Illustrator :: Can CS6 Take Advantage Of Extra Cores
Nov 24, 2012
I am studying Graphic Design at Uni and buying my first mac as well as Adobe Phtotoshop and Illustrator (CS6). I have decided to purchase the 13" MacBook Pro however I am unsure whether there is any advantage of having the Core i7 instead of the Core i5. Can CS6 take advantage of the extra cores?
View 3 Replies
ADVERTISEMENT
May 6, 2009
I have been using both of the versions and can see no real difference or advantage of one version over the other. One thing I do note, is that my plugins only seem to be active on the 32 bit version.
View 1 Replies
View Related
Apr 28, 2013
I have 5d mark2 , i will update to mark 3 soon . I use almost camera raw to edit and import my photos in Photoshop. I use color match rgb , sometime adobe rgb
now my question about my photos , i 'm used to print in a lab or i upload in internet ,or i watch in my TV or PC. Is there a real advantage opening a raw file in 16bit and work the photo in 16 bit??
I mean i have an eizo , is there a real advantage editing photos in color or make black and white?
View 11 Replies
View Related
Jul 9, 2012
I have created a back and front for a business card and although it is 3.5" x 2" in illustrator, when I export it as any other format (tiff, jpg, bmp, etc) for some reason it saves this huge white area around it. The backside of the card (with all of the info) saves with just a little white bar at the top. The colored side of the card saves where it has a massive white space surrounding it.
The colored card does have some clipping masks and a transparency (for the background). That is all that I could think would possibly mess it up....
View 3 Replies
View Related
Oct 24, 2013
After exporting an *.ai file to jpeg using 150 ppi and 5 for compression, I have extra white space below the artwork. This has happened in two files after exporting.
View 4 Replies
View Related
Feb 11, 2014
I am trying to bold a font. The font has an astrick next to it ***** and I cannot get the font to change from regular to bold or extra bold.
View 1 Replies
View Related
May 16, 2012
How do I get rid of the white border around my images when I export? I have tried making a clipping mask but for some reason when I export to a picture format I get this weird white uneven border around the images that wasn't there before I exported it.
View 1 Replies
View Related
Oct 4, 2011
I've just installed the 3ds max 2012 Subscription Advantage Pack, the State Set is not showing in the Render Menu.
View 5 Replies
View Related
Dec 10, 2011
I usually import my pictures and ask LR to generate standard previews at the same time, which is fine for a full screen preview.When going to loupe view and zooming, LR inevitably processes a 1:1 view. This is fine for me. However, after scrolling on other pictures and going back to the same exact picture which has already been 1:1 rendered, LR displays the 'Loading' message and actually proceed to another 1:1 rendering. It doesn't take advantage of the cache even though 1. dat files are present in the ACR cache directory 2. I flushed the cache and tried again 3. I set a higher limit (20 GB).I'm running LR 3.5 on Windows 7 x64.
View 4 Replies
View Related
Mar 16, 2014
how the content collector works and this feature to me seems to replace the need of having a Library file or using snippets. The problem with Libary files and snippets is they use special formats, and accessing them can be problematic if you created them with earlier versions of InDesign.
With content collector, I can create a library of objects with normal InDesign files, or even have several items in a single InDesign file. For example, if I created a set of arrows, I could put all these in a single InDesign file. I could then use content collector to link or copy the arrows I want from the original file.
View 2 Replies
View Related
Apr 2, 2010
Sometimes when I view vector art on the screen the letter I shows up extra wide and big, but the printed version works fine. Example below. This only happens some of the time to me, but not always with the same piece of artwork. I think this must be a common problem.
View 8 Replies
View Related
Apr 3, 2008
I recall reading an adobe post a while back that PS can run on Quadcore or more machines, but that it can only use 2 cores. The others don't really factor in. Now I can only find references to "Multiprocessor" usage, without stating whether that means 2, 4. or 8. Has anyone found specific info on this with regard to PSCS3?
View 4 Replies
View Related
Oct 6, 2012
I'm purchasing a new Mac Pro 12 Core Desktop and I was wondering can Cs6 use all 12 cores of the processor ? Also, How much real ram can Photoshop use ?
View 8 Replies
View Related
Apr 2, 2008
If i like to resize (no transformation) my textarea in Photoshop CS3 on my Q6600 Quadcore I always get a font size of --21474836,, Px ... seems that there goes something wrong while calulating... But for what.. Text size should stay as is...
Also I get some strange image resizing errors... If I resize an image I get some kind of grid in it where are only transparent pixels... (changing transformation method to smooth solved the problem for now) What is wrong with PS ... Kind of strange things also happen in ID and Acrobat...?
Ok I thought it could be a float problem with my multicore so I opened the taskmanager and set Photoshop to only use CPU 2, 3 and 4... And everything seems to be ok...
Always setting the CPU cores in the taskmanager wouldn't be the best i can imagine.
View 16 Replies
View Related
Jul 29, 2011
I have a model, 3 meshes from realflow I've imported into 3ds to render. now, rendering with quicksilver is crazy stupid fast, it's awesome. But in my viewport, it can take as much as a minute to view the next frame in my animation. I read in the release notes for 2012: [URL] ..... that the Nitrous would use multiple cores for rendering the viewports, but, when I use taskmanager and look at what is being used, only one is being used to update the viewport. My meshes are averaging about 3 million faces each, for a total of about 9 million faces. I do realize that that is fairly huge, but I thought that 3dsmax could handle 20 to 25 million...I'll give you my pc specs as well. This is on my Desktop in my sig. I have tried the nitrous and direct3d drivers.
Laptop: HP Pavilion Quad Core 1.60Ghz with Hyperthreading, 8Gigs Ram, Windows 7 64, Nvidia Geforce GT 230m, 3DS Max 2011
Desktop: Custom Dual Intel Xeon 6 Core CPU's @ 2.4GHz each, 48GB Ram, Windows 7 64Bit, Dual AMD FirePro V7900 2048MB Ram
View 9 Replies
View Related
Apr 25, 2011
I have a NVidea Quadro FX 1800 card. The NVidea Control Panel information shows 64 CUDA cores(screen grab attached). Yet the iRay message window shows 0 CUDA cores (screen grab attached).
how I can get the iRay Renderer to use the CUDA cores on my machine?
View 3 Replies
View Related
Oct 4, 2011
Is there a way to limit the number of cores which are used by MR during rendering ? I know that I can switch from multi-core to single-core rendering in max configuration but can I ask MR to use only 6 of the 8 cores available in my CPU ?
The purpose is to be able to use the same computer for other tasks waiting for MR rendering to complete (during some test rendering for example), because when all cores are used it's quite impossible to do something else on the same computer.
View 3 Replies
View Related
Apr 26, 2012
I heard that AutoCAD use Mental Ray render. How many maximum parallel threads can use this algorithm? I want buy new graphic station based on dual-socket Intel Xeon (each CPU has 6 cores with Hyper Threading technology). Thereby a computer will be equipped with 24 logical CPUs.
Can AutoCAD 2012 fully utilize such a performance for parallel computing when render?
View 1 Replies
View Related
Dec 9, 2013
However my machine is not using all cores and is rendering very slowly.I have a mac pro running os 10.9, 2 x 2.4 GHz 6-Core, 64GB RAM, and my graphics card is an NVidia Quadro 4000 with Cuda version 5.5.28. I've looked for updates, but everything seems to be current. Not sure what I should do?
Fast Draft:Available Texture Memory:1515.00 MBRay-tracing:GPU
OpenGL
Vendor:NVIDIA CorporationDevice:NVIDIA Quadro 4000 OpenGL EngineVersion:2.1 NVIDIA-8.18.22 310.40.05f01Total Memory:2.00 GBShader Model:-CUDA
Driver Version:5.5Devices:1 (Quadro 4000)Current Usable Memory:691.00 MB (at application launch)Maximum Usable Memory:2.00 GB
View 3 Replies
View Related
Apr 5, 2013
We have repeated crashing on a scene that uses Light Tracer... if we remove Light Tracer it doesn't crash the nodes. It's particularly annoying that our other nodes are 24 cores and they work fine.
So, the spec of the crashing nodes with 32 cores are AMD Opteron 6276 2.30 ghz 4 processors (8 cores each). 64GB RAM, Windows Server 2008 R2 SP1.
View 2 Replies
View Related
Sep 22, 2013
I've a CPU with four cores and also enabled hyperthreading.
But if I do an import by Lightroom it uses at best 25 % of my overall CPU performance.
If it would start many low prio threads, it would speed up my import a lot, as I've import very often 2,000 up to 8,000 pictures.
In my case it could speed up the process by factor 4. And that would be great, as also an Intel i7 with 3.4 GHz has a lot of work to do, so the import of 2,000 images takes in my case perhaps 15 or 20 minutes. I did not watch the time.
Is there any chance, to tell Lightroom to use more threads and spread them over all the (virtual) CPUs?
View 19 Replies
View Related
Dec 20, 2012
A simple action.
File>Export>.bmpClose
If I run the action on one file, it works perfect.
If I try to run it as a batch, it creates the bmp files fine.
But it also creates either a .ai file, or two .eps files!
Writing one or two extra files signifiantly shows the process down.
After I run the batch it is not hard to simply delete the extra .eps/ai files of course.
But writing those files seriously slows the process down, and I have about 89,000 more files to go.
Illustrator CS4. Windows XP
View 1 Replies
View Related
Oct 1, 2012
In the past day I have run into a problem whenever I copy and paste any text inside Illustartor CS6. If I copy text from outside Illustator and paste in a file, everything is ok. But if I copy text from inside an AI file and paste into another AI file or to the same file, I get a bunch of extra text that gets displayed before the pasted text. In the example below I copied and pasted the text "This is a test" within the same AI file, and got the a bunch of information above the text.
View 25 Replies
View Related
Sep 3, 2013
I recently got a new drawing tablet (Monoprice Graphics Tablet) and i set up everything perfectly fine. However, i opened photoshop cs6 and when i draw, there would be an extra line. when i draw a semi circle, it automatically completes the gap with a straight line when i lift the pen up or stop drawing and it's really bothering me.
Here is a gif that i made to demonstrate what i mean: (click if it doesn't move)also... my lines appear to be sort of jittery or non-smooth. even my mouse looks smoother than when i use my pen..
View 1 Replies
View Related
Jun 30, 2013
where can i download the extra for cs6?for example i miss the saturation mask plugin i can find it i'm looking for 64bit here i did not find the plugin i mean the saturation mask[URL]...
View 3 Replies
View Related
Oct 26, 2010
It occurs only in Corel Video Studio Pro X3 ... two extra (frozen) frames for free. In other programs all frames of my camera act correct.
At the beginning of each video file there are two extra frames at the timeline, so each video file starts with three identical frames and that causes each file starts with 0,12 sec frozen video.
When I remove the two frames, two frozen frames are added at the end if a file! In the end-product there are three frozen frames between each cut! And 0,12 seconds is visible …
View 14 Replies
View Related
Mar 13, 2013
About VideoStudio Pro X5? I am trying to cutoff the extra that comes the end of videos.
View 2 Replies
View Related
Jan 15, 2013
Open SKS.iam which is suppose to be empty, but for some reason asks for the 14020-111.iam file. Once it opens go to the BOM and you will see 24 of the same part in the BOM. If you derive the SKS.iam you will see those 24 parts listed and you will even see them. Yet when you go back to the base SKS.iam they are not visible in the browser or the windows graphic area. IV 2012 sp2
View 8 Replies
View Related
Oct 13, 2008
I purchased Photoshop CS via disks in mail, I received the program disk and extra files. Obtained CS3 via download and got no extras.
If I order CS4 via download,
View 9 Replies
View Related
Feb 6, 2007
I'm current working on some anime mangas (basically comic books for those who don't know) for cleaning as well as de-bubbling. I was able to create a action script to easily remove all the characters within the text bubbles but I'm trying to come by a more efficient way. My current method is nearly flawless when it comes to round or square text bubbles/boxes as well as some slightly complex ones. But when I come across extremely complex bubbles my method cuts corners and remove areas I'm not intending too...so my question is this..
Let's say I use the magic wand tool to select inside the a text bubble I'm trying to clear...So currently it has the white background of the inner bubble selected as it surrounds the text I'm trying to remove. Is there any quick command or shortcut that can select everything within that area?...Atm I have a action script set up to expand by 8 pixels and then contract by 11. This way it can expand to select the characters I'm trying to remove, and the contraction will bring it right back within the vicinity of the bubble. It's then followed by a paste pattern which I've set up to match the feel of the page. But yea...trying to figure out if theres a way to just select the insides in a different way...a method that doesn't expand and contract...yet has similar results. I was trying to look around for a function in photoshop to just select area's within the marquee's inner untouched areas.
View 4 Replies
View Related
May 16, 2006
After updating to 9.01, menus require an extra click to regain focus from non-maximized document windows. In other words, if I use a tool directly on a non-maximized image, I must then click twice on File, Edit, Layer, etc., before a menu drops down. (Specifically, the first click has to land somewhere on the main PS title/menu bar to return focus to the menu bar; toolbars don't count.) The double-clicking gets old fast.
There's no similar behavior in reverse, when applying a tool after a menu command. If the document window is maximized, menus pop open instantly as expected.
Is this extra click a "feature" that didn't make the list of changes? : I don't see a bug report section anywhere,
View 39 Replies
View Related