3ds Max :: Lighting In Scene - How To Get Smooth Clay Render

May 25, 2013

I have a problem with the lighting in my scene.My interior is really and I don't know why.I want a smooth clay render but nothing's happened.Is there any way to upload my file?

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AutoCAD Inventor :: IBL Image Based Lighting Scene Backgrounds Not Appearing

Jun 10, 2012

when I am trying to use the lighting style scenes (such as old warehouse) I get this message "Cannot find the source Oldwarehouse of the image based lighting" and the background image does not appear I only get the same old gradient backgroud. (see attached file)

I know the IBL files exist and know where they are but I have moved the folders from the default location on my C: drive due to space reasons and changed the respective filepaths in the application options. However it seems inventor has not understood that the path to these IBL background files has changed... is there some filepath setting somewhere that I have missed?

I am using inventor 2013.

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3ds Max :: Lighting Facets On Smooth Surface?

Feb 28, 2012

basically the issue is the lighting relics (little triangles) inside the sphere that is in the middle of the scene at this frame. I've masked off the rest of the frame as this is a current job so I'm not sure if I can post it fully. The animation basically shows a closed sphere which animates towards the camera and opens to reveal whatever is inside, which then animates, hence the use of the Sky Portal, to brighten up the inside of the sphere once it's so close.

The sphere was originally a sphere created in Max with pretty high settings, smooth modifier added and since then it's been converted to an Editable Poly for reasons I can't remember (I'm 300 hours into this project). I'm not in a position to mess with the geometry now unless it's absolutely necessary.

I've been trying to set up the Final Gather and GI to get a nice smooth surface, I don't usually use GI at all, just FG which may be an issue in itself, my research this morning suggested I should turn on GI... but anyway - here's the scene:

Using Mental Ray

One Daylight system, one Sky Portal at point of camera, facing the sphere, no other lights

Render Frame Dialog settings:

Image Precision = Medium (min 1/4 max 4)
Soft Shadows = 1x Default
Glossy Reflections = 1x Default
Glossy Refractions Precision = 0.75x -Medium
Final Gather Precision = High
Max. Reflections = 4
Max Refractions = 6
Geometry Reuse Off
FG Reuse Off
Production (not Draft)

I've attached an image showing the Render Setup Dialog settings.

3DS Max 2011 / Showcase 2011 (Backburner 2008.1.1)
Mac Pro (running Windows 7) all 64 bit
Intel Xeon E5520 @ 2.27GHz 2.39GHz (Dual) 16GB Ram
NVidia GeForce 9500 GT x2 + GeForce GTX 285

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May 11, 2011

In MR, you can apply the camera shader to the lens slot in the render tab in render setup. I need to perform the same task in Scanline, but the dialog is different. (I am trying to render grass but occlude my building from the grass)

Is this possible in scanline?

Max 2014 (SP2)
Win 7 64-bit; Dual Xeon E5-2687W @ 3.10 GHz; 64 GB Ram
NVIDIA GeForce GTX 570; Quadro 4000

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Feb 9, 2012

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Nov 29, 2011

I rendered an interior scene. It took 17 hours 17 minutes and 35 seconds !!!

I used all arch and design materials. Some are used from material library. I am not really convinced with the output i made. I think there in nothing in the scene that making the render too high.

I m using

Core i7 2600 3.4 GHz 4 cores 8 threads
8 GB ram
1 GB geforce GTS 450 DDR3
win 7 64 bit
3ds max 2011 64 bit

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AutoCad 3D :: White Background Render (Scene)

Sep 13, 2012

I am trying to render a scene, but without having a grey background. I have tried the following techniques

1. Tried adding a sun and sky illumination, its renders the image perfectly but this sadly brings in a greyish background.
2. Tried creating a view in model space and then I added a white background image, but it seems to darken the render, although it does sort the white background problem
3. Finally I tried creating a viewport in paperspace, this sorts the white background problem, but I then lose all of my shadows.

All of the above are based on a perspective view/angle

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May 29, 2012

How would I setup a render scene with a white background? Kind of like a photo studio? I am working on a project for a prototype vehicle that I need to do a presentation for. I want the vehicle to be the main focus.

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3ds Max :: Reset Lighting / Render

Jul 12, 2011

I am working on a model that came with lights and textures but I deleted those to render faster but all I am getting are white and black renders. Can I reset the project to default lighting/render settings without loosing my modeling work?

What I want is to hit the render tab and get the same result as if I just opened max, made a cube and hit render without any special lights or render settings.

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Photoshop :: Render Lighting Effects

Sep 10, 2004

my problem; when I use the filter; 'render'- lighting effects - it will no longer save any styles-(neither mine nor the pre-sets-they are gone).

Have tried reinstalling to different directory, etc but no avail. I can add lights and all during current session, but cannot save when i try, an error message just pops up and says"

"an error occured while trying to save the style"

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Photoshop :: Render/Lighting Effects In CS2

Aug 28, 2006

Just upgraded to CS2 and went to Lighting Effects assuming to find the big drop down menu of styles, but the box is blank and also when I try to save a style I have made, it comes up with an error.

Any ideas where they might have all gone?

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Photoshop :: Lighting Effects Render Only In Bitmap

Sep 14, 2012

it started about a week or so ago but when i tried using the lighting effects filter rather than showing  a shadowy gradient effect like it usually does it is either pue blakc or just shwos an unnafected picture and when i play with the lighting rig or change slider settigns like texture for example it flickers back and forth like it's broken
.
but it works perfeclty in CS5 without a hitch.
 
i tried searching to see if others had a similar problem but all i got was that CS6 either didnt coem with it installed or the app doesnt display correclty. i dont know what to do i dont want to keep goign to an older photoshop just to use it's basic features.

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Photoshop :: CS6 Render Lighting - Don't Work On Laptop?

Apr 9, 2013

Render Lighting (and other 3D things) don't work on my laptop. Initially in Preferences Performance, Use Graphics Processor wasn't checked. In that scenario, I didn't get the first message below - just the secind one (not enough memory). I go back to check Use Graphics Processor, and I now get both messages. Under Advanced Settings, Use OpenCL is grayed out. System Info below.

Adobe Photoshop Version: 13.1.2 (13.1.2 20130105.r.224 2013/01/05:23:00:00) x32
Operating System: Windows 7 64-bit
Version: 6.1 Service Pack 1
System architecture: Intel CPU Family:6, Model:10, Stepping:7 with MMX, SSE Integer, SSE FP, SSE2, SSE3, SSE4.1, SSE4.2, HyperThreading

[code]....

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Photoshop :: I Cant Use Filter > Render > Lighting Effects

Jul 28, 2009

Previously when i use it, it would have a window pop out for me to choose the options... but now i cant...

I am using Windows XP and Photoshop CS2

anyone know the reason why? and what i can do to make the pop out window back so that i can make adjustments?

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Photoshop :: Render Lighting Effects Filter Not Working?

Oct 19, 2013

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Sep 8, 2013

Any time I try to use Render Lighting Effects it locks up my system or states Photoshop has stopped working...

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Jul 28, 2013

Since I upgraded from CS4 to  CS6, I am unable to use the FILTER > RENDER > LIGHTING EFFECTS. Why is this? Also, My eraser brush disappears after working on multiple files.

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Apr 29, 2013

When I use filter/render/lighting effects, it freezes my program. 

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Oct 12, 2013

I recently upgrade from PSE 9 to PSE 12. I like the difference in the user interface but cannot find Lighting Effects in Filter/Render.

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Aug 21, 2013

I'm creating 3D architectural models; primarily interior views. I use the ANIPATH command quite frequently and I'm good there.

However, I have not been able to render a still camera view that shows the lighting and resultant shadows. Whenever I attempt to render a still from a particular camera; I set it to realistic. It shows the 3D objects with materials; however not the lighting.

I've been using ACAD for about 15 years now, and consider my skill level upper-intermediate.

So far, the only successful still renderings I've been able to do are those directly associated with the typical ortho views: i.e., NE, NW, SE, SW, front, back, etc. But no avail on rendering from the camera point of view.

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Nov 4, 2013

how do i easily render a fillable shape with one 'zig-zag' edge and the rest smooth?

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Oct 1, 2012

I"m trying to do a clay render after effect in illustrator. i'm exporting a dwg. 2d export from sketchup photoshop export of black shadows so that i can do vector trace in illustrator and add gradient and blur effects
 
this video is about photoshop shadow effects in a 3d model [exported as a 2d jpeg image from sketchup]

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Revit :: Unable To Render The View Due To Unknown Error During Render Calculations

Aug 1, 2012

I keep getting a dialogue box that says "Revit was unable to render the view due to an unknown error during render calculations. The rendering operation will be canceled." The only option is to click "close" and when i do so, it continues to render but only the sky and grass. My buildings are not present.

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Apr 13, 2011

The same scene, same settings, produce 2 very different outputs in max 2011 and 2012, render to texture for normals is currently useless in max 2012.

The blue one is a correct tangent normal map created from a sphere in max 2011, the colored one is the the one created inside max 2012 from the same objects and settings, and the last is another sample of normals generated in max 2012.

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Apr 19, 2012

I have created a 3d model of a football stadium, but when I try to render it, it comes up with this message and it cannot render the scene. I've tried everything I can to fix it, but nothing has worked.

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Aug 19, 2013

Each time I want to have batch render with 4 camera views. I thought it would provide me with elements along with it. But it just brings me only one file as I set .png.
 
I know it works with State Set by changing camera view. But Batch render should work too.

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Dec 28, 2013

I can´t believe it. Save 50% Rendertime. Fix the Render Elements Bug with Render Optimizer V3! deactivate "contrast all Buffers" with RO V3, and you have the same speed as Vray Renderelements.2014 can comming! URL....

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3ds Max :: How To Render Normal Map Directly From Render Production

Jun 3, 2011

Okey, so I want to render a normal map directly from render production. Pretty much like the Viewport Filter "Normal map" in Mudbox. Can this be done? And I also want to make clear that I do not want to use "render to texture". I dont want to do any projection against an other mesh, I want to do it directly to the camera.

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Jan 17, 2014

Yesterday Ae was working perfectly. Today, Ae will not render compositions in the render queue or in AME? If I try to render from Ae,I get this error message:
 
and I can fin nothing about this error anywhere on line.

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3ds Max :: Possible To Render Object To Fit Exactly Into Render Window

Apr 17, 2012

Is it possible to render an object to fit exactly into the render window. i.e If I have a plane object segmented into 512 * 512 segments and I randomly colour each polygon. If I render at 512*512 pixels, I would like to fit the plane exactly so that the rendered image shows 1 pixel per polygon.

Whilst you can select region to render its not that exact and is based on the visual window. can it be utilized with render blowup.

Basically I want to render a square object exactly ( no borders) at a large resolution, hence the need for render blowup so that I can render into smaller tiles.

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Photoshop :: Does Rendering 3D Scene In CS6 Use GPU

Oct 17, 2013

When I render a 3D scene in Photoshop CS6, is the GPU of my system of any use? Whenever I render any 3D scene in PS, I have noticed that the GPU stays idle, it does nothing, everything seems to be done by the CPU. Is it supposed to be this way?
 
OpenGL _is_ correctly enabled in PS and I have just one video card in my system (GTX660 Ti 3GB).

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