I am attempting to create a curve with the path tool and it seems like if I have a deep curve the curve becomes smooth but if I have a shallow curve (which is what I want), the curve is jagged and not very smooth - see attached thumbnail.
I've tried to convert the path to a selection then sharpen the selection and also add a feather to the selection to try and smooth it out but I have not been successful. How can I get this shallow curve I want but also get the curve nice and smooth?
Attached File(s) curve.jpg (10.35K)
Number of downloads: 17
I had actually just used it to render something, and went to create a new path to continue my picture. However, the path tool decided it doesn't like to curve anymore so when I click on the line it simply moves the object. I didn't change any settings between finishing my first path and starting the second. It is still in design mode.
I've also wanted to ask if it is possible to link two anchors together when one of the anchors in question is in a complete path. Like, say I have three lines and anchors forming a triangle, shouldn't I be able to link a new anchor to one of the existing ones? Because I sure as heck can't.
I have been working on a project in which I need to curve text. I know how to curve the text via creating a path, path to text, etc. This issue that I am having is that the bottom of the text is distorted. By distorted, I mean the bottom of the text becomes thin and it looks bad.
Here is an example of the issue that I am dealing with (if it shows up).
I am using Photoshop CS6. I created a curve path and a "new" layer that contains the brush stroke applied to the path. I want the brush stroke to dynamically update when the path is modified.
I've got a Locator attached to a Curve with a Motion Path - the Motion Path is animated so the Locator moves nicely along the Curve. I now want to swap the original Curve with a new one and have the Locator follow it instead.
Is there a way to simply switch curves and tell the Motion Path to use a new Curve while keeping the animated keys in the Motion Path node?
I've tried playing around with the connection editor but cant manage to connect the new Curve to the Motion Path nodes "geometryPath"
Yes, I have CS2 for Illustrator, I got it through college.Anyways, I was working on vectors and was drawing strokes and being able to see the guide line (I suppose that's what you call it) in the middle of the stroke path.BUT, I must've selected something wrong, because I can't see the line.I restarted PC even, rebooted AI, and still can't see it.I used the Pen to draw some lines, but I don't see the blue line that is shown when you drag and change the curve of the path.I opened up a new window/file and when I drew the path of the Pen tool, I was able to see it again? Was it just a problem w/the file itself?
I'm trying to reverse the path for some text I'm placing around the bottom of a circle. I've successfully placed the text around the top of the circle, but the option for reversing the path is grayed-out .
I'm trying to do a 3d curve stair rail. I had the 3d spline path, I had the polyline rail profile, but after I sweep the profile, it end up being twisted at the end of the rail. Same problem happens when I did a sweep using a helix path, imagine a vertically placed rectangular profile at one end of the path then after using sweep command, the other end was somehow twisted on a certain degree. How can I avoid this twisting problem
See the before and after image. I wanted the rectangle profile to remain vertical throughout the whole sweep
I am doing some animations involving sine waves, and I can make an expression that controls the translation of an object such that it travels along the path of a sine wave, but I can't figure out how to dynamically create an editable sine wave curve.
Is there a way to have Maya generate a curve based upon the path that an object travels upon?
For instance I have a sphere that is moving along the X axis with time, and also moving up and down on the Z axis back and forth. I would like to make an editable curve object of this path of motion.
I can see in Maya 2012 we will have motion trails where we can see the actual path an object is moving along, and that we will be able to interact with this path to alter the animation, but what if we could take that path and make it an actual curve or NURBS object?
My after effects is not showing the full bezier curve. The star is supposed to bounce from upper left to upper right.The curve is cropped. How to adjust this?
Why the "Text along path" feature hovers the text so far above the currently active path? (in my case, the space between the path and the text is about 3 times the height of the currently used font!). I've been told that the letters should lie on top of or at least closer to the path instead. How can I move the text closer to the path?
I have a perspective image of a tube station. I want to replace an image of a poster with a different one. So I need to apply perspective (I can do this) and make the resultant image curved, to fit the curved wall.
If I wanted to have a picture of a book laying open::
[URL]
And I wanted to put a picture on the right hand side of the book, to look as though it was part of the book, how would I make the curve of the layer(or picture) to mimic that of the book?
I've been using the Gimp for a year or so. I have a project where I'm trying out a logo design on a football helmet. I've tried, unsuccessfully, to use the perspective tool to 'wrap' the logo realistically. The helmet photo is shot at an angle.
I've seen 'morph' plugins that essentially let you set points around an object that correspond to the same points after the pic is 'morphed'. What I'm looking for is a plugin that would allow me to map the straight-on view of the new logo with the points corresponding to the existing 'wrapped' logo to produce a realistic logo.
I have a small company doing designs onto mugs, steins, pints, etc. I recently added the ability to do custom photo designs, so now I'm trying to perfect the image curvature for my pint glasses and coming up against a problem.
So - with a pint glass, in order to put a design on it you actually have to curve the image. I'm following this tutorial here - [URL] where he shows how to use GIMP to curve a photo to insert into a tumbler.
I am doing the same process except my dimensions/numbers are different. I need to be able to create the appropriate .points file for my pint glasses but if I use the one he created, my image will be off since the pints don't have the same dimensions as the tumbler he did the tutorial for.
SO - all this to say - how the heck do I calculate what values to put in the points file? For example, on this particular project I need to make an image to be curved up 5/8" on the bottom and 3/4" on the top. He used .25" and .3125" so if I use his file, my designs won't be right.
What I'm trying to do is curve a white to black gradient along a windscreen wiper smear for a rail engine cab window I need to texture. I'm building the cab for an engine in RailWorks and to get the wiper to clear raindrops from the screen in time with the wiper motion the texture needs a gradient applied to it from the wiper rest position to full up position.
In the picture the actual wiper smear is all black. What I need to do is have it all white from the vertical part of the smear or the wiper rest position, to all black at the maximum part of its stroke. This means the gradient will be a lot shallower on the outer edge of the arc and a lot steeper at the inner edge of the arc.
I just got a bunch of new brushes and one of them is a series of 4 stitches that are oriented horizontally and look just like this - - - - . How can i run this in curves so that it still looks like stitches? When I stroke a path it creates a black mess(while using brush). When I drag and draw freehand the results are not much better. Is there anyway to make it so this can follow some sort of curved path? As if you are rolling the brush along a line like a paint roller and keeping the integrity of the brush? I'm using Gimp 2.6.10.
When I create a curve to apply to an image, GIMP gives me only two choices: a freehand curve and a smooth curve. I need to apply a stepping curve (piecewise flat) and I am out of luck because there is no such option.
I wanted to try out was to make a logo fit a sphere, in particular a picture of a lens. Was hoping to get that magnified effect to the logo, I'm trying to make a film society where I live and figured this would make a good poster .
I'm trying to place text to a "curvy" path. I took some screen shots to show you want I'm talking about.
I created a simple curvy path 1 point on each end. (I noticed I drew in a node in the middle of the curve as well. But that actually doesn't exist in the path. I created the text a reasonable size and clicked "Text Along Path". As you can see, it never starts at the beginning of the path. Ever. I have sized the font up, and it gets a little closer to the beginning, but obviously the end of the address flies off the path. I've sized down the text and it will start even further to the middle of the path.
I have no problem getting my text along a path but I am having trouble getting the text and the path to align so that the center of the text element is centered on the path.
Is this possible or do I have to figure out someway to make my path of a certain length so it ends up that the text fits to it perfectly??
Here is a screenshot of my current problem. You can see that the text and the image below it are centered. I then placed some guide lines to make sure my path was also centered. When I placed that text along the path though, it left justified the text when I want it to be centered instead..