Photoshop :: Creating A Glass Look A Like Flat Shape...
May 28, 2004
i've scannd somthing, and i want it to look like its behind a glass window.. the object is pressed to the scanner so i got the behind somthing feeling.. now how do i make it look more like a glass window? a glass wall..?
Is there a way to unfold a coil shape to get the flat pattern? When I try to unfold the attached part I get an error message (see attached error_msg.jpg). We have been using AutoPOL to unfold these kind of shapes (which works fine). But since we have a very old version which we really need to upgrade, I was wondering if nowadays Inventor could handle coil unfolds.
If this will not work with the current IV2013 release, will this then be implemented in a future release? Are there any alternatives or should I just go for the AutoPOL upgrade?
Any way to put a detailed patten into my glass window.
I have created glass with the slate material editor, used specular 100, glossiness 80 in the Blinn dropdown. Ued mental ray. Looks good, very glassy. Now I want to put a pattern on the glass, like a silouette, only that it is also translucent, part of the glass, as though it was an "etched glass" pattern on the glass. Do i make the pattern into some kind of "mask"? and lay it over existing glass?
drawing a glass of water. I want to make a graphic with a cylinder, add water to it, then make it appear to have a glassy look. can anyone help me out? would it be best for PhotoShop or Paint shop?
How I could create a magnifying glass graphic using Adobe Photoshop? I did do a search but it mostly came up with instructions or info on how to create one that'll also actually have a "magnifying" or "glassy" look to it.
While just I want to create a simple one, just containing a circle and an handle attached to it. Kinda like the following:
[URL].........
And in case you're wondering why I don't use the above, I'd like to create one with my own colors.
I'm trying to create some realistic glass tube-like objects, but I can't seem to get it right. but the main problem i've run into is that if the background is clouds,or something that doesn't have a lot of definition and color variation, it really looks nothing like glass.
I have an image that is going to serve as an online ad. I would like to have it look like a glass button like so many online ads do these days. However, most tutorials out there give instructions for how to do it with only text over the button. How would I do it if it's got three different sections to it? A photo on the top half and two colors on the left and right on the bottom?
I want to create a a texture for a 3D model of a human head - I don't have the original template but I do have these examples which I can use as a template. [URL]
I think for the moment I'll skip the mouth and ears and eyes aren't so hard to sort. What I can't find however, is any information on how I would go about making the face, hair and neck. What seems easiest for a cack-handed individual such as myself is to use a photo (flat-lit, straight-on, neutral expression, unobscured) of someone's face and then deform it and use some clone-like tools to fill in any gaps.
Obviously I'll need to match the coordinates of particular points on the face and keep large sections entirely unmodified. Then I'll need to do some sort of cloning or smudging to extrapolate bits of the head I don't have.
Well, is it even possible to work from a photo (or couple of photos).
I have been looking all over to try to find a way to create a flat pattern from a 3D model in AutoCAD. I've found several sites saying it can be done on Inventor, but as I do not have Inventor, I would like to know if it is possible to do with AutoCAD, and if so how to do it.
I'm created the parts successfully with no error, but when I try to create a flatten view it kept giving me error. I notice that some people try to use chamfer to resolve this issue but I tried with no luck. Also, I play around with the gap size and still get the error. How to create the flat view for me so I could learn how to do it.
I am trying to 'keep up' with my students, thought I'd use the Tutorial provided, finished the 2mm_guard...went to Create Flat Pattern and...I've never seen an 'exit' that quick before. I'm running Windows 8.1 on what I thought was a 'magic' Dell XPS 12 -
I have a model of a plywood seat "blank" which I have trimmed by way of an extrusion cut to give the plywood seat its shape. Basically I'll use my modeled shape to CNC rout the shape into the actual blank. However, before I tie up a CNC to make my 1st part I want to create a flat pattern which I will lay on the actual plywood blank and cut it out by hand to see if the shape aesthetically works. I am trying to unfold/ unroll/ flat pattern the shape in inventor (as a sheet metal part) so I can plot it but am not able to do so successfully (fails). Is the shape to complex? I have attached an image of the blank, an image of the finished shape desired and the .ipt. I'm not an expert at sheet metal but I have successfully done this sort of thing before making flat patterns of transition cones etc so I do think I am following the correct procedure but this part is far more complex that I am used to. Also, the model of the "blank" was imported as an iges from my supplier before I made it a thickened surface so I'm afraid inventor doesn't "historically know" how it was created and therefore cannot flatten it.
I want to create a flat pattern of a sheet metal-part that I've used in an assembly. In this assembly I've made cut-outs in some of the parts (see attached .png). Is it possible to get at flat pattern of the specific parts with the cutouts? I can e-mail a ZIP-file with the assembly (the file was too large too attach).
Let's say that I'm making a simple L bracket. I'm going to form it, and machine the holes in both ends *after* forming. So I don't want the holes to show in my flat pattern.
On the few threads I found, the consensus seemed to be that you may have to have the part file contain no holes and put them in as assembly. So I just accepted this that it must not be able to be done.
Then I ran across a piece of promo literature online from AutoDesk that made mention of the ability to create "postform" features that obviously are created after the forming process.
I open a new project and add a layer, then create a rounded rectangle, is there a way to fill just that rounded rectangle with a gradient. I keep getting a message that the layer is not directly editable or something. I need to just play with the thing, I'm sure - eventually I'd porbably sort it all out. But I got a job creating a web page for a mortgage company and I wanted some custom buttons with a gradient fill -
I'm creating navigational elements in photoshop and I want to be able to adjust the outline by itself, as well as there are some elements that are only an outline with no fill. How do I create shape outlines without the fill?
Adobe Photoshop Version: 13.0.1 (13.0.1 20120808.r.519 2012/08/08:21:00:00) x64 Operating System: Windows 7 64-bit Version: 6.1 Service Pack 1
When creating vector shapes and holding shift the shape do not snap to pixel. Snap to pixels is turned on. Initially when do not hold shift shapes is pixel perfect. As you can see in the image first 2 shapes are made free hand.
I created this video to achieve this using Xara P&GD. The video is here and the .xar file you need is attached.
This video shows how to create an angle based object for visual presentation, any object created with this method should not be used in manufacturers drawings where precision is paramount.
Alright I am trying to create a shape made up of tons of instances of a symbol (best example of what I am trying to achieve is here )
I hoped I could just use draw inside mode and the symbol sprayer however I am not able to ensure the instances don't colide and that they actually completely fit inside the shape without being cut off.
I am obviously going about this the wrong way but have searched for unsuccessfully for any instruction on how this could be achieved.
Just doing my normal practise in Illustrator. Ive came across designing a dome sphere shape. And Im using the 3d revolve techniqe, So I have my symbol to map onto the 3d elipse. but towards the top of the sphere the symbol tends to get distorted, and it looks aweful. So I also tried another technique to envolope distort with top object but its hard to achieve making it look 3d, because the sphere faces dont go around.
I'm new to illustrator and I'm trying to achieve something I hoped would be quite simple. I want to take a bitmap, live trace it, then create an outline of 2px wide only around the outside limits of the shape. I want to then get rid of all of the live trace vectors and be left with my very simple outline of the original image. Eg.
I've tried image expand, I've tried outline, but nothing seems to work as I need it to.
Having problems creating a helical truss/ shape. Ive managed to get a simple spline spiral. Which I'm still not 100 percent happy with. But it will suffice for right now.Now one of my problems is extruding, and offsetting. I'm pretty ok at 3d modelling, but when it comes to complex shapes i fall flat on my face. Ive including a dwg that shows a plan view of the structure, as well as my 3d spine. the small circles are the truss cords. Its a 16" flat truss, ran parallel with another to create a spiral ribbon.
The plan view is from the designer, I've noticed but maybe its not true... their helix doesn't seem consistent. I know im leaving a lot of info out.
I was given a job where i need to create a surface from a gis file. have been messing with my civ 3d 2013 a little bit and have been able to get a surface comprised of a bunch of polylines to appear (not a true surface). I will need to create profiles so i need a true surface. I downloaded a compressed shape file from the county and need to know how to insert this into a drawing and build a surface using my own surface style.