I am working with a laser and I want to create a picture of a person on a pendent. The lazer can only see black and white. What I am trying to do is to learn how to take a photo of anyone and have Illustrator make it look like a sketch or something like that and then convert it to a .dxf file which is what the laser reads.
I am creating a scene that includes a partially transparent screen in the middle off a room. I want to show an image with a transparent background being projected onto the screen so that only the image is visible (i.e. no background) and it can be seen from both sides of the screen.
I have created a PNG with an alpha channel. I open this in Photoshop and it is indeed transparent. I then created a standard Max material and used the PNG as the Diffuse map. When I apply this material to the screen the image is not visible.
If I apply a different material with a JPG there is no problem with it being visible. Is there some problem with using PNG for this?
The client is happy with it, but I just want to tweak it some how to get rid of that slight bluish pall over on the right side of the photo. I was hoping that color mixer or channel mixer or something else i'm not familiar with would fix it and what I'd really like is to just make that blue turn into a slight gray so it looks "correct."
I really want to change some hotkeys to resemble my DAW's keys.
like "s" for split, and "w" to go back to start.
the keys in this program are a little bit awkward and I bought graphics studio for the ability to customize, I figured that you would be able to customize any corel product like that...
is there a list of all the shortcuts available at least?
I want to insert a spring in an assembly, and for that i will make a spring with the coil command. if i will squeese it between surfaces, will it resemble a spring? will the bindings come closer (i hope they are called bindings, otherwise tell me how they are called)?
I trying to make DOF outputing Mental Ray z-depth render element but I get a lot of defects around objects and between objects. I use AE and FrischLuft to comp the two images, and how to optimize the anti aliason to get rid of the ghost effect and the smearing (see image).
I find it a little hard to use the mouse scroll button for panning and rotating. Often I tend to zoom the scene or in the act of balance the scroll button when pressing it, I don't get the right tool and have to press it again, and that makes it not as intuitive as I would like to. I wounder if it's possible to alter the way I pan and rotate? Can I place the pan and rotate function at the right mouse button? Or is there mouses on the market that have a middle mouse button AND a scroll wheel so I can separate the pan/rotate from the zoom?
I have recently purchased a 3d model of a car which I need to make 3d print ready for a project. I have come a long way since, getting to know the software and finishing all of the chassis. However, whilst editing parts of the car's bottom side, I noticed that when viewed from this perspective it is badly out of shape. When compared to a real model, one can see that the body is way too narrow in between the tires, making the whole thing kinda look like a bone. I have attached pictures of both, the unedited 3d model I purchased as well as a real model which I know to be very accurate to the real thing, to show you what I mean.
Is there a way to tweak the boundary of callout bubble?
For example, if my wall section is cropped in to a L shape that includes the footing. Can the callout boundary looking like an L shape as well instead of a big wide rectangle?
On one of my coworkers computer inventor display is not right. I have tried reinstalling vga drivers and tried to tweak all the display options but nothing happened. see attached showing how the text look like.
I am trying to open a photo in camera raw and the image always has a lot of red and blue in the picture? What can I do to avoid this. When I first started learning photoshop this did not happen?
I did use the scissors and eraser tool to cutout unwanted background, and now I have an image I want to save and copy to another photo. The problem is that Elements 11 won't let me open up another photo at the same time, or let me copy the selected image to clipboard to paste on a different photo.
I know there is ipn file to create an exploded view. But if I have used a positional rep to create one. How can I automatically show the tweak lines or center lines on explode path
Inventor Professional 2013 Vault Collaboration 2013
I am using C3D 2012 and the feature "Project Objects into Multi. Section Views". The question I have is when I project a 3D tree block into the section it appears in the x-section in plan view only. How can I get the tree block to appear in the section in elevation view.
I've a 3D drawing. I'm taking parts out into new layouts with the "Base" command. I place the top view but when I project the "End Views (left, right, front & back)" I can't see them? They are there, when I move my mouse over them I can see them. What's up with this?
I have a drawing of an assembly and have a sectioned view so as to see the internals. The assembly is very long so I've used 3 breaks to shorten it to fit the page. What I'm wanting to do is create a sketch and project the geometries of several parts so I can fill them in with color. The problem I'm having is when I click the lines I want projected, the lines don't form over the part but form where I assume they would be if there were no breaks on the view. I do this all the time and it works fine, but it's usually with only 1 break. I'm thinking it's the 3 breaks that are causing the problem.
Inventor Professional 2013 Intel Xeon W3680 @ 3.33Ghz 12GB DDR3 RAM NVIDIA Quadro 2000 GPU Windows 7 Professinal 64-bit
I have looked thru the forum and didn't see this question anywhere. Many times I have to make mounting holes on large assemblies that have a lot of holes to project and extrude.
Is it possible for the Extrude command to pick all Projected Geometry automatically? If it looked only specifically for only projected geometry? It would save so much time instead of having to pick every single projected geometry hole to extrude.
We just upgraded from 2011 to 2013 and we are having SERIOUS problems with our projected sketch geometry in parts not updating. We have only done this about 1.1 million times over the past four years and now every one of our skeleton models we touch is failing to update and causing a whole mess of delays.
I looked through the Application options for sketching and didn't see anything.
is it possible to get the start and end station of each projected objects?
see picture. what i am doing is based on the different colour. they are geotechnical requirement for the minimul fill depth. so i am thinking about making a program to put in a profile for me and then put horizontal curves. so don't need to do anything by hand. good starting point at least. save a lot of time and not really hard to code either.
Civil 3D 2012 Work: Xeon W3503, 12GB, Quadro 2000, Dell P2211H x 2 Home: 3930k, 12GB, GTX 590, U3011, QX2710
I am trying to add some text to the face of the part, no issues other than the projected edges are displayed as well, can the projected stuff be hidden?
I was wanting to know if there is a way stop part of a projected object from displaying if it is to far away from an alignment profile cut to be of any use.
I know in Revit you can set the deep of view from the section line not sure if you can do anything like this in Civil3d.
projected geometry not updating between sketches in inventor 2013. I hope this will be fixed in 2013 sp1. I have noticed it happening alot when I project a line of another sketch that makes a single point in my new sketch. once the original skecth is changed the second one doesnt update sometimes. It doesnt do this 100 percent of the time just when I need to get stuff done.
Dell t1500 i7 8 gb ram Windows 7 64 bit ati firepro v4800
I have set one station equation in my alignment and it displays correctly in horizontal view and in profile. But stations of projected objects after that equation are not correct in projected object label. It displays station values as it would be without station equation. If i manually insert profile view label for that point it is correct.
As you can see in attached image green station value (that one is label for projected points) is wrong because it does not take equation into calculation. How to make projected objects labels to consider station equation?