3ds Max :: Light Tracer Crashing Render Nodes With 32 Cores

Apr 5, 2013

We have repeated crashing on a scene that uses Light Tracer... if we remove Light Tracer it doesn't crash the nodes. It's particularly annoying that our other nodes are 24 cores and they work fine.

So, the spec of the crashing nodes with 32 cores are AMD Opteron 6276 2.30 ghz 4 processors (8 cores each). 64GB RAM, Windows Server 2008 R2 SP1.

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AutoCAD 2013 :: How Many CPU Cores (threads) Can Use When Render

Apr 26, 2012

I heard that AutoCAD use Mental Ray render. How many maximum parallel threads can use this algorithm? I want buy new graphic station based on dual-socket Intel Xeon (each CPU has 6 cores with Hyper Threading technology). Thereby a computer will be equipped with 24 logical CPUs.

Can AutoCAD 2012 fully utilize such a performance for parallel computing when render?

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3ds Max :: Backburner 2013 Not Working On Render Nodes?

Dec 10, 2012

I have been using Max 2012 with Backburner 2013 without a problem for the last 8 months. I have just finished a project so I thought I would test the same project that works fine on 2012 on 2013.

On the render server everything works fine. On all the render nodes I get the following error

Application Load error 3ds max adapter error 3ds max process no response

3ds max 2013 is installed on all the render nodes.

I'm really getting tired of problems going from 1 version to the next. how much time goes into testing new versions each year. I would gladly have less upgrades but upgrades that work

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Photoshop :: How To Duplicate Light Source In Render

Nov 19, 2012

when using the filter Render > Lighting Effects, is it possible to duplicate a lightsource? My goal would be to have a light source of the exact same dimensions just offset on the canvas?

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Photoshop :: Light Effects Not Appearing In Render Tag

Oct 11, 2013

PHOTOSHOP CS5.1  IN iMAC OS10.6 . I cannot use the filter Render - Light effects because it does not appear in the Render tag. On the other hand clicking the mouse right I can go to GET INFORMATION, but in the GENERAL SECTION , the option start with 32 bit DOES NOT APPEAR.

I owned this 5.1 version since some 18 months ago, and I am quite sure I succeeded in using the light effects in the past: What is happened and what can I do to fix the problem.

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3ds Max :: Dull Render Output When Using Irradiance Map And Light Cache

Jan 23, 2013

While using Irradiance map and Light cache from file, the final render is quite dull as against the single frame render, i`ve attached both images.

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Photoshop :: CS6 Crashing On Video Render

Jul 24, 2013

I've got a problem with a Photoshop CS6 version I use in my office (Windows 7). Everytime I try to export a video from the timeline to use an image sequence on a graphic software it keeps crashing. The video render initializing starts and stops more or less at 80%.

If I cancel it, I cannot use Photoshop again as it keeps restarting at anytime only for stopping itself always at the same point. So I have to force it to close with the task manager.

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VideoStudio :: AVCHD And BR Render Crashing Program And Computer

Oct 30, 2012

I edited a wedding video that is over 90 minutes long (it was a wedding in Ireland). It was filmed in AVCHD on a pro video camera.

I wanted to produce a standard DVD and a Blu Ray copy to send over. The DVD copy rendered fine but the Blu Ray as well as the AVCHD file crashed every time and even crashed the computer to re-start. It crashed at around 30% in and I tried a number of different combinations to accomplish this render.

What I then did after a few attempts was to look at the last frame of the couple of files it did render to see where on the time line it was crashing.

It turned out it was on a transition I customised, I think using proDAD VitaScene. It was a transition that created a twinkling star effect from one scene to the next. As soon as I removed this one transition and it rendered a Blu Ray file with no problems at all.

One question though, I am not sure why there are so many choices of Blu Ray and AVCHD in the menu. What is the difference and which one would be the generally used one.

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Xara :: Bitmap Tracer On Clipped Photo?

Mar 25, 2012

I am just trying the Bitmap Tracer tool in XDP7, actually would like only on a part of a picture.

For this clipped that actual part in Clip tool, so in the document only that one can be seen. But in Bitmap Tracer seems that always the whole image analised, how to "real" clip from the picture?

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Xara :: Unable To Get The Right Results With Bitmap Tracer

Jan 22, 2013

I have a clear black and white bitmap which I am trying to vectorise using the bitmap tracer tool under utilities, i have tried tweaking the settings to so many different combinations but it still traces it with jagged edges and it's not very 'clean' as opposed to the original image. it's a black and white drawing with definitive shapes.

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Xara :: How To Use Bitmap Tracer To Get Vector Line

Sep 25, 2012

I make simple line drawings for my work but I also use some photographic models too. I was trying to figure out how to use the bitmap tracer to get a better vector line drawing for my patterns.

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Illustrator :: Possible To Adjust Or Control Image Tracer Selection Colors?

Mar 31, 2013

I need to turn several of my photographs into vector images for textile printing. Is it possible to somehow adjust or control the Image Tracer selection to other colors like 10-11 (or other), instead of either 6 or 16 ? 

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Photoshop :: How Many Cores?

Apr 3, 2008

I recall reading an adobe post a while back that PS can run on Quadcore or more machines, but that it can only use 2 cores. The others don't really factor in. Now I can only find references to "Multiprocessor" usage, without stating whether that means 2, 4. or 8. Has anyone found specific info on this with regard to PSCS3?

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Photoshop :: Can CS6 Use All 12 Cores Of Processor

Oct 6, 2012

I'm purchasing a new Mac Pro 12 Core Desktop and I was wondering can Cs6 use all 12 cores of the processor  ? Also, How much real ram can Photoshop use ?

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Photoshop :: Multi-cores

Apr 2, 2008

If i like to resize (no transformation) my textarea in Photoshop CS3 on my Q6600 Quadcore I always get a font size of --21474836,, Px ... seems that there goes something wrong while calulating... But for what.. Text size should stay as is...

Also I get some strange image resizing errors... If I resize an image I get some kind of grid in it where are only transparent pixels... (changing transformation method to smooth solved the problem for now) What is wrong with PS ... Kind of strange things also happen in ID and Acrobat...?

Ok I thought it could be a float problem with my multicore so I opened the taskmanager and set Photoshop to only use CPU 2, 3 and 4... And everything seems to be ok...

Always setting the CPU cores in the taskmanager wouldn't be the best i can imagine.

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3ds Max :: Viewport Not Using Multiple Cores?

Jul 29, 2011

I have a model, 3 meshes from realflow I've imported into 3ds to render. now, rendering with quicksilver is crazy stupid fast, it's awesome. But in my viewport, it can take as much as a minute to view the next frame in my animation. I read in the release notes for 2012: [URL] ..... that the Nitrous would use multiple cores for rendering the viewports, but, when I use taskmanager and look at what is being used, only one is being used to update the viewport. My meshes are averaging about 3 million faces each, for a total of about 9 million faces. I do realize that that is fairly huge, but I thought that 3dsmax could handle 20 to 25 million...I'll give you my pc specs as well. This is on my Desktop in my sig. I have tried the nitrous and direct3d drivers.

Laptop: HP Pavilion Quad Core 1.60Ghz with Hyperthreading, 8Gigs Ram, Windows 7 64, Nvidia Geforce GT 230m, 3DS Max 2011
Desktop: Custom Dual Intel Xeon 6 Core CPU's @ 2.4GHz each, 48GB Ram, Windows 7 64Bit, Dual AMD FirePro V7900 2048MB Ram

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3ds Max :: CUDA Cores Not Being Used By IRay Renderer

Apr 25, 2011

I have a NVidea Quadro FX 1800 card. The NVidea Control Panel information shows 64 CUDA cores(screen grab attached). Yet the iRay message window shows 0 CUDA cores (screen grab attached).

how I can get the iRay Renderer to use the CUDA cores on my machine?

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3ds Max :: Limiting Number Of Cores Which Are Used During Rendering

Oct 4, 2011

Is there a way to limit the number of cores which are used by MR during rendering ? I know that I can switch from multi-core to single-core rendering in max configuration but can I ask MR to use only 6 of the 8 cores available in my CPU ?

The purpose is to be able to use the same computer for other tasks waiting for MR rendering to complete (during some test rendering for example), because when all cores are used it's quite impossible to do something else on the same computer.

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Illustrator :: Can CS6 Take Advantage Of Extra Cores

Nov 24, 2012

I am studying Graphic Design at Uni and buying my first mac as well as Adobe Phtotoshop and Illustrator (CS6). I have decided to purchase the 13" MacBook Pro however I am unsure whether there is any advantage of having the Core i7 instead of the Core i5.  Can CS6 take advantage of the extra cores?

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After Effects :: GPU - Machine Is Not Using All Cores And Is Rendering Very Slowly?

Dec 9, 2013

However my machine is not using all cores and is rendering very slowly.I have a mac pro running os 10.9, 2 x 2.4 GHz 6-Core, 64GB RAM, and my graphics card is an NVidia Quadro 4000 with Cuda version 5.5.28. I've looked for updates, but everything seems to be current.  Not sure what I should do?
 
Fast Draft:Available Texture Memory:1515.00 MBRay-tracing:GPU 
 
OpenGL

Vendor:NVIDIA CorporationDevice:NVIDIA Quadro 4000 OpenGL EngineVersion:2.1 NVIDIA-8.18.22 310.40.05f01Total Memory:2.00 GBShader Model:-CUDA

Driver Version:5.5Devices:1 (Quadro 4000)Current Usable Memory:691.00 MB (at application launch)Maximum Usable Memory:2.00 GB

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Lightroom :: Can Configure It To Use All Cores In Case Of Actions Like Imports

Sep 22, 2013

I've a CPU with four cores and also enabled hyperthreading.
 
But if I do an import by Lightroom it uses at best 25 % of my overall CPU performance.
 
If it would start many low prio threads, it would speed up my import a lot, as I've import very often 2,000 up to 8,000 pictures.
 
In my case it could speed up the process by factor 4. And that would be great, as also an Intel i7 with 3.4 GHz has a lot of work to do, so the import of 2,000 images takes in my case perhaps 15 or 20 minutes. I did not watch the time.
 
Is there any chance, to tell Lightroom to use more threads and spread them over all the (virtual) CPUs?

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3ds Max :: Animate A Casino-like Light Board Made Of Tens Of Light Bulbs / Leds?

Feb 14, 2011

I am trying to animate a casino-like light board made of tens of light bulbs/leds. I thought the easiest way to do it would be creating a matrix of bulbs arranged by material ID and then design a pattern in multi sub-object materiel so I could somehow scrub through it and achieve animation effect. The material modifier allows to change ID for the whole object only and MaterialByElement shuffle ID`s in a random manner.

[URL]

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Paint.NET :: Light Effect - Corresponding Letter Appears To Light Up On Pressing Key

Apr 7, 2011

I am attempting to build a facsimilie enigma machine, I would like to know how best to create an effect so that when a key is pressed a corresponding letter appears to light up. Btw I am not looking for an animated image, I can take care of the transitions between on and off, I just need to create the two image states.

Attached Thumbnails

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AutoDesk Smoke :: Lock Pivot Point Of A Light To Light Itself?

Oct 26, 2012

How do you lock the pivot point of a light to the light itself? I thought just adding a Axis node would move the light and pivot point but the pivot does not move. Is there a way of parenting them together?

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Revit :: How To Get Light To Cut The Floor Out So Can See Light When Rendered

Dec 6, 2010

How do I use the standard Revit can lights in a wood joist floor with drywall applied to the bottom?  If I place in a suspended ceiling, can lights light up just fine.  However, if I use them in the floor space of a wood joist floor, the light itself gets covered with the floor.  How can I get the light to cut the floor out so I can see the light when it is rendered?

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Revit :: Unable To Render The View Due To Unknown Error During Render Calculations

Aug 1, 2012

I keep getting a dialogue box that says "Revit was unable to render the view due to an unknown error during render calculations. The rendering operation will be canceled." The only option is to click "close" and when i do so, it continues to render but only the sky and grass. My buildings are not present.

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3ds Max :: Render To Texture / Normal Maps Don´t Render Correctly

Apr 13, 2011

The same scene, same settings, produce 2 very different outputs in max 2011 and 2012, render to texture for normals is currently useless in max 2012.

The blue one is a correct tangent normal map created from a sphere in max 2011, the colored one is the the one created inside max 2012 from the same objects and settings, and the last is another sample of normals generated in max 2012.

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AutoCad 3D :: No Faces To Render Message When Trying To Render Model?

Apr 19, 2012

I have created a 3d model of a football stadium, but when I try to render it, it comes up with this message and it cannot render the scene. I've tried everything I can to fix it, but nothing has worked.

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3ds Max :: Include Render Elements With Batch Render?

Aug 19, 2013

Each time I want to have batch render with 4 camera views. I thought it would provide me with elements along with it. But it just brings me only one file as I set .png.
 
I know it works with State Set by changing camera view. But Batch render should work too.

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3ds Max :: Save 50% Render Time / Fix Render Element Bug

Dec 28, 2013

I can´t believe it. Save 50% Rendertime. Fix the Render Elements Bug with Render Optimizer V3! deactivate "contrast all Buffers" with RO V3, and you have the same speed as Vray Renderelements.2014 can comming! URL....

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3ds Max :: How To Render Normal Map Directly From Render Production

Jun 3, 2011

Okey, so I want to render a normal map directly from render production. Pretty much like the Viewport Filter "Normal map" in Mudbox. Can this be done? And I also want to make clear that I do not want to use "render to texture". I dont want to do any projection against an other mesh, I want to do it directly to the camera.

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