CorelDRAW X6 :: Why Does Vector Line Look Like Bitmap / When Shrink Image Down
Feb 27, 2013
Why does my vector line look like a bitmap when I shrink the image down. Instead of a sharp black line (vector), I get a broken, gradient gray black line (looks like a bitmap)?
I make simple line drawings for my work but I also use some photographic models too. I was trying to figure out how to use the bitmap tracer to get a better vector line drawing for my patterns.
Completely new to graphic designs, how to properly use CorelDRAW for anything. I am attempting for the first time to convert a bitmap logo to a vector image.
I am able to upload the image into CorelDraw X5, but after that I am just guessing along as what to do and ultimately accomplishing nothing more than frustration.
I have a bitmap of a straight piece of chain; it is about 3.76” long. I have a vector circle which is 15” in diameter. I would like to have the chain follow completely around the circle. After the chain follows the circle, I would like to delete the vector circle. I am using X5.
think it was after I put wireframe on and then went back to normal but all of the text and vector type stuff looks as if it's a bitmap. It lost its "smooth" look.
I'd like to create a vector graphic with precise object size and placement so that when I import into PhotoPaint I get a precise conversion.
For example (use no outlines):
make a black square 10mm in diameter create 9 colored squares 2mm in diameter placed 1mm from the edge of the black square and 1 mm from each other copy all your squares paste into photopaint setting size to 10 pixels square and turning anti-alias off what you get is not what you drew in corel draw
Here's my example as a vector:
and as a bitmap:
So the squares are completely the wrong size - 1 pixel larger than they should be and in the wrong position!
Interestingly if you import the same vector as a bitmap 100 pixels square it looks better - however you'll notice that the colored squares are, in fact, 21 pixels square and not 20!
The conversion process seems to make every object larger by one pixel in each dimension - not useful. I should note that this effect happens in X5 as well.
I have problem with publishing my work in PDF. I have vector background (in thin stripes like) and several polygonal bitmap objects on it but in the PDF-file everything under the bitmap objects is bitmap also... And the stripes (of my background) are very ugly and jagged - part vector, part bitmap...
Could I complete that work correctly in CDR or have to search some other resolution?
The imported file is probably from Illustrator. The vector element in question is text converted to curves with a CMYK bit map fill. CorelDraw X5 seems unable to extract the bitmap fill from the vectors. What's up with this, is there anyway to extract the bitmap fill?
Whenever I use the Trace option to convert, the result is an image filled with closed objects. Because I use vector images with a laser machine, and because the laser cuts everything it reads, the "double" lines (shared lines of the objects) get cut as many times as they appear. So I have to go in and break apart and delete segments & this goes on for days. I've tried welding, but welding makes one of the objects disappear completely. I've tried changing from cdr to svg, exporting & importing, hoping it would simplify, but that doesn't work either. Is there a way to have the bitmap converted to simple lines instead of overlapping objects?
Corel Draw 5 did this very nicely but it's obsolete and I can't load it onto this machine (HP all-in-one Pavilion desktop with Windows 8).
I am working with hand-drawn images but since I need to manipulate the outline/s with a 4 - 12 pixel tool, it would be great to just be editing nodes instead. Creating the image from scratch as a vector graphic would be a horrible large amount of work and is not feasible at this time. Is there any way other than Corel Draw 5 to make the conversion from bitmap-type images to editable vector graphics, ie: editable nodes?
PS - I don't have $700 - $1000 to spend on software at this point but do have Photoshop Elements 11, Premiere 11 and Lightroom, plus GIMP and the usual. Where should I start?
I am having trouble doing this in my current software, Serif Drawplus, PSE, Photoplus, (I have Gimp but haven't used it ever yet). And I am considering buying X6 for use in other projects. So, can x6 do this in either Photo Paint with a bitmap, or in X6 with a group of Vectors?
I want to wrap a bottle with a logo. The mesh warps aren't working for me in the above applications, and envelope warping will not work either. Transform-Warp is not present in PSE. I mention that because I see a tutorial for PS using that. How would Corel X6 Suite do this? I am considering buying the software once some questions I have about it are cleared up. I wish Corel would make the manual and tutorial videos public. I'd rather download the trial for actually using it rather than trying to see if some feature is present, or a workaround for a feature a competitor has.
I am also hoping to make in this project, some 10-20 different bottles with the logo on, of different sized bottles and different rotations of the bottles. Plan D is acquainting myself with Blender, but lets hope I don't have to go that far!
I created a character in illustrator that I plan to use in animations and on the web. When I shrink the vector to the size of, for example, a small avi picture for social media, I significantly lose line quality. How can I maintain the quality of detail? Is there a specific way that I should save or setup the document?
I'm trying to get a clean line drawing from a bitmap. I've attached a cdr with a picture in it. I just want the picture to look free-hand drawn with simple lines. When I traced it, it makes jagged edges and seems to be too detailed no matter how I set the trace properties. I cannot draw free-hand myself at all, or I would just re-draw them.
If I export an image out of CDx5 as a tiff or jpg and print it on the Roland VS640 any white areas are off grey.
If I export an image as eps or pdf with a bitmap with a white background in the content the white background is off grey...eg. client supplies their logo as jpg format to go onto a white banner.
i want to create a sticker out of a simple black tribal design and it is an image edited with corel photo paint.but to cut the sticker i need to obtain its outline in corel draw.doing the job with the bezier tool is a tedious job and also i dont have any experience using drawing tools.but i need an outline as if it was drawn using a drawing tool into which i can fill color.
I have a problem with exporting bitmaps (for icons)., The resulting image is totally distorted compared to the original document. I define document size to 16x16 pixels with a 72 dpi resolution. I would like to have the exported bmp image to be an exact copy of the illustration, thus having unchecked the anti aliasing function and every object is designed to match the pixel size. The same happens if I try to convert the graphic to a bitmap, see screenshots below. I have attached the original cdr file.
If I have a bitmap image that has been cropped to an irregular shape (say a star or pear etc) is there any way in CorelDraw to replace the image without having to crop and position the bitmap all over again. I thought It would be as simple as clicking edit bitmap & pasting the new image once in corel photo paint but that does not seem to be the case.
edit: also is it possible to swap the image with a higher resolution version.
I have recently created a macro in coreldraw x6 but after running this macro When I export through Publish to PDF bitmap in the document deleted in PDF file.
I'm using X5. I need to recolor the attached image from its current color to CMYK 15, 85, 53, 54. Is there a simple way to do this and retain the light colored styrations throughout the image?
I created a bitmap in draw 15" x 131" then right clicked the image and selected "Edit Bitmap". The image grew to 19" X 131"... I did this again just to verify and got the same results. I resamled the image back to 15". This is a big concern as we process all our printed images this way.
I use and really like Corel Draw X3 (almost 3 years) and will keep that version on one P4 computer that runs win xp pro 32 bit.
X3 has been a great version that never crashes but it is getting slow as I increase the number of objects and symbols in my files. I have a new comp with win 7 pro 64 bit running CDraw X6 and the latest epilog 64 bit driver for my mini 24. I have been using the new X6 for 3 days .
In X3 a hairline or .001 is a vector cut. A line width of .005 and above are raster lines and they work well in my Epilog mini 24. I am using a 1.5" diam lens. In X6 a .005 line will not raster but only vectors. If I change it to .006 it becomes a raster line and will engrave OK.
The big Question:
Is there a way to make .005 raster as it did in X3? I have hundreds of files that are all .005 line width. I don't mind changing them but would rather not.
Could this change be because of the latest Epilog 64 bit driver that I am using with win 7 pro? Almost all my files have oddles of very fine detail (.005) and they would look a bit muddy changing the line width to .006.
I am currently using this method, creating a 1-bit bitmap from a grayscale "distress" texture bitmap, choosing transparent fill or outline depending on which area i need trasparent and powerclip it in text or other vector object.
Is there a way to achieve the same distress effect with transparency with FILL ? pattern fill maybe? eg can i save in some format this bitmap to use it maybe as a pattern in pattern fill and retain transparency ?
I exported a graphic as a 600 dpi bitmap. However the saved image is 600.125 dpi. Why the non-whole number size? And how can I export to a whole number? I get either 600.xxx or 599.xxx.
is there a quick way to fill a circle/ellipse/polygon object with a bitmap image/ photo? I have a bunch of photos i would like to put into these objects and would like to have them filled/fitted into the objects and clipped by the outer extent. I guess a picture fill of some sort? Or a mask?
I design t-shirts and one of our biggest customers sells signature shirts. Below is an example of the problem I'm having. The second image is the original and the first one is what happens after I convert to a bitmap and outline trace.
There are always at least 2-3 names with missing letters or filled in letters. I've adjusted the detail etc while tracing but doesn't seem to work. I'm on the verge of losing a very important customer. We've also had to redo several orders because the "glitch" wasn't caught before production.
I am trying to do a bitmap trace of an image. The resulting vector is OK, except that, between every shape of a single color, there is a line, and that line is made a color, either transparent, or a specified color - and thickness.
The preview creates a desired result, but the end product is the problem. When I click on the vector, I can change the color of the lines between the colors in the vector, and in the dockers, I can change the thickness to "none" but a line still exists between the shapes. The previews are just fine, what can I do to make this guy not look like a puzzle? Its as if the shapes in the vector do not touch each other. The previews show no lines between the shapes/colors, except in the final output.
I Am Working On A Design For A T-shirt. I Need To Change My Grpahics To Vectorized Bitmap Images. Can I Do This On Photoshop. If So How. I Don't Have Adobe Illustrator, I Have Photoshop 6 , Adobe Image Ready And Quark.