3ds Max :: Any Way To Save Out List Of Scenes Objects
Oct 13, 2011
I have 2 files that are acting weird. They were created earlier this summer but when I open them now, 99.9% of the geometry is invisible with nitrous and the file is very laggy. I want to get an alphabetized list of the geometry so I can start merging in pieces and keep track of what I'm doing.
Any way to export a list like that?? Or better yet..how to trouble shoot the bad files?
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Nov 11, 2013
How to I simplify the list of file types in the Save-As file type list? I use less than six file types. I have no need for most of these. It would be nice to have my top 5 and then the ability to go off-menu if needed for others.
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Jun 29, 2012
I'm relatively new to 3ds max and for a project I need to be able to get a list of all objects along with their respective coordinates. I've found ways to get the object list, but none of them display the coordinates?
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Feb 5, 2013
I have a scene with hundreds of copies of an object. Is there a way to see a count of these objects that all have the same name.?
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Sep 6, 2012
CDR X5.
My list of objects in the Object Manager docker have disappeared and I can't see how to get them back. With the layer manager view I can see the layers but no way can I display the objects (which I normally use a lot).
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Jan 6, 2012
How to export to a txt file a list containg all the objects on the current layer and their properties?
To be precise, I would like to export the following items from a selection of plines:
- ObjectID;
- Start Point;
- End Point;
- Vertex Points;
- Width.
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Feb 24, 2012
I have to list all object data on some 4000 drawings. The drawings have been created in an unkown version of autocad and are electrical in nature. It would be great if a LISP file could be created to extract all of this too individual Excel or text files.
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Oct 25, 2003
Been trying to recreate the comic-like effect used in Max Payne cut-scenes, how to make something like this out of a real picture... Cause the way I see it, they've taken real photographs and fixed them... or are these real drawings?
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Jan 20, 2012
I was trying out the referencing in 3dsmax and i noticed you cant select the object, is there a way to reference an entire scene and be able to do edits like maya? I know you could with containers but containers are only by objects.
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Aug 18, 2011
Would I be correct in assuming that an HDR map is useless in an interior scene with no outside light source (but interior lights would be used)?
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Oct 1, 2012
Just playing with actions multiple outputs. Have added a matte output successfully but can't find the 'edit output' option to add objects from the schematic to the object list, even if I add all I am then seeing unexpected behaviour using the different blend modes. Is this operator error (it wouldn't be the first time...)?
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Dec 27, 2013
ACAD 2014
I normally turn off the Batch Plot (Save As List) feature cause I never use it, however recently I turned it on and saved my choice.
How do I turn it off again? Is there a variable for this one?
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Feb 16, 2011
Is there a way to remove some of the "save as" file formats from the list (when saving a file as...)? After numerous years in my field, there are a number of file formats I have - and probably never will - need to save my files as. If I could remove some of them, then it would speed up my workflow (so that I don't have to scroll down every time I save a file).
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Apr 11, 2011
I am importing some .avi files and burning to a disc. Most of the .avi clips are fine on the DVD, but two that have panning sequences are very jerky. I checked the source .avi files and they pan smoothly.
I've explored changing the Speed to Quality slider and also the Frame Type (Upper/Lower field first) setting to no avail.
AVI Clip Properties:
File Format: Microsoft AVI files
File Size: 13,513 KB
Frame rate: 23.976 frames/sec
Duration: 62.479 seconds
Data rate: 215.01 kbps
Video
Compression: ffdshow Video Decoder
Attributes: 24 bits, 720x404
Total Frames: 1,498 frame(s)
[code].....
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Oct 19, 2011
I'm facing a serious problem with my Co-rel x2 in getting it to cut some inappropriate scenes from an episode of AVI type stuff. The thing is after scanning and deleting the unwanted plans, I cant save the separated selected project as a whole ; and what is worse, the voice is completely gets out of whack! I am desperate and don't know what to do!
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Dec 11, 2012
I recently converted from Sketchup 8 to 3DS and I've been trying to render some scenes with Vray but they all come out super grainy, like the rendering has a layer of noise on top of it. I have a lot of experience with Vray for Sketchhup and have never encountered this. I attached an example.
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Sep 19, 2011
I am looking for a good lightning solution to use in a number of scenes. I looked at Draper's pflow lightning setup but could not get it to work correctly.. in the short framecount I need it to occur.It looked great but only over 600 frames.
I am animating splines and I think I can get that to work ok.. but
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May 8, 2012
I get a warning when I open another max scene on another machine here at work, it says:
"The MassFX authored in this file was created with a newer version of the plugins. Forward compatibility is not supported so things might not behave properly."
I am currently using PhysX for Max version: 2.7.1.0202.1800 and PhysX System Software 9.11.0621.
Third party plugins installed for Max being used in the scene are: Rayfire 1.57.10; Orbaz Particle Flow Box #2 ver. 1.07 and #3 ver. 1.53. I've gotten this warning in scenes saved from another PC, opened in another, and not even using any PhysX or PhysX capable plugins.
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Nov 21, 2011
I have got some levels for games I'm working on and a lot of the items have to seal off perfectly, etc etc.
I often cannot snap to any item in an XRef Scene under some circumstances. I think that these are scenes that are failing because some are referencing each other and access stops for some reason...
In the examples:
Scene 1: Referencing Scenes 2 & 3
Scene 2: Referencing Scenes 1 & 3
Scene 3: Referencing Scenes 1 & 2
When editing Scene 2, I am able to snap to Scene 3, but not Scene 1. I don't know if it's something about a reference being an overlay (which all are) and the ordering it loads... I know that in the XRef Scene dialog it lists them (in example above) as Scene 3 above Scene 1 ... but I have not experimented with removing one and inputting them in another order... since it seems that any time I delete a scene from the list in an XRef scene dialog, Max crashes.
Developer of Wall Worm - the 3ds Max Pipeline for the Source Game Engine
CorVex Level Design Plugin
3ds Max 4/Gmax - 3ds Max 2014
Mudbox 2009-2011
WIndows 7 x64
i7 930
12GB RAM
Geforce 480x2
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Oct 31, 2011
A collegue of mine will save a file in Maya 2012 (a character model) yet, when I open the file, I only see the cameras and image planes. The HUD shows zero faces, verts, etc. When he opens the same file again, all the geometry appears.
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Sep 3, 2012
I am running Softimage XSI 7.5 Mod Tool on a Windows Vista 32 bit. I cannot open any of my saved scenes, when I do I get an error.
I have done some research and found two things, one, that using a registry fix for windows is the cause of this problem, and two, that the fix to this error is to run the "runonce.bat" file from the "bin" directory. I used a registry fix recently that not only didn't seem to improve my computers performance, but it also stopped XSI from working properly. Apparently lot's of people have had this problem and the fix is fairly simple.
However, when I ran the runonce.bat file, it failed to work, I ran it again this time with a command to produce an error log, and this error came up on about the 25th line: "oleaut32.dll: Registration failed; Result == E_ACCESSDENIED".
Here's where it get's confusing. I created a second windows user, this one not an administrator, logged onto it, and ran runonce.bat. It did not produce the error seen above and instead, when I run XSI from the second user, I can load scenes just fine. But I log back onto the admin account, and the problem persists.
Obviously I'd like to be able to use XSI from my admin account like normal, instead of having to use an "XSI" account. I am fairly certain that runonce.bat's error "oleaut32.dll: Registration failed; Result == E_ACCESSDENIED" is the reason that runonce.bat seems to have no effect.
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Sep 21, 2012
I've got a script for processing a bunch of files which starts by bringing up ufraw. I would like to have ufraw save the list of modifications made before returning to gimp. (.ufraw file)
However, when gimp starts ufraw, it passes some option to ufraw whichcauses ufraw to not display the save tab which allows setting what to save.
Is there a way to tell gimp to bring up ufraw differently, or is the problem in ufraw?
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Oct 23, 2012
I'm using Maya 2012 with thirty fluid containers and the scene takes over 45 minutes to load.
What is taking so long to open the file? How can I reduce the time it takes to open the scene without removing the fluid containers?
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Mar 8, 2012
While working in a drawing xrefs that are attached to that drawing are getting saved "behind the scenes" by AutoCAD.
Specifically one instance was a user changed his working annotative scale while in model space, and this caused all of the attached xrefs to re-save themselves (you could watch the files update in Windows Explorer). He did not save the drawing he was in, just changed the annotative scale. This is worrisome in that we are still between 2011 and 2012 on some projects and I'm worried that a user opens a drawing from a 2011 project in 2012 to look at something and in the background even though he doesn't save that drawing, the base xrefs will get updated to 2012, forcing an unplanned version upgrade for Civil 3D objects.
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Apr 18, 2012
How / which system variable to change such that the Save List As dialog box don't appear every time I click on the publish button?
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Jun 16, 2012
would it be possible sometime in Paint.Net to save/export to the clipboard the history box as a text list of what we did ?
since I use many effects and settings in a given PDN, I sometime wants to write me some notes about how i did something and the steps i used to do it, before my old memory lets me down.
I know that the PDN it self has the history, but now I need to go over all the list and manually write/type down in notepad the list , which most of the time is very long.
Having the ability to save/export the history box text to a file or to the clipboard, make it easy to edit the list and keep track/notes of steps and ways to do something.
I don't need the settings used in the effect/adjustments , but just the TEXT names of the steps taken as shown in the history box.
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May 2, 2011
I know that VS can capture DV and split-by-scene and add the date to the timeline. What I was wondering though, is there any easy way to render all of the split scenes with the date information as separate files?
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Dec 5, 2013
I'm new to edge animate but have a Flash background and I'm working in Edge Animate on a game which is structured in several scenes. Each scene I did put in a symbol. Now I wonder how to build the main timeline or the "story - controller" so to speak. I have all the scenes but I do not know how to connect them.
In Flash it was possible to add keyframes of scenes one after another (like stairs) and jump forward or backward if needed to load the movie clips. In Edge Animate all scenes (or symbols) are in place from the beginning of the timeline and I cannot move the symbol to a later keyframe. Of course I can move animations in the timeline. The only way I think is to hide the symbols first and make them visible if needed. But this does not seem to be the right way and I don't understand the concept of structuring complex animations yet.
I would like to know how to structure several scenes in Edge Animate properly. Something like a scene loader or unloader would be useful.
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Dec 6, 2013
I created a number of models/scenes and applied materials/textures to them using bitmaps that are in another folder.
I then created sub-folders for each of the models/scenes because I wanted to export to .obj and then copied the .max files to those folders. I then opened those .max files and the materials/textures were showing as normal.
I then exported to .obj, so in each sub-folder I then had 1 x .max, 1x .obj & 1 x .mtl files. Problem is that if I now open the original .max files in the normal way, the materials/textures are not showing and a message comes up saying that the bitmap files are missing. I don't understand why this is, seeing as the .mtl files are there in the sub-folders along with the .max & .obj files.
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Feb 8, 2007
The help doesn't mention this as a benifit (that I can find), but I'm wondering if I can save on RAM by keeping a dozen layers in a smart object rather than keeping those dozen layers in the image itself.
I'm starting an image that's 30,000x10,000 pixels (8'x24' banner @ 100DPI), and I know my system is going to choke on all these layers even with 4GB of RAM and dedicated RAID 0 scratch disks.
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May 15, 2008
I've got a PSD file in which I have pasted some vector paths from Illustrator as a Smart Object. Everything works as expected.
When I save the PSD as a PDF, the PDF that I receive is entirely raster based. The vector based paths are not preserved as vectors - they are rasterized.
Is this a limitation of the Smart Objects, or is there some way to yield a PDF which would include the Illustrator generated artwork as vectors?
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