3ds Max :: Using Planes With Alpha Masks In Scene When Output Z-depth Element
Feb 11, 2012
I can't figure out how to use planes with alpha masks in my scene when output z-depth element. The grey information is based on the geometry in the scene and not on texture. I think it would be possible to make a material based on the distance to the camera but my scenes have huge amount of objects and it's not realistic to texture every one.
View 2 Replies
ADVERTISEMENT
Mar 14, 2013
How can i change properties of render element such as depth (pngio.setType #true48) or alpha through maxscript?
View 1 Replies
View Related
Jan 6, 2012
I trying to make DOF outputing Mental Ray z-depth render element but I get a lot of defects around objects and between objects. I use AE and FrischLuft to comp the two images, and how to optimize the anti aliason to get rid of the ghost effect and the smearing (see image).
View 2 Replies
View Related
Oct 5, 2011
How to set the bit depth for the output path. All the formats I try give me 8 bit and I need 16 or 24.
View 2 Replies
View Related
Mar 24, 2006
I created alpha masks in "Channels" , when I click "Layers" tab I can see the effect
but when I try to save that image for web I see that mask was not applied.
So my question is:
How do I actually apply the mask created in Alha Channel.
View 9 Replies
View Related
Mar 22, 2011
how to add z-depth layer to alpha Chanel in adobe when its saved in separate images in max? do i have to save in any particular format?
View 1 Replies
View Related
Nov 10, 2005
I'm wanting to take and existing graphic and use the outer edge to shape another graphic. In other words, I'd like to make the first graphic a 'cookie cutter' so to speak that I can use on other graphics.
View 4 Replies
View Related
Sep 27, 2012
Is there anything that can be done using an alpha channel, that can'tbe done using masks and layers, or vice versa? Context of question: I've worked extensively with masks and layers.I've never worked with alpha channels.For example:
Using an alpha channel:
1. Open two single layer images, A and B, neither one of which has analpha channel.
2. Drag the image B over to A and close B.3. Now image A has two layers, A and B. Put layer A on top, selectlayer A, set the blend mode to Normal, and add an alpha channel.4. Erase part of layer A, where-ever you want layer B to show through.At this point, layer A has an alpha channel with white where you wantlayer A to show, and black where you want layer B to show, but it doesnot have a mask.
OR
Using a layer mask:
1. Open two single layer images, A and B, neither one of which has analpha channel.
2. Drag image B over to A and close B.3. Now image A has two layers, A and B. Put layer A on top, selectlayer A, and set the blend mode to Normal (don't add an alphachannel).
4. Create a solid white mask for layer A. Paint black on the maskwhere you want layer B to show through.At this point, layer A has a mask with white where you want layer A toshow, and black where you want layer B to show., but it does not havean alpha channel.
In both cases, using a mask or using an alpha channel, the net resultis the same.So again, is there anything that can be done using an alpha channel,that can't be done using masks and layers, or vice versa?
View 6 Replies
View Related
Feb 9, 2012
Is there a way in Max to automatically add the scene name, to your render output as in maya? I searched for a script but couldn't find it.
View 2 Replies
View Related
Aug 31, 2011
Sometime with some scenes, I have this trouble :
-when I render my beauty pass in TIF 16bits with render elements and when I leave MAX set my render-elements output files automatically, MAX use the initial name of the output beauty pass. So technically, It is suppose to make a couple of file with the same format and the same name.
-ok, I presse render to Backburner and I wait.
-Now my render is done, I go check my output files. And, sometimes, without constancy, my beauty pass is a TIF 16bits but my passes are in gray-scale or in 8bits or 16bits in random.
If I restart the job on Backburner, maybe it fix this problem, maybe not.
The unique thing I find to fix that is to set all my passes manually. but it's a pretty heavy process.
View 2 Replies
View Related
Aug 20, 2012
Saving selections and alpha channel masks?
View 2 Replies
View Related
May 27, 2013
I need to output xparent alpha backgrounds in .png image sequences can X6 do this? Other formats are fine but preferably I'd like to use image sequences.
View 2 Replies
View Related
Sep 11, 2012
I am having trouble with using my layer masks. I can use the masks that are hidden (shown with black screen) and apply them with the white brush, but I cant get white or shown masks to be taken off with the black brush. Sometimes, not always I have trouble adjusting the opacity of white masks. I was playing around with actions I downloaded and after applying three actions to a photo, elements froze on me. I read about trashing preferences, I dont know what that does or means but I tried to hit cntrol alt shift when photoshop was opening and nothing happened. When it first opens it shows I can install the new inspiration browser ( i dont know what that is either) thinking it was a required update I tried to update and it gave me an error message, something about the installer has been mis-configured.
View 4 Replies
View Related
Jan 7, 2008
im trying to add an alpha layer or alpha channel to a bitmap and save in BMP format.
I am using Photoshop 6.
View 1 Replies
View Related
Jul 23, 2005
can someone tell me the easiers way to make an alpha tga file? Photoshop 7 can done alpha when i save to tga 32 bits, but in CS we have to do it manually...
View 1 Replies
View Related
Sep 5, 2013
any difference between alpha layer and alpha channel? I mean has to be right? I just don't know what exactly that would be if there is. I'm trying to figure out some more stable uses for computer graphics when building textures with alpha layer or alpha channels. So far I get a flicker from opengl bug when using alphas. So I'm wondering if I use Alpha layer and something with a solid color underneath the geometry if I could achieve a more stable result where alpha sorting. Possibly clearing it up where my alpha layered geometry stays on top vs bleeding through at times it seems.
View 4 Replies
View Related
Dec 7, 2011
How do you draw polylines in different planes? If I set the normal it does nothing. I would like to use polyline2d because you can use bulges and not with polyline3d.
<CommandMethod(
"testpline")> _
Public
Subtestpline()
'' Get the current document and database, and start a transactionDim acDoc AsDocument = Application.DocumentManager.MdiActiveDocument
[code].......
View 2 Replies
View Related
Oct 15, 2013
I have 2 problems:
1. created a turbine whose blades are made from some planes that I applied thicken offset command. I applied circular pattern to multiply the blade around center point but i get too many planes and i must to make invisible each one. How can i make invisible all planes in the same time.
2. After i make them invisibile i exit from that part but when i start that part again or when i place it in an assembly all planes are visible. What should i do to make them invisible for ever.
View 2 Replies
View Related
Jun 17, 2012
I was wondering if I can have two image planes in a viewport. I like to have an image in the background to use as a reference sometimes but I can't figure out a way to put more than one image at a time.
View 3 Replies
View Related
May 28, 2011
I'm new to Maya and Maya 2011
I create a new file.. and a new imageplane.. and it's frozen in all views.. it doesn't move around as it's supposed too when I tumble.
In the image plane attributes panel the image plane is set to 'attached to camera' changing it to fixed makes no difference.
View 1 Replies
View Related
May 9, 2011
I am trying to make a section render using clipping planes, but when I hit render it renders as if the clipping planes are not there.
View 1 Replies
View Related
Oct 22, 2011
I have a site plan with trees which look like two crossed planes when looked in 3D black and white. I wonder if there is a way to smooth these trees so they look smooth at least during the time that I prepare a PDF of the black and white 3D Site Plan. If this setting can be reverted to the crossed trees after preparing the PDF, that is fine. Also at this time I am working with black and white 3D, so color is not an issue, only the smoothness of the trees. Is there a setting that can make these trees look smooth?
View 1 Replies
View Related
Jun 27, 2013
Is it possible with Cineware to get a 3D layer into AE CC so that I can add text (or other AE data) in the exact 3D position/rotation as the 3D element?
I can do this using 3ds Max and state sets. It saves out planes as 3D layers in AE so that I can precompose them and then drop text or other AE elements into the precomp and it will keep the exact position/rotation from the 3D file. Great for adding dynamic text to animations without having to go back to the 3D program.
I cannot see any way to get any data other than lights and camera into AE. I know I can use the camera data and then drop text in and move it whre it should be but this is rough and can take time and effor to get it to work without it rotating wrong due to the position not being exact.
View 3 Replies
View Related
Sep 27, 2012
My model is up in the top right of the planes. I cannot figure out why my origin planes are oversized like this. I have went through the browser and checked all the parts to see if something is out there, nothing. I have set auto-resize on origin planes and yet these are large.
Dell XPS 8300
Intel(R) Core(TM) i7-2600 CPU@3.40GHz
16GB RAM
Win 8.1 Pro
Autodesk Product Design Suite 2014
View 9 Replies
View Related
Aug 14, 2013
Using PN, I set up 2 levels. Level 1 at 0'-0", Level 2 at 10'-0". I create a Level 1 construct and create my AEC model. I then create my Level 2 construct and xref my Level 1 construct in to use as an underlay. However, using OOTB Medium display configuration I cannot see the Level 1 xref because the Level 2 cut plane is at 3'-6" and the Level 1 construct is 10'-0" below this cut plane. Is this the intended result?
To allow me to see my Level 1 xref in my Level 2 construct, I am required to override the global cut plane in my Level 1 construct and set my wall cut planes, for *each* wall style, to 3'-6". After saving the Level 1 construct, I reload in the Level 2 construct, and the walls appear, as an underlay, in the Level 2 construct as desired.
Is this the only way to see one xref above or below the other? Isnt one of the major advantages of using xrefs is as underlays for stacking levels?I dont have to override the global cut plane in all my wall styles.
View 2 Replies
View Related
Dec 17, 2013
I just installed inventor. When I begin a part there is no display of the planes, only the corner indicators show up when I hover over a plane. Also, when a part is created, only the edges show up when I hover over them.
View 4 Replies
View Related
Nov 13, 2013
recently installed inventor pro 2014 on a school computer for a project we are doing, one problem. when i click 2D sketch nothing happens, so i have no wau to make a sketch.
View 2 Replies
View Related
May 15, 2013
In a part file is it possible to find the adaptive workplanes used to create extrusion1. And then find if the two workplanes are at an angle with respect to the origin planes.
Have been looking for a while but it seems hard to find information on workplanes
View 4 Replies
View Related
Apr 10, 2013
I've created Custom properties, parameters, to get the outside measure of the parts and it works fine until we create and leave activated a work plane outside the part so it measures not until the end of the part but until the plane.
View 9 Replies
View Related
Sep 6, 2013
Isn't this an important part of sketches? Why would I not be able to project a work plane.
Cannot project any w-planes whether default or created in inv2013.
View 9 Replies
View Related
Sep 11, 2013
i have assembly and i want make drawing of part of it. Part of assembly i want to show/draw is between two parallel planes. How can i do this?
I'm using inventor 2010.
View 2 Replies
View Related