I applied a material (bitmap) which has the google map of my site to a plane to represent the construction site of a new building. But whenever I zoom in or pan, the image moves/rescales. How do I set this up so that the image is stationary?
I have conducted a level survey on site and once I have loaded it in to aurtocad I need to copy them on to a drawing so can tell where abouts the level are in relation to the site. When I have done this I copy with base point and paste with coordinates but it comes up tiny compared to the drawing.
In the "move" tool options, you can set the move manipulator to snap to a plane or to three points; is there an equivalent for rotations? Ultimately I'd like to select three points to establish a construction plane, then have an orthographic camera based on those three points. This way you can make a complex rotation based on some real coordinates. I think the old "Design Studio" used to have this function - you can take a polygon face, snap the plane right to it, and all your movements and rotations are exactly relative to that face.
I am trying to align my model to my image plane. I marquee select the vertices but only the one in the front selects I have checked Back face culling and soft selections and made sure that they are not on but it is still not working.
I am trying to model a plane that will fit a specific pixel ratio (960x640, 800x480, 480x320, 240x240). So I know how to make a plane, that's not the problem, I just want to make the plane fit these aspect ratios without any stretching of the texture I will apply. So when I port this over to Unity I don't have any problems.
Currently there are a total of 3 viewports in an L formation. The fourth viewport, will go in the upper right. But first, I have to get these aligned.
I think the viewports themselves are fine enough. The problems arise because the model is in Model space so, construction line (as far as I can tell) didn't want to snap to a line, (on the model,) in Paper space.(vertical or horizontal) So, I can only see the construction line, in one viewport at a time. Which means, the construction line is not visible in the viewport immediately to the left. So, I can't extend the construction line across both viewports, to to snap them to the construction line.
Possible to change/set the work plane while sketching the path of an in-place model? This guardrail extension is an example of where I would have liked to change the work plane while sketching the path because the path shifted planes. I believe you can do this in the family editor, but I could not get it to work in the in-place modeler. What I ended up doing (as an experiment) was to create masses and picked their edges to get the path I wanted. I would love to be able to have more control over the work plane, like defining the workplane by a face and then being able to move it relative to the face selected.
How to make a new work plane rotated at an angle to another plane and passing through the axis of a cylinder, or one of the main axes.On the plane commands, in V2013, i don't find an option for plane at an angle
How to rig a construction crane? I will be animating the erection of it and then using it to lift forms and other objects into place for various construction projects. I want to be able to have a rig with the capabilities of this video... [URL] ...
I am making use of some of the building models created using CAD. Since the models are added to virtual earth, I would like to get clarified for few of my doubts,
1) say, when the buildings of true representation on ground is made, whether any reference axis with respect to ground is considered to build the model? 2) How the scaling is made for the same model with respect to ground?
I want to create a animation like this with a very Engineering Drawing theme to it: URL....I have also attached two images (stills) from the animation.
The question is, how do I create the "construction" lines (i.e. the blue marker lines) that go beyond the models? Is this something I should consider doing in post?
My current approach is to use planes with textures of the "construction" lines and linked to 3D models. The lines would also look like marker pen/pencil lines.
An alternative could be to use lots of lines and make then render-able but then they would look too perfect and not pencil graphite or marker lines.
I am trying to achive various exploded renders. I have done this in the past using the section box tool and moving the view up and down to reveal or hide parts.I am wanting to do a constructional exploded render as shown in the image attached.
I have this problem with construction lines - maybe it's a misunderstanding of how they're supposed to work on my part. (And I know they're kind of old school and I should use some direct input probably for some things, but I like 'em )
If I click out in blank space, they seem to always act fine - that is, they'll rotate to any degree based on a next point or go ortho if that's turned on.
But, if I click first on a snap (any type, mid, end, etc), then move my mouse somewhere else to pick a second point, SOMETIMES the xline slides along along with my cursor, staying aligned to one of the two ortho directions. It does NOT stay fixed at the first point picked and additionally, will not go to any other angle (regardless of where the second point is). Sometimes it works okay when I start from a snap.
Ortho, Polar, etc all have no effect on this behavior.
I lost a toolbar containing several very useful construction icons. The buttons created red horizontal, vertical, cross hairs and other useful options with the click of a button.
How better to represent this shape - its a dome, which the height is a parameter (elispe), and the fins coming off the top of the dome are supposed to be angled (thicker at the bottom then the top), and the height of the fins needs to increase as they move towards the center.
I created a dome with a repeating pattern of fins but having trouble getting the varying thickness of each fin along with the varying height - the whole part I'm wanting it to be a thin wall shell that can be cast in aluminum and then cleaned up with cnc -
How to create some construction lines on the Inventor drawing? I have been used construction lines on the AutoCAD drawing; it is very convenient tools to use in the daily basic.
Currently I save all my 2D DWGs as IGES files and then import the files into Inventor. That converts all the geometry to Construction Wires in an IPT, which means MUCH improved performance (you don't have to wait for Inventor to convert every single entity in the DWG to a Sketch entity). I then start a new Sketch and Project those lines that I need from the Construction Wires.
Is there a way to do this directly (convert to Construction Wires) with a DWG, without having to save as an IGES file first?
When trying to place a construction line through an intersection the line offsets depending on where the cursor is placed. When the on screen prompt ask to specify through point. It defaults to 0 and I enter in 45'. It comes back invalid. believe this is a snap setting somewhere but I cant seem to find it.
i was wondering if i take soem picture from the net and add dome custom stuff from other picture or use ps to make it different can someone sue me - i mean the owner of the original
and where to get free pictures for construction like workers building house, windows.
Using Revit Arch to draw/sketch construction docs in 2D, not utilizing the BIM or 3D capabilities? We are a mechanical firm and one of our clients recently told us that they have not renewed their AutoCAD license, are using Revit ONLY and they would like us to sketch our mechanical design in Revit as well, again... not in 3D, but 2D.
I've seen many architectural videos and theres an effect i would like to reproduce. I want to make an animation where the construction is build by steps. It appears by parts as the movie runs.
And example of what im talking about can be found here : [URL] ....
I am guessing maybe they are using some type of mask or something like that.
I would like to know if there is a way to produce a report, or an Excel or text file in order to list and sort all the construction files by the levels or divisions they are in (i.e. to retrieve information from the corresponding project navigator xml files).
i want to do some scanning of drawings of rubble masonry wall in section export it as a dwg file in autocad, and then work and modify in autocad. However when i use the live trace command, the trace is wrongly done. for example there is a straight line having thickness 2 mm.
illustrator traces it as a rectangle having a width 2 mm. what should i do so that a closed circle sketched on a paper scanned into illustrator is traced as a single circle by recognizing the centre of the sketched path rather than 2 concentric circles placed apart at a distance equal to the thickness of my real life graphite pencil .?
I would like to create a label that can be copied on a construction drawing that will label various materials. The last time I did this I drew a circle, put text inside, and attached a leader. Every time I wanted to label another instance of a material I had to copy all three things which was too repetitive. I think there is a way to create a dynamic block where all of these things are one block that can be selected and moved with one click but the leader is still adjustable.
I have a massive problem with my autocad map 3d's linetype scale..Problem is caused from creating an primary viewport "construction plan", then creating a second viewport "detail plan" and zooming in on the detail plan viewport.
My line type in the detail plan turns into ------ LV ----- as apart from the normal size of -----LV-----.I've tried everything form psltscale, lt scale, msltscale (i think), audit, recover, basically everything i could.
NOTE: This problem is only on my pc, and none of the other pc's in the office do this. I use classic autocad and have customised my buttons etc.