I have a site plan with trees which look like two crossed planes when looked in 3D black and white. I wonder if there is a way to smooth these trees so they look smooth at least during the time that I prepare a PDF of the black and white 3D Site Plan. If this setting can be reverted to the crossed trees after preparing the PDF, that is fine. Also at this time I am working with black and white 3D, so color is not an issue, only the smoothness of the trees. Is there a setting that can make these trees look smooth?
I'm have an issue where my windows disappear behind my tree outline when I print. The trees are default revit deciduous trees. I have overridden element to make it 100% Transparent. Also I have tried to override it in visibility Graphics. [URL] ... Is this a problem with Revit 2014. This happens with both our paper printer, our plotter and adobe pdf so we know that its not a specific printer issue. Also it only happens in hidden line mode when changed to realistic mode, the windows print.
I have attached views of a printed to pdf view with the windows missing and a revit view of the same drawing before sent to the printer. As you can see it looks correct in my revit view.
Trying to center some things in Revit LT 2014. How do you find the center of dimension lines and refence planes and the like. AutoCad KNOWS where the center is for these things. How to tell in Revit? For instance, I am trying to center an imported toilet in a space in a bathroom and something like this would take me about 5 seconds in ACad.
Attached is an image of one of the many Complex pipe structures that I am working on for steel fabrication (family), what I am trying to achieve.
I am creating these pipes using sweeps with reference lines at their centres, then I trace over them in 3D using pick path command when creating the extrusion. Is this a good way of doing it?
In trying to draw this particular element I have hit a problem. Drawing the curves that join the straights has become difficult as the straights don't align easily, and so I was wondering if there is a way of creating a reference plane by picking 3 points in 3d? This would be really, really useful!
The curve at the top left of the 'plan' joining the straights is difficult to draw as the straight on the left comes back at an angle and not perpendicular to say the rear vertical pipe work, which is drawn using another plane. I have managed to draw this so far by aligning it by eye, a dodgy way which is not really acceptable.
Found a way I think. A major part of the problem is that you cannot draw a reference plane in 3d! So after I have oriented to a plane perpendicular to the direction I want to draw, I then can draw an extrusion and then rotate the view in 3d and pick the face of the extrusion that aligns with the plane I want to draw on. A bit finicky really. Is there a better way?
I am creating a plan of an existing flat roof. The building is rectangular but has a large notch on one long side so the plan is kind of u-shaped. The slope is to the center with a single valley. When I put a split line down the middle it creates plans and valleys to the sides of the notch. How can I eliminate these planes? The entire north half slopes to the center. When I set the sides to "define slope" I get "slab edit failed" message.
Note, the south hatched section is a mansard style clay tile roof. There are parapets at the corners that wrap into the roof. How to I notch the sloped roof?
I am learning to use Revit 2012 and having a hard time figuring out why basic drafting features don't seem to work with reference planes. Aligning more than a few of these one-at-a-time is time consuming - any way to extend multiple reference plane lines to a boundary line or object? I read your instructions for offsetting reference planes - when I select the reference planes button in the home tab, the options bar allows me to set an offset distance but I am at a loss as to how one goes about getting the line to offset - I keep getting the layout dimension when i try to click on the line!
I have a contractor that created several families for us, and they left all the ref. planes full length, and I what them nearer to the objects. When I open the family all I see is ref. planes, I need to see them, I just want the closer to the parts not stick extremely far away. I can pick them one at a time, but sure would be nice to grab them at once.
Is there a command to find loops and crossed lines in curves/lines.
I've been playing with Powertrace and noticed that quite often the lines/curves will have loops in them, particularly at sharp bends.
I have to zoom right in to see these but this is a very painstaking and slow method of finding these. I use Draw primarily to get cut paths so there can't be any crossing lines. Visually the drawing can look good but cam software finds these loops as tiny as a few thousands of an inch.
As the first picture presents: 1.Only some of the quadrangle are being crossed with two red lines 2.Numbers, quadrangles and red lines are in separate layers
I need to do the following thing: 1.Make sure that all quadrangles are closed and that each quadrangle has one number inside of that closed area. 2.Get a list of quadrangles that are being crossed over with two red lines (the space between two red lines is the one that counts) (for this example I must get: 500, 501, 505, 506, 507, 50 3.Find out the area of each given quadrangle in step 2. (for example 500 – 1360.32, 501 – 4056.42, 505 – 5050.03 etc.) and hatch each one of them (it would be nice if I could automatically find out the number of hatched quadrangles – for this example: 6).
So the final result should be: in CAD as in picture 2 with number of hatched objects: 6 and in a file that is excel/notepad readable as in picture 3.
I'm looking for some particular brushes and haven't had any luck finding any. I make aerial view illustrations of housing and commercial developments. Usually I am hand coloring them and scanning them into Photoshop for clean-up and text. Lately, however, we are wanting to do all the coloring in Photoshop and Illustrator which brings me to my problem. Since the linework is Autocad based, the trees look really bad (fake), so I'm trying to find tree brushes. I've been able to find plenty of brushes for elevation views, but I need aerial views. Has anyone run across any? We're currently using PS7, but I'm really close to getting CS2 out of them.
does anyone know how to do the Fantasy Trees effect? I don't know exactly what it was but it was an effect that sort of made the tree look like a feathered-out painting, its almost like it made all the lines smooth.
I created some trees in Photoshop and created an opacity map for them, but for some reason when I place the trees in 3ds max they appear very washed out and bleached above the horizon line. I am using Mental Ray physical sun for the sky.
I'm having an extremely hard time blending two photos. I have the following two photos which I want to blend: and
What I want to do is keep the sky from the second image. I want the border to be at the top of the trees. Now the edge of the trees is very uneven and difficult to select.
So I thought I would get around this by using a layer mask. To achieve this I took one of the images:
- desaturated it/turned it into monochrome/or decompose it - used either levels or curves to try and get us much contrast as possible
and then used the resulting image as a mask. Unfortunately what happens is I get what looks like chromatic abberation at the edge of the trees and sky. Look here:
How do i select the white sky in this photo without selecting any of the tree or leaves? I know it can be done with the "selecting tool" but it takes forever to do every little but of sky.
There has to be an easier way?
If it helps I have photoshop 7.0 & CS3.
I would like to use a brush tool and put some blue sky between it...
I'm trying to color a site plan and I'd like to add shadows to buildings and trees, but don't know how to go about it. Drop Shadow is not going to work--I need to do this somehow manually.
Is there any easy way to drag a node from one extreme to another of a very larges tree? In nuke we have a modifier key that sticks the node at the cursor while you browse in the tree.
In the smoke you have to take the node, drag the window to the end, drop, drag a tree, grab the node, drag . Is there any method, modifier key, parameter in preferences.
I imported trees using Civil View which are images projected on planes. I was wondering if its possible to get the shadows more realistic? It currently displays the plane shadows which are 2 planes crossed in the shape of an "X". I also noticed on others' systems their tree objects are more 3d and not images draped on planes. Is this due to graphics card?
I am using C3D 2012 and the feature "Project Objects into Multi. Section Views". The question I have is when I project a 3D tree block into the section it appears in the x-section in plan view only. How can I get the tree block to appear in the section in elevation view.
I am making a fiction map. I want a fast way to drop down mountains and trees and any repeating landscape. I figured a good way to do this would be to draw said tree or mountains and then set it to a brush preset, add some size jitter and spacing.
It works well except for 1 problem. The brush drops down images that are vaguely transparent so when 1 mountain overlaps another, it creates an overlay that looks horrible. As if the brush is 50% opaque.
There are trees in the right of my picture that I want to spread across the entire background. I can't find anything that tells me how or if I can do it[/font]
My first real bump on the road is making realistic leaves on trees and bushes. I do not mean really realistic, but more cartoon style but good enough that it looks good. To give a idea of what I mean, look here.
When I try this I try with a paintbrush, but with a larger circle brush the result is to smooth and with a 1px brush it is to small?
I am trying to set-up point and point label styles to show trees on a survey plan. The point styles is set with a block, and a label is a regular label style that shows a point number and elevation. The problem comes when the label is positioned outside of the block that represents the point. What I need is sort of fixed offset from the center of the point.
How do you draw polylines in different planes? If I set the normal it does nothing. I would like to use polyline2d because you can use bulges and not with polyline3d.
<CommandMethod( "testpline")> _ Public Subtestpline() '' Get the current document and database, and start a transactionDim acDoc AsDocument = Application.DocumentManager.MdiActiveDocument [code].......
1. created a turbine whose blades are made from some planes that I applied thicken offset command. I applied circular pattern to multiply the blade around center point but i get too many planes and i must to make invisible each one. How can i make invisible all planes in the same time.
2. After i make them invisibile i exit from that part but when i start that part again or when i place it in an assembly all planes are visible. What should i do to make them invisible for ever.
I was wondering if I can have two image planes in a viewport. I like to have an image in the background to use as a reference sometimes but I can't figure out a way to put more than one image at a time.