Xara :: How To Use Bitmap Tracer To Get Vector Line
Sep 25, 2012
I make simple line drawings for my work but I also use some photographic models too. I was trying to figure out how to use the bitmap tracer to get a better vector line drawing for my patterns.
I am just trying the Bitmap Tracer tool in XDP7, actually would like only on a part of a picture.
For this clipped that actual part in Clip tool, so in the document only that one can be seen. But in Bitmap Tracer seems that always the whole image analised, how to "real" clip from the picture?
I have a clear black and white bitmap which I am trying to vectorise using the bitmap tracer tool under utilities, i have tried tweaking the settings to so many different combinations but it still traces it with jagged edges and it's not very 'clean' as opposed to the original image. it's a black and white drawing with definitive shapes.
Why does my vector line look like a bitmap when I shrink the image down. Instead of a sharp black line (vector), I get a broken, gradient gray black line (looks like a bitmap)?
I created a beginners tutorial on how to trace bitmap clipart and turn it into much more flexable vector clipart. I posted it on Xara Users at the link below.
I have a screenshot, which I have cropped to a specific area to show a specific part of a window: a shape with a bitmap fill, or a cropped bitmap whichever way you consider it.
Next I have another screenshot, of exactly the same dimensions, showing the same window - but showing that window in a different state.
Both screenshots are bitmaps in my document, both appear in the Bitmap Gallery.
I'm not sure if something changed in recent versions of Xara, or I have forgotten the drag+key combination, but how can I drag the second bitmap onto a copy of the first bitmap-filled shape so that the SAME part of the bitmap is shown?
Using different combinations of SHIFT and CTRL I seem to be able to replace all instances of the first bitmap with the second: It is scary that a shape with a bitmap fill offscreen or on another page can be changed unwittingly!
I Am Working On A Design For A T-shirt. I Need To Change My Grpahics To Vectorized Bitmap Images. Can I Do This On Photoshop. If So How. I Don't Have Adobe Illustrator, I Have Photoshop 6 , Adobe Image Ready And Quark.
Converted a bitmap image selection in photoshop to paths, then exported to illistrator file. When opening in Illistrator all I see are the outlines. How do I get the fill on the graphic to be visible?
I want to do is create a rectangular frame or border around the outer edge of a CMYK bitmap image. I need to save the image as a Photoshop EPS and I need a vector border that won't be affected by resolution of output device (on screen, print, PDF, etc.).
I've tried "Select All" and create a path around the outer edge of the rectangle. How do I stroke this to get a vector frame that I can save as an EPS file? In the end, all I want is a half-point black rule around the rectangular edge of the image... nothing fancy, no special effects and no alteration of any internal element of the bitmap graphic. Just a border.
Completely new to graphic designs, how to properly use CorelDRAW for anything. I am attempting for the first time to convert a bitmap logo to a vector image.
I am able to upload the image into CorelDraw X5, but after that I am just guessing along as what to do and ultimately accomplishing nothing more than frustration.
I have a bitmap of a straight piece of chain; it is about 3.76” long. I have a vector circle which is 15” in diameter. I would like to have the chain follow completely around the circle. After the chain follows the circle, I would like to delete the vector circle. I am using X5.
think it was after I put wireframe on and then went back to normal but all of the text and vector type stuff looks as if it's a bitmap. It lost its "smooth" look.
When i draw a vector shape using the shape tool and then resize it, it becomes distorted and pixelated as though it has been trandformed into a bitmap image.
Any ideas why it's doing that? Is there any options i need to change. It's never done it before.
Also, when i start a new document and draw a new shape it merges it to the background layer instead of creating a new layer automatically which it used to do.
I'd like to create a vector graphic with precise object size and placement so that when I import into PhotoPaint I get a precise conversion.
For example (use no outlines):
make a black square 10mm in diameter create 9 colored squares 2mm in diameter placed 1mm from the edge of the black square and 1 mm from each other copy all your squares paste into photopaint setting size to 10 pixels square and turning anti-alias off what you get is not what you drew in corel draw
Here's my example as a vector:
and as a bitmap:
So the squares are completely the wrong size - 1 pixel larger than they should be and in the wrong position!
Interestingly if you import the same vector as a bitmap 100 pixels square it looks better - however you'll notice that the colored squares are, in fact, 21 pixels square and not 20!
The conversion process seems to make every object larger by one pixel in each dimension - not useful. I should note that this effect happens in X5 as well.
I have problem with publishing my work in PDF. I have vector background (in thin stripes like) and several polygonal bitmap objects on it but in the PDF-file everything under the bitmap objects is bitmap also... And the stripes (of my background) are very ugly and jagged - part vector, part bitmap...
Could I complete that work correctly in CDR or have to search some other resolution?
I am currently attempting to fill a 3-D bit of text with a bitmap of stars that I had designed. I believe I made those stars in Pshop. Right, so I want to fill the interior of this word with the said stars, but I really haven't become accustomed to the process of gettting those mapped in there.
Sometimesw you want to color the fill of a bitmap without the fuss of opening another app. For example, Bitmap files in corel color differently. Is there an equivalent to this in Xara?
I can't I never tried out the bitmap fill tool until now lol. I was wondering if there are sites that you can get fills and add them into to Xara, I have tried a few texture files, but for what ever reason Xara does not find them when I load the directory (disk fills...)
opened the DesignerProX and wanted to work normally. Recognized that any bitmap I do import (neither via drag n`drop or via bitmap galerie ) I can no longer move or resize with in grapmode. Only using the arrow keys. Instead whenever I grap the bitmap with the mouse it shows view extract.
In any case, I am sure there is something I made in the set-up and not generally wrong in the software.But which "button" do I need to "turn" to get the original set-up back?
About five years ago I had to prepare a series of cave maps and one of the caves was in granite. I needed to have the geological symbol for granite as a fill for use in the various cross sections. OK. I made the fill (a random scattering of "V"s) and used it. And kept the file, lets call it A.
Switch to now. I am making a map of an arch that I explored last year. The map is almost finished and I need the fill again. This is map B.
My question is how to I get the fill out of map A so as I can use it in Map B?
I know the answer is possibly very simple but not obvious to me. I have tried a workaround which involved importing the whole map A into Map B and then removing the original. This worked but seems really kludgy.
I was checking out this tutorial on wrapping a bitmap around a sphere, and I downloaded the referenced filters. The filters did not seem to work. The spherical mould tool seems not to work for me either.
My question is about vector argument, I've heard a lot of times that vector is better to big drawings and also the same doubt comes to my mind ...
Many and many times We have to convert shapes to bitmap due to CPU issues when We use blends, etc, that is to say, We draw vectorial but We are limited if We push xara to the limits.
The other doubt is, what happens when we use fills, for instance the ones that come with xara, aren't they bitmaps?, will they looks as sharp as We want when we use them in large drawings?.
What happens with transparencies?, are they vector?, what about shadow tool?.
I have shape with a 'single tile' bitmap fill and the bitmap is smaller than the shape (which is what I need) but I want the fill of the shape not taken up with the bitmap to be white, however this is defaulting to transparent. I've gotten around this by cloning the shape, setting the fill to flat white and placing it behind the original (bitmap filled) shape. This works fine but is there a way to do this without resorting to this second copy?
The imported file is probably from Illustrator. The vector element in question is text converted to curves with a CMYK bit map fill. CorelDraw X5 seems unable to extract the bitmap fill from the vectors. What's up with this, is there anyway to extract the bitmap fill?
Whenever I use the Trace option to convert, the result is an image filled with closed objects. Because I use vector images with a laser machine, and because the laser cuts everything it reads, the "double" lines (shared lines of the objects) get cut as many times as they appear. So I have to go in and break apart and delete segments & this goes on for days. I've tried welding, but welding makes one of the objects disappear completely. I've tried changing from cdr to svg, exporting & importing, hoping it would simplify, but that doesn't work either. Is there a way to have the bitmap converted to simple lines instead of overlapping objects?
Corel Draw 5 did this very nicely but it's obsolete and I can't load it onto this machine (HP all-in-one Pavilion desktop with Windows 8).
I am working with hand-drawn images but since I need to manipulate the outline/s with a 4 - 12 pixel tool, it would be great to just be editing nodes instead. Creating the image from scratch as a vector graphic would be a horrible large amount of work and is not feasible at this time. Is there any way other than Corel Draw 5 to make the conversion from bitmap-type images to editable vector graphics, ie: editable nodes?
PS - I don't have $700 - $1000 to spend on software at this point but do have Photoshop Elements 11, Premiere 11 and Lightroom, plus GIMP and the usual. Where should I start?