Photoshop :: My Brush Curves Keep Going Straight-lined...
Jun 9, 2008
The first problem I've encountered... is I can't even draw a circle or curve with Photoshop, because there is ALWAYS a straight edge somewhere!
When I am moving the brush tool directly left, right, up or down - I can make a perfectly straight line. But when I move it in an arc shape for example, it's like it's always trying to go back into a straight line instead of just cuuuuuurve...
Know what I mean? I am no noob to computers, I think it may have something to do with pixels being squares... But the thing is, I see a lot of paintings done in Photoshop that look so photo-realistic, perfect curvature and stuff. So there is a way!
sometimes Photoshop (Intuos 4, AMD Phenom2 X6 1100T@3.333GHz) draws a hard line at full pressure instead of a soft, dynamic curve. It simply connects the starting and ending point. Painting ia 20000x14000@16GB Ram with PS using 12GB, painting size 6GB.
I also experienced when going back history states with ctrl-alt-z the tool automatically switches to zoom, and sometimes history just jumps back to the latest state.
Is it possible to warp a Smart Objects using corners and straight lines in stead of curves? I try to make a map icon in which you can easily replace the image on the map. I know how to do this warp with paths by adding anchors, but it won't work with a Smart Object (or a simple image for that matter)
It should look like the right image:
If I try to do it by splitting the image and transform them like on the left image, the transition between the 'panels' isn't correct.
Ok I am attempting to add a floating curve from the end of a simple straight alignment. No matter what I do the curve is created from the left end of the alignment. I first created an alignment from objects. I tried reversing the alignment and it still comes from the same point. I tried creating an alignment and drawing the objects using a fixed line. Still from the same point. How do you get it to create the floating curve from the opposite end?
I recently upgraded my computer to Windows 7 (32 bit) and installed CS5 on it. Everything seems to be fine, but using my wacom intuos 3 tablet i found that when making curved brush strokes every so often it came out as a straight line, the straight line being where i start and finish the curve (see pic below. The S stroke is what should happen. The straight line is what happens every so often with the same motion).
At first i thought it was the tablet and reinstalled the drivers to no effect. Since then i've discovered that the same thing occurs with the mouse. The problem occurs once every five or so strokes (i'm doing digital art, so there's a lot of strokes). It never happens if i do a stroke slowly, but will almost always happen if i do a fast stroke.
Testing other painting programs i've found them all to be fine (i grabbed trials of open Canvas, Sai and Gimp and had no such issues). However, getting out my old copy of CS2, i found it had the same problem. The problem does appear to be Photoshop + my computer based. I've since reinstalled them both but had no success there either. (My computer is a intel i3 btw with 8gb of ram, so i wouldn't believe it to be a performance issue)
I do perspective drawing for interior designers and do the coloring in Photoshop. Think of old fashioned painting with a brush/copic marker against a ruler to get a straight line, but with varying thickness or opacity. I would like the same effect in Photoshop.
The closest that I have come is to press Shift before the brush stroke. That constrains the stroke, makes a very neat line AND allows me to vary the line/brush thickness as I paint.
Often the lines may need to be at an arbitrary angle which is NOT 90 or 180 degrees. The only way I know of for getting that brush stroke in the correct position is to make sure that each stroke is on a separate layer. Select the stroke/transform/rotate. Quite a few steps as opposed to the one it takes to draw the line in the correct position and angle with a brush/ copic marker on paper.
This becomes time consuming and difficult once you have many lines to paint and if you need to be accurate (as with perspective drawing). If you are working on a very large canvas the point of rotation can sometimes be very far from where you are working (i.e. on a vanishing point) and difficult to see without a lot of Zooming and moving around on the canvas.
To Stroke a path with the brush gives an unrealistic and even line thickness which does not look hand painted. Using a ruler while drawing on a Cintiq? That may give the desired effect and be much quicker than selecting and rotating.
how do I make straight lines? Horizontal Lines? Vertical Lines? Curvs? I read many tutorials and i am afraid that I am doing it the wrong way, my way is to drag a guide to where i want the line to be at and trace the guide with the brush tool...
Reducing the Roundness of a calligraphic brush to 0% seems to create 'flat' ends to a stroke, but, on closer inspection, the ends are not perfectly flat/straight.
The line seems to start and end with a slight 'S' curve; it's less visible when the stroke has a different bearing, but I need it to be gone - is this possible? I'm trying to create a calligraphic brush with perfectly flat ends.
If this is possible to have a transparency brush in doing fades on curves. the brush would enable to lighten spot colors when brushed over the curve or curves. you could make a whole graphic fade out around the edges just by brushing over the edges.
You could have the capabilities to adjust the amount of the fade on a tool bar. maybe this is out there, but it would save a lot of time when doing graphics for t shirts and you want to fade the edges of the image on the shirt. you rip program would define the half tones by the transparency fade.
Does it exist? If not, why not? I discovered it in SAI and it's amazing how easily one could draw smooth curves with the brush/pencil without a need to mess with vectors but SAI is seriously lacking in many basic things that Paint.net has (i couldn't even change the size of a cut/pasted object). It would be perfect if Paint.net had it.
I'm trying to make a "gag" gift for a friend.. his face on a fake $25 canadian bill. I'm doing this by changing a $20 bill. If you look at the Queen's photo, it's not a photo at all, but her image made out of simple lines. Instead of just pasting his photo over the Queen, I'd like to create that same effect.
I am preparing a batch of images for test submission, for a stock photo library.Recently a person working for one of the visual effects studios in London happened to tell me that these strict agencies use some set of layers that can separate tonality and color values to check for banding, dirtiness, noise and all those technical flaws that the human eye can't notice on a monitor.He said they perhaps have an action for it so that they can review faster.
He said that it is known as 'Craze Curves' or 'Visibility Curves' technique.He further added that all the studios use it before giving the final files to clients so that there is no issue in printing afterwards.It is sort of a quality control check and has been used by digital and advertising agencies all over the world.
But now his email seems to have changed and I can't get in touch with him to know how to use the technique.
I have created a couple of dynamic blocks for profiled window surrounds for both a square top window and arched window. I have accomplished the square top window, but creating the arch top has proven quite difficult.
What I need is roughly the same setup as the square top, using the XY parameter set and entering the width and height so the window stretches accordingly, however on the arch top, I am needing to add a parameter to enter the "chord" dimension. I basically need another user imput parameter to facilitate the peak of the inside radius (currently shown at 4'0-5/8") in the attached drawing bordered by "DYNAMIC BLOCKS." I am not sure on which parameter to add to stretch the arch at the designated "arrow." and even once that is figured, how to make the arches that are stacked above it to stretch properly. I added Horizontal Dim constraints which seemed to work, however upon further review once stretched, the outer arch doesnt stretch properly (Review Example 1). It is supposed to be like "2" and "3". Basically as you offset the inside pline out 6" the intersection is supposed to adjust and not stay stationary.
Also on a side note, I added vertical constraints and Dim Vertical Constraints to the "legs" of the window profile because as the inside arch was stretched the legs would not produce logical results.
How to put a lined page border around my page. In MS WORD it is very straight forward but I must be missing the obvious here though my 15 year old daughter can't work it out either which makes her old dad feel a little bit better about it.
I have a linked table (linked to an Excel spreadsheet) in my drawing. I would like to set the transparency of the lines in the table in ACA to about 80% - BUT I want the text in the table to stay at 0% transparent. Is there a way to do this? I get the whole table, text and all, at 80% when I try.
I'd like to create three bordered/round-corner boxes (containers) for text, across a web page. But I'd like them not to just be flat in a row. My idea is to put the text in each three in-a-row boxes and them somehow turn the boxes(containers) out slightly like loovers (like vertical window blinds), so they look a little more interesting. The text wouldn't then be viewed straight-on but look like it's at an angle because of the loovered containers that the text is in.
When I attach a titleblock as an xref in paperspace, it is not lined up on my page that I have set up. It attaches to the upper right hand corner of my screen and I have to manually move it on top of my paperspace. I know there is a way to have them automatically line up.
I'm using the DaylightBasin Subassembly along with the "Place Lined Material" option & it works everywhere except along the flat 0% (very bottom portion of the ditch).
C3D 2012 SP3 & C3D 2014 SP1 Win 7 Professional 64 Bit
I'm trying to create an assembly and there's one part of one piece I'm struggling with. I attached a quick sketch I made of it. I'm struggling with the bend portion that I lined in. If my drawing doesn't make sense, that piece is 5" long, the bend is 5/8", and it's a cylinder. I'm sure it's really easy but I'm blanking. I've tried the bend tool to no avail.
I have a double-lined duct lisp but I would like the duct size to automatically be inserted. Now I have to type it separately. (AutoCAD Architecture 2010)
you can see what i mean in the following picture examples.
Selecting a brush (any 1 pixel) brush
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shows my selection . Drawing a straight line
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Zooming in to the line (600%) you can see i can draw a marquee through half of it ...
[URL].........
No matter what 1 single pixel brush i use this will happen... no matter which computer i use cs6 on and different copies of the installation. Anyway have any insight into this? frankly... it's somewhat limiting that i can't use the brush for stroking a shape if i need a pixel line and yet soft curves that a pencil won't get you.
I'm a web developer but have little knowledge of Photoshop. I got a web design job to create something very similar to URL.... Firstly i want to know how to make a brush mild like the white brush on that website. It doesn't overshadow the blue background.
There are a few things I just don't get about brush settings. Sometimes it seems my brushes go all wonky.
When I change the settings for 1 brush... say I add some jitter to a smooth brush - then suddenly the other brushes get the same jitter applied to them.
How can I set the brushes so that each brush has a different setting that doesn't change when I change any other brush settings?
p.s. I also don't get why Adobe has you lock a brush by UNlocking it? Seems to me it should be the other way around?