I am currently needing to map the path of an object which undergoes quite a complicated movement path during the operation of the machine. Is there a way for Inventor (or anything else within the Autodesk 2013 design package) to automatically map the path this object takes during its movement?
If not, are there any recommendations on how to map the path easily and accurately?
Actually, I have more than 6 years experience on Catia V5 customization and vb and vb.net catia API's. What I am trying to do know is converting some applications or programs running on catia to the inventor.
The first program deal with the inventor API relating to the SweepFeatures class. So my first problem is about to find the right way to use the sketch3D for the creation of the path which is the input of the sweep method.
I know That is possible to create a path by using the CreatePath method when the input is SketchLines or any guide curve in the 2D Plan. Also, I tried to generate path by using the ProfilePath3D method of the sketch3D class but No way, the AddUsingPath method of the SweepFeatures Class doesn't accept it as path Input.
So I cannot imagine that is limitation of inventor because it was possible to do it by using the seep function of the model tab in the ipart document. How to create the path object as an input of the AddUsingPath method of the SweepFeatures class.
I’m trying to attach my deform text to my gear and make it permanent. what I was trying to do was get the text to curve and the only option I see that makes it curve the way I want it look is deform path is there another I can it I will post picture what I’m trying do and did see any video YouTube how to curve text
1. find the attached “Rays on Oval.png” file. (Tried attaching .cdr file but the File Size is 400KB.)
2. I would like to Repeat / Duplicate that Black Color on Outer Path of Oval Shape. (Like shown in the Yellow versus Black. The Yellow is a Circle and the Black is from Star Tool)
3. I think the Best Bet would be to Link the Rays to the Outer Path of Oval Shape.
4. I need the Rays and Oval as 2 Different Objects so that I could Change the Color Scheme.
You can see that the red circles intersect the blue one twice each. One of these intersects (the lower one) should be below the blue circle while the other should be above the blue circle. How can I make this happen? Can I use the shape builder tool somehow?
I have a polyline path and a rhombus. I will like to array the rhombus along the polyline path. As you can see from the attached file, as the object rotates along the path, it shift off the path such that the distance between the rhombus and the path changes esp at the turn. How can I keep this distance between the rhombus object and the path constant?
I have to animate a long tentacle like object eminating from something , wrapping around another object and pulling it backwards. I have been looking at splineIK,pflow and some other approaches but they only cover part of the animation I need.
I am playing with PFlow and I can get something to spawn along a spline path to wrap around the object but not sure how to simulate the thing retracting and pulling the object with it.
It's new to me the loft compound object, and I found it a little cumbersome.Provided the shape objects have the same amount of vertices, the loft should do its business, is it?
I know in photoshop you can make shapes with the pen tool and then covert them into a selection path.I was wondering if there is such similar feature in Illustrator
For example with the picture I posted here, what I want to do is be able to select the objects that are in contact with the black object on top without having to individually select them or use the "lasso" tool
It would make things easier with a "Select all objects under or above" option, theres only the "Select next object under or above"
Is there any way in photoshop or with a 3rd party plug-in to duplicate an object on a layer along a path so that it conforms to the orientation and possibly deforms accordingly? I'm working on a fish scale texture that has scales of varying size that flow in different directions depending on the location on the body. As of right now I've crudely grid warped a tiling fish scale matte I made to define how I want the scales to flow. I'm using this as a guide as I individually place each scale.
When I assign an object to a path using the default setting the object sits nicely on the first point of the cv curve in the path. And moves fine going in one direction but as it goes around a corner it is offset from the curve but continues along with this new offset until the end.
I have a created a spiral path and added type to it. This spiral circles a planet-like object. This object is not completely circular, therefore overlaps some of the spiral. I would like the type on the spiral to wrap these protrusions. And I have tried the usual way of applying a text wrap (object > text wrap > make). The type on path doesn't seem to recognize the text wrap.
I would really like to know if there is any way I can manage to to transform both a layer object and a path at the same time....or if there is any workaround to achieve this.
In a nutshell, say for example I spend a VERY long time creating an intricate path around a very detailed object, and then at the very end notice just how crooked and out of perspective it is, and would like to straighten it.
Of course I could transform and correct the object, and then carefully transform the path - but it just won't be exact, and I will have to spend a long time adjusting the path and making SURE it is perfect.
Isn't there any way I could get to transform them together?
Usually of course I do all the correction to straighten and correct perspective beforehand, but in some instances after I am done creating the path I then notice that the image could have used further adjustments.
I am trying to attach an object to a motion path but when i do the object goes to the beginning of the path but when i move the time slider nothing happens and when i move the object it isn't attached to the path.
I'm trying to model a cable. I do it with cylinder and EP Curve. I want to set an object motion and Object Flow Path.
I fallow also tutorial but still getting weird result.
My cylinder doesnt fallow the curve along. See attached img.
I set my motion object to normal...also the axis are set so the cylinder moves along curve on time slider good. But when I set Flow Path (latice) the object fallows the curve just with other end.
I am trying to record an action to find the center of a polygon with the following commands
1. Select the object 2. Copy and Paste in Front 3. Select > Object > Direction Handles 4. Cmd+X (Cut); do not deselect 5. Object > Path > Average: choose both axes 6. View > Guides > Make Guides
All is good & well except that step 5 never gets recorded as an action step.
I'm working on a project and I need to use the free distort tool + ctrl (command for mac users) but it won't work. I found out that I need to convert it to a smart object, from another disscussion, but right clicking the name of it in the layers menu isn't working. I'm using CS6 by the way.
I have cutout an object (Duck) from a photo in Photoshop and now i want to use it for a wall decal. So now i need a vector file with path around contours of the object (Duck), but how can i do that exactly because the shape is very complex?
Can I unfold a 3d object to get a 2d object. Example" If i have a cone with the top chopped off, can i get the 2d plan view unwrapped in this software ?
I am doing some animations involving sine waves, and I can make an expression that controls the translation of an object such that it travels along the path of a sine wave, but I can't figure out how to dynamically create an editable sine wave curve.
Is there a way to have Maya generate a curve based upon the path that an object travels upon?
For instance I have a sphere that is moving along the X axis with time, and also moving up and down on the Z axis back and forth. I would like to make an editable curve object of this path of motion.
I can see in Maya 2012 we will have motion trails where we can see the actual path an object is moving along, and that we will be able to interact with this path to alter the animation, but what if we could take that path and make it an actual curve or NURBS object?
I got a simple question about the creation of copies of an object. Is it possible to have the objects in the mirroring of an object change with the object used as reference for mirroring?
If there is no function to do this directly is there a way to do it via Ilogics to update the mirrored objects? If possible even by deleting and creating a new the mirroring yet not manually but by i logic?