3ds Max :: Losing Visibility Of Vertices In 2012
Sep 1, 2011
I quite frequently 'lose' all my vertices on a model - I can still select them, but they are invisible; even the handles on bezier curves suffer, can still see the yellow line but the green dots are hidden.
Would it be a graphics card issue? Yes, I've got the latest drivers, but it happens on ANY machine I work on, with three different cards.
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Jul 10, 2012
I have spent most of today working on a project for work, and here I am at the end of the day going back to glance over everything when I realize that about 75% of the work I did on one of the files didn't save. I suspected I was having this problem before, so I had been meticulously saving after every edit and making sure to wait for the hourglass to go away before continuing.
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May 4, 2011
In previous versions of Max, visibility was “scrubable” on the timeline. You could see the object as a ghost and gradually appearing, fully opaque. I can’t seem to get it to work in Max2012.
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Jun 13, 2013
I migrated from AC3D 2010 32-byte to AC3D 2012 64-byte recently. When I migrate my projects to 2012 and open the old 2010 drawings in 2012 I lose the surface lines out of my section sets. It doesn't seem to bother the profile views, only the section views.
Is there a way to work around this problem w/o having to regenerate the section views?
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May 20, 2013
My customer is using the Autodesk Inventor 2012, He has a problem which is unable to turn the visibity of the parts on or off in the assembly environment.
there is no any option for visibility when right click to the part in the browser.
Please refer to the image attachment.
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Sep 25, 2012
After archiving out of 2012 SP3 and then un-unarchiving into 2012 SAP2 SP3, could i edit clips (with history)? For example, action-rendered clips, flame fx-rendered clips, etc.
2012 SAP2 SP3
10.6.7
Kona 3G driver 10.3.2
Quadro 4000 driver 256.01.00f03
Cuda driver 4.2.10
Mac Pro (mid 2010)
12 Cores / 24 Gigs
CalDigit HD Pro2 (8TB, 723 MB/sec read)
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Mar 29, 2012
Is this supported by Autodesk, and will installing both products create any issues?
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Aug 15, 2013
Why won't these vertices connect?
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Jul 22, 2011
I can't use fillet on some vertices? For example go to create panel and choose shape then draw a rectangle , choose fillet and try to fillet the last vertex (number 4). it doesn't work!.
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Oct 27, 2011
I have attached a pic of the problem in question . I am new to 3ds Max and am following a tutorial on YouTube in order to model a car. As you can see in the picture I need to combine the two vertices circled in red and the edge lines which are highlighted yellow. I cannot figure out how to do this. In the video the guy just snaps the vertices together using the 'Snaps Toggle' tool and boom there is no gap between the polygons.
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Dec 9, 2013
I think I triggered some sort of feature because I am now unable to select specific vertices that I wish to select (although I do appear to be able to select polygons at will when using Polygon).
I am attaching the .max file. I do not have the space bar lock active so I know for sure that's not the cause.
I want to clarify that I am able to select some of the vertices in the model but for some reason some vertices are not selectable (notably a cluster in the vicinity of the cheek pouch area [the part of the face that is bulging outwards])
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Jul 12, 2013
I'm playing around with modelling projections of hypercubes and am having trouble figuring out how to connect the corresponding vertices.
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Apr 22, 2011
I just started working with 3ds Max this week and am having trouble pulling 4 vertices in one direction using Vertex selection along with the Uniform scale selector. When I try to pull them along the x-axis, half the vertices go in one direction and the other half go in the opposite direction.
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Jan 9, 2012
I have been having some issues within the unwrap editor and do not seem to find a similar question here. Basically we are creating models of tractors so the left and right sides of certain parts are just a mirror of each other. Regardless of which piece I'm applying the modifier on, when I save the UVW and apply it to the complementary/opposite piece on the other side the unwrap looks perfect, however the textures look stretched/warped. The only way to correct this is to reset the unwrap and re-flatten and redo the whole piece (unwrap) again. Basically not saving any time by "loading" the previous unwrap that I had just saved. Since the unwrap itself looks like the saved one BUT I was wondering if somehow the vertices are being swapped like X is now Y, Z is now X, etc. The viewports show the XYZ orientation still correct but the UNWRAP seems to be different.
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Jul 17, 2012
I have a 3D model that I tried applying turbosmooth to. Everything was chaotic, and after looking into it, I found that 1/2 of the vertices are unconnected (yet in the right place). Is there a maxscript or something I can use to weld all vertices within a certain distance (a very small distance)?
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Jun 5, 2012
I was trying to connect the two vertices in my model. I tried connect and cut but nothing seems to work. I am attaching an image of the model in the attachments. The reason i want the vertices connected is want to fill the are thats not solid in the image. I tried the cap option for this after selecting the border but it does some wierd stuff. It doesn't fill the area uniformly.
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Mar 4, 2013
I have recently decided to restart on an older project, made in some older software long ago, a somewhat simple racetrack.
I decided to load this model into 3DS, and modify it to add several alterations and some heavy modifications. In order to retain it's original shape. I had decided to convert it to a Spline. According to my plans, this was the best solution, apparently.
And that's where the issue settles in. Due to the fact that the model was triangulated, when I selected the "Select Edges" and "Convert to editable Spline", the model became a skeleton of it's former self, and when you delete the un needed vertices the remaining spline consists of many un connected points, thus making Path deform and Sweeping impossible.
I cannot weld the vertices together, every attempt made thus far had been un productive, the vertices remain un connected and un usable.The spline in question can be viewed in the attachment.
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Aug 5, 2011
"Join" command works but that's messy if the vertices are in the same location..
Is there any "Weld Vertices" command or equivalent like you see in 3D programs?
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Feb 28, 2012
I am trying to figure out how to had multiple vertices to a feature line. I'm thinking its right in front of me, but I'm just not seeing it. I have been adding vertices by "insert elevation point" manually and it is a really nice feature in that it picks up the elevation that is already attributed to the feature line, but it would be nice to speed up the process.
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Aug 30, 2011
How do I interate through the vertices of a leader and update them.
I have tried
myObjRef.UpgradeOpen()
For i = 0 TomyObjRef.NumVertices - 1
Dim MyVertex AsNewGeometry.Point3d(myObjRef.VertexAt(i).X, _
myObjRef.VertexAt(i).Y, _
0.0)
myObjRef.SetVertexAt(i, MyVertex)
Next
I had expected properties like StartPoint LastVertex to be updated.
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Jan 4, 2012
I opened my max file today to continue workin but it seems that I am unable to edit or select the vetices in my poly as shown in the picture.
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Mar 19, 2013
For example a normal cube requires minimum 8 vertices but of course there may be several width, height and length segments which increase the amount of vertices. If there are more than 8 vertices I would like to remove or combine them since for a single plane only 3 (triangle) or 4 (rectangle) vertices are required. On the other hand, I do not want to optimize anything else and this operation should be automatic (thus optimize and pro optimize are not perfect solutions).
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Jan 19, 2012
When I'm editing an editable poly and I select vertices they disappear. I'm using max 2012 design and the nitrous driver. It only happens in wireframe and hidden line mode.
Max Design 2012, Windows 7 64
Quadro 4000
Dual Xeon X5650 2.67 GHz, 24Gb Ram
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Oct 30, 2012
My main gizmo (move, scale, rotate) is vanishing from the scene and I am unable to execute simple move/rotate/scale actions. The gizmo will reappear if I shift the viewing angle in the viewport. However this is getting frustrating because I might be viewing at the angle I need to execute a move/rotate/scale, but I can't and have to shift viewing angle to bring back the gizmo.
Also at present I am unable to view vertices when in sub-object mode (Edit Poly). I don't know if I accidentally triggered something or what, but the vertices suddenly disappeared and all I can see is the lines for the edged faces (not the vertices). Oddly enough, I am able to see the last vertice that I was interacting with, but cannot click or view any other vertices of the object.
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Jan 9, 2013
I'm having an issue whenever I link an AutoCAD dwg. I model everything in Max but use AutoCAD line-work as a guide. As of Max 2013, when I do this, I notice that every line linked is divided into six segments. I tried re-loading the linked file setting curve steps to "0" but still no change.
The linking goes well, no problems at all neither at first nor at re-loading time, but it is quite annoying to have all these extra vertices when I'm modelling over the CAD lines.
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Nov 10, 2010
I don't seem to be able to increase the number of control vertices in an IK Spline. The number of bones in the chain upon which the Spline is set doesn't seem to affect the number of control vertices I have to work with when creating the spline and I can't find a way to increase the number. I'm trying to animate a fish but finding it difficult to get a smooth wave to travel along it's length with only four control vetices.
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Feb 17, 2012
Maya 12 Hotfix 2, MacOS 10.6.8
When I am selecting objects, even in object mode I am getting this onslaught of bright yellow vertices, as though I had vertices selected in preferences or hotkeys... but I don't. All that stuff is off in my preferences. I can't seem to make it go away. Can't see faces for all the vertices cluttering up the view. Happening in all the panels.
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Jun 6, 2013
I am having problems trying to weld 4 vertices inside my helmet, how to weld it ? Also tried to bridge it and nothing happened ...
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Feb 10, 2014
How can I connect vertices with edges or create a shape. I have no edges. CONNECT button won't work. Here is the picture.
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Jul 30, 2011
My problem is that i have a curves but i need to add more vertex in it and i now that is possible but i forget how and another thing if any tutorial about curves and manipulate.
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Dec 2, 2013
I've got some 2D contours that have certain vertices very close to each other in some parts of the string. Some are only 0.008 apart. The cross checking in Drawing cleanup is picking these all up as crossing strings.
anything that will possibly filter out these vertices at a set tolerance? I've tried using Snap clustered nodes but that won't work seen as though it is occurring on the same string.
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