I am currently attempting to fill a 3-D bit of text with a bitmap of stars that I had designed. I believe I made those stars in Pshop. Right, so I want to fill the interior of this word with the said stars, but I really haven't become accustomed to the process of gettting those mapped in there.
I have a screenshot, which I have cropped to a specific area to show a specific part of a window: a shape with a bitmap fill, or a cropped bitmap whichever way you consider it.
Next I have another screenshot, of exactly the same dimensions, showing the same window - but showing that window in a different state.
Both screenshots are bitmaps in my document, both appear in the Bitmap Gallery.
I'm not sure if something changed in recent versions of Xara, or I have forgotten the drag+key combination, but how can I drag the second bitmap onto a copy of the first bitmap-filled shape so that the SAME part of the bitmap is shown?
Using different combinations of SHIFT and CTRL I seem to be able to replace all instances of the first bitmap with the second: It is scary that a shape with a bitmap fill offscreen or on another page can be changed unwittingly!
Sometimesw you want to color the fill of a bitmap without the fuss of opening another app. For example, Bitmap files in corel color differently. Is there an equivalent to this in Xara?
I can't I never tried out the bitmap fill tool until now lol. I was wondering if there are sites that you can get fills and add them into to Xara, I have tried a few texture files, but for what ever reason Xara does not find them when I load the directory (disk fills...)
opened the DesignerProX and wanted to work normally. Recognized that any bitmap I do import (neither via drag n`drop or via bitmap galerie ) I can no longer move or resize with in grapmode. Only using the arrow keys. Instead whenever I grap the bitmap with the mouse it shows view extract.
In any case, I am sure there is something I made in the set-up and not generally wrong in the software.But which "button" do I need to "turn" to get the original set-up back?
About five years ago I had to prepare a series of cave maps and one of the caves was in granite. I needed to have the geological symbol for granite as a fill for use in the various cross sections. OK. I made the fill (a random scattering of "V"s) and used it. And kept the file, lets call it A.
Switch to now. I am making a map of an arch that I explored last year. The map is almost finished and I need the fill again. This is map B.
My question is how to I get the fill out of map A so as I can use it in Map B?
I know the answer is possibly very simple but not obvious to me. I have tried a workaround which involved importing the whole map A into Map B and then removing the original. This worked but seems really kludgy.
I was checking out this tutorial on wrapping a bitmap around a sphere, and I downloaded the referenced filters. The filters did not seem to work. The spherical mould tool seems not to work for me either.
My question is about vector argument, I've heard a lot of times that vector is better to big drawings and also the same doubt comes to my mind ...
Many and many times We have to convert shapes to bitmap due to CPU issues when We use blends, etc, that is to say, We draw vectorial but We are limited if We push xara to the limits.
The other doubt is, what happens when we use fills, for instance the ones that come with xara, aren't they bitmaps?, will they looks as sharp as We want when we use them in large drawings?.
What happens with transparencies?, are they vector?, what about shadow tool?.
I have shape with a 'single tile' bitmap fill and the bitmap is smaller than the shape (which is what I need) but I want the fill of the shape not taken up with the bitmap to be white, however this is defaulting to transparent. I've gotten around this by cloning the shape, setting the fill to flat white and placing it behind the original (bitmap filled) shape. This works fine but is there a way to do this without resorting to this second copy?
I am just trying the Bitmap Tracer tool in XDP7, actually would like only on a part of a picture.
For this clipped that actual part in Clip tool, so in the document only that one can be seen. But in Bitmap Tracer seems that always the whole image analised, how to "real" clip from the picture?
I have a low-res bitmap. It has a dark grey background with a plain white icon. The transitional pixels are various shades of grey.
I want to make the dark grey into a bright blue, leave the white white, and have the transitional pixels changed to maintain their respective "in between" values.
I do have Photoshop CS2 but I though Xara was more likely to be able to do this.
I have a clear black and white bitmap which I am trying to vectorise using the bitmap tracer tool under utilities, i have tried tweaking the settings to so many different combinations but it still traces it with jagged edges and it's not very 'clean' as opposed to the original image. it's a black and white drawing with definitive shapes.
I would like to get a special border effect on my image. It should get a kind of frayed border. With one of my filters, I can get such effect, but only with included white background. But I need it without background, just like if cropped. Is there any way to get that effect?
(I use version Designer 7, but try out ver. 9 now)
I'm using DPro7 and am having trouble making a bitmap copy of an object, with a 3 colour linear fill, each time I get a serious error message box.It works OK with a 2 colour fill,
I make simple line drawings for my work but I also use some photographic models too. I was trying to figure out how to use the bitmap tracer to get a better vector line drawing for my patterns.
how to use PNG with transparency as "photo frame" for bitmap (photo) in Xara Xtreme Pro v5?
I'm try to design pages for photo book in Xtreme. I have set of files in PNG format as "frames" for photos. For example, I attach one (14_v.png) to this message. In another editor I can use them as "masks" for photos - in second attach (capture.png) you can see on left - usual photo, on right - photo with mask as photo frame. How I can make same effect in Xara Xtreme? I try to use different modes, substract/add shapes and other - but no luck.
How do I turn a bitmap into editable shapes in Xara Designer Pro X. i.e. In my case have a screenshot of an website, and I want to get Xara to intelligently turn it into editable shapes so that I can do clean experiments on changing the colours of different areas etc. I remember that there used to be a tool about 4 years ago in a previous version of Xara but I can't find it.
I know I saw a video on how to do it from scratch, but I dont remember now. Why does it update all the images in a row? and how do I just update 1? place it on a new layer?
I don't know if it is the update or not but every time I fill a rectangle with noise and create a bitmap copy and try to erase the white with Medhi eraser classic XP&GD and XDPX now stops working. I have tried this over and over with the same result, or should I say lack of a result? All I am trying to do is make a star field. This is the same basic method I used before to create animated snow..
I made the following image in Illustrator by tracing an image and filling it with black to get the silhoutte. I then, used the type area tool to fill the silhouette with text.
Is there a better way to do this (in photoshop or illustrator)?
Also, how would I adjust the text to better fit (fill) the shape of the silhouette?
In a layout for an ebook I have some important black and white bitmap illustrations in tiff., 300 dpi. These have appeared ok on print, but on screen, reading the same pdf-file, they're unacceptable, especially some texts in fontsize 5-6 pt are unclear. I have to convert the drawings, or at least the texts, to vector graphics. Can I open these tiff.s in Photoshop, change only the texts to vector graphics and then save in a format, that can be inserted in the Word2010 layout?
I'm trying to fill some existing arts (path, text, compound) with a just created gradient or a pattern loaded in the swatch..To achieve that I'm trying to change the path style:
This works for kPathArt,but nothing happens for kTextFrameArt or kCompoundPathArt.
I also tried to program the procedure "How to Fill Text with a Pattern or Gradient in Adobe Illustrator" described for illustrator UI, w/o success.I have similar problem when trying to create a clipping using SetGroupClipped() while the clipping path is a text or compound. No clipping is done.
I'm trying to fill some existing arts (path, text, compound) with a just created gradient or a pattern loaded in the swatch To achieve that I'm trying to change the path style:
This works for kPathArt,but nothing happens for kTextFrameArt or kCompoundPathArt.
How can I program this ?
PS: I also tried to program the procedure "How to Fill Text with a Pattern or Gradient in Adobe Illustrator" described for illustrator UI, w/o success
PS: I have similar problem when trying to create a clipping using SetGroupClipped() (see AI function reference) while the clipping path is a text or compound. No clipping is done.