3ds Max Modeling :: Curved Wall With A Slight Grade - Elliptical
Sep 24, 2013
I'm tryin to create an an elliptical wall. 6" Thick.It needs to go from 48" at one end and lower to 36" as it sweeps around the ellipse. (It's only an arc of the ellipse and not completely closed).
I am currently working in a facade that has a stylized gondola on it. The gondola has curved walls for the sides, and I need to have the curved cut to give it the shape. The tools I know are for straight walls, not curved. and the Opening/wall makes a squared opening, not curved.
I can't put my nested window family in a curved wall. Where the problem could be situated? It has to be a normal straight window so I use my nested window families from other projects. I compared my NWF(nested window family) with the ones autodesk provides with revit but I don't find the difference. The NWF from autodesk work in a curved wall.
For a very long time I have missed to able to edit profile on a curved wall. It seems so basic and yet it has not been possible. So I was very pleased when it was pronounced that this basic option was finally possible in Revit 2012. Alas it is not. I am so very dissapointed because this is a basic feature wich should have been fixed years ago.
Any simple method to edit profile on a curved wall without having to attach wall top and buttom to invisible layers of floors and roofs ect.
I am working on a building that will have a cornice running along the top of the wall. This is easily handled by a wall sweep. However, at a point along the length of the wall, the wall will have an arch along the top of it. I tried adjusting the profile of the wall, but the parapet (wall sweep) does not conform to the curve of the wall.How would you model a curved wall with a cornice.
I have a curtain wall I need to make, but I need it to be curve on elevation. Its an arch. I can do it on sketchup but I need autocad precision to establish the modules. I have this division settings, horizontal 3.111 vertical 3.559m.
The profile arch has a 40.062m radius. 27.741 arc length. and a total angle of 39.673.
My question is, how can I bend the curtain wall??? I can make a flat curtain wall to follow my referenced base curve, but I need tu curve it in elevation. Here is a demo view from sketchup.What i'm trying to do is the coloured face.
Is it possible to project an elevation drawn in CAD onto a curved wall in Revit?
The pattern of the cladding is very complicated and varies in both directions (curves) so it was easier to draw in in CAD, but I would like to project it on my curved wall in Revit, co that I could calculate the cladding areas accurately.
I created a curved curtain wall based on a reference curve. I set the divisions and mullions and everything seems to be working like its supposed to except for a the mullions and the infill panels. First, the mullions vertically and horizontally dont seem to line up nor have any way to miter with themselves. They should because they are extruding along the same center point. This should be simple but it doesnt seem to work. Second, and the most annoying, is that the curtain wall infill panels dont seem to know where they are supposed to cut themselves. They leave themselves stranded at the ends for some reason and none of the settings for the panel or the curtain wall itself seems to address this. I thought it might have to do with the center point of the profile I used for the frames and mullions but apparently they dont and I dont have control of it. Seems like it should work a little more cleanly. Unless it is some sort of bug in ACA 2013.
I've been working on creating a sword in 3D Max for the last couple of days and have run across a problem. At the base of the blade, it goes up straight for about an inch and then tapers out and up another half inch in a curve.From there, the blade tapers/curves back in, then out once more to create a thicker end of the blade, width wise. I need to know a simple way of doing those curves. A friend of mine suggested using quick loops, then individually scaling them to get the curving effect. That just seemed like it took too much time to me, and I thought there must be a simpler way. I tried adding a taper modifier to the selected area, but that didn't really seem to do much, except give the opposite effect that I wanted.
I made a bench cushion few weeks aback but it was a straight cushion, now i want a curved one to match the same profile, i did as i have shown in the picture but with the curved one i want it thiner, how can i do this?
Is there anyway to create a gap in AEC extended wall in 3ds max. I know to create a gap while using doors and windows. But I wish to create a gap without any doors or windows. I do not want to use proboolean also, because I need the properties of Walls too.
Is there any modifier to create proboolean? Can we create a curved wall using AEC extended wall?
i performed a proboolean on a wall, put the windows and door aec objects in and evertthing,.. i m tyring to put some brick texture on the wall. but the pro boolean deeestrooooys my uvs, and i cant do anything, cant unwrap can put a box uv modifier nothing looks good.. is there any remedy to this??? should i have used pro cutter or regular boolean?? is there a certain setting i should have used?? is there anyway to cut out the shapes for the windows and the doors without loosing my uv integrity?????
Trying to model a car dashboard, not the wheel or gears but the big shape you hit your knees on if you sit in a car. Following some simple box modeling to get the basic form, apply turbosmooth, add some edge loops to get the right amount of curvature on some edges, great.
I'm miserably failing the next step, which is adding in details like lcd screen and vents. But even something as simple as making a crease that goes left to right across the whole vehicle, since those loops end up breaking the smoothing and the nice subtle curve is gone.
So next I tried geting the basic shape and adding an edit poly modifier on top then another turbosmooth on top of that. But it's getting very out of hand with the amount of faces.
Another idea was putting in the detail first on a flat plane, then using FFD 4x4 to bring the curve back, but then I'm not able to pull out the pieces that came from the box modelling method, how the armrest area comes out from big piece itself.
Am I missing a method of doign this? I don't want to have to resort to just unwrappign it and adding my details with a normal map. I want to use real geometry, and I've seen some great models in the past with this kind of detail, but don't know how to get there.
How to create a flow arrow label for a feature line that parallels the curve?
I've a vague notion that this could be done with a dynamic block and a few fancy expressions. I'm comfortable with expressions, but I've never used dynamic blocks at all, so I wouldn't know where to start.
To be clear, I know curved text is possible, but I'm looking for a curved line (ie an arc) that would look 'parallel' to the arc of the feature line (ie have the same centre point). This would have to be dynamic to allow for different radii and for flipping to the left and right side of the feature line.
Having a time getting ribs to align 2m below top of ridge beam, and connect to curved wall below. I created one, then arrayed, but the radius changes at each 2.5 degree interval. I don't think I should have to calculate the % radius change to get the beams to do this. Some constraint button maybe?
Not sure if editing a wall profile is the best way to model this, but it's working.
I want to extrude a big number of pillars to a rather complicated surface and that works out fine. But each end of the pillars warps around the surface and I want them just to go up to it and stop with a resulting horizontal face.
I have the standard dell color profile set in windows for the monitor.
Whenever I save "for web and devices" I get a color difference between the actual webpage colour and the colours in the picture. So I searched about color profiles and I gather (I find this profiling thing very confusing) that I should set my photoshop profile also to the dell profile. So I did, but there now still is a slight difference.
For example, the color I use in photoshop is #12141A and once saved it shows up as #13151B
i have pictures due on the 7th this month. The only thing that bothers me in my picture is that I have a slight shadow out of my face (on my right). I have never used Ohotoshop so I dont know how to remove it. I have photoshop 7. I am attaching my pic and I would GREATLY appreciate if someone could list the steps i need to do to fix the picture. My girlfriend's picture is the same .. so Ill need to know the steps
Also if I could maybe lighten up the background ...
I have tried a number of different methods however I cannot seem to get rid of this problem. Every time I put together banners or any graphics/designs for that matter, whenever I save them and then display them I always end up with a slight blur. I am trying to get a really crisp finish but can never seem to get it right, please see attached photos .
Today i've noticed that when i copy/paste a timeline from Premiere CC to AE CS6 unfortunately nothing happens. So i can't dynamic link or copy/paste footage in AE CS6. I can only use AE CC. Usually i make my edit in Premiere and then i use the same timeline in AE to do postproduction. If i uninstall AE CC can i be able to copy/paste my timeline in AE CS6 from Premiere CC?
I can't install Premiere CS6 because i use an MXO2 card.I can run AE,Photoshop and Encore CS6 with CC apps on the same machine,but not Premiere CC and Premiere CS6 at the same time.
Any way to get a wall sweep that's set up in the type/structure properties to follow a wall if that walls profile has changed. For example, in the image below, I've split the wall and adjusted it's profile to create some cheesy angled parapet. How do i get my wall cap to follow along? I thought splitting it and changing it's height would work, but no. And if I change the profile without splitting the wall the wall cap just runs right through the wall, as if the profiel was never even changed.