3ds Max Modeling :: Bench Cushion - Curved One To Match Same Profile
Jul 25, 2011
I made a bench cushion few weeks aback but it was a straight cushion, now i want a curved one to match the same profile, i did as i have shown in the picture but with the curved one i want it thiner, how can i do this?
I've been working on creating a sword in 3D Max for the last couple of days and have run across a problem. At the base of the blade, it goes up straight for about an inch and then tapers out and up another half inch in a curve.From there, the blade tapers/curves back in, then out once more to create a thicker end of the blade, width wise. I need to know a simple way of doing those curves. A friend of mine suggested using quick loops, then individually scaling them to get the curving effect. That just seemed like it took too much time to me, and I thought there must be a simpler way. I tried adding a taper modifier to the selected area, but that didn't really seem to do much, except give the opposite effect that I wanted.
For a very long time I have missed to able to edit profile on a curved wall. It seems so basic and yet it has not been possible. So I was very pleased when it was pronounced that this basic option was finally possible in Revit 2012. Alas it is not. I am so very dissapointed because this is a basic feature wich should have been fixed years ago.
Any simple method to edit profile on a curved wall without having to attach wall top and buttom to invisible layers of floors and roofs ect.
whether it's possible to modify the profile of curved walls. Normally when you select a wall, it should be possible to edit the wall and its profile, though when a wall is curved, the button "edit profile" is gray. Is there any other way to obtain a similar effect, maybe using masses or so?
I am trying to model a column to a curved profile as shown in my sketch. I have opened the structural Column family and imported the curve profile i require it to follow om my required work plane and tried to model a sweep but i'm having problems...
The Sweep will not follow the line of the profile and the column is offset.
I'm tryin to create an an elliptical wall. 6" Thick.It needs to go from 48" at one end and lower to 36" as it sweeps around the ellipse. (It's only an arc of the ellipse and not completely closed).
Trying to model a car dashboard, not the wheel or gears but the big shape you hit your knees on if you sit in a car. Following some simple box modeling to get the basic form, apply turbosmooth, add some edge loops to get the right amount of curvature on some edges, great.
I'm miserably failing the next step, which is adding in details like lcd screen and vents. But even something as simple as making a crease that goes left to right across the whole vehicle, since those loops end up breaking the smoothing and the nice subtle curve is gone.
So next I tried geting the basic shape and adding an edit poly modifier on top then another turbosmooth on top of that. But it's getting very out of hand with the amount of faces.
Another idea was putting in the detail first on a flat plane, then using FFD 4x4 to bring the curve back, but then I'm not able to pull out the pieces that came from the box modelling method, how the armrest area comes out from big piece itself.
Am I missing a method of doign this? I don't want to have to resort to just unwrappign it and adding my details with a normal map. I want to use real geometry, and I've seen some great models in the past with this kind of detail, but don't know how to get there.
Civil 3d 2014.... I have existing surface and a profile with 5 sample lines. All of them are good except 1 sample offset. I can do I quick profile and the profile looks like it should but if I generate an actual profile 90% of the profile is off. I have already tried reoding the alignment but it looks same on either one.
I have a subdivided plane that I wish to scale horizontally to match another objects dimensions. In cinema 4d I can check an objects width and then just put that number into the other object width input.
It's my first time using SSA, and I had finally created a network and storm that I thought was working properly (using TR-20 routing with an SCS II storm), until I took a closer look at the profile outputs - and noticed that the graphed Max HGL line does not match the Max HGL listed in the table below. The difference was 856.2 on the graph and 858.01 on the table at one my structures, for example.
The ability to import pipe networks is nice in SSA, but if the output data is always this wacky I may have to go give up on SSA and go back to using Hydrocad.
I created a pressure pipe network with curved pipes. After I created the profile and told the pipe to follow the surface, all of my curved pipes had turned into straight segments. I wasn't able to convert them back to curved.
I installed LR5 from LR4 yesterday and each time I open an image in CS5 from my LR5, I get the following message:
The document "IMG_9082.CR2"has an embedded color profile that does not match the current RGB working space.
Embedded: Adobe RGB (1998)
Working sRGB IEC61966-2.1
What would you like to do?
-Use the embedded profiel (instead of the working space) -Convert documents's colors to the working space -Discard the embedded profile (don't color manage)
My camera's settings have it set with sRGB, LR4 and LR5 have sRGB and I have CS5 workspace as sRGB. This did not happen before.
Is it possible that when LR5 updated the LR4 catalogue, it changed the profile of all my photos? I don't know, maybe I've done something, but I can't see what as I don't remember changing anything.
Is there anyway to create a gap in AEC extended wall in 3ds max. I know to create a gap while using doors and windows. But I wish to create a gap without any doors or windows. I do not want to use proboolean also, because I need the properties of Walls too.
Is there any modifier to create proboolean? Can we create a curved wall using AEC extended wall?
Is it possible to make a bench right before the daylight line meets the top surface (Original Ground)?
The Road prism is a tylical shape that has a u-shaped ditch on one side. The daylight line from the outside edge of the ditch follows a series of comlicated benches at set elevations and then terminates at OG with no trouble but I'm trying to get an additional bench to be generated before OG (see attached + yellow lines).
I'm exporting Tiff Prophoto files from Lightroom into PSPX4 for further processing. The images are 1 to 2 stops under exposed when compared to Lightroom's image.I have selected PSPX4 color profile to match LR export color space.
I have tried exporting the Tiffs as sRGB and adode1998 and still the images are under exposed. I have little knowledge about color management and have searched around the web for possible answers, but no luck.
I'm building a test track to use on a driving simulator.I'm trying to apply banking to the corners. The track's path is a loft with it's path defined as a line, and the loft shape is a rectangle to represent the cross section of the track. I'm trying to apply banking to the corner by using a different shape part way along the loft... however, the result is that the track twists the wrong way so that the top of the track becomes the side and vice versa.
I am using a feature line to create a grading for a residential house pad. The county grading ordinance calls for a 6' drainage terrace (bench) when slopes exceed 40' in vertical height. I know that for corridor grading you can specify a slope bench with a subassembly but that is not what I am doing here.
I'd like a solution where the grading remains dynamic because I know that benching will cause slopes to cross property lines. I also want to keep the dynamic nature to be able to make adjustments to balance the earthwork.
I'm trying to create an adaptive family (a concrete bleacher/bench) that mitres to its adjoining instances when placed in a project (see attached images).
The family is not acting as I intend it to when loaded into the project (bottom right image). I've created six adaptive points which are intended to correspond to refeence points in the project.
I think the problem has to do with the faces of the extrusion, they don't seem to be able to align to an angled reference plane. How the extrusion can expand/contract in a linear fashion and have ends that mitre adaptively?
How to create a flow arrow label for a feature line that parallels the curve?
I've a vague notion that this could be done with a dynamic block and a few fancy expressions. I'm comfortable with expressions, but I've never used dynamic blocks at all, so I wouldn't know where to start.
To be clear, I know curved text is possible, but I'm looking for a curved line (ie an arc) that would look 'parallel' to the arc of the feature line (ie have the same centre point). This would have to be dynamic to allow for different radii and for flipping to the left and right side of the feature line.
Having a time getting ribs to align 2m below top of ridge beam, and connect to curved wall below. I created one, then arrayed, but the radius changes at each 2.5 degree interval. I don't think I should have to calculate the % radius change to get the beams to do this. Some constraint button maybe?
Not sure if editing a wall profile is the best way to model this, but it's working.
I want to extrude a big number of pillars to a rather complicated surface and that works out fine. But each end of the pillars warps around the surface and I want them just to go up to it and stop with a resulting horizontal face.
why i can't not match properties (MP) multileader texts, as you can see on the pic, i want the Mleader text on the right to be the same size as on the left, they are in the same layer, same mleader style but when click MP to match with the one on the left, nothing happen?
I currently use Mep 2012 although my question I believe is general in nature. As a sheet metal contractor I do drawings that have many different entities at various elevations. Many times I use change propeties to match the propeties of on entity like a linetype to change another. What I really need to do is have the ability to use a similiar button and match or change the "Z" elevation of a specific entity just like I do for linetype, color etc.
I am currently working in a facade that has a stylized gondola on it. The gondola has curved walls for the sides, and I need to have the curved cut to give it the shape. The tools I know are for straight walls, not curved. and the Opening/wall makes a squared opening, not curved.
As CAD administrator at my company, which is in the process of implementing Inventor/Vault, I am quite sold on the Layout Modeling/Multi-body part modeling functionality that Inventor supports. Among other things I believe there is a large payoff in assembly stability and simplicity. However, this workflow is very different from the conventional methods of modeling individual parts and manually constraining assemblies. URLs....