I am working with revit since 08, and there was this little annoying bug - in the middle of working process some levels become super slow - adding walls becomes a big task. At the beginning everything works great, but (I suspect) at some point I add curtain inside the room, something goes wrong and the level becomes slow.
It does not work even if I remove curtain walls or purge unused or duplicate window or make separate plan view - if floor area with several basic walls is visible level becomes slow.
I closed the 'levels' dialog box on the left hand side of the screen (underneath the 'properties' dock and for the life of me cannot figure out how to get it back.
I have inherited some Revit files, all of which have a ground floor and ceiling plan (hence an associated level).
The levels do not show the in elevations (or sections for that matter). It is not a view setting, I have checked this, nor are they hidden by category or element. I have added new levels and these are visible. The levels exist, I just cannot view them or select them.
Do I have to use the Stack Walls family in order to have my walls line up on top of each other between the levels? My walls are all slightly off in 3D view and look messy..
I have created new levels e.g T.O.F. & T.O.G. but they will not show up under the existing Floor Plans section in the Browser. All I get is a new section Titled: ???! How do I get these new levels to show with the rest of my levels under the floor plans category. Using Revit Ultimate 2014.
I need to swap my level 1 and level 2 of my building's floorplans. What is the most efficient way to take the walls etc. from level two and place them on level 1, and take whats on level 1 and place them on level 2? I am swapping the floorplans.
how to create a wall that infills the gable between two levels of the same roof. There is no internal wall below this location - so this would be some sort of lightweight studwork and panelling rather than brick.
Is there a way to list what items are constrained to levels? i need to remove a couple of annoying levels but have a feeling that walls, roofs, families, etc may be constrained to the levels that I need to delete.
I tried doing a multi-category schedule but I think I need to do one for doors, windows, etc. I thought I read somewhere that this feature was available in Revit 2012.
I can't figure out how to get my levels to show fractions of inches. I can add a dimension from level to level and see the fraction, but the level itself insists on rounding to nearest inch. View scale makes no difference.
We are developing a multistory housing project that will have 5 unique unit plans. What I would like to know is the best approach to implimenting the unit plans in revit?
In autocad, we would create an xref of the unit, then xref as needed on base plans. Thus the ability to place multiple xrefs of the unit on various levels while maintatining the ability to make one change to the original unit plan and have it update thru out the project....How would we do this in Revit?
In starting a new project, I renamed "Level 1" to "Street Level" and "Level 2" to "Level 1". Next I added two additional levels in the drawing, "Level 2" and "Level 3".
My Project Browser shows only Level 1, Site, and Street. Why do the Levels 2 and 3 not show under and how can I get them to.
Having some very strange issues with area boundaries used in groups.
I have tested it in RAC 2011, 2012 and 2013 and they all seem to be doing similar things.
grouping them and pasting them is fine - even between levels and even schemes. when i edit them items are excluded on sketch close and even disappear from one scheme to only appear in the scheme that i edited them in. the area still remains in both but only boundaries in one scheme.
How to get the brick hatch pattern on my elevations to line up between levels. I have a two story residence with one wall the front that has brick all the up to the roof (the rest of the house has cement board side on the second story). My problem is that the brick pattern on the second floor wall does not line up with the brick pattern on the first floor.
I tried to just extend the first floor wall up to the roof, but I did not like how it wrapped around the corner of the second floor to tie in with the siding. Surely theres is a way to set the hatch patterns origin like in ACA so that all the bricks line up nice and pretty. Also would lining up the brick pattern on the quoins, which are, whatchamacallums... in-place-edit components?
We are looking for a way to document the free height, between two floor slab on two different levels, on our floorplans. We would like to use some sort of tag. And not just text.
I started a new project. I linked a revit file. I copy monitored key levels from the linked file. The color of the level heads is black and this indicates that there are no associated plan views. My question is, what is the best way to create plan views from the copy monitored levels?
There is a way of controlling how much some objetcs extend outside the scope box? The levels, sections and grids extend too much to my taste and the space avaliable in my sheet.
I'm currently Building a Library Technology Hub that has 3 story atrium. I'm trying to create a 3d camera view that shows the multiple levels that open to the atrium. However, only the 1st floor and mezanine floor (within 1st floor ceiling heights) are in my 3d view. The rendred view shows as if I have a solid ceiling across the entire 1st floor. I am almost positive that this is an issue with my camera settings since my 2nd and 3rd floors are cut around the atrium opening. I have clicked on almost every option in my properties menu and am at a loss!
Just btw, I'm an intermediate level, self-taught revit user (I have used it on a daily basis for about a year now). I'm no guru, but I'm quite savvy on making things work like I want them to.
I have attached a test render of the space. the "ceiling" should be open above my mezanine, and extend to desk at the right and the lounge seating at the left. However, it has rendered as a single plane.
I am modifying topography to include multiple building pads at varying levels and also including sloped pads. I am having a non-consistent problem at the common boundary of some pads. A small sliver of topography sometimes 'sticks through' the common boundary. The height it sticks through seems arbitary, sometimes to the height of the original topography when cutting and sometimes much higher. I have used the copy/paste aligned commands to ensure the boundaries are exactly common but this does not work.
I have read that some users cut the topography globally and then build up the various levels and ramps using floors and the variable floor thickness command. This seems a bit cumbersome and I imagine would cause problems when cutting sections etc.
I've been using Adobe Photoshop CS5.1 for two years now, and for some reason it seems to have the problem of slowing down after using it for a while, so if I'm working on a project I have to keep closing it and reopening it to get it fast again. It's weird because it doesn't seem to matter how much stuff is on the canvas, it's just how much I've drawn and hit undo and erased or did anything, After like 5 minutes of straight work it just gets too slow for me to work in, like when I switch tools or change the color it takes a couple seconds to respond. So literally every couple minutes I have to restart Photoshop and open the same file.
What's really odd is that sometimes Photoshop will work perfectly fine and stay lightning fast for hours. Like, for the last couple of months it's been 100% fine, but since a few days ago it started to have this "slowing down" issue again. It can't be my computers specs or my settings in Photoshop, but I will tell you all of that anyway.
OS - Windows 7 64-bit CPU - Intel Core 2 Quad Q6600 @ 3.0GHz RAM - 12GB DDR3 @ 1333MHz
So I got a sequence with a keylight effect, then I want to use auto-trace function.
The source is a 1080p mp4 but the effect is applied on about a quarter of the surface (that's to say I use a mask to cover the area I don't want to process)
The length is about 16 minutes.
Everything start smoothly frames are processed quiet well maybe 10 every 5 seconds and then it slows up after about three hours of processing I got maybe one frame per 5 seconds.
I've activated multriprocessing with 3 GB reserved for other programs. 1.5GB per core, it says 7 cores will be used.
You could refer screen capture below for CPU / Memory / Disk usage
My computer is : CPU intel core I7 2600k Asus p8z68-v pro/gen3 4x4 G.Skill F3-12800CL9D-8GBSR1 - Mémoire SNIPER Series - Dual Channel - DDR3-1600 (PC3 12800) - 9-9-9-24-2N - 1.35V GPU Asus GTX 670 After Effets CC
Should I get 32GB of RAM as it seems to be limiting my cpu ? Any way to use GPU instead ?
I'm now using Photoshop CS6 and I've noticed that selecting all layers is having a major drain of CPU.I've run Activity Monitor and with SAL on the %CPU is showing 238! This seems crazy, but I can't work out why? There must be an error in CS6?
Even without SAL on the %CPU is still reading 131.I am using the mixer brushes and I am aware that these are a big problem in PS, but should it be this bad?
My system: Mac Pro 2x2.8 GHz Quad Core Intel Xeon 10 GB 800 MHz DDR2
Only running OS and PS CS6 with 3 layers open..image 13M
I bought a font package and using photoshop to test my fonts always starts out okay. But by the time I cycle through say...40 options things go to hell in a handbasket and SLOOOOOW down. is it the fonts slowing me down? I have a 4gb RAM 2.4 ghz core duo. Is there another option I can use to test out fonts before putting them in photoshop?
i have maya 2012 student down load. i have a fresh install of windown7 64 bit and all the latest downloads and drivers.i am running a intell 2 quad core @2.4 ghz with 8 gigs of ram. my paging file on my main harddrive is at 15085 to 30000 mb. i open the maya 12 program and it runs fine for a while up to an hour or more then it starts slowing down tell it locks up and shuts off and some times it would not have saved my lase save. i set the auto saves to every 5 min and went to work again it seems to be working fine for a bout 30 min or so and it is asking me to auto save and i do tell it crashes again i look to reopen the save file and find it did not save any fo my auto saves. i have been battling this problen eversence i downloaded it, i even download the auto desk hot fix and installed it. the computers at my school seem to handle it fine and thay have less ram to work with .is there a paging file or memory setting for maya to increased the proforamce or any other trick that might stop me from melting my computer down for srap >8( moooo!
I'm working on a PC in windows 7 and using CS5. I have Extensis Suitcase Fusion 3 for font management but someone told me that this may be why my Illustrator in particular is so slow. I frequently have to sit and wait for it to catch up to me while the top title bar says "Not responding". I don't want to give up my suitcase font manager - I really like it. Surely these programs can get along??
Tools / Options / Thumbnail Preview Settings / Sheets and Views.We had our "Performance Accuracy" set to high.Setting it at the half-way mark improved things greatly.
HOWEVER, this setting turns back to "high" when AutoCAD is restarted.So, we saved the settings to a new Workspace.It there anyway to get the accuracy to remain as set?