3ds Max :: Mental Ray (Spot And Area Omni) Incorrect Shadows

Oct 20, 2011

I have been working on this scene for quite awhile now and I am having issues with shadows while rendering, attached is a picture of the problem I am having. I looked through the forum and found this fix

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3ds Max :: Soft Shadows In Mental Ray?

Nov 4, 2011

Mostly work in VRay...can't figure out how to simulate the shadows from sunlight, where a window ledge casts a sharp shadow and a distant building casts a soft shadow.

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3ds Max :: Area Shadows And Photometric Lights Not Working?

Oct 13, 2011

I have a simple scene. Cylinder with Target Photometric light casting toward it. Plane.

the nitrous viewport creates correct soft shadow adjustments as I change the width and height of a rectangular light source. the render does NOT.

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Lightroom :: Spot Tool Source In Cropped Area?

Jun 15, 2013

I don't remember it being a problem in LR4, but I have just used the spot tool on an image where there was a crop. The program's choice of source for the spot tool seems to me to be more dramatic than ever before, and in this particular image the source selected was in the area which I had cropped out. To move the source point, I had to open the crop tool to adjust one side of the crop, then move the source, then restore the crop to the image, then reselect the spot tool.
 
It might well be that in some instances the cropped out area is the best source, but whether it is or not, I think we need to be able to access the cropped detail without resetting the crop itself and preferably without having to then reselect the spot tool.

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Illustrator :: Placed Graphics Image Area Changes Spot Colors They Overlap?

Jul 16, 2013

Surprisingly i can't find any mention of this anywhere on the intertubes - very often I have a placed (photoshop/tiff) graphic with transparent background overlaying (on top of) a spot color area, the spot color prints out completely different from how it should be (and how it is on non-overlapped areas).
 
I've tried everything i can think of, including making an opacity mask to 'hide' the supposedly transpararent areas of the placed grahic. I know a clipping path might work, but some art is too complex for that.

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Lightroom :: Spot Removal - Way To Create And Choose Sample Area In 1 Step?

Jun 24, 2013

I LOVE the fact that we now have ability to create a non-circular shape with the Spot Removal tool (Q).  But one of my favorite things about it previously (LR4 & previous) was you could click-drag to create a spot & drag to the sample area you wanted in ONE step.  Now, obviously, if you click-drag you get a non-circular shape.  So if you want just a circular spot you have to click... wait for it to select a sample area on it's own... and then either (a) drag that sample area where you want it, or (b) hit "/" to change sample area guesses until it grabs one you like.
 
SO... I wonder if there's any way, like a keyboard shortcut or key hold-down, that allows you to click-drag a circle spot to get the sample you want in one step, like we could previously....?

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Lightroom :: Spot Removal Tool Target Area Selection Not Visible

Jul 4, 2013

When using the LR5 spot removal tool I can perform cloning or healing and LR automatically selects the target used to clone from, but I cannot see where this area is on the image.  A pin should appear with a line connecting the area to be removed and the target area used to clone from.  I see no pin.  Is this controled by a setting?

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3ds Max :: Omni Light Reflections In Glossy Objects

Apr 27, 2011

Whenever I create an interior scene and use an omni light I get these horrible white hotspots reflecting in the surface of glossy objects, particularly glass. I am currently using Mental Ray with MR Sun and MR sky and a few omnis, but I have had this problem since the bad old days of using the scanline. Is there a quick fix that allow the Omnis to cast light but prevent them from reflecting?

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3ds Max Animation :: How To Attach Omni Light To A Spline

Mar 12, 2013

I'm trying to attach an omni light to a spline(???) path for the light to follow.

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Revit :: Omni Class Numbers In System Families

Sep 9, 2011

I see how to put omni class numbers in Families but I cannot see how to put them in the System families like doors.

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Photoshop Elements :: Spot Healer Or Clone Stamp Sometimes Leave Black Spot On Image?

Mar 4, 2014

With both tools, I can make a few changes and then both will leave a black brush spot.  It works, and then it is like the program is too challenged & it just leaves a black spot.  Sometimes if I move my mouse to the history panel to back up to get rid of the black spot I get a swipe of the tool all across the image when I'm reaching with the mouse to go back in history.
 
I'm using PSE 11 and a Macbook Pro.

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Photoshop :: Spot Channel Separates As Shade Of Spot Colour

Oct 24, 2005

I have placed a photoshop file in illustrator CS, the file contains a spot channel transparency that I want to print as a pantone plate. When I print separations my spot channel prints as a shade of grey. Several other vector items (generated in illustrator) using the same pantone print as a solid 100% black. I'm worried that my file will print with the transparency part of my pantone as a shade of its self when I send the files to the printer.

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Lightroom :: 5 - Spot Edit Does Not Fully Remove / Cover Spot

Jan 10, 2014

I've used Lightroom 3, 4 and now 5 so I know my way around the software pretty well. Never had an issue like this in previous LR versions. Basically, when I Spot Edit a spot (such as a speck of dust that was on the sensor or lens) there is alway s a "ghost" of the speck that remains, no matter what I do. The Opacity is set to 100, yet the tool behaves as if it is set to 90. It happens with Clone and Heal. I have also tried adjusting the Feather setting, to no avail.

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Lightroom :: Spot Removal Missing A Nasty Spot

Apr 7, 2012

I've got LR4 and a bunch of photos with 3 nasty dust marks.Spot Removal does not allow to mark one of these spots (the pointer does not turn into the marking circle).Probably LR cannot see it as needing repair.

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3ds Max :: Vray In Mental Ray?

Nov 21, 2012

i downloaded a 3ds max file from the internet and i would like to copy an object inside it to my own drawing. my drawing is using mental ray renderer while the object from the downloaded file is using vray materials. is there any way to convert or else to render the object so i can render it in mental ray?

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3ds Max :: Where Is The Mental Ray Light Shader

Apr 15, 2011

how do i get the mental ray light shader tab for the lights? its not there even though i enabled mental ray extensions.

how to get it back?

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3ds Max :: Bump Map Not Working With Mental Ray?

Jan 4, 2013

I'm using the metallic preset under the arch and design for mental ray and i've added a scratch bump map. It shows perfectly on the material editor but doesn't show up at all on the actual rendered image.

I've attached the image to show you.

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3ds Max :: Mental Ray Quality Settings?

Sep 26, 2011

I have made several renders in the Scanline renderer, I've tried to capture as much detail as I can squeak out of it, setting it to the Catmull-Rom filter, Light Tracer, Max Star 2.5, and the like. It creates nice renders for game assets. However, if I switch it to Mental Ray, it seems that a lot of the details get washed out. Are there any 'base setting' to capture every nook and cranny better?

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3ds Max :: Enable Mental Ray GPU Rendering?

Oct 16, 2012

i have ATI firepro v5900.. How can i enable mental ray gpu rendering in 3ds max.

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3ds Max :: Mental Ray Crashes Out Of Memory

Feb 13, 2012

Mental Ray keeps crashing out of memory during rendering. I guessing it's my jpeg images, becuase that's the only thing I am doing wrong. I didn't know what the set standard size it should be. I am using 2048x2048. I am not sure what the set standard is.

Updated my POST due to no replies.

Jennifer O'ConnorMastering mental ray ®Rendering Techniques for 3D ... is generally required for all 8-bit images saved as JPEG and PNG, and not ...... I found that most people where confused about PNG being 16- bit. Now I see I am doing good to keep the resolution and pixel size down to 8 bit.

Intell S5520SC Workstation Motherboard (2) Xeon 2.4GHZ
24GB of Certified Memory
PNY Geforce GTX 560 1GB Memory
(1) 300GB Raptor Harddrive Raid 0
(1) 74GB Raptor Harddrives Raid 1 { 3D Studio Max 2010 }
Windows Vista Ultimate
Candy Blue Thermaltake Xaser III Super Tower

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3ds Max :: Mental Ray Out Of Memory Error

May 25, 2011

How is it possible for Mental Ray to give me an out of memory error on a Windows 7 professional 64-bit machine using the 64-bit Max Design? I have 4GB of physical memory, but whenever a program needs more memory Windows allocates virtual memory to it, so theoretically my memory limit should be my hard drive space. However, when I try to render my scene with a little less than 200k polys with a displacement map on it (trying to get grass), the task manager shows 3dsmax.exe using up to 4.3GB of commit memory (4gb working memory), then it crashes.

I've set Windows to use up to 16gb for my pagefile, so it seems like mental ray isn't actually 64-bit since it crashes right at the 4gb limit of a 32-bit program.

EB42
Win7 64bit
4GB ram
500gb 10k rpm hdd

Infrastructure Design Suite Premium 2014
Civil 3D 2014 x64
Windows 7 64-bit
6GB RAM

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3ds Max :: Mental Ray Rendering Red Hotspots?

Jan 20, 2013

we're currently doing an animation of a walkthrough of an airport where we're getting these strange artifacts when rendering after creating the final gather pass.

We're using only mr daylight system to light the scene, to get an all white soft-shadow render. Only three types material, diffuse white, glossy white and glass (all mr A&D). The glossy material gets blown out and we receive strange red and green artifacts here and there in the model.

We use mr Photographic Exposure Control.

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3ds Max :: Mental Ray Message Window

Aug 22, 2011

I am searching for the "mental ray message window" in the 2012 version. ok i've got the German version, but there is only a "rendermeldungsfenster"(render message window) where only the errors are shown. is there any other possibility to see how many final gather points are in the scene?

greetings, mredl

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3ds Max :: Mental Ray Network Rendering

Mar 31, 2011

I saw something about being able to render faster using network rendering for mental ray, but I'm not sure where I've seen it, nor do I know how it works.

If this is possible it would be great, since a scene I tried rendering had an ETA of about 51 hours. So I turned off ray traced shadows, seems to have lowered the rendering time quite a bit, but I'm still gonna end up with about 26 hours of rendering. If network rendering could bring that time down, that would be great.

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3ds Max :: 2012 - Mental Ray Slower By 30%

Apr 8, 2011

I just tested some of my scenes from Max 2011 in 2012, and rendering is in average about 30% slower than in 2011.

I am attaching pictures for reference. It is obvious that they are 100% identical, there is no difference quality wise, but a significant difference performance wise. I will add some more result comparisons on more complex scenes to confirm the problem once they finish rendering. I am willing to provide my scenes to Autodesk if interested to solve this issue ASAP.

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3ds Max :: Mental Ray Rendering Settings

Oct 1, 2013

I'm trying to render a sequence consisting of some letters with a self-illumintating glossy plastic material.
 
The object consists of two objects, one with high gloss plastic with a slight transparency, another one within it, slightly inset, with a high value self-illuminating material.
 
I look-developed it using still mode rendering, but when I started to render as a sequence I noticed it looked different than expected. The difference is in the indirect diffuse pass, which is very noisy in the animated sequence. It also has some very pronounced highlights which are incorrect.

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3ds Max :: Mental Ray Cannot Use Photometric Web Light

Jun 20, 2012

when use a photometric web light, it's dispaly a message:"Failed to open lightprofile file...."

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3ds Max :: Mental Ray Indoor Daylight Haze

Mar 7, 2012

I'm currently doing an architectural visualization piece and wondered if there was a 'standard' Haze setting on a MR Daylight Solution for a realistic indoor scene?

The renders are looking quite nice, but was told altering the haze could give it a more realistic appearance.

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3ds Max :: Who Use Mental Ray Distribute Bucket Render

Mar 8, 2013

I what to know who many max users use the DBR feature, because i hear from AD that this is a very rare used feature.

I use it very often for previews and sometimes for final rendering, because it's faster to activate (compared with NetRendering and split scanlines)

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3ds Max :: Mental Ray Fatal Error When Rendering

May 24, 2013

Mental Ray Fatal error when rendering

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3ds Max :: Rendering Volume Light With Mental Ray

Jun 16, 2011

I've got this scene of a roman temple like structure, with the floor being slightly reflective. It is covered in a Volume light completely. When rendered it gives a really nice effect to it, however takes ages to render. And I need it to render faster.

Am rendering it with mental ray, and with the Volume Light deactivated, it takes about 30 seconds to render the whole frame. When activating it rendering less then 1/4th of the frame takes 4:30 minutes.

Now this is not gonna work well when I'm gonna render a movieclip, so I'm gonna ask the following: Is there a good, fast alternative for that volume light?

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