Photoshop :: Puzzle Pieces Effect
Nov 5, 2004How do I give a picture or a drawing a puzzle like view?
View 4 RepliesHow do I give a picture or a drawing a puzzle like view?
View 4 RepliesUbiquitous Information:
Adobe Illustrator CS6 v. 16.0.3 (32-bit)
Win XP sp3 OS
I have a vector art file of puzzle pieces (connected as though the puzzle has been assembled) that I would like to use with an image file. If I wanted the entire image to appear finished, I would simply place this vector layer above the image layer and voila...finished puzzle. However, I would like to use the 3D effects in Illustrator to make it appear that some of the pieces are not yet seated into place. I know how to do this with the puzzle vector art, but how do I attach or clip the image layer to it so that it rotates, bevels, etc. with the individual puzzle pieces I want to treat in this manner?
How did they do this puzzle effect?
View 4 Replies View RelatedFor a promotional campaign I'm working on, I'd like to take a picture and "break it up" into puzzle pieces, then move those pieces around to mimic the look of them floating into place as the image is completed.
I have a great handle on the "move them around" and "float into place" parts, but I'm having no luck with the puzzle piece end of this, that I did previously using blocks. It's the right effect, but I really want that jigsaw puzzle look to this next one.
I use CS2 on Win XP SP2
I have a ton of stock images with the backgrounds removed that I need made to look like a puzzle piece with a 3D feel and a slight shadow to make it look like it's floating above the canvas.
I also will need to make an indented outline of the image where the puzzle piece would fit. I've attached an example of what I'm looking to do (I don't need the wood background, I think I'd probably just use a solid color).
creating your own templates for jigsaw puzzle pieces? So far, I can create these in CS6 (no longer seems to have Texturizer with a jigsaw puzzle texture like earlier PS versions) by using a single template (found with a YouTube video on this topic) for a specific number of pieces, confined to the one template.
I would like to make jigsaw puzzles with a variety of pieces, so it would be useful if I could create my own templates with different numbers of pieces. There are PS plugins but these have costs associated with them, especially if used commercially. If possible, I'd rather create my own templates (in PS or AI). For example, I'd like to create an "easy" puzzle template with 20 pieces.
If none exist, an option would be to re-install PS CS 4, 5 or 5.5, alongside CS6. Not sure which is the last version to have Texturizer with a jigsaw texture, but it may be CS4 (by additional download for CS5). But, not having seen or used it in earlier versions, I also wonder if it has sufficient configuration options to choose the number of pieces for a jigsaw? As mentioned, would like to create a range of templates all with different numbers of pieces.
When I right click any entry in the Layers pane of PSP8 I get this odd box instead of the context menu:Are the following Usenet newsgroups now closed?
coreI.PaintShopPro8
coreI.PaintShopPro_Scripting
I've drawn a shape with shape tool. I want to cut it into pieces.
View 2 Replies View RelatedHow do I crop a photo into several pieces like a puzzle. It doesn't matter what shape the pieces are, so long as they will all fit together again. When I use the crop tool, it takes one piece and deletes the rest... Somebody told me to make a duplicate image and crop that way, but how will I know I'm cropping in the right place?
View 5 Replies View RelatedI would like to take a thick ring and cut it into even pieces that will afterwards be their own seperate layers.. I have tried to just cut a ring myself freehand, but its not coming out even
View 1 Replies View RelatedI take hundreds of photos in burst-mode against a green screen. Using photoshop I made a selection with the magic wand, I inversed the selection, copy and pasted the selection to a new 'empty' layer, deleted the background, then save the result as a PNG file to preserve the transparency.
Obviously I need to have a batch process to do this! The PhotoPaint script recorder would seem to be ideal for this but I'm having a tough time figuring it out. I've managed to mask and copy my selection to a new layer (confusingly called 'object' in Photopaint) and save it. I can't record deleting the background for some reason, neither can I successfully save it as a PNG, on top of that it's now it is saying my file names are invalid! Is there any way of doing what I want with this program?
I am wondering if there is a add on for Corel Draw x4 to make it so I can make animal puzzle paterns?
View 2 Replies View RelatedThe left-hand part was created by someone else, using the bend part command in the "modify" tab.The right-hand part was created by me using fold in the sheet metal environment, using the same sketch.Why, is my part shorter?
View 3 Replies View RelatedI am trying to create a puzzle from an image but I am having some trouble with the edges of each puzzle piece. Basically in short what I am doing is this.
1) I load my image in gimp (image layer).
2) Create new white layer (puzzle layer).
3) Use Filters -> Render -> Pattern -> Jigsaw...
4) From the Jigsaw windows I select; Bevel width; 0, Highlight; 0, Jigsaw style; curved.
5) I then select the white area from the puzzle later, copy this area from the image layer, and paste this on a new layer (piece layer).
6) I duplicate the piece layer (duplicate layer).
7) Paint the piece in white in duplicate layer.
8) In duplicate later I select Filters -> Blur -> Gaussian Blur
9) In piece layer I select Filters -> Map -> Bump Map
10) I select the duplicate layer as layer.
My problem is that the edges look really bad. Is there any way how I can make them look better? That is, not so much crippled?My aim is to have each puzzle piece in a different layer since I have to save them in different files. I checked several tutorials on how to create puzzles but all give me similar results.
Are their any scripts for PSP for cutting out a Jigsaw Puzzle from a photo or graphic ?
View 2 Replies View RelatedHave a scanned glass negative that is broken. How to attach the broken pieces in Photoshop .
PC W7x64
CS5.
I recently downloaded and installed Photoshop and I am having trouble opening anything. Any image that I try to open wont show up,I can see if fine in the thumbnail on my layers palette but nothing on my actual workspace. Sometimes it will open but it will only show part of the image and as soon as I try to move it or even click on it, it disappears. Also if I open the image in a separate tab and try to drag it to my original work space, it will show up in pieces or sometimes like a tiled image. I have tried uninstalling and reinstalling. Im hoping it is a setting or something simple..
View 1 Replies View RelatedI have a picture and I used photoshop's elliptical marquee tool to create a circle. I used the circle and cut and paste so that I have a circular chunk of the photograph.
However, when I copy and paste the circular patch into MS Word or PowerPoint, I get a WHITE rectangular box surrounding the circular photograph.
In Elements 8, how do you refine edges of imported pieces? Also where can I find a manual with the 1, 2 , 3, steps, etc.?
View 2 Replies View RelatedIf there`s anyway to flatten any of these pieces on inventor? I`ve already flatten some simple ones.
View 1 Replies View RelatedHow come pieces of a model disappear when I try to edit the model?As you can see here there is a base to this counter.When I edit the counter in place, because it was modeled in place the base disappears? What's going on?
View 1 Replies View RelatedI want to make jigsaw pieces.
I have managed to put the jigsaw outline on top of the image ( couldn't upload it, file to big) anyway i don't know how to cut around the outline successfully. Is there an easier where to have jigsaw pieces?
I have an image that I want to automatically cut into smaller pieces, probably all with the same width and height. For example, when I have an image of 1000x1000 pixels, I need/want to "slice" it into many 50x50 pieces (as if I would cut along an imaginary grid). Since this process could end up with many such small pieces, a manual approach would take me some time (at least I think so).
Thus, is there an easy/automatic way of how to accomplish this task?
How do I get rid of the white areas of the pieces that are fragmented and animated? Is there any possible way to make a texture go through the object?
View 3 Replies View RelatedIs there any way to separate a sweep into all its adjoining pieces? I really want to get all the pieces and their miter angles in order to dimension properly, in order to make an assemble manual.
View 1 Replies View RelatedHow can i join these 2 pieces of crown moldings? I've created them in polyline and then extruded them.
View 5 Replies View RelatedI am running ACAD Mech 2012. Our LA office has ACAD LT. Every single letter, line, symbol, etc is made up of a bunch of different pieces. I found that the word SPARE was made up of 46 pieces! I have attached a portion of the drawing. I have never seen anything like this and I can't even imagine how this could be made or changed into this.
View 2 Replies View RelatedI need the fade to break up into small pieces like the attached but can be solid color.
View 6 Replies View RelatedI need to be able to take a design that is in outline format such as this for an example:
[URL]
Converting it to an outline is really easy and I have no problems with that. However, I need each individual piece of the design to be separated out as an individual object as certain pieces would get cut out of different materials.
What is the easiest way to convert this design from one big outline design, to individual components?
I'm wanting to know the best way to make different game outfits for a character. I want to be able to switch out between a couple different torsos and still have the same head model and rigging with animations still working.
I'm not sure if this is the best way or not but I detached a cylinder into two separate pieces.
Then I skinned and weight painted one half of the cylinder, weight painting the seam 50% to both bones and decreased that amount as I went father away from the seam. Then doing the same thing to the other half of the cylinder.
For example if this was the game character I would detach his arms, legs, and head from his torso and do the same thing I did with the cylinder.
I've included a link to a video of the cylinder bending.
[URL]
I have 20 pieces of geometry that when assembled create a single object. In my layers window, it shows all 20 pieces under a single layer. When i attach all object so create a single object, all the layers "sub-layers" stay intact.
I have never noticed this before, but would have assumed that the layer would have been consolidated to reflect the singular object in my viewport. Is Max acting the way it should?
Max 2014 (SP2)
Win 7 64-bit; Dual Xeon E5-2687W @ 3.10 GHz; 64 GB Ram
NVIDIA GeForce GTX 570; Quadro 4000