My aim is to automate this process reducing the overall rendering time without wasting resources to recalculate what haven't changed.
I made a video explaining my problem. By the way in the scène I'm creating I'm using v-ray as renderer and v-ray materials.
[URL]
After saying I had very few issues running LR 4.0, 4.1, and 4.2 on a Win 7 32-bit machine, I have started running into problems after trying to make some color corrections using the CA and defringe options. Deleting the preference file did not work, so I am guessing the best thing to do would try the 4.3RC on a new catalog. Correct way to do this without the RC taking over my current catalog. Should I delete 4.2 before installing 4.3RC? I think I would need to rename the Catalog.lrcat file and the Previews.lrdata file so that they would not be pickied up by the RC. Correct? If so, once I have a new catalog in 4.3RC, I would import some files and see how it works out. If I once again become a happy user, how would I import my previous settings from the renamed files?
View 7 Replies View RelatedI am trying to detect overlaps between two different features. They are, at the core, shape files from a GIS system and we have AutoCAD Civil 3D 2009.
I have reviewed the steps to test for Topo within a feature but don't know how to test topo between two features. I need to test for and identify "Overlaps" between feature A and Feature B and when Feature A is "Not Entirely Within" Feature B.
I loaded the free trial of CS6 to see if I should buy the upgraded version, or be happy with the less expensive older programs.
Although I can grab the color (alt+click) -- and I see the "spot" that I drag to clone/paint over the object that I'm trying to remove... NOTHING HAPPENS. No color applies, nothing disappears - nada.
I'm running this on a MAC.
I bought a font package and using photoshop to test my fonts always starts out okay. But by the time I cycle through say...40 options things go to hell in a handbasket and SLOOOOOW down. is it the fonts slowing me down? I have a 4gb RAM 2.4 ghz core duo. Is there another option I can use to test out fonts before putting them in photoshop?
View 3 Replies View RelatedIn AutoCAD 2008 vba, how can I test if the active UCS is the WCS? ThisDrawing.activeUCS will have a null value ID and using IsNull to test for it won't work. Heaven forbid the developers return the world, if the WCS is active.
View 2 Replies View RelatedIn inventor 2013 simulation what is the way to test a fabrication for counter balanced weight stability?
If you see the enclosed rough assembly. I have been playing with variouse stuff and not getting the results i want.
The idea is to work out how much weight the arm will hold without tipping over. and then by increasing the base size and weight or arm length i can then work out the ultimate design for my needs.
The way i want it to work is so that the base is just sitting on the floor as in real life with gravity and weight keeping it there and then as i apply weight to the arm see the tipping or load effect.
This upload is simple and i constrained the base via an axis on the edge put as soon as i run the symulation it just tips over and it shouldnt?
I have tried many other things but get a variety of results like the base suddenly flying off and a thousand miles an hout due to the contacts used ?
If i want to see how stable a design is before it tips over after adding counter balanced weights etc. How would i set this up in dynamic simulation?
what i want to do is to mess about by distributing weights at key points to see how the model behaves / how stable it is, and i want to test it until it falls over, this will enable me to test it to it's limits.
I assume i need to place the design on a surface / floor with gravity on and set to the floor. it must be free standing initially.
the item needs to sit on the floor but must not be held back by any constraints so what contact do i use, would it be a spatial contact between the floor and the base component?
I can delete every unused material except one in the Material Editor.I am trying to make the custom Material library and somehowI have got the Material I cannot delete. URL....
View 9 Replies View RelatedI am in the samill building buisness. While designing I thought it would be nice to show logs on our equipment. Is there anyway to show bark on drawings to show the texture on the final drawing?
View 1 Replies View RelatedI upgraded to 3DsMax 2011 and still have some problems navigating the Slate Material Editor. I want to create a Mix material as the "first" material but I'm only able to double click on the Sample Slot to get a standard material in the "View1" as my "first" material. I am able to create a "Mix" node here, but it has to be connected to the "Standard" material and this makes it so that i can not drag the material in to the "Environment and Effects" tab as my "Environment Map".
When i go back to the "Compact Material Editor" (which waists time), I can select the Standard icon but "Maps" is not available in the "Material/Map Browser" when i right click on an open space.
Im on Max 2011 with sp1 and the latest hotfix installed, working with vray 1.5 sp5. When i try to re-set mu material editor (compact not slate) i get the folllowing error message
"Runtime error: cannot assign undefined to material editor slots" and a Macro_media utilities window opens with the following script
macroScript clear_medit_slots
enabledIn:#("MAX", "VIZ")
category:"Medit Tools"
internalCategory:"Medit Tools"
ButtonText:"Reset Material Editor Slots"
tooltip:"Reset Material Editor Slots"
[code]....
I'm not a scripter but it seems that there is no material defined to place into the slots on re-set. I've recently had a problem with my material editor not giving me acess to slate as i had loaded up my 2010 menus into 2011 but i've since re-installed max and vray and am still getting this.
When I render a 3D scene in Photoshop CS6, is the GPU of my system of any use? Whenever I render any 3D scene in PS, I have noticed that the GPU stays idle, it does nothing, everything seems to be done by the CPU. Is it supposed to be this way?
OpenGL _is_ correctly enabled in PS and I have just one video card in my system (GTX660 Ti 3GB).
Changing day scene into night?
View 3 Replies View RelatedI have been using VS for quite some time, along with my Panasonic GS500. When capturing my video, VS would create a file for every start /stop of the video. I shoot high school football. This is extremely convenient for cataloging plays, because each play is its own file. I know that "Split by Scene" is available, but it does not create a file for each play.I recently purchased a Canon XH-A1s and wanted to move to HD. will the new Canon camera and VS Pro X4 provide for the same type of capture, when optioned for HD.
View 4 Replies View RelatedI am using VS Pro X4 on a Windows XP Pro PC. When I 'capture' video from by vidcam (DV tapes) using 'split by scene' all the resulting clips all contain the first frame of the following clip.
I had this problem a year ago using my laptop on a VIsta Business platform and though that perhaps the 'problem' had something to do with Vista (well Vista isn't everyone's ideal platform) but now I am experiencing it on an XP PC so I am thinking that it is caused by VS Pro X4.
Is there a fix for this and/or a setting to stop this annoying problem. I am thinking that if No then I should reinstall VS 9, which I never had this problem with, just to allow me to capture video by scene correctly.
I'm new to 3ds max (and 3d modelling) so am possibly just superimposing my 2D graphics skills onto the 3D realm, but, here's a shot.
I've got a very complex scene, a room with walls, a floor any many objects inside. I want to simply select half of the visible room from a top viewport and simply cut it out (crop). The problem is some of the objects span across the whole room and they get removed completely rendering me with less than half of the room. Is there some function which simply removes the object wholly if it is completely in the selected area, otherwise just partially cut out the section that is selected if the only part of the objects area is selected?
i have massive problems converting a scene which is actually in M system units, and that i want to convert to MM as system units.
What would be the correct workflow ? (i tried the rescale world units but that didn't work that well, and just scale up 1000x neither)
Ive been searching for a tutorial to get the same effect as the picture I have attached.
Half Sea and Half land.
I found this in an australian company portfolio called constructive media.
how i can set up a scene and achieve the same kind of effect?
I have a model with jpg textures.
I renamed all the textures to tif textures and now 3ds Max tells me that there are still missing jpeg textures.
I followed the tutorials on the web to fix these issues : I mean by using the material/map browser but I can't find the "root Only" checkbox that is in 3ds Max 2009.
How can I display all the maps used in the scene ?
how do I merge nodes from other .max files and get the selectiosets as well?
View 7 Replies View RelatedI cannot get any lights to appear in my 3d scenes until I begin rendering. I have installed all updates. In fact, this started when I installed the Creative Cloud update back in December. Also, how do I get rid of the annoying IBL preset?
View 3 Replies View RelatedI have 2 or more extruded shapes in a 3D scene, the trash can is grayed out and each object has what looks like a small padlock on it and I can't delete anything .
View 2 Replies View RelatedI have about 13 different 3D objects, each on their own layer, and I want them to be able to cast shadows from lights all on the same ground plane. I know the setup for an individual object but when I go to set it up for each one they keep generating their own ground plane and the end result is no where close to where I want them. It's vital for this project I'm working on and I can't find any guide for the 3D features in the extended edition that is free.
View 1 Replies View RelatedI recently bought Photoshop CS6. Previously, I used Photoshop Elements 10. One nice feature of PSE was the Photo merge Scene Cleaner that Photoshop CS6 doesn't seem to offer.
What is the best or simplest way of achieving the same (i.e. blending two images and removing an object from one of the images) in Photoshop CS6?
My first try was to load the photos into a stack and let Photoshop arrange the layers and then use layer masks to hide the unwanted object from the image. However, I found the result less convincing (without investing more time in fine-tuning the result) than with the easy-to-use Photo merge Scene Clear assistant in PSE 10. Maybe it was just this particular set of images (one issue I noticed is that the stacking script did not compensate for vignetting in the images leading to hard transitions between the two photos).
it is possible to select a part of a video scene and apply brightness/contrast just to that part of the scene. I have a scene with a sign in the foreground which is in shade whereas the rest of the scene is well lit.
it is possible to select part of an image using the 'magic wand' feature of Paint Shop Pro and wondering if this can be done within VSX4.
I guess it could be done the hard way of splitting the clip into separate frames and then brighten the sign in each frame using Paintshop Pro and then 'reassemble' the frames back into a video clip but this would be very time consuming.
Ok, just got and installed the box version of VS X4. Uninstalled the TBYB ver and then installed the boxed full version. It retained all the custom instant projects I downloaded for the TBYB ver and all other downloads. I went through it all to see what content was added and saw a lot of new content.
But when I went to the Disc authoring program I saw only 6 basic and boring menu templates under AVCHD and Blu-ray and only 3 templates under BD-J while all the smart scene menus were found only under DVD?!?
Why are the smart scene menus missing from AVCHD and Blu-ray?
I also find it sad to see the 3D menus in the really bad DVD Factory Pro 2010 not available in X4 but interesting to find the templates in instant projects.... any way of making these DVD menus for AVCHD or Blu-ray?
I have used my Video Studio Pro X3 to creat a few videos. When I now try to creat a video the split by scene buttion is greyed out. I dont think I have done anything with the settings on my Camera a Sony HDR CX7EK. I record in standard definition and the file created has an extension .mpg with 720x576, 25 frames per second. The only difference this time around is that I took the memory card from the camera and transfered it to the computer with a reader instead of using the sony transfer and charging docking station. Strange is that I can also not split by second when using old projects where I could split scnenes some 6 months ago.
I also did read in a few other posts the button is greyed out if you record in analog cameras, which is understandable, but to my dissmay it seems like splitting by scene does not work on HD recorded files, is that true as i have used the HD function in the camera and created AVCHD files with file extension .MTS and plan to creat a few movies later on?
I have made six slideshows and saved them as mpg files. I have not made any chapters. I now want to do a DVD menu. What I would like to try is a first menu screen with two options "Play All" and "Scene Selection". Play-all will play all and then return to this first menu page. Scene-selection will go to a second menu page. Any scene selected will play and then return to this second screen which will have a link back to the first menu. I'm really at a loss to see how to do this using the menu creation in VS. Is it possible?
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