Illustrator :: Z Order Based On Relative Position

Jul 16, 2013

I am using multiple objects to make larger more complex objects. As part of this I need a way to select a large group of objects and adjust their Z Order. For example, say I have a grid of 100 squares, 10 columns of 10 squares. I want to arrange them so the squares (rows) toward the bottom of the grid are in front (bring to front/bring forward) the squares that are higher up in the grid. Basically, every row should be further back in the Z order than the row below it.
 
Now you might say well for a grid this is simple just select every object/square in the row and move them forward or back as needed. But in my case they are not actually arranged in a neat grid, they are pretty randomly thrown together. But the requirement is still the same, I want to take all of the objects and arrange them so the objects that are closer to the bottom of the art board are further forward in the Z order than the objects above them. Basically think of the bottom of the artboard as being the front most row of the Z order and the top of the art board as the furthest back in the Z order. I use this type of configuration to give the perception of depth and form.

Below you can see an example of a cloud like graphic created using this technique by manually adjusting each individual object which takes forever on larger objects. I pick a point toward the bottom, and then I manually start adjusting Z order on each item until I get the effect I want. Having some way to pick a point on the art board and then arrange the objects above and below it on the Y axis by moving them forward or back in the Z order as needed would save me a ton of time. As you can see below, from about the 3rd or fourth row of squares from the bottom, I have brought those to the front, and each row above or below it has had it's Z order adjusted to give the impression of depth. Each consecutive row after the foreground row is progressively further back in the Z order. Any way to automate this so that I can atleast have a base to start with before I start doing my manual adjustments?

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Illustrator Scripting :: Create JS Script To Move Objects Away From Common Center Based Upon Their Current Position

Jan 17, 2014

I was hoping to create a JS script to move objects away from common center based upon their current position. I was thinking to use a single selected path item as the center based on its position x/y and width/height. Using this reference point the script would then move away all other path items from this center point based on a desired amount and with uniform increments given their current location from this center. I was thinking cos and sin would be my friend in this case, however they seem to have become my foe instead. ;-)
 
Does this sound doable? What am I missing, doing wrong, misinterpreting? Below is a non-working attempt, I can't seem to sort things out, perhaps I was close and missed it or maybe I am super way off and its more complex than I thought. However at this point I am confused across my various failed attempts this only being one of them. 
 
// Example failed code, nonworking concept
var docID = app.activeDocument;
var s0 = docID.selection[0];
pID = docID.pathItems;
var xn, yn;
var stepNum = 20;

[Code]....

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Oct 10, 2012

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Jan 26, 2013

When creating DVDs from sony mini DV tapes. I followed the lower field first, LFF, in capture and project settings and then for the properties in the burn phase.

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What does it do for lacing when it is "frame based" ?

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Oct 19, 2011

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The macro is set up to place the parts list in the upper left corner, by adding the parts list width to the Mini Point of the border.  This works perfectly well, except that we have two parts list styles, and they are differently sized.

What I would like to do is have the macro detect the parts list style, and change the offset value depending on which style it finds.  I am an extreme novice with the API, who basically knows just enough to tweak sample code a bit, and have not been able to find anything close enough to use as an example.

How I should go about this, or even post some samples of something similar?  Current code is shown below.
 
Public Sub CreatePartsList() On Error Resume Next ' Set a reference to the drawing document. ' This assumes a drawing document is active. Dim oDrawDoc As DrawingDocument Set oDrawDoc = ThisApplication.ActiveDocument 'Set a reference to the active sheet. Dim oSheet As Sheet Set oSheet = oDrawDoc.ActiveSheet ' Set a reference to the first drawing view on ' the sheet. This assumes the first drawing ' view on the sheet is not a draft view. Dim oDrawingView As DrawingView Set oDrawingView = [code].......

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Sep 16, 2011

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I have created my Animation:

The stage size you see above is H: 400px, W: 550px.
 
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May 22, 2012

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Apr 11, 2013

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Apr 18, 2013

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Aug 1, 2013

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Jul 2, 2013

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Set currentPoint = targetPathItem.PathPoints(13)
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Apr 10, 2012

How do I set a folder as a relative path to where the script is running?

is there any easy way like in unix, starting without / ?or for example
 
"~/Desktop/"
 
"/users/<login>/desktop/"
 
seems that path to me is the only way...
 
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var docRef = app.activeDocument;
var abSrc = docRef.artboards[0];
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[Code]...
 
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