why my interior rendering scenes just show up black. I have opened up projects from previous releases that I was able to get interior scenes to render correctly and they render fine in 2013. I've imported the modified fixtures to the current projects file and they still don't do anything. The scene I'm talking about has a ceiling modeled on the underside of a floor. I've read this may be an issue, but my light fixtures light source is to be 1/4" above the plane of the ceiling. In my case, it's a 5/8" layer of drywall.
My camera and clipping plans are inside the walls yet it renders whats behind it!!! in the camera viewport i see the elevation and everything correctly as i want it to be ,but when i render the view i get the outer wall which is behind the camera!
I'm rendering and interior and I am using a sky portal over a door. As you can see from the attached image I have 2 problems. I can't upload the whole image for client confidentiality
You can see artifacts on the wall and ceiling. I have up the sky portal shadows to 128 and it has improved a little bit. If I keep raising this the scene will take too long to render. I am using FG medium setting and GI default settings.
The second problem it is very over exposed. I am using MR physical Sky. I put an image in the custom background and played around with the output setting but I still can't get the image to show.
I have a little problem during rendering interior of apartment. I am using Auto Cad 2009 and I have trouble with shadow and light. In realistic view, when I turn on the sunlight, inside of apartment iz visible only the part of the room on which the sunlight is falling through the windows, and I can't make the rest of the room visible as it should be during the day. Here are the pictures. First is without shadow and light, second is with shadow and light, and on the third is additionally turned on background sky.
As a Realtor I need to be able to show both exterior views through windows as well as the interior space. I have a Sony cybershot camera but cannot find any settings to allow for this. Is there a way to correct photos on Photoshop?....or do I need a special camera/lens or what?
I have an interior amphiteather with stepped concrete steps and a bottom lower slab, which are recessed and below the ground floor level of 0'-0".
Before adding the topography to the job, the steps layout and the lower salb showed on plan, but since adding the topography, the lower steps and the lower slab do not show. Cutting a section thru the amphiteather, the earth is seem to be above the lower steps and the lower slab.
How can I modify the earth in this interior area of thh building so the earth (and topography) is below the concrete steps and the lower slab? (so these recessed concrete floor elements could be seen in the plan of the building)
I am doing a trial of Revit 2014. Usually I get the student version, but I enjoy 30 days with no stamp. I want to do some night renders, and so I dropped in studio lights that aren't showing up at all in the "sun and artifical" render.
I go to adjust the lights with the "Artificial Lights" button and nothing. No response at all. It's like a fake button that just looks like it's being clicked.
I have an exterior wall with plaster and lathe on the exterior, and gyp board on the inside. When I edit the wall structure, and modify the layers so that I can take the interior wall finish only up to the sheathing line, the wall does not join at the corners properly. It leaves a gap for the interior fininsh at a corner above the sheathing line when looking in 3d. What are you all doing with parpet walls and the interior finishes above the roof line?
Since today i've gotten some problems with CS6..When i import an NEF file into photoshop some photo's suddenly get some black area's.On bridge or Gimp the photo's are how they should be... but in photoshop i'm getting this:
If i change the channel mode from 8bit to 32bit it looks just fine... but i cant edit anything..It will probably be an setting i've missed or something.. but i'm really stuck, i cant finish my pictures in photoshop!
Video drivers are up to date. Mode =rgb color - 8bit
when i paint with the color #00a8ff It will come out has black It looks something like this!Also there's wierd artifacts i see in the color's like this. Look in the really dark blue u can see black pixels.
create a PNG that when overlayed on an image only shows when its on top of black.
ie the image underneath is black and in some spots there is color. Wherever there is black I would like the overlayed png to show. Wherever there is color I would like to the overlayed png to be transparent.
I'm using .AI CS6. I am trying to type something and the font color is set to black. But only shows up grey. But all other colors work fine. Document color is set to RGB, not CMYK, or Greyscale. I'm totally at a loss... My customer is needing this tomorrow. So a really fast correct reponse would be FANTASTIC. Been woring on this artboard for a little over an hour and can't do what I need done. I open new Artboards and the same problem persists..
When I preview or play a slideshow in Lightroom 5 I see a black screen. I've tried it using various settings, images, lengths, and with the show saved or unsaved, all with the same result. In a preview I can see the show advancing through the slides; all remain black.
Sometimes (unpredictably) the screen isn't black, but rather two colors or color washes separated diagonally.
There are no videos in the shows. (A black screen for a slideshow with a video as the first slide is a known issue mentioned in the Lightroom Journal.)
Exporting to pdf works properly. An exported video shows as a black screen.
(Mac Pro, OS X 10.7.5, Radeon X1900 XT video card)
In Photoshops CS6 when applying an Iris blur the picture turns black. When I move the pins around I see the picture but this goes away as soon as no pin is moved.
This behaviour has been reported on other webpages before but there has been no solution and people think it is caused by a graphics driver bug. I have updated the latest Photoshop and system updates.
Here is some information about my system: Mac OS X 10.8.3 MacBook Pro Retina, Mid 2012 NVIDIA GeForce GT 650M Photoshop CS6
Here is the system information from the Phtoshop Info Panel:
I am trying to make a png (tried a gif too) by going to File >>> Export for Web.
In the new window I selected following: -
Format: PNG
Color Mode: RGB color (24 bit)
Transparency Box: Checked
In Advanced, Anitialiaced Box : Checked
Embed color profile Box: Unchecked
Interlaced Box: Unchecked
Resolution 72
The image displays in comparison window as transparent but when I save this image and upload it on my website, the background changes to black instead of transparent.
I am using windows 7 Premium (64 bit) and Corel Draw X5.
The image is basically a grayscale height map created from Digital Elevation Models, and exported out of another program as a 16bit tiff. I know photoshop can handle the idea of a 16bit image, but no matter what I do, these come out black. i've tried dumping it out as signed, unsigned, stretched, etc. I can't mess with things like contrast or brightness globally cause that will alter the values which have to stay the same.Basically it needs to open in photoshop cs5 as what it is and save off the same way.
I don't have any other way to do what I need to do to it other than photoshop, so if there is a way to make this work, and no, converting it to 8bit is not an option.
Whenever i open up a CR2 file in photshop the screen that pops up is meant to be grey but instead it shows up black with most of the txt showing, i can still use the sliders to fix the picture but it doesnt feel right
Running 3DS Max 2012, service pack 1 on Windows 7 64bit, mental ray rendered animations render with random black blocks scattered through the animation.
We have reduced the number of rendered frames to 50 but the problem persists.
After installing SP3, the Export preview window, as CMYK, shows a black window, but the file is exported correctly. This situation does not happen when the file is exported as RGB. Any explanation why this happens? I´ve tried with different files and happens the same "black window".
.jpg export screen shows a solid black area instead of my graphic image - why? but when I open the .jpg file that was exported, it looks correct (not a large black rectangle). why is the preview window in the export window showing a large black area? see attached screenshot.
The standard black color in Inventor appears as if it has a subtle texture when I use Realistic shading mode (see image). But when I edit the style there is no Use texture Image or Bump / file associated with it. I tried Realistic Appearance checked on & off in edit dialog & it makes no difference.
I want to represent a flat anodized black color for some marketing images. We have a lot of parts that use the standard black color & I really don't want to spend the time to change them all to a new custom black color (without a texture).
How can I make the standard black not have a texture in realistic & rendered modes?
I just got a Sigma dp1x. LR renders all my x3f raw files black. A normal preview will show up, but when I attempt to edit the photo, the picture goes completely black. I am running LR4.1 and ACR 7.1 win 7.
in any version of 3ds max to have an animation rendered as it looks like in the viewport. Without any render engine (scanline, mentalray etc...). So the exported avi looks exactly what i see in the viewport during editing.
3D Studio Max 9 32bit Windows 7 Ultimate 64bit RC Core 2 Duo 4600 @ 2,40 GHz, 2,40 GHz 4 GB RAM, NVidia GeForce 9600GT 500 GB + 160 GB HDD
However, rendering seems to be hit or miss with me. Sometimes autocad will render objects and then, all of a sudden, rendering produces a blank black screen.
I am very new to Revit (3 days) but am having an issue with the graphics display. When I start a new project from any of the preinstalled templates, the shaded views (with or without edges) do not show any shading and only display HLR. When I create a new family, or open a project from the tutorial downloads, the shading works. Is there a project setting that I am missing? Creating a render of the view shows proper shading/materials, just in the design phase it does not show.
First of all I have noticed that there are (2) keynote areas in my wall type object properties dialogue box and the only one that works when I go to tag it with a keynote is the number keynote. How do I get the text keynote to work within the wall type object properties? note I am trying out creating keynotes within objects rather than having them point to a text editor.