3ds Max :: Orbiting Around Local Coordinates?

Sep 5, 2011

I am modelling (low poly) a human head whose z-axis is not vertical. Now the problem is when I orbit it (using alt + middle mouse button), the head doesn't stay upright, and this is really not handy !!

The problem would be solved if I could, either orbit around local coordinates (meaning left-right mouse movements would spin around local z-axis, not world z-axis), or maybe change orbit style (for example blender has another orbiting style where left-right mouse movements spins according to view)

There would be another solution, which would be applying a rotation modifier to the whole scene, and removing when I'm done with the head, but I don't know if this is possible...?

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Private Sub GetPlais_Click()
Dim tmpnt1 As Variant, tmpnt2 As Variant, tmpPnt1 As Variant
Dim lole(0 To 2) As Double, upri(0 To 2) As Double
Dim returnobj As AcadObject

FrmGrid3.Hide
On Error GoTo Eline
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