AutoCad 3D :: Solid Editing In Viewport

Apr 25, 2013

Using Autocad MEP 2013. I discovered a potentially powerful way to model today by utilizing a large paperspace template with multiple viewports. Rather than creating and editing my model in model space, where managing multiple layers and views becomes very cumbersome (plus, model space gets kind of messy with section views and ordinate dimensions and such), this allows me to keep all of my layers "on" in model space, but to customize each VP with the specific layers I want to see while editing. I LOVE the layer isolation feature, which unclutters the model even more for editing and I just figured out how to configure it for VP isolation only. In conjunction with the newly discovered (I'm a little slow) "maximize viewport" tool, it is just like I am working in model space (right down to the black background, which I prefer). I was ecstatic to unleash the power of editing 3D entities by isolating them in a VP. However, there appears to be a glitch of some kind. I cannot face edit my solids. At first, it thought the entity was on a locked layer, which it wasn't (I could move the solid, just not edit a face), so I unlocked ALL layers. Then it gave me this message when attempting to edit: "No loop through new edges and vertices", which I have no idea what it means. But most of the time it simply won't select the solid for editing. It doesn't matter if I maximize the VP or not. When I go into model space from the MODEL tab and isolate the layer of the object I want to edit, it works just fine.

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AutoCAD Civil 3D :: Editing In Viewport That Is Over A Viewport?

Jul 12, 2012

I have a drawing with a viewport that fits to the page. And I created another smaller viewport over top that just shows the legend. Now when I try to double click inside the smaller viewport it always goes into the larger one. I have tried bringing the smaller one to the front but that didn't work. I know that I can clip the larger viewport around the smaller one or bring the legend right into paperspace or slid the smaller one off to the side work in it and slide it back. This is more out of curiosity of how to get into the smaller viewport.

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AutoCAD 2013 :: Solid Fill Not Displaying In Viewport?

Jan 9, 2014

I'm finding a problem with solid fill, drawn in model space its fine, but viewed through a viewport and all I see is the outline of it in wireframe.

I'm not having this problem on other drawings, it's limited to this file, but a colleague has also had as well it so not my workstation. This narrows it down to this specific drawing being the problem.

As regards variables, FILL = 1, FILLMODE=1.

It is just solid objects with the problem, polylines with a width display OK as does fill text.

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Jun 17, 2013

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AutoCad 3D :: Editing 3D Solid Under Angle

Apr 22, 2012

In attachment file i have basic figure what i would like to achieve. if i have some sort of 3d solid and i would like to cut on part of it in angle. What should i do? And on third figure, how can i make such cuts in 3d solid?

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Jun 26, 2013

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AutoCAD 2013 :: Create Viewport Of Solid In Layout And Dimension Inside And Outside Diameters

Aug 8, 2012

Having trouble with diameter and radial dimensions since upgrading to 2013.

For example, draw two concentric circles and Presspull (or Extrude and Subtract) so that you get a hollow cylinder.  Then create a viewport of this solid in a layout, and try to dimension the inside and outside diameters.

One of the two dimensions will work properly (seems to vary which one).  The other will magically "jump" when placed (ex. the OD dimension will jump and become the ID, or vice versa).

How to resolve this?  Our guys are having to do absurd things like redrawing the circle in paper space and dimensioning to it with a scale factor.  Is this some sort of 2013 bug, or a setting?

Inventor 2013
Windows 7 64 Bit

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Jul 25, 2012

When I copy a viewport in a layout it does not create another viewport, only a poly line.....

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Mar 9, 2012

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AutoCad :: Newly Created Viewport Blanks Out Another Viewport

Jan 23, 2013

Problem: When I create a new viewport, another viewport's paperspace blanks out or disappears. When I copy a viewport over, the new VP doesn't show anything and you can't maximize/"enter" its paperspace; it's like a simple rectangle, but the properties box says it is indeed a viewport.

Ex. Viewport 1 shows the top view of an object, Viewport 2 shows the right side view... as soon as I add Viewport 3, the top view in VP 1 blacks out. I attempt to ReDraw, Regenerate, etc, but it doesn't re-appear. I've run Plot Preview to see if maybe it's just a fluke with the graphics card on my screen, but alas, even in plot preview the viewport is blanked out.

It almost seems like there is a limited number of viewports I can use.

Solution: Run the MaxActVP command and set the value to a number greater than the number of VPs you actually need. This particular file had that value set at 2; hence, why a new, third VP blanked out the first one.

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AutoCAD Visual LISP / AutoLISP :: Select Non-solid Entities On Solid Layer

Mar 19, 2012

We have this need to have all of the solids in a drawing to be placed in the "solid" layer.

Sometimes folks are drafting lines to develop these solids, and keeping the lines on the "solid" layer, rather than moving them to another layer, or deleting them altogether.

I could get folks to run this command before leaving the drawing.

I'm thinking something along the lines of:

Select all entities that are on the solids layer that are not solids.

If nil, great, do nothing.

If entities are selected, let me do something with them.

I'm hoping the following can be modified ever so slightly.

 (setq non_solid (ssget "X" (list (cons 0 "3DSOLID")(cons 8 "solid"))))

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Sep 19, 2012

I'm trying to split a single solid body into 2 solid bodies. The problem is that the body I'm trying to split consists of two separate pieces. I can split a body when it is a single piece no problem, but I'm having the problem when the two pieces are not joined at all.

When I try and split it on the origin plane it gives this error:

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When I try and split it on a work plane lying on one of the pieces it gives this error:

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Or, another variation on this erorr:

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Jun 18, 2013

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Aug 12, 2013

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Sep 16, 2013

How can I remove the lines in the middle after I press and pull the objects.

Attached is the Untitle.jpg, to make more clearer to you. Blue is the wall and skyblue is the aquarium. I want the back and the front of the aquarium don't have any line in the middle but even I do shade command the fill of the color is still there. Cause if I explode and delete the line in the middle the colors that fill the aquarium are getting rid off See Untitled 2.Jpg to see what I mean. And also how can make the aquarium Untitle 3.jpg transparent?

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Dec 13, 2012

i am having a hatching issue, it seems no matter what hatch pattern i use and what hatch scale, alot of the hatch looks solid instead of the pattern i want, for example i am using currently ANSI37 @ Annotative with a scale of .20 and on the same paperspace page one plan with the hatch shows the cross hatching and the other one below looks solid (see attached) now i can go and say change the hatch scale and it reverts to the cross hatching, but then when i zoom out it goes back to "solid" is it a graphical issue?

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Nov 7, 2012

I want to subtract smaller solid from bigger solid.I can not understand how to move smaller solid and place it in front of bigger solid.

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AutoCAD Map 3D :: Inserting Viewport Over Existing Viewport

Jul 20, 2011

I am wanting to insert a second viewport over an existing viewport and have the information in the existing viewport behind the second viewport and not seen.  I want the second viewport boundary to be the "trimming" edge of the existing viewport.  How do I do this?

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Jul 1, 2011

I did a test drawing with 4 viewports in paperspace.I frozen a layer in each viewport (as a viewport override, not global), and wrote code to gather info on layer overrides in viewports.The function takes in a database, and is generally used on drawings only open in memory:

public static bool GetLayerInfoFromDB2(Database db) { //do viewports on layoutstry {using (Transaction tr = db. Transaction Manager. Start Transaction()) { ObjectId ldid = db.LayoutDictionaryId;DBDictionary ld = (DBDictionary)tr.GetObject(ldid,
[code]....

 the odd thing is it never finds the frozen viewports on the first viewport.  It catches the others fine.I cannot see anything odd either, the counts of viewports and layers are all correct, and the drawing has no problems.Is there something that must be done to initialize the mechanism that reads viewport overrides?

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AutoCad :: How To Create Viewport Within Existing Viewport

Jan 31, 2012

how do you create a viewport within an existing viewport ?

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Mar 14, 2012

I have to solids. They are intersecting each other, I want to remove one solid which is inside. It's a Civil 3D 2012 QUESTION.

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Jul 7, 2008

I zoom into a viewport so the border of the viewport cant be seen nor selected no more, then I double click selecting to zoom the viewport of cause. Now how do I deselect it without undoing?

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AutoCad 2D :: Viewport Scale To Be 1 To 25

Mar 17, 2011

When I scale a viewport, I normally type in the scale I want into the Viewports toolbar. So if I want the viewport to be 1 to 25, I type in "1:25". I have done this for years. Now all of a sudden, I have started a brand new drawing, setup the company border as A1. Then typed in "1:25" into the toolbar, and it zooms RIGHT in so you cannot see the drawing. But when I use the old fashioned command:

zoom - scale - 1/25xp

It works perfect. Why this is happening with the toolbar?

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AutoCad 2D :: Scaling A Viewport

Jul 11, 2012

I'm pretty new to AutoCAD, I've been self-teaching myself for about a month so that I can do some floor plan drawings for a company I work for.I've been drawing in 1:1 scale in model space, but when I plot/print to check my work, I print on A4 paper.

My question is, on A4 paper my 1 drawing unit : 1 mm scale plots perfectly. But obviously if I were to compare that scale to real life, it would not be 1:1. How do I figure out the scaling on the viewport to compare to real life?

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