I have no idea where to start. I guess I want to keep the edges defined, but still have a blur-type effect in there. But I also like how the colors are kinda washed, if that's the right term for it?
i have outlined this pic and used the Gaussian blur , but how would i soften the edges of the blur so it doesnt look so "sharp"? I want it to kinda blend in so to say here is the pic.
I was wondering, how do you blur just the edges of your image in photoshop? I want it to blend more with a black background with a graphic i am doing in Illustrator
I filled a transparent layer with blue sky, opened another layer and used the elliptical marquee tool to draw a round sun, and filled with yellow. I then blurred the edges with a simple keystroke, but can't remember what I did.
I have a picture has hard edges and I was able to blend these edges using lasso, mask and then Gaussian blur, check attached picture. is there a another way can produce better result or that result is enough ?
I am on Xara Photo & Graphic Designer 2013.I have a headshot that I can cut out of a larger photo using the freehand tool to trace the edges and then subtract the background that I want cropped out.
Now, I'm trying to figure out how I can apply some kind of transparency to the edges to soften them up a bit so they aren't so stark and will overlay nicely over my site background once the image is uploaded.
how to blur the images for a client website..What I have done is to take 2 images and put them alongside each other, but I need to blur the area where they join to make the join look less severe.Also, I need to blur the complete outer edge of the whole image as well.
I'm creating a bin model. I've hollowed it out, the thickness of the bin tapers from top to bottom. I have selected the edges at the bottom of the bin and just want to connect these to form a solid shape which can be the base of the bin. At the moment it's hollow all the way through.
When I select these edges, then select 'border' and 'cap', nothing happens. How do I make this selection into a simple circular base?
I need to create several domed solids (as different parts) based on 2D sketches of various shapes. I am trying to emulate domes that you might creating by pouring thick resin.
Using this forum I have found that you can do this easily using Loft to-point, then use the Conditions tab to get the dome height/shape set nicely.
The only problem is when the 2D shapes have a corner that is too sharp - then it leaves ridges on the domes - like the arrows show on this example - which is based on a simple rectangle with 0.5m radius corners:
I found one thread on this forum that said to use Delete-Face, then Patch - but the I couldn't get the patch to leave nice smoothed edges - and without bulging.
im having a hard time smoothing the edges of my character. i tried deleting the hard/solid edge but maya cant and always ->// Warning: Border edges cannot be deleted merged yes its already merged with the body... i tried to relax the vertices but still didnt work
I have been trying how to figure out how to make the center if an object transparent with color gradually appearing on the borders. The transarency tool insists on starting with a solid color in the center. If using a square as an example, how do I make the center transparent with the edges graduating to a solid color?
I would like to be able to export from an Inventor .dwg or .idw made up of various views (either made from an Inventor .ipt or .iam) to an AutoCAD 2000 or later .dwg, and have the objects modeled in the Inventor .ipt/.iam that is shown in these views to already be shown as blocked entities when the AutoCAD .dwg is created. Also it is important to have the scale be exactly 1:1 from the Inventor drawing to the AutoCAD drawing that is created, so that no resizing/scaling is necessary. Is it possible to create such an AutoCAD 2D drawing from any release of Inventor and if so, what are the steps/procedure for making it???
I know that the solid model of an .ipt or .iam can be made to show blocked edges that appear as a block so why not two steps further and have this capability translate through to an .ipt or .iam Inventor drawing to a save copy as AutoCAD drawing???
I have some random curves (already created) and I want to blur them just from one side to have the same blur distance and effect one the whole curve.
To more precisely describe what I need, I need to create gradient with direction of normal for every "point". The best example I have found so far are borders in Civilization IV game. Here are two examples:
As you can see, there is a solid curve, which gradually blends (i.e. alpha channel is lowered) till the gradient disappears. I have the solid curve and the question is, what would be the simplest way how to do this (the number of curves is around 100) gradient.
I just got PSE CS6 and the blur too will NOT work ....blur filters work, but not BLUR in the tools panel I have tried: unintstall/reinstall, updating, using it no a picture straight after opening it, duplicate layers, selecting an area and then blurring....flattening an image, every single different setting in the the blur tools menu bar NOTHING works. And everything I find about blur is the new blur filters....
We received a surface model from a vendor that I have patched up as best I can, it still has one hole that I can find that I haven't been able to fill. Ideally we would like to have a solid model, but I'm running out of time to get this done and the surface model we have would be good enough for our purposes IF I can get the yellow surface tangent lines to turn off or change their color to black.
I've attached a jpg of the surface model with the yellow lines and uploaded the model here: [URL].....
So basically, I created coloured text inside Adobe Illustrator and however much I zoom into the text, the text always appears to have smooth edges. Once I click on 'Save For Web', the edge all around the text becomes rough and aliased. I chose GIF and PNG, but it still happens. The text is on a transparency background. The same problem applies to images when I am creating a logo.
I thought this was going to be a piece of cake in the new Illustrator CC but I am having a few unanticipated issues:)I need to create some vector tire images with different edges, such as the top one in the image below.So I thought this would be SO easy by simply creating a pattern brush in Illustrator and then using that for the outside. So I created the shape you see in the middle image below and created a pattern brush with this shape.I then created an ellipse and used the new brush for the outline.
All of those are open paths...it has taken the shape and applied it to the outline but has kept each shape separate, so I am not able to fill the circle in black. I could of course go in and manually join each little corner separately where the little shapes meet but this will take FOREVER with all the images I have to do.
I'm trying to snap a head with it's neck with the merge edge tool, but somewhere along the way, the edges lost there border edge characteristics and now I can't merge the edges. Is there a way to make the edges back to the way they were?
We have this need to have all of the solids in a drawing to be placed in the "solid" layer.
Sometimes folks are drafting lines to develop these solids, and keeping the lines on the "solid" layer, rather than moving them to another layer, or deleting them altogether.
I could get folks to run this command before leaving the drawing.
I'm thinking something along the lines of:
Select all entities that are on the solids layer that are not solids.
If nil, great, do nothing.
If entities are selected, let me do something with them.
I'm hoping the following can be modified ever so slightly.
(setq non_solid (ssget "X" (list (cons 0 "3DSOLID")(cons 8 "solid"))))
I'm trying to split a single solid body into 2 solid bodies. The problem is that the body I'm trying to split consists of two separate pieces. I can split a body when it is a single piece no problem, but I'm having the problem when the two pieces are not joined at all.
When I try and split it on the origin plane it gives this error:
"Creating parting line failed. Could not build this Split"
When I try and split it on a work plane lying on one of the pieces it gives this error:
"Creating parting line failed. Modeling failure in ASM. Redefine inputs."
Or, another variation on this erorr:
"Creating parting line failed. Split feature could not create two bodies. Change the Split Tool so that split feature can create two bodies."
I have a.3ds file imported into Civil 3d. The object imported as a polymesh in Civil 3d. I need the solid 3d object to do some edit like slice or union and subtract.
The question is "How can I import .3ds into Civil 3d as a solid objects or hoe can i convert polymesh to solid?"
I have finally created the shell of the complex surface that you see. This is only a section of the part because I cannot show the whole thing for proprietary reasons. I formed solid surfaces using the network command. The propblem is that it will not convert to a solid because the surface seams are not "water tight." When the network command created the solid surfaces, the surface seams do not exactly match the lines so there are gaps in all the seams. I have tried blending, patching, etc. and nothing works. how to convert this to a solid without losing the outlines and the shape?
How can I remove the lines in the middle after I press and pull the objects.
Attached is the Untitle.jpg, to make more clearer to you. Blue is the wall and skyblue is the aquarium. I want the back and the front of the aquarium don't have any line in the middle but even I do shade command the fill of the color is still there. Cause if I explode and delete the line in the middle the colors that fill the aquarium are getting rid off See Untitled 2.Jpg to see what I mean. And also how can make the aquarium Untitle 3.jpg transparent?
Is it possible to trim a 3d solid using another 3d solid as a cutting edge? I want to cut the edges of a dam using the natural ground surface (which is also a solid) as my cutting edge.
I am making a design on inventor 2013 for a colleague who does not know how to use the inventor.
I want to make the solid and then set something up that allows the user to change a few of the parameters of the solid in a very user friendly way (i.e. a box that says "cylinder radius" and has an input box so the user can enter a value).
i am having a hatching issue, it seems no matter what hatch pattern i use and what hatch scale, alot of the hatch looks solid instead of the pattern i want, for example i am using currently ANSI37 @ Annotative with a scale of .20 and on the same paperspace page one plan with the hatch shows the cross hatching and the other one below looks solid (see attached) now i can go and say change the hatch scale and it reverts to the cross hatching, but then when i zoom out it goes back to "solid" is it a graphical issue?