3ds Max :: HDR Lighting And Interior Scenes
Aug 18, 2011Would I be correct in assuming that an HDR map is useless in an interior scene with no outside light source (but interior lights would be used)?
View 1 RepliesWould I be correct in assuming that an HDR map is useless in an interior scene with no outside light source (but interior lights would be used)?
View 1 RepliesAs a Realtor I need to be able to show both exterior views through windows as well as the interior space. I have a Sony cybershot camera but cannot find any settings to allow for this. Is there a way to correct photos on Photoshop?....or do I need a special camera/lens or what?
View 10 Replies View RelatedBeen trying to recreate the comic-like effect used in Max Payne cut-scenes, how to make something like this out of a real picture... Cause the way I see it, they've taken real photographs and fixed them... or are these real drawings?
View 9 Replies View RelatedI was trying out the referencing in 3dsmax and i noticed you cant select the object, is there a way to reference an entire scene and be able to do edits like maya? I know you could with containers but containers are only by objects.
View 1 Replies View RelatedI am importing some .avi files and burning to a disc. Most of the .avi clips are fine on the DVD, but two that have panning sequences are very jerky. I checked the source .avi files and they pan smoothly.
I've explored changing the Speed to Quality slider and also the Frame Type (Upper/Lower field first) setting to no avail.
AVI Clip Properties:
File Format: Microsoft AVI files
File Size: 13,513 KB
Frame rate: 23.976 frames/sec
Duration: 62.479 seconds
Data rate: 215.01 kbps
Video
Compression: ffdshow Video Decoder
Attributes: 24 bits, 720x404
Total Frames: 1,498 frame(s)
[code].....
I'm facing a serious problem with my Co-rel x2 in getting it to cut some inappropriate scenes from an episode of AVI type stuff. The thing is after scanning and deleting the unwanted plans, I cant save the separated selected project as a whole ; and what is worse, the voice is completely gets out of whack! I am desperate and don't know what to do!
View 1 Replies View RelatedI recently converted from Sketchup 8 to 3DS and I've been trying to render some scenes with Vray but they all come out super grainy, like the rendering has a layer of noise on top of it. I have a lot of experience with Vray for Sketchhup and have never encountered this. I attached an example.
View 3 Replies View RelatedI am looking for a good lightning solution to use in a number of scenes. I looked at Draper's pflow lightning setup but could not get it to work correctly.. in the short framecount I need it to occur.It looked great but only over 600 frames.
I am animating splines and I think I can get that to work ok.. but
I have 2 files that are acting weird. They were created earlier this summer but when I open them now, 99.9% of the geometry is invisible with nitrous and the file is very laggy. I want to get an alphabetized list of the geometry so I can start merging in pieces and keep track of what I'm doing.
Any way to export a list like that?? Or better yet..how to trouble shoot the bad files?
I get a warning when I open another max scene on another machine here at work, it says:
"The MassFX authored in this file was created with a newer version of the plugins. Forward compatibility is not supported so things might not behave properly."
I am currently using PhysX for Max version: 2.7.1.0202.1800 and PhysX System Software 9.11.0621.
Third party plugins installed for Max being used in the scene are: Rayfire 1.57.10; Orbaz Particle Flow Box #2 ver. 1.07 and #3 ver. 1.53. I've gotten this warning in scenes saved from another PC, opened in another, and not even using any PhysX or PhysX capable plugins.
I have got some levels for games I'm working on and a lot of the items have to seal off perfectly, etc etc.
I often cannot snap to any item in an XRef Scene under some circumstances. I think that these are scenes that are failing because some are referencing each other and access stops for some reason...
In the examples:
Scene 1: Referencing Scenes 2 & 3
Scene 2: Referencing Scenes 1 & 3
Scene 3: Referencing Scenes 1 & 2
When editing Scene 2, I am able to snap to Scene 3, but not Scene 1. I don't know if it's something about a reference being an overlay (which all are) and the ordering it loads... I know that in the XRef Scene dialog it lists them (in example above) as Scene 3 above Scene 1 ... but I have not experimented with removing one and inputting them in another order... since it seems that any time I delete a scene from the list in an XRef scene dialog, Max crashes.
Developer of Wall Worm - the 3ds Max Pipeline for the Source Game Engine
CorVex Level Design Plugin
3ds Max 4/Gmax - 3ds Max 2014
Mudbox 2009-2011
WIndows 7 x64
i7 930
12GB RAM
Geforce 480x2
A collegue of mine will save a file in Maya 2012 (a character model) yet, when I open the file, I only see the cameras and image planes. The HUD shows zero faces, verts, etc. When he opens the same file again, all the geometry appears.
View 5 Replies View RelatedI am running Softimage XSI 7.5 Mod Tool on a Windows Vista 32 bit. I cannot open any of my saved scenes, when I do I get an error.
I have done some research and found two things, one, that using a registry fix for windows is the cause of this problem, and two, that the fix to this error is to run the "runonce.bat" file from the "bin" directory. I used a registry fix recently that not only didn't seem to improve my computers performance, but it also stopped XSI from working properly. Apparently lot's of people have had this problem and the fix is fairly simple.
However, when I ran the runonce.bat file, it failed to work, I ran it again this time with a command to produce an error log, and this error came up on about the 25th line: "oleaut32.dll: Registration failed; Result == E_ACCESSDENIED".
Here's where it get's confusing. I created a second windows user, this one not an administrator, logged onto it, and ran runonce.bat. It did not produce the error seen above and instead, when I run XSI from the second user, I can load scenes just fine. But I log back onto the admin account, and the problem persists.
Obviously I'd like to be able to use XSI from my admin account like normal, instead of having to use an "XSI" account. I am fairly certain that runonce.bat's error "oleaut32.dll: Registration failed; Result == E_ACCESSDENIED" is the reason that runonce.bat seems to have no effect.
I'm using Maya 2012 with thirty fluid containers and the scene takes over 45 minutes to load.
What is taking so long to open the file? How can I reduce the time it takes to open the scene without removing the fluid containers?
While working in a drawing xrefs that are attached to that drawing are getting saved "behind the scenes" by AutoCAD.
Specifically one instance was a user changed his working annotative scale while in model space, and this caused all of the attached xrefs to re-save themselves (you could watch the files update in Windows Explorer). He did not save the drawing he was in, just changed the annotative scale. This is worrisome in that we are still between 2011 and 2012 on some projects and I'm worried that a user opens a drawing from a 2011 project in 2012 to look at something and in the background even though he doesn't save that drawing, the base xrefs will get updated to 2012, forcing an unplanned version upgrade for Civil 3D objects.
I know that VS can capture DV and split-by-scene and add the date to the timeline. What I was wondering though, is there any easy way to render all of the split scenes with the date information as separate files?
View 2 Replies View RelatedI'm new to edge animate but have a Flash background and I'm working in Edge Animate on a game which is structured in several scenes. Each scene I did put in a symbol. Now I wonder how to build the main timeline or the "story - controller" so to speak. I have all the scenes but I do not know how to connect them.
In Flash it was possible to add keyframes of scenes one after another (like stairs) and jump forward or backward if needed to load the movie clips. In Edge Animate all scenes (or symbols) are in place from the beginning of the timeline and I cannot move the symbol to a later keyframe. Of course I can move animations in the timeline. The only way I think is to hide the symbols first and make them visible if needed. But this does not seem to be the right way and I don't understand the concept of structuring complex animations yet.
I would like to know how to structure several scenes in Edge Animate properly. Something like a scene loader or unloader would be useful.
I created a number of models/scenes and applied materials/textures to them using bitmaps that are in another folder.
I then created sub-folders for each of the models/scenes because I wanted to export to .obj and then copied the .max files to those folders. I then opened those .max files and the materials/textures were showing as normal.
I then exported to .obj, so in each sub-folder I then had 1 x .max, 1x .obj & 1 x .mtl files. Problem is that if I now open the original .max files in the normal way, the materials/textures are not showing and a message comes up saying that the bitmap files are missing. I don't understand why this is, seeing as the .mtl files are there in the sub-folders along with the .max & .obj files.
I've played around for some time trying to duplicate this effect and can't seem to get the right combination. Does anyone have any ideas how it could be done?
View 6 Replies View RelatedMy camera and clipping plans are inside the walls yet it renders whats behind it!!! in the camera viewport i see the elevation and everything correctly as i want it to be ,but when i render the view i get the outer wall which is behind the camera!
View 2 Replies View RelatedThe attached example shows an enlargement of a object that represents the result of a scanned hand drawn shape.
I would like to be able to click one of these objects and apply a fill to the interior. I have too many of them to create a companion object for each and align it.
How can I find interior vertexes ? I modelled character in 3DS Max 2011 and exported for Mudbox .But mudbox shows this error :
Mudbox has detected problems in the imported mesh
I'm rendering and interior and I am using a sky portal over a door. As you can see from the attached image I have 2 problems. I can't upload the whole image for client confidentiality
You can see artifacts on the wall and ceiling. I have up the sky portal shadows to 128 and it has improved a little bit. If I keep raising this the scene will take too long to render. I am using FG medium setting and GI default settings.
The second problem it is very over exposed. I am using MR physical Sky. I put an image in the custom background and played around with the output setting but I still can't get the image to show.
i want to be able to take a photo inside a house and be able to see outside the window also?
i realise that i probably have to use 2 photos exposing for inside and outside - and in these shots it almost looks like they have used a program to stitch the photos together.
i want to be able to take a photo inside a house and be able to see outside the window also?
i realise that i probably have to use 2 photos exposing for inside and outside - and in these shots it almost looks like they have used a program to stitch the photos together.
why my interior rendering scenes just show up black. I have opened up projects from previous releases that I was able to get interior scenes to render correctly and they render fine in 2013. I've imported the modified fixtures to the current projects file and they still don't do anything. The scene I'm talking about has a ceiling modeled on the underside of a floor. I've read this may be an issue, but my light fixtures light source is to be 1/4" above the plane of the ceiling. In my case, it's a 5/8" layer of drywall.
View 9 Replies View RelatedI rendered an interior scene. It took 17 hours 17 minutes and 35 seconds !!!
I used all arch and design materials. Some are used from material library. I am not really convinced with the output i made. I think there in nothing in the scene that making the render too high.
I m using
Core i7 2600 3.4 GHz 4 cores 8 threads
8 GB ram
1 GB geforce GTS 450 DDR3
win 7 64 bit
3ds max 2011 64 bit
I have an interior amphiteather with stepped concrete steps and a bottom lower slab, which are recessed and below the ground floor level of 0'-0".
Before adding the topography to the job, the steps layout and the lower salb showed on plan, but since adding the topography, the lower steps and the lower slab do not show. Cutting a section thru the amphiteather, the earth is seem to be above the lower steps and the lower slab.
How can I modify the earth in this interior area of thh building so the earth (and topography) is below the concrete steps and the lower slab? (so these recessed concrete floor elements could be seen in the plan of the building)
I am doing a trial of Revit 2014. Usually I get the student version, but I enjoy 30 days with no stamp. I want to do some night renders, and so I dropped in studio lights that aren't showing up at all in the "sun and artifical" render.
I go to adjust the lights with the "Artificial Lights" button and nothing. No response at all. It's like a fake button that just looks like it's being clicked.
I have 1 question. How to split the segment on interior elevation view?
View 3 Replies View RelatedNew to Architecture, and am having trouble figuring out how to make the exterior of walls a different material than the interior...
View 8 Replies View Related