VideoStudio :: Field Order Frame Based Should Alter?
Jan 26, 2013
When creating DVDs from sony mini DV tapes. I followed the lower field first, LFF, in capture and project settings and then for the properties in the burn phase.
On these new clips I have just created I could not find the field order for interlacing, so I used the 'trick' of creating a new project and inserting the clip into the project time line, then as UVS tries to match the project properties to those of the clip, I find from the propeties that the field order of the clip is "frame based".
This is intended for a PAL DVD so is this something I have to change to either UFF or LFF in the project property settings, or can I leave it as frame based. Will this impact the quality ?
What does it do for lacing when it is "frame based" ?
ps I believe this frame based busines is something to do with systems that do not use interlacing to fool the eye with 25 fps x 2 ~ 50 fps
When a video is loaded does it make a difference for the output what the project properties is set to, standard the project properties is always mpeg in my Videostudio X5, while i am editing avi or mp4 etc..?
Is there a way to see which field order a video has like progressive of upper field etc? Right click the video file in Studio does not give the answer. When i open mediainfo or another like gspot i do also not see field order yet maybe under a different name there is: progressive but is that frame beased, UFF or LFF?
I'm using the HQ 4:3 template in VS11+ but noticed it's defaulting to frame based. My clips are mpeg's BFF. Shouldn't this template be switched to bottom field first?
Why I cannot render a frame-based video when selecting (Share/Custom/MPEG Transport-stream)? My goal is to create an AVCHD video and burn it to a DVD (4.7G). My video is 16min long and the calculated bitrate is around CBR 15,000 kbps. If I use the (Share/ADVCHD/1920) option, I don't have any control over the settings. I have already deinterlaced my video using Neoscene. That is why I want to create a frame-based video.
Below is my workflow.
Two video sources: .mov(1080p) from ContourHD 1080p camea .mts(1080i) from Canon Vixia HF S100
1. Trim .mts files in CSV PX3 2. Trim .mov files in Contour S/W 3. Convert trimmed clips to .avi with Cineform Neoscene 4. Edit in CSV PX3 5. Planned to render in AVCHD, 1920x1080p, 29.97 fps, 15000 kbps
When you are burning HD footage (video type H.264, Upper Field First) to a DVD, do I keep the project input and output on UPPER FIELD FIRST? Or am I supposed to change both to FRAME BASED?
This is what I know:
SD is Lower Field First HD is Upper Field First "Still Photos" is Frame based
I had a videographer tell me today that to burn HD to a DVD i'm supposed to use FRAME BASED. And HD to a BLUE RAY disc is UPPER FIELD FIRST. I thought Frame Based was only for Slideshows.
I'm currently using Corel VideoStudio Pro X4 Ultimate NTSC drop frame (29.97 fps) MPEG files 24 bits, 720 x 480, 29.97 fps Upper Field First (DVD-NTSC), 16:9 Video data rate: 8000 kbps Audio data rate: 128 kbps Dolby Digital Audio, 48 KHz, 2/0(L,R)
I am a little new to assigning attributes. My company had a block with two attributes that I need to alter. When the block is inserted, it asks a quantity. The other attribute is titled location. I am told if needed, all these quantities can be totaled per drawing. It has a title of "location". Two things: How to replicate this action? And is there a way to show all properties of a field for an attribute?
I am using multiple objects to make larger more complex objects. As part of this I need a way to select a large group of objects and adjust their Z Order. For example, say I have a grid of 100 squares, 10 columns of 10 squares. I want to arrange them so the squares (rows) toward the bottom of the grid are in front (bring to front/bring forward) the squares that are higher up in the grid. Basically, every row should be further back in the Z order than the row below it.
Now you might say well for a grid this is simple just select every object/square in the row and move them forward or back as needed. But in my case they are not actually arranged in a neat grid, they are pretty randomly thrown together. But the requirement is still the same, I want to take all of the objects and arrange them so the objects that are closer to the bottom of the art board are further forward in the Z order than the objects above them. Basically think of the bottom of the artboard as being the front most row of the Z order and the top of the art board as the furthest back in the Z order. I use this type of configuration to give the perception of depth and form.
Below you can see an example of a cloud like graphic created using this technique by manually adjusting each individual object which takes forever on larger objects. I pick a point toward the bottom, and then I manually start adjusting Z order on each item until I get the effect I want. Having some way to pick a point on the art board and then arrange the objects above and below it on the Y axis by moving them forward or back in the Z order as needed would save me a ton of time. As you can see below, from about the 3rd or fourth row of squares from the bottom, I have brought those to the front, and each row above or below it has had it's Z order adjusted to give the impression of depth. Each consecutive row after the foreground row is progressively further back in the Z order. Any way to automate this so that I can atleast have a base to start with before I start doing my manual adjustments?
is there any way to delete a mesh based on frame? I have an object that fades to nothing after it's use is done, at frame 3000 say, and I was wondering if there was a way to just delete the mesh after that. Normally I would use vol select and a deletemesh modifier, but those seem to mess with the Pathdeform WSM a fair amount. This is really more for the sake of optimization, since that's around a million polygons that are still there, and making my poly count look silly high. Currently using the visibility track to make it vanish.
I am using a symbol that includes a several text boxes. Each text box includes "prompted text" and "drawing properties". When I insert the symbol onto a drawing, the "Edit Property Fields" menu appears. In this menu, I can input my prompted field text or see the various "drawing properties".
My question is, how do I change the order that these property fields are displayed? It seems as if it depends on the order that the text boxes were created while defining the symbol definition. Is there any other way to change the display order?
I have a user that is creating frame work using custom members copied from the standard. We have edited the frame members to use the company's part numbers and description and everything works fine. The Parts List populates with the correct part number / stock number and description just fine. I have customized the Part List style to display the stock number if one is available so that it shows correctly.
The problem comes when changing the size of a frame member out. Frame Generator creates a new file for that member and the Parts List displays the correct Stock number but the description still shows the original size's description not the one associated to the new member's size.
I haven't tried it but I am sure that deleting the Parts List and reinserting might fix the problem but there are other lines in the Parts List that have Static overrides and the user would have to redo all that. Why does the PN/Stock Number update correctly but the Description does not?
Dell Precision T3500 Xeon 2.13GHz - Windows XP sp3 3GB RAM nVidia Quadro FX 580 Erik J. Kurek MCADAE, ICE, MICE Manufacturing SME Inventor 2013
Dell Precision WorkStation T3500 Bus Clock: 4800 megahertz 2.40 gigahertz Intel Xeon 8192 Megabytes Installed Memory Windows 7 Professional (x64) Service Pack 1 NVIDIA Quadro FX 3700
What is the point of Xrefs in 3ds Max if disabling the Xref does nothing to improve performance? Apparently everything in the disabled Xref is still calculated, because my viewport performance is crap. So I am reduced to deleting the Xref entry completely in order to get an acceptable interactive frame rate. This defeats the purpose of Xrefs. I might as well just Merge objects in and delete them when they're not needed.
This is 2013, I thought this sort of thing would have been dealt with properly by now. If the Xref is disabled, that means I don't want it to use ANY CPU time or ANY memory. As it stands, the value of Xrefs in 3ds Max is dubious at best.
When loading the clips into Videostudio from my JVC GZ-HD6AG camcorder I have problems to get them in right order.
I want them in date and time order but it seems as VS insert the clips sorted on file name of the clips?
When loading the clips from the camcorder via USB I get all clips into the computer as separate files with correct time (date, hour,sec). I try to sort the files before inserting them to VS but with no luck when inserting.
I am using "Insert Media File to Timeline/ Insert Video" as well as "Insert Digital Media".
I am using Ulead Video Studio version 11 for a film project. However, I have just finished the trimming and now Ive come to the rearranging of clips which I thought would be the easiest part. With clicking and dragging in the storyboard mode, it seems that I can only move clips from left to right. The exception is the very first clip - that cannot be moved at all. And no matter how many times I try, I cannot move clips from right to left. Crazy.
There are 94 seperate clips in this film and obviously, I don't want to shift every single one of those to the right just to get the correct arrangement of several clips. I've held down the shift key and also the alt key while clicking and dragging but that does nothing. For version 11, is there indeed a way that I can move clips from right to left? What I want to do is dead simple. All of the other NLE programs Ive used allow for hassle free rearrangement of shots, even Windows Movie Maker.
Corel VideoStudio Pro has the ability to apply multiple filters to a video. There are buttons to change the order of a filter. However, it's not clear to me which order they are applied to the video clip.
Are the filters applied from the top of the list down or layered on top of each other from the bottom of the list up?
I'm in search of an answer for a MAJOR problem I am having! When I capture pics to a file for a project, they are renamed to a time and do not stay named as my original file. It is absolutely necessary for the pics to be in numerical order for the projects I do. I see an option to sort, but it sorts by new name (time) instead of the original file name. I've not been able to find an answer and I have a HUGE project that must be completed tomorrow evening.
I am trying to create a video file for the 1st time with VS X5.The project is 27 mins long and includes jpeg images and avi clips that I have used successfully with VS11+, and film that I have taken with my camera which I have been using for years.It is not HD and I intended to burn a standard DVD.However, at 99% of rendering a message showed saying "Frame 329 is unreadable".I pressed ok.Nothing is showing in the folder that it was hopefully being saved to .Lwr field 1st-DVD PAL-7000 video data rate-384 audio data rate-save as mpeg files -----all properties I have used before with no problem.My only change is now to use 16.9 aspect ratio.
I'm editing MTS files and its H264 video type with a frame rate of 29.970/sec, I'm getting a error that I'm sure you have heard about before, but I can't seem to find the solution. I receive an error stating,'' 914 frame is unreadable'', so if I divided 914 by 29.970 ,shouldn't that give me the second that I have to check for a frame error?
Here I have several concentric squares in an uninterrupted stack.I moved the topmost (small orange) one vertically.I then went to the Alignment panel, selected all the squares and clicked on the one I moved.Then I clicked on Vertical Distribute Center.
The right hand picture shows what happened.One of the squares (that big orange one) near the bottom of the stack shot up so that its centre was above the centre of the topmost one in the stack.The centres are evenly distributed but why is the stacking order not controlling the order in which the squares are arranged?
Fortunately the positioning of that big orange square was easy to correct, but something tells me this is not the way things are supposed to happen.Seemingly this does not always happen. I have tried the method on several stacks. Some were o.k., others showed similar behaviour to the above.
Wondering if it is possible to change the default Frame that is used for displaying thumbnail chapters when I create my Menu for Blu-ray authoring The existing Frame that has the Polaroid /postcard look with a paperclip, etc
Using VS4. The largest frame size for MPG4 output is 720zx576. I cannot specify custom frame size as the area is not available (dimmed out). what gives? I want to try and move from WMV at 12870x720 but the frame size for MPG4 is not customizable.
I have an MP3 sound file which I'd like to put on Vimeo.
I think you have to do this as a video, so my idea is to use it as a soundtrack for a video that has just one constant frame as the image.
I can add a single frame to the timeline and add the sound obviously but how do I make that one frame be the single image of the whole video (which is about four minutes long)?
My input video is from .mov files from a Canon SX-30 IS with these properties:
Video:
Attributes: 24-bit, 1280 x 720 Frame Rate: 29.970 frames/sec
Sound:
Compression: 16-bit, Little Endian Attributes: 48 KHz, 16-bit, Stereo
I wish to record to DVD disc at same or similar quality but 720 x 480 is the best I can seem to get from VS x 4 Pro "Ultimate".
In: Settings > Preferences > Performance > Video Save Options > Frame Size - "User Defined" is not available and the highest resolution in "Standard" is 720 x 480. Where is the information I need?
I am using Corel videostudio pro x4 I have lot of frames in my video. I need to make each frame to pause before the anther frame starts. When i adjust the speed of frames audio is affecting.