I needed to make a bunch of concentric circles (something like 30 or 40), and I used offset command; I'm wondering if there's a way to 'array offset'? It's already done and wasn't that difficult, but I just have to know..
I have a large .DWG with approximately 400 circles representing wells on it. The end goal is to draw an additional circle around each of these with a larger radius (150). Basically what I'm looking for is a way to automate this such that:
For (object 1 to last object) {if (object is a circle) draw new circle around it
how to make concentric circles for the purposes of circular scan lines. It involved making a series of horizontal dots in a single line and rotating them through 360degs leaving the concentric circles in place.
In watching videos about Photoshop CS6 I notice that the brush (or other cursor) often appears as two concentric circles: the outer circle gives some idea of the extent of the brush effect. How do I activate this double circle brush display in Photoshop CS6. I seem only to see a single circle for the brush display. I am using the "cloud" version with Windows 7.
how to draw a circle with its center at the starting cursor location of the drag motion? It's given that the ellipse shape tool is chosen.Neither simultaneously depressing the shift or control key concurrent with the drag motion accomplishes this objective. any simple way to draw concentric circles each of which has a randomly chosen diameter and varying stroke width? The polar grid tool isn't relevant to this objective.
How do you smooth lines? Like if I trace something and the lines are just a touch jagged, how do I get them to look perfect? I'm using PS7.
Also, how could I make concentric circles? Or even just a hollow circle? I can use the shape tool to make a circle, but that fills it - is there a way to make it with just a 2 or 3 pixel outline and hollow in the middle?
I would like to create a family crest. I have a JPG for the center, but I need two concentric circles, with text around the circumference, between the circles.
I'm trying to recreate a bunch of IV-Studio settings to match a bunch of renders made by previous staff that did not leave behind the assembly files they used to make them in the first place.
I've ran into a problem with some parts displaying incorrectly. (they display incorrectly in the render/in the studio environment/ in the assembly/ and when in the part file) I've played with material and appearance styles but they have no effect, I've also tried quality/performance/compatibility hardware modes.
We have 5 or 6 parts that share the ridge pattern that is causing problems and they are affected in the same way.I'm running XP(32), IV2012-sp2, fx1800 with 6.14.0012.6570 drivers.
I have a number of objects stacked on top of each other and I want to make a hole through them all so that when I save the finished artwork as a web image the hole will be transparent. A bit like a donut but it's not just a circle with a hole in it. It's all these other shapes piled on top of each other.
I've thought about the Eraser Tool but my hole needs to be quite precise (and there are to be four separate holes). I have looked at making a clipping mask but I can only really find tutorials that show me how to clip like making a photo vignette and I've thought about Pathfinder.
I'm trying to make a logo consisting of a bunch of simple shapes which are all individual layers. All of these layers are on top of a transparent canvas. I'm not sure if canvas is the right word, but basically what I mean is that I launched GIMP and made a new image that's 512x512 filled with transparency, and by default that became a layer titled background which I consider to be the canvas of my entire Image.
I can't seem to draw on new layers anymore. I've been trying to make new layers filled with transparency and draw on them with the free select tool, ensuring that the opacity is not 0 and that the layer is selected, but its drawing on the background layer rather than the layer I made to draw on. So now when I try to adjust the position of the layer, the shape I drew stays in the same spot because its not part of the layer.
I'm trying to make a part of different tubes by sweeping circles along lines. However one side of the part joins correctly, but other not. I'ill add photos of correct smooth join and uncorrencly unsmooth.
So I keep seeing this method of design on sites like dribbble or behance but I don't know how to do it!
Here's an example: Basically a bunch of circles are used to create this awesome shape and design. I have a general idea on how to use the pathfinder tool and I have used it a lot in the past, but how do you snap circles together with smart guides? It seems that the smart guides only snap based on 90 or 45 angles and don't snap edges of objects together unless there are two anchors.
Here's an example: I want to use the curves from 2 circle shapes to make a complex path. But I can't get the two paths to snap together
Ultimately to create something like the raindrop image above. I want to use the perfect curves on circles to create more complex shapes but since the paths do not snap together, I'm just eyeballing it to be close enough to do something with the pathfinder tool.
I am working with 2 mesh's they are the same shape but different sizes. I want to subtract one out of the other but only after they are both "concentric". The objects are not symmetric so I cannot officially use the term concentric but I do not know any other term.
My problem is that I cannot get them concentric.
Things I tried:
They will definitely both have the same center of mass so I tried doing things with that but to no avail.
I also tried to set 3 constraints (distance between identical surfaces on each mesh) equal to some value x but it did not let me. If it did, I believe the smaller object would have no place to go but right in the center of the bigger one.
I have attached an assembly with both of the objects.
I've been using inventor for past 3 yrs. I just love it.
1. BOLTED CONNECTION: whenever i perform a bolted connection with option "CONCENTRIC", though it creates the holes in all the locations but places fasteners only in the first hole(refer attached picture). I'll have to copy and paste it individually for all other holes then, which is quite a hassle. It works fine with all other options i.e BY HOLES, POINTS etc.
2. While creating a new part, I usually makes the referance planes in the center of the part which makes it easier to assemble by planes in a large assembly. For this purpose, i have to project the planes and then get my sketch symetric to the planes during every part creation. As I've worked in other softwares too, where in sketch it automatically alows to use the referance planes for sketching, so we don't have to project it in order to use it.
I'm trying to make a logo. Circular logo with an inner ring maybe 4 px wide and 15 px inside the rim of the outer circle.
Basically I want a blue circle with a yellow inside ring. What's the best way of doing this? The only thing i can think of is: creating a blue circle marquee, and then another (trying to estimate a new circle size and change the color) that is yellow, and then making another smaller blue circle inside the new one. That's just ugly.
I tried the edit/stroke but that just gave me a stroke around the outer circle; it didn't put a ring inside the circle 15 px down.
Also I tried to contract the original circle by selecting it, then Modify/contract. That's got me a selected ring, inside the circle. Now how in the world do I make that little ring yellow? It just remains selected and I can't seem to find a way to color it.
i have a messy drawing, and i'm sure there are places where like 15 identical lines are laid one on top of the other.. is there a way to have these instances 'revealed' so i can delete the junk information?
so we receive several hundred autocad drawings from five groups across the country. each group has their own format - they each have their own titleblocks, some do their layouts in modelspace, others in paperspace, some use attributes, some use tables, some are just awful, layering is all over the place, etc etc.
the one common thread between all groups is that the actual drawings are all in model space. anyway we would like to see all these drawings eventually become standardized.
i don't think any of the groups will go for a 'start from scratch' approach. ideally i would give them a template that everyone in my office is happy with, and a layering standard of some sort, and tell the groups to all hire summer students and get cracking. unfortunately i think there will be a lot of resistance to this approach.
so here's what i'm thinking so far:
1. i let each region keep their own titleblocks, but ask them to add any missing information that we need. i would like them to use attributes if possible (some already do, some don't), because i get the feeling that down the road if i wanted to present them with a standard 'titleblock', it would be easier to export the attribute data into my new titleblock. can this be done?
2. i am going to push them to use a standardized layering system. (right now the layers are all over the place).
3. the drawings, for the most part, consist of building outlines and room names (or at least this is the information my group is most concerned with). all five groups have a room legend in model space that lists the room name and number. i'm going to see if they can put this information in a table, because it will be easier to export this data into our database. right now one group already uses tables, 3 use multitext, and one uses a bunch of single line text. i will also tell the groups what font to use, and what size the font should print at. (rather than get involved with whether they should make their text annotative or put it in paperspace, etc.)
4. each drawing should have a key plan. some groups already include this, and i think they all have the key plan as a xref, which is fine by me. i'm going to ask the other groups to include an xref'd key plan as well.
5. i'm not going to worry about lineweights too much - the drawings are uncomplicated and we can generally print as a single lineweight, so i can just have a .ctb file that reduces all colors to a single black lineweight.
6. ideally i would like them to hatch their buildings and provide me with the area of each building. i guess a field in the titleblock would be the easiest thing to do here?
anyway that's about as far as i've gotten. when i type this all out, it seems like just as much work as starting from scratch. also, if we decide to go this route and have the groups all 'update' their drawings, i'm hoping that we end up with drawings that all have the same layers, same title block info (in attributes), and tables with the room numbers and names... and i'm also hoping that with this information, i could create a template with an 11x17 layout with a standard titleblock, and somehow be able to batch import/export these drawings into this new template. do you think that will be possible to do at that point?
I have drawn a pipe network with multiple concentric sturctures. I need to make them all eccentric now. Is there an easy quick way to do this, or do I have to redraw all of them. When I go to the properties, I cannot find an option that allows me to change this.
I have a bunch of points that I am trying to turn into a solid object. I am doing this by using the 3D poly command and then LOFT, UNION and CONVTOSOLID. this has previously worked well, but this time when I use the LOFT command it does not produce a 'closed' surface, but rather a grid like surface which wont convert to a solid. Are there different settings for the LOFT command, and if so, How do I change them to produce a closed surface?
I was wanting to create a script to go through and clean up a bunch of drawings in a given folder. I've written a lisp routine (cleanx) that works fine when you run it on a single drawing, but I'm having some trouble integrating it into a script. As it is currently, I'm experiencing several issues -
1) It prompts the user for an 'object' after finding 0 objects. It seems to be caused by the line,
(command "-layer" "u" "*" "t" "*" "on" "*" "" "")
in 'cleanx' based on the text window, but I'm not sure why it does that given that if I run cleanx directly it doesn't prompt me.
2) It ends with saying 'Really want to discard all changes to drawing?' which confused me as I use Qsave before I close, and then confused me further when I realized that the text window suggests that this prompt comes up after the 'open' command, and that if I type <Y> (exit without saving) then it asks me to select a file. Why doesn't it save, close and then open the next file automatically?
I have thousands of thumbs in where i would like to improve brightness sharpen etc automatically. I created an action that do it all and save for web in specific folder. But now i get a problem.
Name of thumbs have sizes 40-50 chars. So everything will be alright if photoshop didnt have some limits for save for web filenames, it cut my names to like 16 chars and overwrite all thumbs in gallery in 1 file
When i tried "save as" thumbs weight 3x mroe then initial, even when i tried low quality..
Is it any way to fast improve quality of thumbs that are all in different folders? The best thing would be if program could just overwrite thumb so there would be no problem but I don't know how to do it.
I would like to do it all automatically cause i have many galleries where i would like to change thumbs.
Software & Version: Adobe Photoshop CC OS: Windows 7
I have a bunch of images which need to be resized - all to 300x195 px at 300 dpi in .jpeg formatAll the images are of different sizes in their original form.While resizing, there should be no distortion. The scaling needs to be in proportion.While saving the resized, all the images should be saved using the same naming convention. Here's how I am doing it...
1. New Blank document - 300x195px, 300dpi & RGB mode. 2. Drag all the images into the blank document, and middle-align each layer. 3. Resize each layer individually while holding Shift+Alt to do it proportionately. 4. Save each layer seperately as a .jpeg using the naming convention required.
I have thousands of thumbs in where i would like to improve brightness sharpen etc automatically. I created an action that do it all and save for web in specific folder. But now i get a problem. Name of thumbs have sizes 40-50 chars. So everything will be alright if photoshop didnt have some limits for save for web filenames, it cut my names to like 16 chars and overwrite all thumbs in gallery in 1 file lol.